Scav Prototype
A downloadable game for Windows
Descend into the depths of the Target Planet's cave network to retrieve a critical piece of cargo, encountering many horrifying obstacles and problems on the way, to your character's dismay. Survival chances are near 0%—expect to die a lot along the way.
Caution and patience are greatly rewarded in the depths. Any mistake can spiral into an ugly, permanent death.
Play the tutorial before starting a run. It's good to understand some of the core mechanics before descending.
Translations are available! Language files are placed in the game's Data/Lang directory. The repo with them is located here. Note: Most translations aside from EN are unfinished, and not made by me.
NOTE: This is a demo of a prototype version - expect a lot of bugs and other issues. The working name is Scav Prototype, but the final game is planned to be named Casualties: Unknown.
This game contains scenes of violence, gore and depictions of depression and self harm.
Updated | 1 day ago |
Status | Prototype |
Platforms | Windows |
Rating | Rated 4.9 out of 5 stars (489 total ratings) |
Author | Orsoniks |
Genre | Survival |
Tags | 2D, Dark, Furry, Perma Death, Physics, Pixel Art, Procedural Generation, Singleplayer, Violent |
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Dear developer, please make it possible to change the controls.
so imma hold your hand when i tell you this.
in the main menu theres a button okay? And that magical button says Keybinds. Click that and a notepad prompt will appear with stuff like
{
"binds": {
"jump": "Space",
"up": "W",
"left": "A",
"right": "D",
"down": "S",
"woundview": "R",
"throw": "T",
"switchhands": "Q",
"toggleinventory": "Tab",
"speed1": "Alpha1",
"speed2": "Alpha2",
"speed3": "Alpha3",
"ragdoll": "X",
"expanddesc": "LeftShift",
"attack": "Mouse0",
"iteminteract": "Mouse1",
"pause": "Escape",
"console": "BackQuote",
"restart": "Alpha0",
"craft": "C",
"bark": "B",
"favourite": "F"
}
}
To change the binds you simply click the letter inside the parenthesis and change it to a letter you want. THEN you do control (ctrl) + s close notepad and click the button below Keybinds that says Reload Keybinds, and just like that you did it! (A little more geeky for chaning controls but this game is a demo so liiike yknow.)Перевод с английского на русский / English → Russian translation
Это нейроперевод, поэтому могут быть ошибки, но общий смысл сохранён.
📂 Ссылка на Google Диск: https://drive.google.com/drive/folders/1dMZ_sDFScS-5_UN-y088iq4fq6TGjyTe?usp=sharing
Если заметите неточности или захотите внести исправления — пишите в ответ на этот комментарий. Спасибо! 💬
English → Russian translation
This is a neural translation, so there might be some mistakes, but the general meaning is preserved.
📂 Google Drive link: https://drive.google.com/drive/folders/1dMZ_sDFScS-5_UN-y088iq4fq6TGjyTe?usp=sharing
If you find any issues or want to suggest improvements, feel free to reply to this comment. Thanks! 💬
Hello! The update is great, but I think I may have some recommendations if possible...
Is it possible to in some way keep the old crafting system to a degree? So, you can pick what items you wish to craft together rather than the items being randomly selected out of your total supply. [ The way you have it set up is good, but the old system felt more intuitive, cleaner. especially because you can use your previous knowledge to your advantage and be able to make items as needed as long as you have the materials, rather than needing a level of RNG to get to the next intelligence level to gain access.]
Potentially... it can use the original system, but add in the new items with their own respective combinations?
The mini games are also great! but it may be beneficial to... speed up some of them, for example. allow players to pull out the glass shards when you step on them by hand faster but have to use more bandages as a result [ due to increased bleeding] and a slight speed on the bandage minigame so skill in the cursor movement could increase the rate that you can stop bleeding. Other than these two, the concepts and systems are great! these two just need some touch-up's / alterations to keep it so that it's possible to handle multiple injuries quickly, but with more downsides. [ somewhat like the version before this comment was posted]
[Shortened]
If possible, please bring back the old crafting U.I for the given system, the new items are great! but the new system is noticeably... less intuitive
The minigames for the shards for wounds, and bandaging wounds, may benefit from being able to go faster on pace, because with what I have tested/ found... the shrapnel minigame is overwhelmingly punishing]
Finally, it may be a good idea to keep the ability to make things you yourself memorized, rather than relying on the Intelligence stat going upwards, similar to the old U.I., Other than those... the endurance and strength work well and for what i can guess, as intended.
