Imagine if there's a toggle for a harder mode, that even your excretory systems is trying to get your attention toward them...
...On a second thought, that would probably be too stressful to regulate body status, since it would increase if you quench the thirst or hunger.
Anyway ignore my suggestion, this is a really good game for those who seek brutal and tough survival games, doesn't hurt to try, really. (Died and panicked many times.)
I Love This game, the music, the friend (or traders) we look upon the way. The Atmosphere is saddening sometimes hopefull, mysterious. . . but always just enough to show desperation, survival, Tactics- anyway i have developed a Mental Relationship, all to keep this Friend alive, and i cringe when i fall a large distance and land too hard Youch. .Eee ! this is a perfect game in series of dynamic Atmosphere and emotional attachment to surviving. i would donate more money to Orsoniks, if i had it. . . Love this game, taking brakes are recommended will throw leaf at Bouncey trap again
This is my run of 1000 meters, past the desert and with a Rose plant and Emissive Crystals
and this was when i found said stuff before previous picture. BRIGHT!!!
Genuinely, addicted to this game. I've been playing on this game for days on end, i've been telling all my friends about it, i've barely been getting up for anything other than bathing and eating. Quite actually amazing.
The fact that for a demo, after days of playing i'm still seeing some new things, blows my mind.
Despite being an endless prototype the fascinating result of that is that our character is tasked with an impossible suicide mission that everyone before and likely after him will die. and never die instantly, suffering in pain, alone while dying with no salvation. All for nothing in the end. at some moments it seems our character grasps the unbearable reality presented before him, understanding the fact he will die for nothing. with very little story being told somehow this game accomplishes a tragic tale that has brought me to the verge of tears. Amazing job honestly. I'm excited to see more. Also, will we be able to get the soundtrack? It truly vibes.
Everything works so well together to make a very atmospheric experience. it manages to make dying an intricate, personal matter that makes you really panic the first time around; you're not expecting for all of that to hit you and it does it so well.
The music is also just an amazing surprise, so many nice tracks. The way the game doesn't really tell you anything directly lore-wise but gives off such a vibe that makes theory crafting fun.
on top of it all is that your character is just some innocent poor little critter that doesn't even feel comfortable holding a machete getting tossed into it all, and you have to listen to them die.
Maybe you didnt know about it, but your game has a Russian analog, created more than ten years ago but unfinished. Im very glad thar your game surprasses that game at an early stage, thank you from Russia! Спасибо!
seemed cool at first but even when having 250% more loot, no guarantee of food and water. kinda makes me depressed to play and makes me feel more dirty than playing postal redux. it's like watching something grind up a puppy after a while.
This is awesome! im created a itch account to comment it , this game give me a real feeling of panic and will to live fightings with the nature , played 4 hours in a row and think going to take 2-3 more runs , really want to see next versions of the game
Before I let my brain fully cool: This game impacted me. I went to four different runs with their own, gnarly conclusions and progressions. From a 12s bad fall out of the pod, to a grueling hour-long trek down 800M, I experienced several back-to-back true panics the likes of which early Project Zomboid couldn't pry out of me with thousands of zombies breaking down every single wall.
The amount of panic and empathy you feel in your last moments of someone who's sent to their death along possibly thousands legitimately made me tear up in the strangest of ways. And I'm a pretty composed person!
I have to let this game cool before I even pick it up again. But the passion for this project is truly palpable. Every triple-A title in the world couldn't evoke such a mixed bag of emotions out of me. This thing made me sick to my goddamn stomach and I can't wait to suffer once more.
Oh oh! I guess a bug report should go here, if only to make me feel better about giving this game praise that I haven't ever given any game on Steam: When clicking worn items on your inventory, only make it so that you actually THROW them when dragging them OFF the box, rather than a handful of pixels to either side. I get and love the inventory wheel making the frantic nature of triage on-the-go even harder to use, but worn items tend to be accidentally thrown a lot by me, I've found, even in the calmest of scenarios.
