Scav Prototype
A downloadable game for Windows
Descend into the depths of the Target Planet's cave network to retrieve a critical piece of cargo, encountering many horrifying obstacles and problems on the way, to your character's dismay. Survival chances are near 0%—expect to die a lot along the way.
Caution and patience are greatly rewarded in the depths. Any mistake can spiral into an ugly, permanent death.
Play the tutorial before starting a run. It's good to understand some of the core mechanics before descending.
Translations are available! Language files are placed in the game's Data/Lang directory. The repo with them is located here. Note: Most translations aside from EN are unfinished, and not made by me.
NOTE: This is a demo of a prototype version - expect a lot of bugs and other issues. The working name is Scav Prototype, but the final game is planned to be named Casualties: Unknown.
This game contains scenes of violence, gore and depictions of depression and self harm.
| Status | Prototype |
| Platforms | Windows |
| Rating | Rated 4.9 out of 5 stars (593 total ratings) |
| Author | Orsoniks |
| Genre | Survival |
| Tags | 2D, Dark, Furry, Perma Death, Physics, Pixel Art, Procedural Generation, Singleplayer, Violent |
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Update Released
Download: https://www.patreon.com/file?h=144095865&m=568445878
Changelog:
Thanks for your support!
Very novel game: http://patreon.com/AdventureJam
YOUR GAME IS SO GOOD!! CAN'T WAIT TO SEE MORE ABOUT IT!!!!!!!!!!
Hey, just want to say. I've been playing this game again and again, and again... and again. Great game, V5 is pretty cool, and as of right now the only complaint I have is the lack of in-game settings like music and sounds volume, cause the soundtracks are insanely good. Other than that, the liquid system is kinda annoying (3L wated jug getting contaminated by 70 mL of oil). And I hope that everything goes smoothly in your life and you're okay, don't overwork yourself. We all love you!
tbf 70mL of most oils would spoil 3L of water lmao
ya. and a small amount of bleach can make a gallon of water safe to drink
a way to seal and unseal a liquid container would be great
If you’re a developer, I didn’t mean to spoil the mood (the game is a masterpiece!).
After playing for a few days, I’ve come up with a few wishes (please fix the generation) — it breaks immersion. And why are the only enemies shaped like spheres with legs? Even though you can stumble upon animal flesh, despite there being no animals. I feel like everyone has long known about these downsides, but as a casual player I miss having a character selection option, even though I think this mechanic probably won’t be added. I also miss normal conversations with survivors (I don’t want to buy or trade, and you probably won’t let me hug them either… so should I just leave? Well, I guess I have to…). In every other way, the game is a masterpiece.
This is just my casual-player opinion that no one cares about — these are small negatives that, personally for ME, don’t matter and probably shouldn’t matter to anyone else either.
about the character selection i think being a random species every run would be pretty cool
This game really is amazing. I haven't moved on to the newer version yet, as I foolishly thought I would do so once I succeeded in this one, but even in the current version I'm in, the game is just so incredible and amazingly expansive. I think this may well be my most played game on the entirety of itch.io, with my logged playtime from death screenshots being upward of 57 hours with 24 casualties so far, but I've still not even made it past the fourth layer lmao.
There are so many items, so many different locations to find and interact with, a million different mechanics to learn, but the absolute best part of it all is definitely the astounding immersion in pain and suffering. The shit you experience here hits you to your core. The throbbing pain effects fuzzying confusion effects and greying depression effects all fit in to the game so incredibly well. You aren't just watching a character be in pain, shock, or confusion, it feels like you’re the one experiencing it yourself. Combined with the fact that other than recipies, nothing saves between runs, and you end up completely and utterly focused on everything happening in the game for hours on end. I mean, I'll never forget when I first played the game. I played for hours on end, and within the first hour, I realized my eyes were watering up a ton, but I couldn't figure out why. Eventually, I figured out it was because I WASN'T BLINKING. You learn to deal with the crazy situations you end up in slowly, but honestly I still find myself reaching those levels of focus even now, depending on the situation.
The music is absolutely amazing. If the dev composed this themselves, then it is unbelievably impressive, because even just the environmental tracks I've heard so far are all just so good, with each one also just flowing with compositional creativity. Not to mention the mood setting "music" for when things are going to fucking shit, which really just sets the tone so well while keeping perfect immersion. The art and style of the game is great. The pixel art looks good, the huds are all clean, and there is just nothing about it that would make me complain.
