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(+3)

My experience with this game: "Well, that went pretty smoothly... until it didn't"

Keep up the good work! This is super addictive and the health system feels super "hands on".

I really feel all my failures are my own fault, and taking practice is really fun. I can't wait to see whatever is unpolished be polished, since in my perspective it's already pretty smooth.

(+1)

Well, it's surprisingly quick of how a manageable run quickly turns into death spiral because my experiment landed on a hidden mine, fell into a tesla coil, tumbling down several stories and is currently drowning in oil...

To be honest, I only played the game for a dozen times and I'm interested in how the game's gonna turns out. 

[pic for the current state of the poor experiment]

(+1)

Found your game, donated and i hope i see a final in a few years or something. Your game to me is something i would buy.  Keep up the updates when you can. Ill be watching.

Love this game, though I do kinda want rocks to exist (and possibly tools/weapons made from such things)

(+3)(-1)

Hey, I wanted to make a suggestion, if it's possible. What do you think about adding the ability to play with a friend? Like, 2-player, I'm eagerly awaiting the end of the game.

Cant wait to painfully die while I cause the painful death of my compatriots.

The Doom scavanger 

Zalaros -Oh, I see someone here is also from Poland. I'm not very good at English, but it's manageable these days. I've only been here for a short time and the game caught my eye. As for the Polish translation, I wasn't sure if it was possible creation . I've basically finished the beta version of the Polish translation for version 4.0.1. Not everything is translated precisely, but it's correct enough that you can understand the game mechanics. I wrote to Orsonix on Discord about publishing or permission to share such a Polish translation, because it is already a kind of modification to the game. I'm still working on the extended version 4.0.1, which also has more complex statements, differently interpreted items (some can be translated differently), additional font changes in the menu, minor changes in the main character menu, etc., and other minor changes :) but this is a more complex modified Polish translation that would require permission to share. I don't know if Orsonix visits this site often, but If so, please contact me about this, respect for the work on the game :), it's a pity that the game is not included in the game catalog on the website https://www.moddb.com/, where I have an account, there are appropriate tabs for the game where you can add modifications, etc., it is probably the largest database of game modifications I know..

consider submitting a pull request of your changes to https://github.com/Orsoniks/scavgame-locale

(+3)

I love how you can tell the creator is a medical student

(+5)

Interdasting...

You can [REDACTED] from ceiling.

(4 edits) (+2)

I tried translating this game to Polish. It's not perfect by any means but I tried. I also added some small tasteful Easter eggs. It's translated in 100% for version 4.01 (except parts in main menu). I don't know how to post this correctly on GitHub and I honestly don't care so I'm posting this here. Have fun. They deserve better! 

Polish Translation

And if by any means you Orsonics are reading this. Feel free to post this anywhere you like and/or fix this. Its awefull, i know but i tried.

Also ... I made a fluffy snake!

POLSKA GUROM 🗣️‼️‼️

Interesting graphics suggesting a game ending in which we search for a technologically advanced artifact that will allow us to leave this planet. It's likely guarded by someone, so obtaining it won't be easy. :)
(+1)

Oszczędnik310 -As Orsoniks wrote, the full version of the game is supposed to be called Casualties: Unknown, if that's what you're talking about, the game in Early Access is called Scav Prototype.

Oszczędnik310

How much times will the title change

i pretty love this game but....UGH..it's hard as hell, i can only survive 3 minutes 3 fking minutes

Deleted 20 days ago

The bug report page is in the casualties unknown discord. Add your bug report to the bug report channel and follow the given template for bug reports, though I also suggest you scan the bug report page to see if your issue has already been submitted there. I dont know the exact info about the scenario you were in but for me it is a pretty common issue, that when your character sits or lays down and an equipped container clips into the ground, you are unable to acces it, but to fix that issue just move around a bit.

(+3)
My fan art is pretty weak and I spent a lot of time working on ideas while remaking Diablo 2, but the scav design inspired me so much that I decided to look for something that resembled our pet and turned it into two-tone art
(+17)

  
  

i got bored
enjoy these sprites that were the result of my boredom

(if you take these idgaf just give credit and we'll be gucci...)

(+6)

stepping on a landmine followed by five minutes of watching the poor creature writhe in agony to the haunting OST was utterly harrowing, but peak

playing this made me very queasy and sad. 10/10

I love this game, but I'd rather play w/o the tutrial as the wall jumps suck due to how you don't have move speedboost to jump to the opposite wall... ouch!

(+2)(-1)

i want multiplayer

Same, but i honestly dont know how itd work, what happens if a player dies, only answer i could come up with is a pod, or an item to call them a replacement, that being said the pods cant dig that deep in lore so itd have to a gameplay over lore kinda mechanic

(+2)

Find special type of sleeping experiment = 2nd player controls them as they wake up.

