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Descend into the depths of the Target Planet's cave network to retrieve a critical piece of cargo, encountering many horrifying obstacles and problems on the way, to your character's dismay. Survival chances are near 0%—expect to die a lot along the way.

Caution and patience are greatly rewarded in the depths. Any mistake can spiral into an ugly, permanent death.

Play the tutorial before starting a run. It's good to understand some of the core mechanics before descending.

Translations are available! Language files are placed in the game's Data/Lang directory. The repo with them is located here. Note: Most translations aside from EN are unfinished, and not made by me.

Discord server

Original Soundtrack

NOTE: This is a demo of a prototype version - expect a lot of bugs and other issues. The working name is Scav Prototype, but the final game is planned to be named Casualties: Unknown.

This game contains scenes of violence, gore and depictions of depression and self harm.

Updated 26 days ago
StatusPrototype
Rating
Rated 4.9 out of 5 stars
(1,018 total ratings)
AuthorOrsoniks
GenreSurvival
Tags2D, Dark, Furry, Perma Death, Physics, Pixel Art, Procedural Generation, Singleplayer, Violent
ContentNo generative AI was used

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Click download now to get access to the following files:

CasualtiesUnknownV5.1Demo.zip 286 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 1,195 · Next page · Last page
(+7)

i miss worm from the old menu...

(+13)(-1)

Hey Orsoniks, I wanted to tell you something awesome. 

I’m Dr. Kuchy (name tag: NOT a real doctor YET), and I don’t just develop games myself with my small team—I also test a ton of them. So far, I’ve tested 268 games, including bug fixes and everything that goes with it. And out of all these games, only a very few have made it very far, like: AngerFoot, Chroma Gun 2, and I also tested The FINALS in the closed beta (just like Arc Raiders). I’ve been following your projects for a while now, and I have to say: casualties: unknown has huge potential, whether it’s the design, controls, complexity, or soundtrack. You can do it. And not just that, but much more—keep at it, develop the game, maybe even release it on Steam later or something (I’ll definitely spread the word), or for Mac or Linux so even more people can play it. What you do with the game is up to you, but I can tell you one thing: the game has the potential to be huge, and I’ll do (almost) anything to make sure it becomes huge. Thank you so much for developing such an amazing game.

THANK YOU :3

(+3)

When you are amputating a body part and that action gets interrupted your progress should be saved has it makes no sense that you have to cut that body part all over again.

To add to this, it should also damage the limb being affected, giving progress to already heavily damaged limbs

(+10)(-1)

Orsoniks i have a proposal for you

YOU: build casualties unknown for Linux

and I'LL try to see if i can get Curseforge to work with it


this is a little cliche but I have been playing casualties: unknown since early last year and I've heard that that's around when it was released, i love the game and i have been using Wine to run it so far. this has come with some minor problems but none that have stopped me playing the game, if you cant make a Linux build for whatever reason, could you please tell me why so I may have some peace in my heart

I'm no tech god but I'm pretty handy and I'd love to look into any support Curseforge has for it in my free time

(1 edit) (+2)

Yo! You can play on Linux! Right now!!

https://scavprototype.wiki.gg/wiki/Linux

Add the game to your Steam library as a Non-Steam Game.

Right click it and go to Properties -> Compatibility and select Proton 10.0-4. 

I'm on Ubuntu 24 and it works flawlessly for me. If you have issues, try a different Proton version. Have a nice infection!

(+1)

yes... proton is a steam remake of wine, which works fine, but it would be nice to have a native linux build, expecially considering there literally just a button for it in unity

mkay i checked curseforge and they have like a list of 8 games they support but i might try to look into BepInEx which is a mod loader for unity based games

I dont think he will answer any time soon, but i guess he reads most of the comments without answering if this will bring you a little bit of peace.

Also you have the older versions of this game and if you do can i ask for them? Ive been collecting em since v3.01, would be nice to have v1 and v2 as well, cause its pretty useful for me to watch progress in development to become a game dev myself. You can contact me via my discord in my profile by the way

(+6)

Not sure if any changes were made between 5.0.1 and 5.1, but the menu is awesome, gotta say, and seeing my progress get carried over is amazing! Really good way to keep engagement, great work fellas!

(+8)

Liquids collisions make no sense. 1mm puddle shouldn't freely move the player and giant boxes around and easily throw them off a cliff.