I could honestly write so much more and I wanna finish it so bad, but I unfortunately got like zero time for myself right now, got too much work and little opportunities to engage in the long play sessions. Super excited to get back to it eventually though, especially when there's even more of this amazing content to see.
be warned, if you're playing V4, jumping into V5 will have a new learning curve, mainly the new crafting and intelligence system! the recipes you know by heart will be obsolete, and you will start from zero. one thing you'll have going for you is knowing what items do what, because your character might not be smart enough to know! (you can still use unidentified items)
then there's the liquid storage system, very neat, and most liquids are used in crafting in some way. (but only when in a container, some reason water on the map won't count, you can fill containers by dipping them into the water)
only 5 layers are in the game, but environmental items like produce for the 6th layer seem to be in the game through traders? one of which is used in a recipe and you need two of it... good luck with that :)
So the game doesn't have an end after all, sadly. For those interested, after the jungle the layers start repeating (jungle, deep gravel, desert1, desert2, jungle - I don't know what happens next)
I think it goes back to deep gravel
Gravel -> Deep gravel -> Desert -> Wasteland -> Jungle -> Deep gravel -> ...
It just continues without the first layer, I think it's mentioned in the wiki somewhere
Oh damn I thought there was something like 10 layers, I saw some mushroom and plant stuff in a shop and was like holy shit there must be so much more lmao. Gonna still be really cool once i make it to jungle tho.
It's also definitely gonna have a lot of fun when i do move on to V5. Even though it’s a little more complicated for me now that i have less time i still love hard games with complex mechanics like this. Its also always cool to have more real medical knowledge burned into your brain by trauma, so more of that will be fun to find lol.
Haha, I've been through 9 layers in just 10 deaths, although each death hit me hard mentally.
Ok, random question... How does the Experiment carry items on their back? I imagine it like backspines like how sundew's do things.. what does everybody else think on it ?
It might used feathers byself made like the ropes can carry some items.
That's i think so.
I don't think that's true. I found a note somewhere in the back that said a scientist called it a cross between a human, a fox, and a rat, though I'm not entirely sure which species that was intended.
...I was said feathers was fur so my bad words.
What you said is somewhat to be correct ,Like what you said Human, Fox, and Rat, It not just that all D.N.A. this part.
It also have some connections The D.N.A. Alien Animal Creature, Just like it type is yellow blood, So it might be like Alien Spider have little tentacles especially looks like the fur.
Or in the game Player mostly have skills levitate, Just like from the game Gunsaw or Bloodsaw, Themes those from Player have skills levitate.
If hand not reach there still can get it, Just little radius and, Even if it no hands, How possibly it can grabbing that items?
Floof
insane static cling
do some guys has seen this thing called elden thornback? its at the leaves foggy level, he just removed me everything, idk how am alive
Am gonna just show it on fandom wiki
hate those things... REALLY hate em. they need a nerf in some way
Elder Thornback just target on Player then chasing player to one big bite If it bite a Player then it will get away.
When it take any damage then it will back to again chasing player to one bite, If Player arms, leg, eyes and jaw have been missing leaving as one leg, Then it won't biting Player again but it still will slap Player made Player mood decreased.
If really don't want be like that, Then must be have to resist it to beat it away, When it health 3500 it will to escaping from Player.
If it health 2000 it won't any hold back just keeping to chasing player to attack Player again and again, Even if Player been missing any limb and face, It won't biting Player, It just slapping Player.
The good thing to dodging it is watchout get touch on the big mouth, No matter what every get touches the big mouth by Elder Thornback will get to killed.
If encounter Elder Thornback, Probably will have 1 to 3.
But not everyone knew how to riding that giant monster right?
holy that lucky
why must the cave be so cruel to the little lab creature
Just check this Notes of Lore.
scavprototype.wiki.gg/wiki/Lore
This game supports rainbow people (3.14159265358979323846264... * 3.14159265358979323846264...) / 10
this is a furry game, what do people expect
i wouldnt call it a furry game. i definitely AM NOT A FURRY and have a great time. really just a game where you play as an animal.
But its definitely a furry game
It's literally tagged with "Furry" lol
well, technically its FURRY, literally, but also by myself i enjoy playing beacuse of the game mechanics, not beacuse of the game characters are Furry
I doubt anyone would enjoy the game just because they're a furry, this game seems to be made to a very speific audience, and while people will always exist the percentage will be very low.