Checked back on this game to see it is currently the 3rd most popular on itch with the furry tag. Maybe because people made videos on it? I'm glad to see this prototype gaining traction! Some people just wanna play dark, potentially gruesome games with layered mechanics and a cute playable non-human furry character. Which is rare now that I think about it.
And then i experienced the most fucking stealing a game dev could do in a game possible.
You found a cool item? No you didnt! Its fallen OUT OF THE LEVEL. SORRY! Oh you're injured? Oops you misclicked and dropped the bandage, the bandage will now BE DELETED because CLEARLY the bandage was taking up precious disk space that matters more than you playing the game.
Like i'm genuinly so mad right now. I find medical supplies, it fucking falls into the VOID. I get injured, you just DIRECTLY steal my medical supplies. Fuck you and fuck the youtuber that posted about your game. You literally lack shame and morals. Fuck you.
Dude it's a prototype it's not gonna be a perfect game. Go take a walk or something and cool off next time before cussing out a game dev for their unfinished, free demo.
Found this game from a youtube video, made an account just to comment on how much I like this game. The health system combined with the intensifying music whenever you get injured is really cool. Very excited to see where you take this game
this pain and medical mechanics are traumatizing in a good way. the way the screen just turns to screaming, pulsing red, while our little guy begs for help and the soundtrack is replaced by a screeching terror is just
To dev: When the player's main objective has been accomplished, will the full release feature an escape sequence? (possibly travelling back to the previous layers until you reach the starting point)
What do we all think the bottom left status symbols should be called? Afflictions? Maladies? Statuses? Or has Orsoniks made an official name? I'm asking for purposes of standardising the wiki.
This game is excellent. I made it to 845m right after getting concussed by a stalactite, falling 30 blocks headfirst into barbed wire, getting mauled by an enemy, passing out for 30 seconds, and falling into a cave I couldn't climb out of. Wow!!!! It's just amazing.
I think the mental health aspect is good, but mechanically weird: might be better if using items took time instead of just having a chance to refuse, so that being depressed doesn't mean you just drag the thing three times faster :^)
while the controls are awkward at times, I do appreciate them a lot. Other than a few oversights (opening worn bags usually just throws them off of you since you need to right click them and they're outside of the inventory circle) it really adds a lot to the immersion; feels more like I actually am the little critter, rather than them just being a video game character
Hello! The itch client isn't detecting any compatible downloads for this game, which I think is because the download isn't tagged with a platform. Would you be willing to set the file's platform to make installing easier?
Saw this from a random challenge video and decided to give it a try. I really love the systems the game has so far! Learning how to survive was a interesting experience filled with a lot of brutal cold deaths to teach me lol, but it is fun and the style it goes for is nice too.
i noticed that death screens are not the same, they seem to change based on how you die. currently, i found two: one where your character look like someone tried to cut him into salad - death from bleeding out; one where he has white veins across his body - death from infection. most people probably press restart the moment they understand that there is no chance of surviving 'that' situation and miss it. did anyone else seen any other death screen?
I played only one run and... it got me into my heart.. I was with the poor creature all the way, till the very end, trying to help and stay alive, but dehydration got them...
I became extremely hypervolemic (too much blood) and almost died so I stepped on broken glass and drained the blood out the bottom of my feet and then sealed it up with superglue 👍
this game is fun and terrifying at the same time... I feel bad for the little guy we play as. I was horrified after watching him die and it slowly fade into the death screen. Ohh and his reaction to every single corpse you pass by...
you can move pretty quickly but that doesn't matter when you're being overly cautious and moving as slow as possible
My first death was stepping on a landmine, being sent tumbling down a cliff or two (i couldn't tell, I was too in shock to realize what was happening), crying out in pain as I try to move. Somehow, I lived, and even had the supplies to get rid of pain (numbing myself), remove some shrapnel, relocate my dislocated leg, and stop bleeding. But internal bleeding said haha no, and then I suffocated to death and the lack of blood killed my brain.
This thing is really fun. Its absolutely gruesome and terrifying, but I'm a pikmin fan so I'm familiar with being punished with guilt for being bad. I am curious if there's any other way to increase max carrying capacity. I see that satiated appears to increase it but nothing else. Though containers reduce the weight of held items, so theres at least that for weight management.