It makes no sense what items can freely roll like they're perfectly spherical balls. Dropped a toolbox that was making me overweight and it just ROLLED AWAY.

Also, did I somehow miss the way to close water bottles or does this game actually take place in a universe where they never invented bottle caps? It makes no sense that I have to hunt down 250ml cups because this way I can make sure all my liquid containers stay full and I can use them one at a time.

(1 edit)

Just to be sure what is happening, could you explain exactly what is happening with your liquid containers? I can't tell if you are saying that they passively lose liquid overtime, or if they spontaneously acquire new liquid. Any liquid container outside a pack with automatically siphon liquids from the outside area. Sometimes they still siphon when inside a handheld pack like a toolbox(?), but it's an inconsistent and infrequent bug, and I don't know what causes it

I haven't tested it, so speaking from my impressions. Liquids containers are not leaking. But all liquids containers that both have something in them and have free space can passively take in liquids from outside if you are submerged deeply enough. I don't know what counts as "deep enough" but it feels overtuned against you, just like many other things in this game.

I don't think it matters where a liquids container is on you - hands, bag, or a worn backpack. Or maybe it does and the bag must physically get submerged, I don't know.

Empty containers you have will never get anything in them from outside, unless you actually drop said container into the liquid, or pour a bit of some liquid into it first. Which suggests that there IS a bottle cap mechanic, but you don't have access to controlling it, it just auto-activates with an empty bottle.

The only container that doesn't seem to take in outside liquids is the one you can wear in the same slot as a fanny pack.

Submersion is when the wet moodle increases. So you can test when your Expie is submerged by slowly walking into water until it starts to rise.

The only thing I can think of to solve your problem is to delete your game files and reinstall to see if there is a packet loss problem causing liquids to ignore backpack containers

I still don't understand what bug you are talking about, Liquid containers taking on outside liquids when submerged is clearly intended behavior. I'm not talking about that, I'm being baffled why it's a mechanic in the first place, because it works off an insane assumption that you are putting uncapped bottles into your bags.

I was hoping the developer would read this and either disable the mechanic for now, or add a way to close bottles.

(1 edit)

They are not supposed to absorb liquids in backpacks or carry bags. Only when directly carrying it on the Expie primary slots

The reason why I know this is because it doesn't happen in my game (Most of the time. Hence, bug)

(+5)

First run I craft bag while crafting bag I run out of emergency light. I then fall down a hole and get brain damage and get lobotomized every couple minutes. Fall down another hole pass out in water and drown. 10/10 would recommend

(+9)

There's a minigame where you can break a heroin needle in your arm

(+1)

yes

(+12)(-1)

Actually criminally underrated game

Deleted 4 days ago
Deleted 4 days ago
(+5)

Can you add gamerule? i cant stand dying by suicide

(+5)

You can use console commands (setbodyfield happiness 100), but yes, that'd be nice.

(+2)(-7)

using commands is just cheating

(+2)

I mean… If it does the same thing as the gamerule you want, then what’s the problem?

(+3)(-1)

maybe he means he wants it so if your depressed or miserable you just don't hurt yourself, you just remain depressed like crazy, because again by his words "i cant stand dying by suicide" so maybe that'll work out i guess right?

(+1)

but the realism tho................

(+6)

the definition of the snowball effect

(+10)

Floor tiles blending in with the background even under light is annoying and not fun at all.

Items cluttering on the ground are impossible to sort through with pixel hunting, there should be a proximity inventory.

Rates of all conditions progression, including hunger and thirst, are definitely cranked up way too high.

(+7)

true, without cranking the brightness its too hard to navigate. ive died so many times to items being too hard to pick up, and i think the rates could be tweaked or have a slider that adjusts the rates too.

(+5)

Oh, that's right, it could be a slider! Sorry, that's definitely a better option than changing things for everyone, you're right!

(+7)

Allow me to explain the game.

"Hey, I can make that jump/My light went out, guess I go in the dark."

*Falls and hits three ledges to the head, landing on the floor (if you're lucky) and denting the floor*

You are now bleeding and have little to no muscle health.

You now have an infection.

You try to slow it down by using the light sources, it doesn't really work.

You now have sepsis.

You're now too weak to make jumps.

You sit there, slowly dying, for ten minutes.

You're dead.

(1 edit) (+5)

find food, eat food, full, happy, survived, happy.

(+1)

"survived"

(+3)

This is such fun I was almost late to work! I have a bunch of small suggestions but I wouldn't want to bo-*steps on a landmine*

(+2)

This game is so freaking good like holy crap. I am not normal. I love dying repeatedly.

