Scav Prototype
A downloadable game for Windows
Descend into the depths of the Target Planet's cave network to retrieve a critical piece of cargo, encountering many horrifying obstacles and problems on the way, to your character's dismay. Survival chances are near 0%—expect to die a lot along the way.
Caution and patience are greatly rewarded in the depths. Any mistake can spiral into an ugly, permanent death.
Play the tutorial before starting a run. It's good to understand some of the core mechanics before descending.
Translations are available! Language files are placed in the game's Data/Lang directory. The repo with them is located here. Note: Most translations aside from EN are unfinished, and not made by me.
NOTE: This is a demo of a prototype version - expect a lot of bugs and other issues.
This game contains scenes of violence, gore and depictions of depression and self harm.
Updated | 6 days ago |
Status | Prototype |
Platforms | Windows |
Rating | Rated 4.9 out of 5 stars (212 total ratings) |
Author | Orsoniks |
Genre | Survival |
Tags | 2D, Dark, Furry, Perma Death, Physics, Pixel Art, Procedural Generation, Singleplayer, Violent |
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The difficulty of the game and the way death happens in it, they make me sometimes tear up because of how much I don't want my little guy to die. Probably one of the best death simulators, never felt as depressed and desperate as in this game. When I get truly immersed, thoughts like "No, please, I don't want to die!" and "God, why won't you let me die already?!" are common during my playthroughs.
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This game desperately needs a way to split stacks, or a way to maintain your equipment better. It's not fun to have a recipe that only requires 1% of something, but have to spend 100% of the item because you can't split it.
I suppose it makes sense in some cases where it's intended for you to use one instance of an item, and not just 1% of it, but still, it sucks to be over-encumbered and not be able to toss away just a few extra antidepressants or pieces of scrap that you don't need.
With how quickly your equipment deteriorates if it's full of stuff, having extra items makes me have to go for desperate measures such as dropping everything onto the ground just to keep my backpack alive for longer while I sleep.
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The music here is awesome, big fan.
Very enjoyable. Much more content than I thought would be in this.
Having an option to start with a 'survival pack' or crate in our pod with 2 or 3 basic crafting items or single medical before starting a new game would be cool to see. There is always other drop pods with crates in them and it makes me wonder where the crate in our pod went.
A cosmetic option to start as black or white when starting new game would be nice too.
7 of my canadian schmeckles to you. Looking forward to how the game evolves.
Silent hill 2, a game where others talk to you, and then they die!
Scav Prototype, a game where others die! and then talk to you :D
Eat your heart out Konami.
Say, can I trade with mr. ... Corpse by next update?
The game is great difficult but fun it's hard to craft sometimes and play without any backpack
I must say, this is the most depressing, stress-inducing, adrenaline pumping game. The fear that you can die to almost anything, anywhere, makes your stress levels skyrocket, and the soundtrack gives you an adrenaline rush like never before. Though, i must say, these mechanics are very good, and quite realistic too. But the way the character whimpers and barks when injured and the death scenes? Man, that could make a full grown man cry. Very good game, 10/10. Would reccomend.
10% gameplay 90% being nearly blind.
hey, at least not totally blind! But I hear ya. the game doesn't exactly teach players to use glowplants, light bulbs, Emissive crystals, lanterns, headlamps, and flashlights. and doesn't even mention you can use any light source as a flare. I'm assuming since it wouldn't make sense to throw away your only OP flashlight. But it could be that this game doesn't hold your hand, even in the darkest of times.
I am looking forward to this game, it looks very promising!
I can't figure out how to beat the tutorial of this game. Right after I finish sleeping, the radio stops telling me what to do, and a door blocks my progress from continuing.
Спустя 6 падений насмерть, я понял, что не стоит бежать туда, где ничего не видно, по крайней мере не проведя там мышкой.
Из минусов: нашёл плюшевую игрушку. Вспомнил 3 тысячи потерянных часов. Пожалуйста, удали Weh'а.
Ну и в обучении, по видимому, весь запас антисептика выпил жирный увалень в мундире. Его НЕТ.
i got stuck in a pod catfighting another survivor and then bled to death after killing them, beautiful experience. also this is an unintentional horror game with how hard it is to know wtf is going on, my only negative is that wall jumping can use some improvement, but this is a prototype demo so i get why it isnt polished yet xd
This is fucking crazily good. Thank you for being a crafting game that actually tells you what things are useful for btw.
Fell off a cliff and simulated bleeding to death 10/10
Listen listen... PARASITES.
Like cave ticks but... get attached to limbs and infest you, and you can use fire to get rid of them.
wish there was a option to turn down the pixel count to make it more clear and not fuzzy
and more fat stages or if you eat too much you pop.