Guys this is a good rating 😭
I guess being vague with that wasn't the greatest idea tbh but I have no problems with queer folk (and may or may not be queer myself)
Why does the unchiped mode activate on some levels in version ScavDemoV5PreTesting4?
pretty sure its the solar flare modifier that randomly just happens i forgot what its called
Please, stop making me depressed, i just want to hug expie
people made art on tumblr of the Expie, one of them is cute as hell =3
was in bad shape and tried to break into a pod with another scavenger hoping theyd sell something i could use and they beat me to death with their bare hands. brutal
Then what is that you use, Did you break light bulb?
Trader will be your hostile.
that might have been it! i mostly just thought it was a funny chain of events
У этой игры есть русский язык?. This game have russian language?
да в дискорд сервере разраба есть русский перевод но что б ты не мучился вот те ссылка на гитхаб там ты найдешь перевод и если что кидать его в папку lang а потом в меню игры просто поменяй язык
да есть.
how do I save
at the end of every tier, you'll be prompted to continue or save and quit. that's the only way to save (so far?)
you can also type "failsave" into the console to save and go back to the menu
i got killed and when i start new run theres white screen how to fix it
Open commands press the button [`][~] then call type: failsave
That's only way and also that, You must quickly before your player will fall hit by more than 400 high meters.
Awesome game, sanity is too hard to keep in a good state in my opinion (without using drugs). also i got a question : How do i stop internal bleeding ?
you can use a chest drain to get rid of internal bleeding.
eating everything edible from the plants until youre full is a good way to keep your character happy. tasty stuff increases happiness aswell but a lot of tasty stuff isnt really healthy (soda bottle for example)
mushtail for sanity
Mushtail also instantly knocks you out, so be careful and make sure you are on safe ground.
To stop internal bleeding need Clotting mush, Procoagulant, L.R.D., Makeshift L.R.D. or Purple herb.
this game is pretty peak, really realistic damage system
reminds me a lil of changed though with all that lore
except this isn't a fetish but a hidden gem
Много боли, мне нравится❤️
I think this is the closest you can get to a "high score" in this game
а как? Ты у пал в пропасть и падал поочередно на мины и капканы?)
ну почти xd
Воу а что за иконки? я таких не видел, это моды уже что ли делать начали?
No, this is beta V4.
делись=)
some things transcend language
What did they do to deserve this
О-О
Is there a way to disable earthquakes in the code so they don't interfere?
Idea / suggestion: What if there was like a 1/20 chance that one of the corpses you come across is, in fact, NOT dead. And (given that there are minigames for healing now) you are able to save the dying survivor. If you do manage to save them, they would (basically become your companion) and follow you. You would be able to talk and trade with them, and when you lie down to rest, they would snuggle with you and you would get a better rest.
:3
Or you can watch them die and take their loot (which i would imagine would consist of a container of some sort, a couple food items, a drink and some med supplies)
I would imagine once you find a dying survivor in a run, you would not find another until your companion died (which would be sadge), or never again until the next run.
¯\_(ツ)_/¯ its just a suggestion
thats a neat idea, nice
this is actually a great idea
that'd be nice but if you watch them bleed out i'd feel you get like a shit ton of trauma (enough to put you near shell shocked which is really, really not great.)
also thought that if this suggestion gets implemented into the game, then it may make creating a multiplayer version of the game a little easier... maybe
Not really, there are already NPC's and all, most of the ideas that would affect multiplayer are already included in the game, even sleeping with others and trading. So there would be some minor things, maybe some stuff with mental health and oh! healing others that is actually great but yep.
Sadly that is not how coding works, multiplayer is a different beast entirely
By the very least they could function like a trader (but you'd have very high starting rep because y'know you like saved em n stuff)
Ohhhh, but I would imagine they don't have a lot of useful stuff if they're dying... at least not directly or relating to health... which would probably mean they don't have a lot of stuff since health is like the most important thing...
Also, letting em bleed out should severely tank your morale since watching a guy die is more traumatic than seeing just their corpse
Damn someone already said this
Yep, not managing to save someone or deciding not to for some reason like self survival must be really traumatic and depressing.
