A downloadable game for Windows

Download NowName your own price

Descend into the depths of the Target Planet's cave network to retrieve a critical piece of cargo, encountering many horrifying obstacles and problems on the way, to your character's dismay. Survival chances are near 0%—expect to die a lot along the way.

Caution and patience are greatly rewarded in the depths. Any mistake can spiral into an ugly, permanent death.

Play the tutorial before starting a run. It's good to understand some of the core mechanics before descending.

Translations are available! Language files are placed in the game's Data/Lang directory. The repo with them is located here. Note: Most translations aside from EN are unfinished, and not made by me.

Discord server

Original Soundtrack

NOTE: This is a demo of a prototype version - expect a lot of bugs and other issues.

This game contains scenes of violence, gore and depictions of depression and self harm.

Updated 19 days ago
StatusPrototype
PlatformsWindows
Rating
Rated 4.9 out of 5 stars
(202 total ratings)
AuthorOrsoniks
GenreSurvival
Tags2D, Dark, Furry, Perma Death, Physics, Pixel Art, Procedural Generation, Singleplayer, Violent

Download

Download NowName your own price

Click download now to get access to the following files:

ScavDemo301.rar 244 MB

Development log

Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 40 of 270 · Next page · Last page

ive been in love with this game since release i didnt even notice there were updates or newer demos these are so cool i love them!!!! I cant wait for the full game to come out its gonna be amazing!!!! ( also love the new save feature :3)

@Orsonilks Wow,You finally released the save/load function in Demo3, it’s really great!Now I can officially start my exploration!If you don’t come out again, I may have to find a way to add one myself. :>

exteremely hard gameplay. Compared to Gunsaw this is x1000 times harder. Its still fun but holy hell the controls are way harder and mechanics are much harder. There is a console to cheat so its all good. If i get used to this i might start not using the console but for now even with console commands its pretty hard. And how does the console work exactly? There should be a tutorial about that too. Anyway still 5 stars cuz its hella fun

Every single game Orsoniks drops is a masterpiece, it's so interesting to finally get some of the lore of the universe that (i am assuming) is shared with gunsaw and maybe bloodsaw. I swear, as soon as a paid game drops, you bet I'm immediately getting it.

came back to say that i'm still loving this game alot, also it makes me really happy this gets the praise it deserves (it deserves much much more, actually). Really hoping for more future updates, I'm constantly rooting more and more for this game!!!

(+1)

I can't jump out of the small hole I made in the ground at the part where you learn to sleep.

Just ... how did you manage? xD

(+2)

What is the ammo for the rifle called? as well as the pistol and the shotgun. I cant seem to find the ammo and i tried spawning it just so i could test out the guns but to no avail.

(2 edits)

Rifle magazine uses the ID "riflemagazine", pistol magazine uses the ID "smallmagazine", and the ammo spawns with the ID "9mmround" and "12gauge".

Wait, what do you mean there's an ammo?
I really just kept guns on me to look cool.

Great!

amazing!

I'm making a mod in spite of the moderators

scav prototype yaoi mod ❤️

no, a shooter mod, turn the tutorial into a shooter based on the revolution I theorize will happen(unfortunately I can't verify any of this anymore). and it couldn't be Yaoi since there is one gender and that would just be... normal for them(not my theory, but confirmed by the dev)

the dev already made a shooter based in the same universe

and, the only thing you have to worry about in that game is your leg, leapy, and passing out. If I turn this into a shooter, you won't be able to shoot your gun if your hand is broken, and you have to worry about infections and food. it'd be a true war simulator

THIS GAME IS DEPRESSING. From the idea to visuals where your character bleeds visibly, infected wounds are seen, EVERYTHING... and depressed Experiment actually looks DEPRESSED. But the worst (in a good way)? Sound design. IT'S HEARTBREAKING TO HEAR THIS CUTE FLUFFY THING CRY AND WHIMPER WHEN INJURED- 

Highly recommended to play at least once, It's a masterpiece-

This really gives off Project Zomboid vibes—the moodles, the healing system, and the need to use disinfectant to clean wounds to avoid infection. I know a lot of games use similar mechanics, but this one just really feels like PZ so far. That’s the only barely PZ-related thing I’ve noticed, but I thought I’d share my thoughts. I do miss my dubious little creatures, though. At least there aren’t any house alarms in this game—so far. Love the game!

(+4)

This is probably my new favorite game.

It's... so intrinsically different from everything else - games are usually all about experimentation, the joy of the adventure. Rogues are all about exploding in new and amusing ways and try-trying again. 

This game is nothing of that. It's all about the consequences. The misery that comes from lack of preparation, and how do you deal with the worst of every situation. It's gross, it's uncomfortable, it's painfully realistic.

It's great. 