Enjoyable concept of a game, except the dying part. I think I just got PTSD watching the poor fluffy bean dying in front of me while I mash keys trying to do something.
I shared the game with friends so we can be traumatised together.
could you make holding down X to continuously ragdoll? and being able to access the inventory while doing so
i was caught in a ditch filled with barb-wire, my little furry guy kept trying to stand up even without my input, akin to what a world war 1 soldier would experience, it was hopeless
and yeah, it was a fence wall with the tip neatly placed right down the middle of a tiny hole on the ground, i'm blessed
Are they different items? The idea of combining is to often transfer durability from item to another identical one, like pouring water from one bottle to another. Stiff Carapace is an exception.
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Imagine if there's a toggle for a harder mode, that even your excretory systems is trying to get your attention toward them...
...On a second thought, that would probably be too stressful to regulate body status, since it would increase if you quench the thirst or hunger.
Anyway ignore my suggestion, this is a really good game for those who seek brutal and tough survival games, doesn't hurt to try, really. (Died and panicked many times.)
I Love This game, the music, the friend (or traders) we look upon the way. The Atmosphere is saddening sometimes hopefull, mysterious. . . but always just enough to show desperation, survival, Tactics- anyway i have developed a Mental Relationship, all to keep this Friend alive, and i cringe when i fall a large distance and land too hard Youch. .Eee ! this is a perfect game in series of dynamic Atmosphere and emotional attachment to surviving.
i would donate more money to Orsoniks, if i had it. . .
Love this game, taking brakes are recommended will throw leaf at
Bounceytrap againThis is my run of 1000 meters, past the desert and with a Rose plant and Emissive Crystals
and this was when i found said stuff before previous picture. BRIGHT!!!
Genuinely, addicted to this game. I've been playing on this game for days on end, i've been telling all my friends about it, i've barely been getting up for anything other than bathing and eating. Quite actually amazing.
The fact that for a demo, after days of playing i'm still seeing some new things, blows my mind.
Thank you!
Despite being an endless prototype the fascinating result of that is that our character is tasked with an impossible suicide mission that everyone before and likely after him will die. and never die instantly, suffering in pain, alone while dying with no salvation. All for nothing in the end. at some moments it seems our character grasps the unbearable reality presented before him, understanding the fact he will die for nothing. with very little story being told somehow this game accomplishes a tragic tale that has brought me to the verge of tears. Amazing job honestly. I'm excited to see more. Also, will we be able to get the soundtrack? It truly vibes.
Thank you! the soundtrack is linked in the game's description
I donated $15 for this game and I'm excited for its continued development! The developer deserves more popularity!
Thank you! :)
Everything works so well together to make a very atmospheric experience. it manages to make dying an intricate, personal matter that makes you really panic the first time around; you're not expecting for all of that to hit you and it does it so well.
The music is also just an amazing surprise, so many nice tracks.
The way the game doesn't really tell you anything directly lore-wise but gives off such a vibe that makes theory crafting fun.
on top of it all is that your character is just some innocent poor little critter that doesn't even feel comfortable holding a machete getting tossed into it all, and you have to listen to them die.
it's all really well done.
thank you !
Maybe you didnt know about it, but your game has a Russian analog, created more than ten years ago but unfinished. Im very glad thar your game surprasses that game at an early stage, thank you from Russia! Спасибо!
I do wonder will this be a "survive as long as you can there is no happy end" or can we get a happy or at least bittersweet ending?
you will get an ending
seemed cool at first but even when having 250% more loot, no guarantee of food and water. kinda makes me depressed to play and makes me feel more dirty than playing postal redux. it's like watching something grind up a puppy after a while.
This is awesome! im created a itch account to comment it , this game give me a real feeling of panic and will to live fightings with the nature , played 4 hours in a row and think going to take 2-3 more runs , really want to see next versions of the game
thank you!!