If they can’t dig that deep how are there pods with traders at all levels? Did they like disassemble them, carry all the parts to a deeper location and reassemble them?

how far down did ya make it? im pretty sure the deepest I got was like 3 or 4 and there wasnt shit down there

I think I got to 4 furthest. I saw a youtube video with a guy at a deeper level and there was a trader. I think it’s just more dangerous and expensive to make them drill further.

I think a good system would be for it to have a cooldown given time is money (or rather food wasted) in this game, and when calling somebody down the further you are the higher the chance of some malfunction and the chance of the malfunction being more severe, so that you would have to waste a bunch of medicine rather then find a very specific item.

so if they don't have medical supplies ready there's a chance the second player would immediately die and continue to not get to play? Yeah no, that's a horrible mechanic

I've never used a medical station, so I dont know how powerful they are, but maybe you could carry their corpse to one to revive them. or, maybe you could use some sorta battery powered life support gadget that keeps their heart beating and blood oxygenated until you can find the proper treatment. Wouldn't keep them be conscious though, that'd be OP.

When one dies, you can recruit sellers, and there could be a revive mechanism for the corpses, which deteriorate more every time. And you have to recover the brain chip. Or that's how I would implement it idk

sellers are a good option, but some of them are hostile, how would that change? And they're also very sparse, I think the best bet would be allowing a call in per stage

after playing for a few hours i have to say that this is a great game! Im very interested to see if it keeps getting updates.

(+2)

just created an account on itch.io because of this game, i haven't played much yet, but I'm super excited about its development, simply one of the best games I've played! (I saw on discord about the multiplayer issue, but I still hope it has something like that in the future, no matter how simple it is xd) good work!

Double07even - From my perspective, adding new special gadgets or chips that can be used on the character if they are found, crafted during the journey, or purchased from vendors would be enough, although from what I've seen there are already some character upgrade mechanisms, hmm, or if so, adding a new type of character prototype to choose from with its own unique traits, I don't know if developing passive character skills wouldn't break other game mechanics.

That's what I was thinking, like how there are there are more than one type of character already in the game (The one you play as and the white guy) maybe each with its own set of traits... or maybe the one you play as has no traits while the others have ups and downs.

(1 edit)

The white ones are called milkies, they and the experiments both originate from orsoniks previous games, not sure how far back milkies go but they were from gunsaw to my knowledge. There are plenty of other species in gunsaw that could potentially be brought over to casualties unknown, though I am unsure on the timeframe of all this, cause gunsaw is a decent chunk in the future compared to casualties unknown, plus experiments are described to be the first species brought in large numbers to the planet on which both games take place. Maybe a couple more species could be possible cantitades for addition into casualties unknown, idunno really.

On milkies themselves though, they are described as dextrous but frail specimens, with incredible intelligence and they tend to speak in a formal manner, though I havent actually managed to notice the difference between milkie and experiment communication.

Experiments have also been described as being basic, a template for all the other species, there isnt much special about experiments.

(+2)

Really good game, and I frankly find the fact that this is just a demo astounding. Also, I would really like to see the addition of traits or perks to this game, to basically allow for player specific builds on how they want to survive or deal with obstacles.

I love this game, hard as hell but I love it. Respect to the pixel artist and programmer I love the mechanics n characters. Wonder how humans would look like

When Build 4 Please I crave the Dog 

(+1)

ooh, on another note, does this game currently or plan to have a viable ending? or is it going to be an endless run?

(+10)

I'm fine.Yeah i'm FINE.

Accidentally stepped on wire fence,and felled into valley, kissed the coil,and intercepted by bear trap,released,and heard some sound

(*click)   :)

11/10 hardcore game(my English isn't good)

(+2)

all these happened in less than a minute   :(   (:D)

but I enjoy this,each run is full of unpredictability,I never find a game that won't get bored like this

(+1)

Bro has a HARD left leg

(1 edit) (+1)

Anyway,一眼国人)

被发现了(

楠枫灯老师的视频是极好的😋

(+4)

T'is but a flesh wound!

(+2)

I absolutely LOVE this game! I really hope the dev doesn't rush and burn themselves out because it's already very polished with a good gameplay loop. Also is there a way to turn of the music?

(+3)

This game is absolutely horrific. Very well done, keep up the work <3

(+5)

made an account just to say, PEAK GAME


I hope the dev doesn't trouble themselves with completing the game due to public notice and the fans they amassed.

They should def take a break or go at it on their own pace when they wanna cuz holy crap, the game is so well made and polished that I forget it's a free itch.io game!