And for an early prototype, it's building with the bones of giants.

(+1)

I mean truthfully though, I believe this game is also all about experimentation, but where others value the joy of the adventure, here we defy all joy for our experimentation.
Which is fun :D

(1 edit)

The crafting system feels a bit overwhelming, and while it matches the game itself, spending 4 metal alloys just to discover what you will make from them is a bit annoying.
Also the water yeets items around when it moves (when there is a tile/less of a tile of water)

Also, at the tutorial if prior to section where they give you steak, jumping up in the little shaft where steak spawns and then breaking the rubber at the top, the steak will not spawn.

Overall really nice update, absolutely love it!

"and then breaking the rubber at the top, the steak will not spawn."
I argue that's intentional of course!
DISCIPLINE will now carry onto your next run :D

As for the crafting system, I actually agree that it feels overwhelming and to be perfectly honest, I only really use the following 3 recipes as of yet: (might get a fourth one day)
- Dressing
- Ripped Bandage (Get 2 and convert to Dressing)
- Bruise Kit
And why? if I may say so myself:
A Good recipe is = an EZ recipe + an actually useful outcome

You got a good recipe? Please let me know!

(+1)

you'll figure it out with time

OH MY, I am most grateful!
Words CAN NOT do this justice!
Your generosity is out of this world!

Neural booster has absolutely no right to be this powerful, but on top of that, you allowed it to be STACKED!?! Although, frankly speaking, I find it to be a pretty dangerous recipe because I don't think I can now play the game without it :D
Screw Jetpack, this is my new obsession!

(1 edit) (+4)

Not all that fond of the new title music.

I feel like the title theme from update 2 set the tone of the game much better. It felt slower and more calculated, like the game itself.

This new theme feels more like I'm going to be expected to charge my way into the caves, rather than take it carefully. It does, however, go hard.

That said, maybe I'm just playing the game wrong.

Other than that, I love this game, I love the music, and I love this update. I can't wait to see what comes next.

Edit: Please allow us to turn off floating items. Yes, having them fall is annoying, but I preferred to think about where items would fall after I broke an object, or even try to catch them.

there's multiple title songs

I think Ecafymtoohs is talking about "Hydraulics" & "Other".
Frankly, both start a bit too energetic as opposed to "DEEP" which is pretty self contained in comparison and introduces a much slower start and a ton of anticipation.
Personally, I hate all 3 equally :D
I actually like the new unlisted track that you've added which I mistook with "It's Chilly in Here" at first.
But again, pretty sure that's unfamiliarity biased. I can't recall the last time I played a game and didn't nag about the title ost not belonging to the title screen.

(+4)

now that you can craft, i can finally say it.


I, am Expie. As a child, I yearned for the caves.

(1 edit) (+1)

new crafting system is AMAZING, i thought it would be overwhelming at first but im learning the basic recipes just fine. "wet items dont work" system is also cool, it gives the jetpack the nerf i think it needed. overall very cool!!

Noooo, not my beloved Jetpack!
Why is the world so cruel?
Plan B. going full Scaffolding.

(+2)

Could you add chinese tmp font support?

(+2)

I was as in much pain as that fluffy guy? i can partly understand whot he feels.  When is the release on steam?

(1 edit)

almost exactly the game i always wanted to play
cant say anything more because im sturgling to create long sentences
you delayed my "damn there is no games i like my only choice is to spend more time on developing mine"

(+2)

It seems like the game is asking to add an online mode or something like that for 4 players.

This game seems really cool but im in the tutorial and have had to reset twice due to missing one of the buttons it says to use to continue, it would be really cool if at least the prompt with what your suppose to do stayed on screen until you did it. idk looking forward to the rest of the game tho

You can do it!
Just keep your eyes on the radio the whole time.

Discord rich presence pretty please??

there is a large server, and I am in it... took me a year of trying... don't know why I couldn't join until recently... I'll ask a mod for you

(+1)

No wait i'm asking if we'll get an update where the game shows up on our discord status

It's so beautifully painful.

(1 edit) (+4)(-2)

Is it just me or it looks abit more polished now?

And is that a good thing?

I'm either too used to items running away from me or this looks too accessible now, whereas it felt grim back in last 2 demos.

Frankly, the items being dropped situation was pretty decent in v1. it got worse in v2 because WATER/OIL got carried away pushing everyone and everything around.

idk, but this feels too gamy now compared to the more realistic and pessimistic prior feel of the game, just with that one change.

And the RED flashing whenever you attack things, I wish we at least get an option to disable it. better yet, enable if we have trouble telling things that we're attacking apart.
Be honest guys, most of the time the sound alone gives it away.

EDIT: I'll be seeing if the traps and the stun mechanic are more accessible as well. cause those were the things that actually needed changing.