Hopefully this Comment helped improve the game to some degree! or the recommendations are helpful in improving the work given into it so far! [these are just some constructive criticisms, you have made a great game for what I have seen, and I hope you can keep moving forward in a great mood knowing that your effort is showing success in the now]
I'd be lying to call the new update anything but expansive; it genuinely adds so much content -- mostly through the form of revamps, and that is indeed very exciting, but, it's also a little alienating :<
Not just in the sense of there being too much new stuff, as that's something you'd simply get used to with time, but more so because it injects a lot more complexity and tedium into a game, that well admittedly was always a difficult and cruel game, was still a fairly simple and streamlined game nonetheless, at least for something in the survival genre, and that's sorta bummy,
I'm gonna put time in it none the less, and I'll certainly always look forward to more content, but part of me doubts that I'll ever find myself enjoying all of the new systems from this update as much as I enjoyed the more straight forward game play from prior versions.
maybe I'll be wrong though.
I love the beta and understand that its going to get changed. But i kinda dislike and also like the new crafting system because in one hand, its more complex and difficult, this is probably what Orsoniks wants but it has a lot of imperfections.
: You cant choose what type of item you want to use (example is if you want to make foliage rope but instead of using your actual foliage the game chooses your mushplant arm, which is way more valuable in this new update.)
: Also lemme just... Aham... I MISS THE OLD DAYS WHERE THE CRAFTING UI WAS MORE SIMPLE AND QUICKER TO NAVAGATE ufhwaiufha!
The new crafting system is incredibly difficult to learn, treatment of lots of bleeds now are impossible before you bleed out, spike traps are basically instant death, you will now do mining. yes, mining, like minecraft, and the copper ore takes 3-5 business days to break with your little claws
Your little hands shake a lot trying to remove shrapnel- even if you do it perfectly it still hurts...
Being just beside a glass shard will give you shards, you don't even have to step on it- ????????
Good luck crafting a flashlight so you can see shit.
In a fight or a hurry to treat your inflictions? Good luck, you have to play like 10 different minigames now.
yeah they need to make the bandages faster imo
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA WTF IS V5 holy hell what is going on I hate this-
MMMMINIGAAAAAAAAAMESSSSSSSS
*Shaves your Baron*
Bergehaartrückung
how could you,,,
Is there a list of what new stuff has been added for v5?
## ADDITIONS
- minigames for a bunch of things to make the game more interesting to interact with
- - bandaging
- - injecting
- - lockpicking crates open
- - opening drop capsules
- - removing shrapnel
- - correcting dislocations
- yapper now yaps when carrying too much
- elders give adrenaline now
- the plush now has a new function
- toggle unchipped command
- claw damage
- layer modifiers
## CHANGES
- light items now dont shine through containers
- earthquakes do not activate when you're asleep
- edited most drug sprites to be more unique between eachother
- halved the blueprint value
- tweaked the weight and values of a lot of items
- the LRD has 3 uses now and gives less opium
- the brain damage flash is different now
## FIXES
- radiation now doesnt show up in unchipped
- thornbacks no longer get stuck trying to bite the player sometimes hopefully
- having an arm dismembered now drops the held item
- thornbacks wake you up when nearby
- "yet hopeful" actually shows up now
- can't open the inventory when dead
- cant use items on dismembered limbs
- you cant miss the suicide shot anymore
- trader rep farming is harder
- quantum armor entanglement
- fixed >24 hour overflow
- generation screen no longer stretches when above 1x timescale
- fixed wearable text
- removed container overfilling
- text and images should no longer overlap on the into screen on different resolution
- traders shouldnt talk when dead
## REMOVALS
- plush no longer reduces trauma by a intangible amount
we are so back
The best game I've played in a while.