Like the quality is akin to the stuff you see on steam with overwhelmingly positive reviews, and a deserving price of 10-15 bucks.

Seriously, the gameplay loop is so fun, its hard but also really rewarding to let your curiosity go wild with what you can do or make! Best form of trial and error I've seen. Hands down.


20/10 game yall try it

(+2)(-1)

Привет из России!

(2 edits) (+4)

Kudos! Quite neat <3

Dark and scary. Great light tutorial.

Amazingly done horror. <3 

An overwhelming start of info that becomes digestable and a air of caution that feels tight and satisfying to get.

The managment feels so enthralling and in a way that feels so natural. When I had issues stepping on glass and had to go about it. Its such a tiny detail to put so much into compared to the moutains of other pains. Its awesome. The push forward in the worse situations also feels crazy. Fainting and waking up on a medical drop is like the most terrifying and somehow relieving feelings.

One of my recent favorites for horror and I feel I scratched the surface. I just made it to the 2nd layer XD <3


Excited to play this and more if your do. <3


---

Later I also thought this makes me think of the game that YOU are a headmate of your character in a way which is neat. More so my fun interpretation.


LATER LATER: (Personal guessing or thoughts)

I was wanting a version where you go up, but then thought harder. I dont think the goal is to just get to the important deployment but to return it up??? Very curious how that could go but that speculation for me and funny idea delving myself.

(1 edit) (+1)

I really really wanna see us climbing back up afterwards too, actually getting to work towards an escape to the surface after obtaining the cargo would feel so good in my opinion. As for how that would go exactly, as being able to go up is not as guaranteed as being able to go down, I'm not sure, but I do have some ideas or guesses especially if this experimental technology we are trying to get is going to lead to the events of Gunsaw in some way.

(1 edit) (+1)

Cyberwolf606 - I've played Noita, but that game has a slightly different graphics engine and its own mechanics, including weapon crafting. Survival in Noita is different, but it also requires a certain approach and understanding to avoid getting killed. It's a hybrid, more like many games like Worms and Terraria, but Noita still has its own vibe :) I'm not familiar with these other games, but a cool idea for Scav would definitely be adding elements like fire when a trap explodes, fire caused by electrical components when short circuited, elements that can explode during earthquakes, other mechanisms like spontaneous combustion caused by accidentally disarming objects, traps, light bulbs, etc., elements that can cause fire, and also introducing additional mechanisms like *burn* caused by fire, extinguishing yourself in a pool of water, or something else you can do. Following this idea, it's also possible to add damage mechanics from electrocution :) Since the game has electronic elements and items, here are a few things from me. , it definitely lacks additional features like general volume, music volume and ambient volume, the game definitely won't be to everyone's taste due to the profanity, but it's just about creating a language without profanity and *with* what you prefer, I would definitely support the creator, but I don't use these payment methods, it would be nice if the game was released in full version and not abandoned, there were some good old classics from the 90s to 2010s, but some projects never released as full games, games like Aliens Attack On Colony / Genocide / Alien Infestation 1/2/3 series and a few other games in this class

(+2)

This game is great, can't wait to see how development continues. Has so many things I love in games. Reminds me of Noita, Rain World, and Project Zomboid, which are all games I really like (also a bit like Caves of Qud, but that might be because Qud has things like Zomboid...)

Only things I would hope to see in the future are something like a bit of randomization at the start, either through some sorts of traits, or at least a visual change, so it feels like the creature you were playing as last really did die. Other than that... I guess just some polish. More features. Maybe a few toggles for some things (I've heard from a friend some of the effects are a bit headache inducing.)

Even this demo is worth like, 5 dollars, which I'd definitely pay if I had the money for, lol. Good luck! Don't let the pressure of fame and criticism from idiots get to you. :)

I really like this game, there are a lot of things I actually like from survival games like this. One aspect I enjoyed is its similarity with another game I like, Rainworld, with its unconventional animation. Some part like the pause screen not actually pausing the game, and me having the need to wait some while every time I exit the game is getting pretty annoying. Overall, I'm interested on where this game is going in the future.

It would be useful to separate when the character is full - separate statements when the character is maximally fed and when the character is maximally saturated with water, because both functions of the statement are grouped under one statement category, which seems strange when the character responds something about food but we try to give him water to drink

I got eaten... I got actually scared.

probably imagine it playable on steam deck

(1 edit) (+2)

A Real big stretch but any plans for multiplayer or co op on full release? Or just only single player?

(+4)

You know your game is getting popular when you have so many people trying to ad boost themselves in your comments. I just want to say that I have gotten more fun out of this than I have some full price triple a games from big developers over the years. Your game is great, dev, please keep up the good work!

People will try, but they will fail.

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