You can actually already sleep with other survivors for better sleep, talk (kinda) and trade with them, I think you can even hug them if you get a good relashionship, I know this because of glitches on the survivor pods. (They don't follow you tho) (you can also build trust with them and all)
Also, watching a survivor die would probs bring your mental health WAY down, also they don't need to be dying, the could just i dunno, doing their own thing or sleeping, oh interacting with them would also bring your mental health up quicker of course.
Wait I would actually feel terrible if I didn't manage to save them.
Given the genre of this game, there will always be a reason why we won't find survivors in good condition. But dying is a big deal (you'll have a choice between spending all your medications, if you have any, to try to save them, or just passing by). It's still a depressing game, if, of course, this mechanic is implemented.
Uh How do I submit bug reports info?
The Keybinds button is opening blockbench on my desktop
Okay, to anyone having an issue like this.
The "Keybinds" button opens a .json file using the default app on Windows, if something besides Notepad opens that's why.
You can change it by going to Settings>Apps>Default_Apps and select "Choose Default apps by file type" scroll down to .json and change it to notepad.
I knew it was at least partially inspired by Space Station 13, was so happy when I found the Lizard Plushy! Weh!
Can I see?
Forgive me for what I am about to say but... is that scav from rainworld?
nice
rain world mentioned
WAS I RIGHT?
I mean, the scavs from rain world are kinda similar to the expies in this game... they got back slots too...
SO I WAS RIGHT!! NO?
Безумно классная игра! Играю уже несколько месяцев и очень рад, что наткнулся на нее! Буквально все в этом проекте идеально: от геймплея до саундтрека (автору руки целовал – лучшее, что я слышал; настолько душевные треки, что первым делом побежал их добавлять в свою библиотеку). С нетерпением жду релиза, обязательно куплю! Разработчику всех благ!
Big thank you for the viewer who informed me about this game being updated!
I am a biiit late on it though, but here's my take!
Edit:
Check out my other vids. on it, if you have the time! :)
started my first run, figuring out the controls, found a medical chest with a weird milk-like container, needed intel 8 to figure out what it was. decided to try it anyway. suddenly gets very sick. realises that i might have drank straight up bleach.
10/10 would drink bleach again
WOOHOO BLEACH 👀👀👀👀
bleach should just instantly set your brain integrity to 0
i know that's like, super unrealistic or whatever but it'd be so funny
it should really be like... .. it clean ground water into clean water, or makes dirty water ground water, things like that maybe, could work
no, that's not how bleach works, no you should not drink pool water, do not try, you can do that via destilation with campfires tho!
Magdumped a man for bread and sneakers, got depression and then got impaled by a spike trap, bled out cuz my guy didnt want to bandage himself up all in the first 30 minutes of the game
10/10 would suffer again
Love this game ive only played it for like 2 or 3 hours,you did a bang up job nailing the whole helplessness,unfair thing i feel for the pixels on the screen (which is good adds luck on the table like it should be with your chatacters misson) really makes the perma death matter. I hope you dont change much about the character and mood of the game. I think you nailed it there so full of life,game stresses me out in situations that would be stressful if you were in that situation,this game is gold just waiting to be found. Keep it up I hope to see the game completed even if it takes years
I have had lots of hours of fun doing morphine and opium and so is my friend watching me mmmmm life support machine.
I want to start off by saying I love this game, starting off by playing it at least 3 nights straight. Its both unnerving and intriguing, and has a really nice premise.
Just a bit of feedback for the v3->v5 transition. The new crafting menu takes away from the mystery of what you can craft for first time players, and that was something i really enjoyed. Very often I would go out of my way to hold crafting ingredients for a unknown recipe just to learn it, and the payoff for finding useful recipes was akin to my player character learning to survive in this harsh, desolate pit. I know you put alot of time and effort into the new UI, but sometimes less is more.
I also think that the pressure plates were nerfed just a tad too much. If one is careful when descending one will almost never trigger it by accident, and there is the helmet as a counter measure for those unlucky situations when you do trigger one.
Thanks again for making this amazing game. Keep up the good work!
there still is incentive to craft new things, but i get what you mean. v5's crafting and recourses, minigames, and stuff makes for slower progress. my runs definitely take twice as long to get to the same depth.
goober
inshallah, he (they? it??) will die a painful death.
idk it could be a he you gotta ask them
my head canon is that they are genderless creations, only born in a lab. But that’s been brought into question by one saying “my father would be proud” when landing.