(+1)

I like the feature of the hovering items, but like you said, just feels too easy. I wish it was a option like "unchipped"

Well, my note is that we either just head on keep it or remove it.
Cause it's going to make drastic differences to how the game plays.
Why do I say we should remove it?
1. It's bandaging, and not fixing:
So, basically it's good because items now don't run away from player right?
THAT IS ABSOLUTELY TRUE! I like that I don't have to keep chasing for items. BUT there are other ways to address this issue, such as:
- Making item movement physics less jittery, so they move less overall, and WATER/OIL don't blast them off as if someone launched them from a cannon.
- Next up, the COLLISION SYSTEM.
in previous versions at least, since I haven't tested demo 3 yet, items could literally move through blocks with enough velocity. mostly conducted by Old machinery, (sometimes if player falls down and loses consciousness, you'll find your items inside the blocks just bellow or next to you.)
- Items (for whatever reason it is) always feel too stiff when picking up.
idk how to address this one without causing more problems, but basically whenever you right-click on an item that's moving ever so slightly and slowly, it feels like you're fighting yourself not to pick it up. Sometimes it just feels so hard to grab things while they're on ground, and this has been an issue since demo v1, and it's a hard one to polish as well.
2. It's changing the FEEL of the game:
So, the main reason I was interested in this game is not because it's the Darksouls of survival games, and I wouldn't even call this a survival game to begin with. In fact, the difficulty is not even the main point of the game. It's more about how you gradually learn all these different things, traps, enemies, mechanics that killed you before, and get past them with mastery! That's the engaging gameplay here, and games that are like this often burn out the players before those players make enough progress to feel confident while playing the game.
The ATMOSPHERE is often what keeps players hooked in. Without it, and I'll be honest now, your game looks and feels just like any other and players WILL feel the urge to go play that other thing.
//////////////////////////////////////////
As for the RED FLASH attack indicator, I know I will get used to it, but that first impression will feel rather gamy and lazy than a real artistic choice that was done because it was needed. and I mean this, because the game doesn't really need it, it already feels satisfying when you hit something and hear the Sound that is associated with it. the Red flash just feels extra.

SCAV UPDATE RAAAAAAAAAAAAAAAH

first game in on the new update and an earthquake happened, i love where this is heading lol

First run and the earthquake murdered me while asleep inside a pod. Had knocked myself out with a mushtail. Got a laststand right away but never managed to wake up D:

omg i didnt even think about dealing with them while asleep lol, havent got to the dessert area this update so dunno if it happenes there but if it does i bet all the stalactite fall down in mass too

(+1)

its been a nice amount of days before the demo 3 update :3

(+2)

I LONG FOR MORE SUFFERING

(+2)

demo 3
now this is the peak of gaming

True adversary to baldur's gate 3

(+1)

DEMO 3 UPDATEEEEE

HELL YEAHHHHH

(+3)

I am obseessed with this game. Everything about is everything i've dreamed of having in a game, quite literally. Thank you infinitely for making this masterpiece and please keep it up.

(-5)

Nerd

(+2)

Shut Jams

Where can i get bloodsaw game?

(1 edit)

Hi there, just wanted to let you know that the game isn't properly set up, and can't be downloaded using the itch app. Have a great day!

(1 edit)

New update fixed it

Does this have to do with Gunsaw? that other game?

both games use the same creatures so..

(-2)

They're within the same established universe, I wager. Uses similar creatures, similar-sounding backstories (with blacks being cannon fodder (racist much, Orsoniks? jk) in both games), and a general fact that nothing stops both universes from existing within the same timeline. Oh, and both their bloods are yellow.

It's the same universe. Gunsaw takes place after Casualties Unknown / Scav Prototype.

(+1)

its pefect the only thing id want added is a bit of multiplayer and like a thing were you evolve with your environment like being more resistant to certain effects like depression or bleed if you suvive long enough or a item that effects your genes giving a possible buff or weaker buff if it fails or a major side effect if the creators see this they really did cook been a long time since we had a game that has so much potential if this gets added id pay for it if it was 30 dollars keep up the work ill be looking forward to this even if it dont get multiplayer

(+3)

this commenter sleeps with one eye open, careful not to let punctuation sneak up on him

yet i still find myself falling off of every cliff on the map lol

(+1)

I think he's hurt.

did you get hit with a sound cannon and fall on a fence? And how'd you get so happy without drugs???

(1 edit)

I was having fun with console commands and spawned multiple barbed wire fences. 

Press "~" to open the console. You can find items names in "ScavDemo2\CasualtiesUnknown_Data\Lang\EN" in the "main". Type "spawn" in the console and then type the item name from the "main"


Cheaters never prosper :D
Unless, ...

Viewing most recent comments 1 to 40 of 270 · Next page · Last page