(+18)

do you think albino experiments are the ones who get to hit the infamous 'blue eye stare'

(+1)

red eye scare

(+4)

i don't think i've ever died of sepsis in a video game before. 10/10 i love how this is going so far

(+3)

Heya!

First off, FANTASTIC game, quite literally one of my favorite games of all time even if it's still a demo of a prototype, it's so insanely well made.

I just wanted to report a small bug I found but could find an email, so its goin here I guess lol. I had just made a flashlight and found a leg pouch from a drop pod. I put it on, put the flashlight and a few other things in, but the flashlight was duplicated. Its wasn't actually a usable flashlight though, because whenever I tried to move the copy, it would move the original and the copy would stay in the pouch. I dropped the copy and it dropped the og, I put the og in my sling bag and it made another copy that acted the same way while the ORIGINAL copy stayed in the pouch.

(the og is in my mouth slot)

I don't know if this is a known glitch, but I figured I'd report it anyways.

It's so telling that I've played this game for so many hours and this is the first actual glitch that I've come across. This game is so fantastic, good luck with everything :3 and have a good day!

(+2)

linux support when?

(+3)

Worked for me with Bottles last night! Not quite native but was playable

(+2)

it works on linux for me with proton cachy, just add the exe to steam and try different proton versions

(+2)

Wine with virtual desktop in it's settings so it doesn't crash when you click out (at least that's what used to happen, idk about now).

I run this on Wine and it works fantastically! You should give it a try :3

(+15)


hi guys
im sick rn but i still have something to show for myself so take it and nurture it i guess idk im not your supervisor

(+4)

Cute face of expie.

(+6)

drank bleach and died

psychotic furry/10

(+1)

Peak.

Was it just me, or did drinking the bleach not do as much damage as it probably should've?

(Also, why are we all intentionally drinking bleach?)

(+2)

"good, expie, You Will need that- no don't thats not edible You will- NO WAIT EXPIE"

(+5)

Expie on fent! Expie on fent!

(+10)

This game is like if Noita had a kid with Project Zomboid but was raised by Dark Souls and bullied relentlessly in school.

One of the few games that lets you die within 3 seconds because of your own stupidity and overconfidence or die very slowly for the same reasons.

(+4)

a very apt description. i like that the player character is a creature, very cutes

(1 edit) (+1)

You don't have to be stupid or overconfident to lose. Sometimes you just get plain unlucky. All three of my deaths came from said back luck. 

First death, quadruple crit from a spike trap, dropping my Expies mood by 100, giving up the will to live despite having bandages, an auto pump, and other medical items. I highly doubt the wiki when it says it's a 20% chance for resistance at -100 mood, as they resisted me over FIFTY TIMES in a row. Over a minute of trying to save the Expie, with the Expie just sitting there waiting to die.

Second death was starvation, which feels extremely fast by the way. I know the game is timescaled up, but the moment you start getting peckish, you start losing a KG per ten minutes. Insane. Pretty sure a mammal would spontaneously combust and/or melt if their metabolism was that fast. Anyways, found no food drops the entirety of layer 3. Not even from crates. Took a single wound from an off screen turret. Despite wound being completely patched up, got so depressed from that and starvation that they stopped moving (likely too weak), then they took their life.

Final death was just straight garbage. Accidentally touched a Tesla Coil vertically half buried in sand (blends in very well), dropped the entire layer down, landed in water unconscious, then shot by a turret that was juuuuuust above the water (the water was shallow) returning me to the unconscious state. Got last stand, then immediately ejected to a death screen (my guess is that the brain damage was too much)

So yeah, much more likely to die from the universe bullying you than your own folly. Unless you go full fent. Never go full fent

(+4)

"Expie, we need to cook"

(+4)

I love the game, and I'm so glad it runs on my 2010 laptop (I didn't expect it to run on my PC or even open). It's a little laggy, maybe it needs some optimization or a settings menu, but it's an amazing game. I love the detail that it's hard to talk if you have something in your mouth.

(+1)

I can definitely imagine it need optimization, but it could be worse, like Potion Craft. Jesus Crist that one has it bad, don't play it, it's a rip off anyways.

(+4)


greetings in a non seasonal sense. magma art jams have been fun today.

i come with more art. funny thing about it this time though, is that it was also meant to help OTHERS (like You!) get a rough idea on how to draw an experiment themselves!

