Scav Prototype
A downloadable game for Windows
Descend into the depths of the Target Planet's cave network to retrieve a critical piece of cargo, encountering many horrifying obstacles and problems on the way, to your character's dismay. Survival chances are near 0%—expect to die a lot along the way.
Caution and patience are greatly rewarded in the depths. Any mistake can spiral into an ugly, permanent death.
Play the tutorial before starting a run. It's good to understand some of the core mechanics before descending.
Translations are available! Language files are placed in the game's Data/Lang directory. The repo with them is located here. Note: Most translations aside from EN are unfinished, and not made by me.
NOTE: This is a demo of a prototype version - expect a lot of bugs and other issues.
This game contains scenes of violence, gore and depictions of depression and self harm.
Updated | 16 days ago |
Status | Prototype |
Platforms | Windows |
Rating | Rated 4.9 out of 5 stars (219 total ratings) |
Author | Orsoniks |
Genre | Survival |
Tags | 2D, Dark, Furry, Perma Death, Physics, Pixel Art, Procedural Generation, Singleplayer, Violent |
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Could consider giving a guide on how to use the commands like getbodyfields, setbodyfields, etc etc yknow? Im kinda getting a little pissed over these errors, and im not a programmer nor a coder myself. If you can, consider making a guide if you can! Thanks
i cant fucking understand anything after few hours of gameplay, and yes, progress gone, thanks for moking me with "continue" button
oh wait i lost all my progress becuse i though i could safetly quit niceeeeeee
This has been a great game! (Albeit a little frustrating at times).
But this is an amazing and well-developed start! I second CaseyXW with this health system! Are you planning on adding other temperature related injuries like burns or frostbite? Or electrocution perhaps too?
love this so much. Blends spelunky and project zomboid perfectly
This game is fucking horrific, disgusting and the sound design when you're wounded/in pain/dying is dread-inducing...10/10, just as it should be! I can't get enough. RAAAGH I LOVE DETAILED HEALTH SYSTEMS!!
i LOVE THIS
Я просто в бешеном восторге, эта игра - лучшее, что я видел на итче после голосов из пустоты. Помню еще как увидел геймплей этой игры на ютубе, после чего скачал, т.к. выглядела довольно привлекательной, но забросил на месяц так и не открыв, а зря.... Но о боже, какие же эмоции я испытал при первых прохождениях, я не мог оторваться от монитора и сидел до 3-х часов ночи - настолько меня завлекла эта игра. Простая графика, шикарный динамичный эмбиент, физика предметов и не только делает игру кладязем на этой площадке. Если так просуммировать, то можно сказать что это смесь terrarria, starbound, noita, rain world (автор шарит) и Spelunky. Я вам отвечаю, этой игре нужно только дать расфорситься и она станет объектом внимания многих людей, потому что она более чем заслуживает того.
По геймплею можно сказать что игра довольно сложная как по мне (и наверное не для казуалов). Задача вроде как простая: спуститься как можно дальше и найти артефакт, который людишки совершенно случайно запульнули вместе со всяким хламом и десятками тысяч тебе подобных на чёрт какую планету. Но всё это превращается в непреодолимое препятствие, когда ты в порыве эмоций просто падаешь вниз в яму и ломаешь себе пару костей и получаешь сотрясение мозга, т.к. игра довольно тёмная, а рельеф местности непредсказуемый. Здесь можно найти много всяких полезных штук, которые разбросаны по всей местности и которые могут спасти твою никчёмную жизнь. Система повреждений и статус эффектов тела тут сделаны просто отлично и вполне реалистично (единственное что в панели здоровья нет хвоста). Здесь полно разных механик к примеру адаптивное настроение, температура, радиация и т.д. Есть визуальные эффекты по типу кровь из раны, которая оставляет след на земле. Если слишком больно - закинься опиумом, если поранился - обеззаразь рану и наложи повязку, если сломал кость - ну жди пока срастётся хз
К слову о тебе - ты всего лишь большое разумное животное (точно не фурри), плод воображения безумных учёных, которым нехрен было делать. Тебя держали в глубоких лабораториях явно не с хорошими целями, но всё уже в позади, ведь теперь ты находишься в сотни тысячах километров от твоего "дома". И вот тут до тебя доходит "теперь я один и меня отправили на верную смерть". Со временем ты подтверждаешь свои догадки, когда видишь трупы своих возможно друзей. И постепенно твоё настроение падает, ты теряешь веру во всё и впадаешь в тотальную депрессию, и не замечаешь как падаешь духом от инфекции, нехватки еды и лекарств. Ты оставил всё позади, в этом мире для тебя всё кончено.
И в то же время, когда ты видишь это бедное, скулящее от боли издыхающее существо - ты понимаешь что это твоя вина. Из-за тебя главный герой оступился, выбрал не тот путь или проиграл тупым ловушкам. Ты осознаешь свои ошибки, ты в стрессе винишь себя в попытках что-нибудь сделать, но всё тщетно. Ты вынужден смотреть на его последние проблески жизни. Это очень тяжело и довольно сильно сжимает и подавляет изнутри. Именно этим игра по настоящему цепляет тебя за живое, усиливая это соответствующей музыкой и спецэффектами. Но как бы то ни было ты должен повторять этот цикл снова и снова в надежде на лучший результат.