I am from Russia and I cannot support the project, but I really want to. Is there another way without going through Ichi?
You can use the codes on Donatov.net and other sites, or use PayPal to support the project. Of course, I'm not from the Russian Federation, but from the Republic of Belarus, but the support methods are roughly similar
the game is amazing
Man I can't believe that steam says that the game isn't available in my country :( I hope I can buy the full version on here when it releases.
wait the game's on steam now?
Nope.
Planning to put this on Steam early access?
Mobile when? 🙏
I will try this on gamehub and see if it will run, yes it can
I couldn't do it, if you can, please give me instructions on how to do it
download gamehub apk. Install, add game to Steam librairy. Update gamehub in gamehub, sign in, download and install from steam section. Run(best if with a controller.)
Best game and well made!
After playing for dozens of hours, I’ve reached around the fourth layer.
The game has great potential, but right now the negative feedback feels as plentiful as the in-game characters (;w;)
I hope in future updates the game can introduce some refinements—especially a gentler difficulty curve—so more players can enjoy the later sections. It'd be great to keep the challenge but streamline the controls for smoother gameplay.
Keep the challenge but make the controls feel more comfortable.
Here’s some constructive feedback from my playthrough:
1. Picking up and moving items feels a bit cumbersome.
A drag-selection or area-loot feature would help a lot.
It’s frustrating when lots of items drop during trading or inventory management and there’s no quick way to pick them up.
Could be balanced by disabling it during earthquakes.
2. Transfer of battery power/charging.
Many key items require batteries, but crafting separate battery types isn’t possible—you have to craft whole items that come with them. Batteries also can’t share charge between types, which adds unnecessary steps.
Maybe add a universal power bank or a device that transfers charge between batteries.
(let players focus more on survival and combat.)
3. A crouch/protective stance action.
This could be a reaction-based move where the character curls up to reduce fall damage and stop movement.
It’d prevent those “one wrong step and my glass-cannon character shatters” moments
The trade-off could be that limbs take more damage, and it only works when conscious.
It could even synergize with prosthetic limbs later, or help reduce shake during earthquakes.
4. The mood system needs more ways to manage it.
Even when not hungry, thirsty, or injured, my character still gets seriously depressed. That doesn’t feel realistic for an alien-cave survivor.
Positive buffs should trigger when basic needs are met.
5. Meta-progression system after death.
Right now, death doesn’t seem to reward any progression. Since there are other survivors/drop pods with supplies, maybe the protagonist could earn something too?
Reward meta-currency based on depth reached, damage taken, survival time, discoveries, etc.
This could unlock starting gear (e.g., batteries, backpacks) or optional traits like drug resistance, toughness, or stamina.
(Some games let you pick perks/flaws at the start—this could make each run feel more unique, especially with animal-themed skill traits.)
6. More random encounters/content:
Supply drops, survivor communication devices, crystal zones (with monsters), abandoned workstations (for easier crafting/battery solutions),
monster nests (concentrated bio-materials), hot springs (recover stats/temperature), natural gas vents (fuel sources).
7. More impactful items:
Many usable items now have short effects. How about long-term utility items?
· Books (spend time to gain stats, recipes, or reduce stress)
· Varied sleeping bags/tents (allow repeated rested sleep)
· Night-vision gear/alien food (see in darkness)
· Food dehydrator/preserver (lighter, longer-lasting food but less hydration)
· Gear that reduces thirst buildup
· More protective gear like airbags (trigger on impact)
Oh, and a few more things that significantly impacted the experience
Sometimes you encounter areas that are incredibly deep with no alternative path. Building blocks to descend consumes a massive amount of materials, and the platforms aren't always stable.
It might be a great idea to add a tool like a piton and safety rope for controlled vertical descent and scouting.(I was thinking from the start about using crafted plant fiber rope for this.)
(Maybe even allow using pitons to climb on background walls?)