(if you don't know where to start already, that is-- if you prefer to draw them another way, i'm not against you! this is mainly to help others!!!)


image 1: the guide itself
image 2: the aftermath of the person asking for help using my guide


have fun if you want to use the guide  : J





BROILO LEMME JOIN UR JAAAAAAMS

You should do magma more! We should definitly meet on here btw. My user is Painworld(Sandal)

wish i could do more right now, but i've been a little sick lately with a bad cough and a bit of a runny nose.. maybe later but idk

Alr!

Can you change the aspect ratio? It keeps putting it really small for me.

(1 edit) (+1)

how do you get this animation where the player k**ls itself with a gun?

(hint this animation clip is from the main game i said in the comments)

(+2)

When you have a gun, and are extremely depressed, Expie shoots itself even without a bullet present

(1 edit) (+1)

Yes, This is death wish.

Even if it hold the gun didn't aiming by self, As it die at the hands of a gun.

(1 edit)

You don't even need a gun. A shotgun will spawn if you don't have a gun present. Honestly, it's unnecessary. Not only is it an exploit to spawn infinite shotguns and shotgun shells, it is also less effective than the artery cutting event. If you don't interrupt them in time when the screeching sound activates, there is a possibility you could never close the wound without anti-depressants, as the Expie refusing commands and locking out inventory slots will make attempting to patch them up too slow.

(+3)

Love this game a lot, you've done amazing work here.

(+4)

Most content complete demo I've ever played. Fantastic!

(+2)

it's hard to believe this is a demo, it's incredibly polished and there's so much to do! i like how the difficulty curve is currently such that by the time you start to get bored of watching a cute furry whimper and bleed out for 20 minutes every time you fuck up, you've built up enough skill to die less often.

shout out to the time i fell in a hole and couldn't get out and knew i was gonna die, so i looked at my bags FULL of opiates and went well i guess this little guy will die happy. And then somehow the damn thing came back from heroin overdose cardiac arrest and managed to die miserable anyway. Beautiful. i love video games.

(+14)

I've recently made an account on Itch just to comment and post stuff for this game. God do i love getting mauled by a salad or overdosing on 9.99mL of pure fentanyl.

btw, Here are two of my C:U OCs, one out of like 10 of them ig
(1 edit)

This was the third game I played during my stream. Very interesting concept for what it is, but to me, there's WAY too much to fucus on for me to maintain engagement. I walked into this game thinking it was some short-horror with survival elements but this is heavily in depth. I went in without a tutorial so I could have had a different approach in terms of my experience, but it wouldn't negate my main concern: the overwhelming amount of stuff to focus on. Definitely not a bad game by any means, just not my cup of tea in the end.

(+2)

i think this is the most healthy opinion to carry for a game so in-depth like this when it isn't your cup of tea: and something i wish more people would do instead of blindly saying that the game is simply not good

(+1)

I try to be as transparent and honest as I can be, even if it comes off a bit harsh at times I understand that these are indie developers that are striving for success, I also understand the flaws in myself, like here I realized with how much that goes on with this game overwhelms me to a point where I am just simply not the demographic for this.

(+1)

yeah that's something  i appreciate you utilizing here. honesty is a good mindset but you need to understand what you like to be truly good willed in honesty

(+1)

i think it can be a fun multay player game

(+5)

This game is the absolute worst, most horrifyingly painful experience I've had with gaming in quite a while. I love it

(+1)

version 5.1 isn't listed properly and can't be downloaded through the itch app.

yeah it needs to know its windows, mac or linux but alot of game devs forget to add them

(+5)

The only thing i want this game to have is...CHARACTER CUSTOMIZTION. I want a wide variations assortment for the avatar (as I'm a snow leopard)

(+1)

they yearn for the gun saw

(1 edit) (+1)

So you really like to, Alright there is have mod for character changing skins, The mod is ChangeSkin-Multiplayer and linking is: [ https://github.com/05126619z/ChangeSkin-Multiplayer ]

Just i make you sure know about the download from right point is.

If you want to know how to changing your character skins, I have recorded can show you, The linking is: [ https://medal.tv/games/casualties-unknown/clips/mafhp1Iyn2Acwm0Zb?invite=cr-MSxT... ]

By the way, The mod was by [@Todd "CEO" Howard] From Discord.

So have a enjoy.

(+1)

Thank you!

^ω^

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