Enter command - pixelate false
lol "pop" xd
i like how after u die it shows whatever screen effect u had on the main menu (if this is a bug pls dont fix it its cool)
MOAR
ive been in love with this game since release i didnt even notice there were updates or newer demos these are so cool i love them!!!! I cant wait for the full game to come out its gonna be amazing!!!! ( also love the new save feature :3)
Uh brother, does this game really have a save function? Why is there only the “Main Menu” button when I’m playing, where is the “Save and Exit” button? Why can I see it in the translation file but not in the game interface? Clicking on ‘Main Menu’ directly returns to the main menu of the game, but there is no save. The ‘Countine’ button on the main menu is completely unusable now. :(
you can only save when you enter a new area, It is rather frustrating. I think you can pause by clicking off the application though
I’m so sorry. I assumed it saved progress like games such as Don’t Starve or Terraria. I made this mistake because Orsonilks didn’t explain the save system clearly in he’s update logs.
Same here. In fact, I thought it would save every second automatically so you couldn't possibly save scam. a variety of games do that nowadays.
Can't still figure why no Pause in the game though...
You can simply alt tab or switch between desktops, game will stop.
you can pause by typing "timescale 0"
So what can I say this situation?
when you enter new location you can choose continue game or leave and save this run
Oh!So that’s how it is!I got it,got it.Thank you very much!
Is this mechanism really what people in our here refer to as “a man must go down a hundred floors”?👻
Oh, I almost forgot, bro. May I ask, in this game, what does it take to reach a new area?
That would be 300m my good man.
Roughly.
Look, I know it sounds a bit deep at first, but once you do it, it'll become so much easier.
@Orsonilks Wow,You finally released the save/load function in Demo3, it’s really great!Now I can officially start my exploration!If you don’t come out again, I may have to find a way to add one myself. :>
exteremely hard gameplay. Compared to Gunsaw this is x1000 times harder. Its still fun but holy hell the controls are way harder and mechanics are much harder. There is a console to cheat so its all good. If i get used to this i might start not using the console but for now even with console commands its pretty hard. And how does the console work exactly? There should be a tutorial about that too. Anyway still 5 stars cuz its hella fun
Every single game Orsoniks drops is a masterpiece, it's so interesting to finally get some of the lore of the universe that (i am assuming) is shared with gunsaw and maybe bloodsaw. I swear, as soon as a paid game drops, you bet I'm immediately getting it.
came back to say that i'm still loving this game alot, also it makes me really happy this gets the praise it deserves (it deserves much much more, actually). Really hoping for more future updates, I'm constantly rooting more and more for this game!!!
I can't jump out of the small hole I made in the ground at the part where you learn to sleep.
Just ... how did you manage? xD
What is the ammo for the rifle called? as well as the pistol and the shotgun. I cant seem to find the ammo and i tried spawning it just so i could test out the guns but to no avail.
Rifle magazine uses the ID "riflemagazine", pistol magazine uses the ID "smallmagazine", and the ammo spawns with the ID "9mmround" and "12gauge".
Wait, what do you mean there's an ammo?
I really just kept guns on me to look cool.
Great!
amazing!
I'm making a mod in spite of the moderators
scav prototype yaoi mod ❤️
no, a shooter mod, turn the tutorial into a shooter based on the revolution I theorize will happen(unfortunately I can't verify any of this anymore). and it couldn't be Yaoi since there is one gender and that would just be... normal for them(not my theory, but confirmed by the dev)
the dev already made a shooter based in the same universe
and, the only thing you have to worry about in that game is your leg, leapy, and passing out. If I turn this into a shooter, you won't be able to shoot your gun if your hand is broken, and you have to worry about infections and food. it'd be a true war simulator
They're gonna get ya! :O
I'll ask and make sure it is allowed to post mods on itch. I am just doing this in spite of a moderator
also a book... I'm writing a book. In pure spite of the moderator. We could've had a discussion about it, we could talked about my philosophy, but no, you had to ban me. You could've convinced me to change my ways, my thoughts(if they were even bad), but no. Congratulations, you're to blame if this book causes a alien race to become extinct
the moderators ban people talking about modding because Orsoniks dislikes when their games are modded
they have made it clear several times that they feel uncomfortable with people adding features because it is like people are trying to outdo them making their own game
well I highly doubt I'd be able to surpass Orson, but in the case I or anyone else did... just think of it this way, someone puts their skills into your game rather than their own because they like your game enough to mod it.
and honestly I might just do the book for spite sake... Python is the future and I don't want to learn C# along with Python....