Шикарная игра, 10/10, настоятельно рекомендую попробовать всем. Хоть это и демка и в ней есть разного рода баги по типу кривой генерации и бешеного поведения предметов, но в ней вполне достаточно контента, чтобы понять что это за игра. Я очень надеюсь что эта игра будет получать обновы (как впрочем и Gunsaw) и вскоре станет известнее. Огромный поклон разработчику за проделанный труд, так держать !
Извиняюсь что я мог сильно для кого-то надушнить, я просто старался сделать лучше. и кстати, если честно - у меня есть непреодолимое желание записать какой-нибудь мини ролик на ютуб, хоть у меня нет навыков в монтаже.
Кстати, в игре есть консоль, пока команд не особо известно, но я видел что можно отключить пикселизацию - pixelate false и остановить время - timescale 0.
Вот несколько моих скринов:
Надо копать глуже.
This have all kinda Project Zomboid vibes
godamn the death screen...
why did a survivor have wet yellow flesh next to it?
i haven't gotten very far but i can see what the 2u61@l warning is for especially with the training level and the @lchohol and um crabapple itch'll get me no matter what but i guess you would know
The difficulty of the game and the way death happens in it, they make me sometimes tear up because of how much I don't want my little guy to die. Probably one of the best death simulators, never felt as depressed and desperate as in this game. When I get truly immersed, thoughts like "No, please, I don't want to die!" and "God, why won't you let me die already?!" are common during my playthroughs.
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This game desperately needs a way to split stacks, or a way to maintain your equipment better. It's not fun to have a recipe that only requires 1% of something, but have to spend 100% of the item because you can't split it.
I suppose it makes sense in some cases where it's intended for you to use one instance of an item, and not just 1% of it, but still, it sucks to be over-encumbered and not be able to toss away just a few extra antidepressants or pieces of scrap that you don't need.
With how quickly your equipment deteriorates if it's full of stuff, having extra items makes me have to go for desperate measures such as dropping everything onto the ground just to keep my backpack alive for longer while I sleep.
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The music here is awesome, big fan.
Very enjoyable. Much more content than I thought would be in this.
Having an option to start with a 'survival pack' or crate in our pod with 2 or 3 basic crafting items or single medical before starting a new game would be cool to see. There is always other drop pods with crates in them and it makes me wonder where the crate in our pod went.
A cosmetic option to start as black or white when starting new game would be nice too.
7 of my canadian schmeckles to you. Looking forward to how the game evolves.
Silent hill 2, a game where others talk to you, and then they die!
Scav Prototype, a game where others die! and then talk to you :D
Eat your heart out Konami.
Say, can I trade with mr. ... Corpse by next update?
The game is great difficult but fun it's hard to craft sometimes and play without any backpack
I must say, this is the most depressing, stress-inducing, adrenaline pumping game. The fear that you can die to almost anything, anywhere, makes your stress levels skyrocket, and the soundtrack gives you an adrenaline rush like never before. Though, i must say, these mechanics are very good, and quite realistic too. But the way the character whimpers and barks when injured and the death scenes? Man, that could make a full grown man cry. Very good game, 10/10. Would reccomend.
10% gameplay 90% being nearly blind.
hey, at least not totally blind! But I hear ya. the game doesn't exactly teach players to use glowplants, light bulbs, Emissive crystals, lanterns, headlamps, and flashlights. and doesn't even mention you can use any light source as a flare. I'm assuming since it wouldn't make sense to throw away your only OP flashlight. But it could be that this game doesn't hold your hand, even in the darkest of times.
I am looking forward to this game, it looks very promising!
I can't figure out how to beat the tutorial of this game. Right after I finish sleeping, the radio stops telling me what to do, and a door blocks my progress from continuing.
Спустя 6 падений насмерть, я понял, что не стоит бежать туда, где ничего не видно, по крайней мере не проведя там мышкой.
Из минусов: нашёл плюшевую игрушку. Вспомнил 3 тысячи потерянных часов. Пожалуйста, удали Weh'а.
Ну и в обучении, по видимому, весь запас антисептика выпил жирный увалень в мундире. Его НЕТ.
i got stuck in a pod catfighting another survivor and then bled to death after killing them, beautiful experience. also this is an unintentional horror game with how hard it is to know wtf is going on, my only negative is that wall jumping can use some improvement, but this is a prototype demo so i get why it isnt polished yet xd
This is fucking crazily good. Thank you for being a crafting game that actually tells you what things are useful for btw.
Fell off a cliff and simulated bleeding to death 10/10
Listen listen... PARASITES.
Like cave ticks but... get attached to limbs and infest you, and you can use fire to get rid of them.
wish there was a option to turn down the pixel count to make it more clear and not fuzzy
and more fat stages or if you eat too much you pop.