According to their lore, they're hermaphrodites and have both functioning reproductive organs. Gender is completely up to the expie in question, they could even be genderless. (How very woke)
I'm amazed, the game is just a prototype, but 60% of the games on the Internet are better. By the way, I drew art with the character.
While this game is meant to be difficult, I believe it would still benefit from a lot of quality-of-life improvements.
The game should probably be slightly brighter and visually distinct enough to tell what you're looking at.
The tutorial should repeat dialogue or there should be a log you can access with a button that logs all recently heard dialogue (would be good in general not just for the tutorial)
Crafting should maybe have a craft button instead of clicking the icon. It would be a bit less confusing.
The game is definitely ambitious, and I look forward to more from this developer.
v4 had a way to see what things are used for in crafting, and only show recipes related to the selected item. any way to do that in v5? it seems backwards in terms of quality-of-life.
really good game but for the LOVE OF GOD put a option to disable earthquakes, they are genuinely the most annoying feature in this game by far
but they can be useful and destroy tough blocks, getting you into secure areas (or at least let you yoink things through a 1 block hole) and drain liquids
that only happened with me once, when my little guy got trapped in a little concrete tube with water, he still died anyways due to him being already really exhausted and the wack water mechanics slipping him back into the water whenever he tried to rest
but excluding that, literally every single time the earthquake happened, it either griefed my run, or just did nothing at all, but wake my character up from their sleep and break the rubber blocks in a pod my guy was resting on, forcing me to find another one, very annoying!
I agree mostly really helpful but sometimes will happen danger.
i think it would probably be less annoying if there were more random events than just earthquake
that would be cool, like a new drop pod hitting! (Causing an earthquake, lol)
Indeed is was Drop Pod from The Spaceship dropping down something Drop Pods then smashing this planet influenced become earthquakes.
I personally think they should be generally rarer but more detrimental, something you have to put in quite a bit of effort to survive. As of right now they're just annoying.
Honestly, I expected much less from the game, but in the end, I was pleasantly surprised. In my opinion, everything here is wonderful, from the music to the gameplay itself.
I'd say i relate but I already had high expectations from the gunsaw, and god it did not disappoint.
I been playing this game a month ago, That's was fun adventure under place and i got photograph this.
Cool right? It's been play so long to keep my Player safe.
But still endless...
Ха-ха, хорошо устроился)
Yeah that's was set to position up accurate.
I was looking some Chests and Survivors, Then i saw that Life Pod was up there so I call my Player to digging going up there and then i saw never knew that accurate perfect, that's was rarely seen.
So i take my Player to photograph this place, If I don't, then i won't have this photograph and thank you have questions.
Used translations :
Да, он был настроен на точное позиционирование.
Я искал сундуки и выживших, потом увидел спасательную капсулу, поэтому позвал своего игрока, чтобы тот копал, поднялся туда и увидел, что никогда не знал, что это так точно, такое редко увидишь.
Поэтому я взял своего игрока, чтобы сфотографировать это место. Если я этого не сделаю, то у меня не будет этой фотографии и спасибо, что задаете мне вопросы.
i would call that biome the worst bc if you encounter elder thornback ur dead in 95% sure, even if you are well armed, you need at least a rifle and 3 mags, so, holy crap
I can't tell you just secret...
https://medal.tv/games/casualties-unknown/clips/ltkORY0nK29_PQ6Qm?invite=cr-MSwy...
cap
then why not block and forget instead of complain
forget what?
i do suppose thats a fair point
Not a very good argument???????? I don't believe Orson would truly do such a thing (though i do say it's still a possibility) but this is a god awful argument. So many people say "just block them bro" but like, it isn't about blocking them it's about the damage that's already been done
I don't get why you said this
i said this because it's best to move on. i know from quite a lot of experience that you just can only move on from a lot of things
what did they do
I call cap, if he really did you wouldn't vent about it on his game page as that just isn't going to help you. If this was true you would at least show evidence. Quit tryna cancel people.
ok why bring it up if you forgive them?
This game is just great, but it lacks a save system + I would like the game to have *built-in* Russian language (since there are a lot of fans of playing in Russia :-] ) I LIKE IT!!!!
https://github.com/Orsoniks/scavgame-locale they have russian here
oh wait you said BUILT IN i didnt see my bad