Additionally, I felt the game currently lacks reliable ways to handle falling from great heights, as well as active defensive items.
This made me think it would be great to have something like a shield– perhaps even an energy shield – that could be used not only for blocking enemy attacks but also for pointing downward to cushion a fall.
Furthermore, items like a life buoy could be introduced. It could help mitigate impact damage and prevent drowning, which is another risk that currently lacks a clear solution.
Also, for breaking metal-type blocks, besides crafting explosives by hand, perhaps you could add a material like thermite. It could be used not only to destroy steel but also act as a flare for illumination or a heat source for warming up (though getting too close would cause burns).
Since there's already a filtering straw for water, perhaps you could also add water purification tablets for filtering water in canteens or other water storage containers.
These functionality gaps were things I frequently encountered during gameplay, feeling like clear needs that currently lack the right tools to address.
Overall, really looking forward to seeing the game grow! Can’t wait for the full release.
(I'm a non-native English speaker and used some assistance for translation.)
I really like these suggestions, only thing I want to say is I personally really like the difficulty curve right now though I am a very seasoned scav player so I wouldn't know what its like for newer players,
Im not very active on the discord but I know the dev isn't taking any suggestions right now (he closed the forum for suggestions and theres a rule on the discord against giving suggestions unless he asks for it, which is completely fine since he is selling this amazing game by himself for the price of free) But you can ask him for permission to make a mod if you know how to code
of course the game is in-dev right now so some of these will probably be added since these are good suggestions in my opinion,
This game is absolutely amazing. I wish i knew how to play it well, and thrive, like I know i could.
I want to follow this game through its whole development journey!
Guns found in the wild should with ammo <3
update when?
So peak
holy shit is that the quick brown fox
riddle me this
riddle me that
who's afraid of the big black-
I really hope this project never dies out, this has as much potential as all the survival games I've ever played, combined. I'm even willing to donate to this if only I could...
I sew thiss game in youtube review, i guesss its a cool!
Eyes sparkle and hands shake in the prototype scav, it's a lot of fun to play!
(Глаза блестят а руки дрожат в scav prototype прикольно играть!)
10/10
hey so i was banned off the discord for "being underage" im not underage i dont understand why i was banned
If you were banned for being underaged, you will have to contact the moderators in the Discord server to discuss the matter, or you can file a ban appeal from the Direct Messages (DMs) from what Dyno bot had sent.
You will need to have definite proof in order to increase your chances on getting unbanned if ever moderators will have to investigate.
If you do not have the DMs Dyno had sent, then it must be a Discord ban. You will have to make an appeal in the official Discord help center to dispute and verify your age.
the ban appeal link that the dyno bot sent is for being banned right after joining. could you give me the @ of one of the moderators so i can contact them.
actually nevermind the server rules say 17+ now. they must have changed from when i first joined. ill appeal in a few months. i only use that server for news anyways i can wait.
I wanted to repost this here so people could actually see it. XD
I love this game, though I honestly think that the earthquakes are too frequent. Sometimes they hit one after another. With a game that's procedurally generated like this, I think we should have a slider or toggle for them. Changing how often they happen, or just giving players the ability to disable them entirely based on their preferences entirely would be amazing. I mean, we already have a hundred and 10 things trying to kill us down there anyway, right? I got frustrated and quit yesterday because I had six runs end due to these damned earthquakes alone. I'm enjoying the survival experiance, and every time an earthquake starts I basically have to resign it being dead, or almost dead, if I'm not in a drop ship. Besides, making settings like that would allow us to cater our experience better. Btw, I'm not saying I want the game easy. I'm only talking about huge, run-ending stuff like that. Just wanted to throw that out there.
+rep for displaying items and armor on player
+another rep for having arm warmers
Hiiiii!! Do you have any plans for native linux support?
it works smooth with proton
playing on fedora
Cool survival game, looking forward for a steam release and a translation to other languages
Steam release would be the best thing ever.
Hello, I really like your game and I would like to help with its translation into Russian for free. Are you interested?