Enter command - pixelate false
lol "pop" xd
i like how after u die it shows whatever screen effect u had on the main menu (if this is a bug pls dont fix it its cool)
MOAR
ive been in love with this game since release i didnt even notice there were updates or newer demos these are so cool i love them!!!! I cant wait for the full game to come out its gonna be amazing!!!! ( also love the new save feature :3)
Uh brother, does this game really have a save function? Why is there only the “Main Menu” button when I’m playing, where is the “Save and Exit” button? Why can I see it in the translation file but not in the game interface? Clicking on ‘Main Menu’ directly returns to the main menu of the game, but there is no save. The ‘Countine’ button on the main menu is completely unusable now. :(
you can only save when you enter a new area, It is rather frustrating. I think you can pause by clicking off the application though
I’m so sorry. I assumed it saved progress like games such as Don’t Starve or Terraria. I made this mistake because Orsonilks didn’t explain the save system clearly in he’s update logs.
Same here. In fact, I thought it would save every second automatically so you couldn't possibly save scam. a variety of games do that nowadays.
Can't still figure why no Pause in the game though...
You can simply alt tab or switch between desktops, game will stop.
you can pause by typing "timescale 0"
So what can I say this situation?
when you enter new location you can choose continue game or leave and save this run
Oh!So that’s how it is!I got it,got it.Thank you very much!
Is this mechanism really what people in our here refer to as “a man must go down a hundred floors”?👻
Oh, I almost forgot, bro. May I ask, in this game, what does it take to reach a new area?
That would be 300m my good man.
Roughly.
Look, I know it sounds a bit deep at first, but once you do it, it'll become so much easier.
@Orsonilks Wow,You finally released the save/load function in Demo3, it’s really great!Now I can officially start my exploration!If you don’t come out again, I may have to find a way to add one myself. :>
exteremely hard gameplay. Compared to Gunsaw this is x1000 times harder. Its still fun but holy hell the controls are way harder and mechanics are much harder. There is a console to cheat so its all good. If i get used to this i might start not using the console but for now even with console commands its pretty hard. And how does the console work exactly? There should be a tutorial about that too. Anyway still 5 stars cuz its hella fun
Every single game Orsoniks drops is a masterpiece, it's so interesting to finally get some of the lore of the universe that (i am assuming) is shared with gunsaw and maybe bloodsaw. I swear, as soon as a paid game drops, you bet I'm immediately getting it.
came back to say that i'm still loving this game alot, also it makes me really happy this gets the praise it deserves (it deserves much much more, actually). Really hoping for more future updates, I'm constantly rooting more and more for this game!!!
I can't jump out of the small hole I made in the ground at the part where you learn to sleep.
Just ... how did you manage? xD
What is the ammo for the rifle called? as well as the pistol and the shotgun. I cant seem to find the ammo and i tried spawning it just so i could test out the guns but to no avail.
Rifle magazine uses the ID "riflemagazine", pistol magazine uses the ID "smallmagazine", and the ammo spawns with the ID "9mmround" and "12gauge".
Wait, what do you mean there's an ammo?
I really just kept guns on me to look cool.
Great!
amazing!
I'm making a mod in spite of the moderators
scav prototype yaoi mod ❤️
no, a shooter mod, turn the tutorial into a shooter based on the revolution I theorize will happen(unfortunately I can't verify any of this anymore). and it couldn't be Yaoi since there is one gender and that would just be... normal for them(not my theory, but confirmed by the dev)
the dev already made a shooter based in the same universe
and, the only thing you have to worry about in that game is your leg, leapy, and passing out. If I turn this into a shooter, you won't be able to shoot your gun if your hand is broken, and you have to worry about infections and food. it'd be a true war simulator
They're gonna get ya! :O
I'll ask and make sure it is allowed to post mods on itch. I am just doing this in spite of a moderator
also a book... I'm writing a book. In pure spite of the moderator. We could've had a discussion about it, we could talked about my philosophy, but no, you had to ban me. You could've convinced me to change my ways, my thoughts(if they were even bad), but no. Congratulations, you're to blame if this book causes a alien race to become extinct
the moderators ban people talking about modding because Orsoniks dislikes when their games are modded
they have made it clear several times that they feel uncomfortable with people adding features because it is like people are trying to outdo them making their own game
well I highly doubt I'd be able to surpass Orson, but in the case I or anyone else did... just think of it this way, someone puts their skills into your game rather than their own because they like your game enough to mod it.
and honestly I might just do the book for spite sake... Python is the future and I don't want to learn C# along with Python....
THIS GAME IS DEPRESSING. From the idea to visuals where your character bleeds visibly, infected wounds are seen, EVERYTHING... and depressed Experiment actually looks DEPRESSED. But the worst (in a good way)? Sound design. IT'S HEARTBREAKING TO HEAR THIS CUTE FLUFFY THING CRY AND WHIMPER WHEN INJURED-
Highly recommended to play at least once, It's a masterpiece-
This really gives off Project Zomboid vibes—the moodles, the healing system, and the need to use disinfectant to clean wounds to avoid infection. I know a lot of games use similar mechanics, but this one just really feels like PZ so far. That’s the only barely PZ-related thing I’ve noticed, but I thought I’d share my thoughts. I do miss my dubious little creatures, though. At least there aren’t any house alarms in this game—so far. Love the game!