The whimpering noises and scared commentary makes getting injured in the game genuinely uncomfortable. Which seems to be completely intentional.
Very interesting prototype you have going here, looking forward to where you take it!
thanks!
Before I let my brain fully cool: This game impacted me. I went to four different runs with their own, gnarly conclusions and progressions. From a 12s bad fall out of the pod, to a grueling hour-long trek down 800M, I experienced several back-to-back true panics the likes of which early Project Zomboid couldn't pry out of me with thousands of zombies breaking down every single wall.
The amount of panic and empathy you feel in your last moments of someone who's sent to their death along possibly thousands legitimately made me tear up in the strangest of ways. And I'm a pretty composed person!
I have to let this game cool before I even pick it up again. But the passion for this project is truly palpable. Every triple-A title in the world couldn't evoke such a mixed bag of emotions out of me. This thing made me sick to my goddamn stomach and I can't wait to suffer once more.
Oh oh! I guess a bug report should go here, if only to make me feel better about giving this game praise that I haven't ever given any game on Steam: When clicking worn items on your inventory, only make it so that you actually THROW them when dragging them OFF the box, rather than a handful of pixels to either side. I get and love the inventory wheel making the frantic nature of triage on-the-go even harder to use, but worn items tend to be accidentally thrown a lot by me, I've found, even in the calmest of scenarios.
im glad i've made something that has impacted you, haha
Checked back on this game to see it is currently the 3rd most popular on itch with the furry tag. Maybe because people made videos on it? I'm glad to see this prototype gaining traction! Some people just wanna play dark, potentially gruesome games with layered mechanics and a cute playable non-human furry character. Which is rare now that I think about it.
I saw videos about this, looked fun.
And then i experienced the most fucking stealing a game dev could do in a game possible.
You found a cool item? No you didnt! Its fallen OUT OF THE LEVEL. SORRY! Oh you're injured? Oops you misclicked and dropped the bandage, the bandage will now BE DELETED because CLEARLY the bandage was taking up precious disk space that matters more than you playing the game.
Like i'm genuinly so mad right now. I find medical supplies, it fucking falls into the VOID. I get injured, you just DIRECTLY steal my medical supplies. Fuck you and fuck the youtuber that posted about your game. You literally lack shame and morals. Fuck you.
that's pointlessly hostile and mean, don't you think?
Dude it's a prototype it's not gonna be a perfect game. Go take a walk or something and cool off next time before cussing out a game dev for their unfinished, free demo.
odd, it could have been that it rolled into the depths or decayed from low durability.
but of course a bug is also a very possible option since this is a prototype,
also no need to be so aggressive and mean.
Unreasonable crashout.
Are you 12?
thank you for the kind words!
Was this by chance inspired by NEO Scavenger? Noticed the medkit container item and intricate medical devices.
i do not know what neo scavenger is
Found this game from a youtube video, made an account just to comment on how much I like this game. The health system combined with the intensifying music whenever you get injured is really cool. Very excited to see where you take this game
thank you!
this pain and medical mechanics are traumatizing in a good way. the way the screen just turns to screaming, pulsing red, while our little guy begs for help and the soundtrack is replaced by a screeching terror is just
you can cook, basically
hehe
reminds me a one game
To dev: When the player's main objective has been accomplished, will the full release feature an escape sequence? (possibly travelling back to the previous layers until you reach the starting point)
What do we all think the bottom left status symbols should be called? Afflictions? Maladies? Statuses? Or has Orsoniks made an official name? I'm asking for purposes of standardising the wiki.
I'd just call them "Moodles" like from project zomboid.
they are called moodles in code
This game is excellent. I made it to 845m right after getting concussed by a stalactite, falling 30 blocks headfirst into barbed wire, getting mauled by an enemy, passing out for 30 seconds, and falling into a cave I couldn't climb out of. Wow!!!! It's just amazing.
I think the mental health aspect is good, but mechanically weird: might be better if using items took time instead of just having a chance to refuse, so that being depressed doesn't mean you just drag the thing three times faster :^)
while the controls are awkward at times, I do appreciate them a lot. Other than a few oversights (opening worn bags usually just throws them off of you since you need to right click them and they're outside of the inventory circle) it really adds a lot to the immersion; feels more like I actually am the little critter, rather than them just being a video game character
thanks!!