THIS GAME IS DEPRESSING. From the idea to visuals where your character bleeds visibly, infected wounds are seen, EVERYTHING... and depressed Experiment actually looks DEPRESSED. But the worst (in a good way)? Sound design. IT'S HEARTBREAKING TO HEAR THIS CUTE FLUFFY THING CRY AND WHIMPER WHEN INJURED-
Highly recommended to play at least once, It's a masterpiece-
This really gives off Project Zomboid vibes—the moodles, the healing system, and the need to use disinfectant to clean wounds to avoid infection. I know a lot of games use similar mechanics, but this one just really feels like PZ so far. That’s the only barely PZ-related thing I’ve noticed, but I thought I’d share my thoughts. I do miss my dubious little creatures, though. At least there aren’t any house alarms in this game—so far. Love the game!
This is probably my new favorite game.
It's... so intrinsically different from everything else - games are usually all about experimentation, the joy of the adventure. Rogues are all about exploding in new and amusing ways and try-trying again.
This game is nothing of that. It's all about the consequences. The misery that comes from lack of preparation, and how do you deal with the worst of every situation. It's gross, it's uncomfortable, it's painfully realistic.
It's great.
And for an early prototype, it's building with the bones of giants.
I mean truthfully though, I believe this game is also all about experimentation, but where others value the joy of the adventure, here we defy all joy for our experimentation.
Which is fun :D
The crafting system feels a bit overwhelming, and while it matches the game itself, spending 4 metal alloys just to discover what you will make from them is a bit annoying.
Also the water yeets items around when it moves (when there is a tile/less of a tile of water)
Also, at the tutorial if prior to section where they give you steak, jumping up in the little shaft where steak spawns and then breaking the rubber at the top, the steak will not spawn.
Overall really nice update, absolutely love it!
"and then breaking the rubber at the top, the steak will not spawn."
I argue that's intentional of course!
DISCIPLINE will now carry onto your next run :D
As for the crafting system, I actually agree that it feels overwhelming and to be perfectly honest, I only really use the following 3 recipes as of yet: (might get a fourth one day)
- Dressing
- Ripped Bandage (Get 2 and convert to Dressing)
- Bruise Kit
And why? if I may say so myself:
A Good recipe is = an EZ recipe + an actually useful outcome
You got a good recipe? Please let me know!
you'll figure it out with time
OH MY, I am most grateful!
Words CAN NOT do this justice!
Your generosity is out of this world!
Neural booster has absolutely no right to be this powerful, but on top of that, you allowed it to be STACKED!?! Although, frankly speaking, I find it to be a pretty dangerous recipe because I don't think I can now play the game without it :D
Screw Jetpack, this is my new obsession!
rope+foliage+foliage+scrap=foliage bag, allowing for better storage also how do u make the bruise kit
That would be Any dressing + Any Opiate + Glowplant
Thanks for the bag recipe. Although, I still just manage to find bags while exploring or trade for them.
But I think I would craft the bag if I weren't used to playing the ways of the older demos.
thank u for the bruise kit recipe and good luck!
Not all that fond of the new title music.
I feel like the title theme from update 2 set the tone of the game much better. It felt slower and more calculated, like the game itself.
This new theme feels more like I'm going to be expected to charge my way into the caves, rather than take it carefully. It does, however, go hard.
That said, maybe I'm just playing the game wrong.
Other than that, I love this game, I love the music, and I love this update. I can't wait to see what comes next.
Edit: Please allow us to turn off floating items. Yes, having them fall is annoying, but I preferred to think about where items would fall after I broke an object, or even try to catch them.
there's multiple title songs
I think Ecafymtoohs is talking about "Hydraulics" & "Other".
Frankly, both start a bit too energetic as opposed to "DEEP" which is pretty self contained in comparison and introduces a much slower start and a ton of anticipation.
Personally, I hate all 3 equally :D
I actually like the new unlisted track that you've added which I mistook with "It's Chilly in Here" at first.
But again, pretty sure that's unfamiliarity biased. I can't recall the last time I played a game and didn't nag about the title ost not belonging to the title screen.
now that you can craft, i can finally say it.
I, am Expie. As a child, I yearned for the caves.
new crafting system is AMAZING, i thought it would be overwhelming at first but im learning the basic recipes just fine. "wet items dont work" system is also cool, it gives the jetpack the nerf i think it needed. overall very cool!!
Noooo, not my beloved Jetpack!
Why is the world so cruel?
Plan B. going full Scaffolding.
Could you add chinese tmp font support?
I was as in much pain as that fluffy guy? i can partly understand whot he feels. When is the release on steam?
almost exactly the game i always wanted to play
cant say anything more because im sturgling to create long sentences
you delayed my "damn there is no games i like my only choice is to spend more time on developing mine"
It seems like the game is asking to add an online mode or something like that for 4 players.
This game seems really cool but im in the tutorial and have had to reset twice due to missing one of the buttons it says to use to continue, it would be really cool if at least the prompt with what your suppose to do stayed on screen until you did it. idk looking forward to the rest of the game tho
You can do it!
Just keep your eyes on the radio the whole time.