There is a section of Orsoniks' discord server dedicated to translating casualties unknown into other languages, the cu-translations section.
*Shaves your Milky*
*Article 7*
BLIMEY
The Polish translation files are available in my library (updated). Constantly struggling to overwrite one file is tiring; I don't want to bother with someone else's translation. Overwriting another file corrupts the file in older versions of the game! The Polish file is commonly called v3, so I don't have to worry about it. If Orsonik overwrites the files twice, they will remain the same as the original. The v401 file will be a separate file for the current version of the game (v4), and from what I can see, further overwriting is impossible because, judging by the changes, future updates will likely include version 5. So, there will be a Polish file for the newer version when it's released, without corrupting the file for version 4, which I think is a good solution. The rest of the translations include the same files as in Orsonik's library and those of other users before the patches were released.
https://github.com/wiornik/scavgame-locale
When I saw that there is no translation into other languages, I was a little crazy and made my own translation to Ukrainian, honestly, I do not understand how to put a file on Githab so I give the force on the report site. (file to 10.12.25) / Я коли побачив що немає переклада на інші мови я трохи збожеволів і зробив свій власний перевод на українську, чесно кажучи я не розібравься як виложити файл на гитхаб тому даю силку на сайт звітки можна скачати.(Він опрацьований не повністю, може є деякі, іноді, неточності, якщо що відпишіть мені, файл до 12.10.25)
UaFull.json
how to save in this game? i can't understand that
You can only save if you get to the next layer of the game by descending down, you will have the choice to keep going, or save and quit
I adore this game, seeing how complex this is, and how punishing it is at the same time, how much emotional difference can be added by just giving the expie independent speech and whining sounds. How long and hard it is, and how there’s so much content for a indie game of this volume, I don’t really know how to describe it, but I’d say I just love this game. I’ve gotten far, learned the command bar, all that. And now I have some different ideas for a new update maybe. If you take any of these suggestions, take them and don’t reference me at all. Here’s some of my good ideas:
*Bionic limbs
I know that losing your limbs are meant to be extraordinarily punishing and limiting, but how about if you are lucky enough. You can find a bionic replacement, that when attached, causes extreme pain for a moment of maybe 20 seconds starting with 4 seconds of ‘agony’ then lowering to no pain, and is powered by batteries? It’s a good idea, c’mon. And even maybe, if you use a leg, then how about reinforced rope, stick and alloy making a peg leg?
*losing face
This is just evil I’m so sorry, but it automatically limits the maximum brain integrity, and comes with blind, trauma and disfigured? Idk, it’s already gloomy, so it fits I guess?
*more armor
I was thinking Kevlar vest, 50% thorax and abdomen, if shot by a turret in those places cancels the damage completely a few times? And maybe nvgs? Making everything extremely visible, but terribly green. 10% head armor, face slot. And maybe ear plugs too, to help with loud things, yet also temporarily impairing hearing until removed?
*more weapons
“Maybe more weapons like.. maybe an AWM sniper, extreme damage, but one shot impairs hearing. Also maybe a tomahawk? quicker wood breaking, and is effective when thrown at stuff. Also maybe a rusty version of the machete (last time I checked I think there was a machete) being a debuffed version of the machete, breaking faster, but rusted machete and glow fruit cures it and makes it shiny.
*more moodles
An idea I’ve had, because I’ve introduced rust, then Tetanus should be added, making you randomly Ragdoll and shake, also making wounds bleed more (increased blood pressure) depending on how bad the tetanus is. How about it can occur later if impaled by a rusted variant of the impaling spike trap. Cuasing body wide discomfort and pain. But to combat that. . .
*more meds
How about immunoglobulin to neutralize body wide infections a n d tetanus I’d used? How about can only be used a few times and if used an unnecessary bunch at once, gives non-opiate overdose? Simple, but effective for as many times it accurs.
*little tweaks
Maybe add an orange variant of survivor because you already have one as a corpse? It’d make sense.