Lost 12 hours to this, needs a save feature but past that its a good game.
Deepest I got was 800 meters and died to a chocolate bar.
Hello! The itch client isn't detecting any compatible downloads for this game, which I think is because the download isn't tagged with a platform. Would you be willing to set the file's platform to make installing easier?
Saw this from a random challenge video and decided to give it a try. I really love the systems the game has so far! Learning how to survive was a interesting experience filled with a lot of brutal cold deaths to teach me lol, but it is fun and the style it goes for is nice too.
When mobile ( I saw this in YouTube and I'm super interested playing. {Thanks to neco} )
i noticed that death screens are not the same, they seem to change based on how you die. currently, i found two: one where your character look like someone tried to cut him into salad - death from bleeding out; one where he has white veins across his body - death from infection. most people probably press restart the moment they understand that there is no chance of surviving 'that' situation and miss it. did anyone else seen any other death screen?
I played only one run and... it got me into my heart.. I was with the poor creature all the way, till the very end, trying to help and stay alive, but dehydration got them...
This game SEEMS cool, this game IS cool, but having instant death traps commonly show up is not very fun.
define instant death traps
Then don't step in the instant death traps (or turn the spawnrate down)
this game traumatized me I highly recommend it
died from a fentanyl overdose with 2 vials of naloxone in my inventory because I got knocked unconscious by some creature before I could get it out
Disappointing because that run was completely stacked
I became extremely hypervolemic (too much blood) and almost died so I stepped on broken glass and drained the blood out the bottom of my feet and then sealed it up with superglue 👍
this game is fun and terrifying at the same time... I feel bad for the little guy we play as. I was horrified after watching him die and it slowly fade into the death screen. Ohh and his reaction to every single corpse you pass by...
you can move pretty quickly but that doesn't matter when you're being overly cautious and moving as slow as possible
My first death was stepping on a landmine, being sent tumbling down a cliff or two (i couldn't tell, I was too in shock to realize what was happening), crying out in pain as I try to move. Somehow, I lived, and even had the supplies to get rid of pain (numbing myself), remove some shrapnel, relocate my dislocated leg, and stop bleeding. But internal bleeding said haha no, and then I suffocated to death and the lack of blood killed my brain.
10/10
da fug this dude keeps dropping banger games
This thing is really fun. Its absolutely gruesome and terrifying, but I'm a pikmin fan so I'm familiar with being punished with guilt for being bad. I am curious if there's any other way to increase max carrying capacity. I see that satiated appears to increase it but nothing else. Though containers reduce the weight of held items, so theres at least that for weight management.
10/10. Would die tragically, again.
PS: Please add humans, so they can pet you.
nah
Rain world, but if the slugs had a bit more brain power or somethin')))
Enjoyable concept of a game, except the dying part. I think I just got PTSD watching the poor fluffy bean dying in front of me while I mash keys trying to do something.
I shared the game with friends so we can be traumatised together.
could you make holding down X to continuously ragdoll? and being able to access the inventory while doing so
i was caught in a ditch filled with barb-wire, my little furry guy kept trying to stand up even without my input, akin to what a world war 1 soldier would experience, it was hopeless
and yeah, it was a fence wall with the tip neatly placed right down the middle of a tiny hole on the ground, i'm blessed
Got get them all~
Toy josha ó Estoy cansado jefe XD
i think you missed obesity
How do i combine? because i have two combinable items on my hands and i click the bottom to combine on the down corner and it don't work
Are they different items? The idea of combining is to often transfer durability from item to another identical one, like pouring water from one bottle to another. Stiff Carapace is an exception.
i didnt know turrets had a self destruct sequence
so does this mean i'm missing half my face?
i cant mew
Yea, mouth is gone ngl
Its really cool. Love the damage and drugs affecting the vision. It would be great to see the game fleshed out a little bit more.