*bigger ideas (don’t recommend)
I was thinking a bunch of crazy things, like multiplayer. This would be crazy multiplayer. And maybe freedom to customize expie? Being able to change him to normal, milky or orange? I don’t recommend those too much, but those would go so hard.
Thats all my ideas, if any of these made it, I will be genuinely astonished.
I love this game and can’t wait for the next update!
i would kill for tetanus
This is one of best games on itch, hard survival and perfect health system like in real life, thats really good)
Неудивительно, что я зашёл в itch (куда я редко захожу) и наткнулся на эту игру. Меня сразу привлекла система здоровья (а значит, будет сложно) и то, что персонаж — пушистый прототип (жаль только, что у персонажа такой бестолковый командир, лол, который при первом же прохождении решил проявить неосторожность и узнать, что его ждёт, и погиб, весь в ужасе, но полный надежды, лежа в капсуле, истекая кровью и пытаясь вытащить стекло из лапы, отчего дважды потерял сознание). Надеюсь, игра жива, и разработчики постепенно её развивают. Хочу, чтобы игра не только вышла, но и появилась на других платформах, например, в Steam, пусть даже платной. Было бы также интересно, если бы в игру добавили поддержку модов (ну, это в далеком будущем) и кто-нибудь каким-то фантастическим образом добавил кооператив - это было бы здорово (и добавили бы к кооперативу интерактивность: от простого избиения до употребления наркотиков. Представьте, что вы отвернулись от экрана, а друг уже вколол себе несколько доз антидепрессантов или других веществ.) Я также надеюсь, что игра будет долгой (не считая того времени, когда вы будете пытаться привыкнуть к игре и не умереть от всего и вся) и наверняка, хотя эта игра довольно большая, у нее есть достаточная фан-база (мне даже интересно, какая это будет фан-база, если игре суждено развиваться?) Но мне игра понравилась с самого начала, судя по картинкам, и я не жалею. Жаль только, что я не могу найти для себя творческого выхода в этой игре (просто потому что ничего не умею) и не могу поделиться своими эмоциями (мои друзья нейтрально относятся к фурри-играм и фурри в целом (да и я вообще русская, поэтому мне сложно найти родственную душу, которая была бы со мной совместима)
Ру (грамотность у меня не очень извиняюсь)
не зря я поприколу зашол на зуд (где я редко бываю) и случайно вижу эту игру. мне сразу зацепила здоровье системы (значит будет сложно) и то, что персонаж это фурри прототип (только становится жалко, что персонажу попался такой бестолковый командир лол, который в самый первый заход решил быть не аккуратным, чтобы узнать, что меня ждёт и был мёртв с испугом, но полная надежда лёжа в капсуле убитая кровью и попытками выташить стекло с лапами из за чего 2 раза вырубился) так надеюсь, что игра живая и разраб по чуть-чуть да развивает игра. хочется, чтобы игра вышла не только в релизе, но и появилась на других платформах, например, стим даде платной, я бы купил. Так же было бы интересно, если бы в игру добавили поддержку модов (ну это так в далёком будущемшем) и кто то каким-то фантастическим образом добавит кооп было бы прексрано (и в кооп добавлено взаимодействие: от простого удара до применения лекарства. Представте, что вы отвернулись от экрана, а другой уже вкалол порцию нескольких антидепрессантов или других вещей.) же надеюсь, что игра будет долгой (если так не считается, что решающее время ты будешь пытаться привыкнуть к игре и не фигурировать от всего). и вся) и наверника по этой игре хотя бы и не большая, но фан-база уверена в себе (мне даже любопытно, что если игра будет суждено измениться на какую фан-базу будет?) а так игра мне сразу же понравилась по изображениям и не пожалела. Жаль только я никак творчески не могу себе порадовать этой игрой (просто потому, что ничего не умею) и поделиться своими эмоциями нельзя (друзья к фурри играм да и вообше фурри нейтрально относятся(и) вообше русский из за чего найти приятель по разуму, который тебе подойдёт сложно)
Jogo esplendido,simplesmente perfeito mas, se madrugar jogando isso pode dar uns efeitos colaterais perocupantes