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Descend into the depths of the Target Planet's cave network to retrieve a critical piece of cargo, encountering many horrifying obstacles and problems on the way, to your character's dismay. Survival chances are near 0%—expect to die a lot along the way.

Caution and patience are greatly rewarded in the depths. Any mistake can spiral into an ugly, permanent death.

Play the tutorial before starting a run. It's good to understand some of the core mechanics before descending.

Translations are available! Language files are placed in the game's Data/Lang directory. The repo with them is located here. Note: Most translations aside from EN are unfinished, and not made by me.

Discord server

Original Soundtrack

NOTE: This is a demo of a prototype version - expect a lot of bugs and other issues. The working name is Scav Prototype, but the final game is planned to be named Casualties: Unknown.

This game contains scenes of violence, gore and depictions of depression and self harm.

Updated 3 days ago
StatusPrototype
PlatformsWindows
Rating
Rated 4.9 out of 5 stars
(494 total ratings)
AuthorOrsoniks
GenreSurvival
Tags2D, Dark, Furry, Perma Death, Physics, Pixel Art, Procedural Generation, Singleplayer, Violent

Download

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Click download now to get access to the following files:

ScavDemoV5PreTesting2.zip 271 MB
ScavDemoV4.1 266 MB

Development log

Comments

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The game is cool, but the update wasn't very good... 1. There's no saving of the state of the removed glass shards... If you step on it and don't have any tweezers, it's death... There's also a problem with the game slowing down, even though it didn't have any lag in previous versions... Additionally, I can't seem to complete the translation of the game... Either I haven't fully translated it, or not all the phrases are included in the JSON file. In general, you need to double-check how the game is described and how I translated the game... 3 errors, why when using any syringe, the name is displayed, but not in the inventory, along with this, when using, but if you do not enter, the game will think that you have already entered and will put a mark, it is also strange. These are all the errors and suggestions so far... Hmm, about the suggestion, is it possible to make the game multiplayer? There is a higher chance... But I think it can be added when the mechanics are perfect.

(3 edits) (+3)

One thing I like so much about this game is the sound design, and how it makes every situation 10x as intense and terrifying (Including the audio drones). I really like how powerless some of the songs can make you feel, especially the songs / audio drones that play during moments where it is unlikely that you are going to make it through. Because, even though it feels unlikely, you are always trying your hardest to survive in those moments, even if you know that there is absolutely no hope, just because you want to continue the run, or because you feel too stacked with resources and too powerful to die. Normally when this happens to me, just when I think I might be stable enough to sleep for a while or to continue on, I hear this one tune. Its always this one tune. Its so simple, yet so memorable, and the fact that I always bleed out or suffocate or faint forever very soon after hearing it makes it make me feel all the more hopeless about my situation, and that is amazing. The power the music has over the player is so extreme that I would argue that because of the audio and other factors that show just how well this game manages to make you feel exactly how the character does, a lot of the time.

To talk about the new update, I think the minigames are really fun and unique, although they do make some actions much slower to perform than in previous updates (which is cool, I love how this game gets harder with each update lol). It also means that if you are not completely conscious it is harder to do certain tasks. I have seen people hating on the new crafting system (rework kinda?) and while I do agree that it has some drawbacks compared to the old one, it is more self explanatory and relevant than the old one was. Lastly, I cant remember if the survival pod heating system was part of this update or the last one, but it’s really helpful and balances some parts of the game well. The improved trader ui and trading system in general is also a big plus, although maybe they sell a bit too many items, and since the addition of the large randomised fluid canisters everywhere that usually contain large amounts of very valuable liquids, its very easy to just get a bottle with a value of 50 or more and buy lots of items from one trader, making it maybe quite an over exploited feature.

Overall, this game somehow gets even better for like the tenth time, but I still cant put it any higher on my games list because it is already number 1.

"Its always this one tune. Its so simple, yet so memorable, and the fact that I always bleed out or suffocate or faint forever very soon after hearing it makes it make me feel all the more hopeless about my situation" This reminds me a lot of the learned helplessness phenomenon lmao.

I wanna add too that Biological Exclusion Zone and the distorted version of There's Landmines On The Desert must be my favourites song of the game, for the second one, i only understand it plays when the character has a lot of debuffs; i heard it during my last run in the newest update, all i can say is that it didn't fail on making things feel more desperate and hopeless.

As for Biological Exclusion Zone, the song itself gives me the feeling melancholy and slight hopelessness; i only remember hearing it once in the wasteland layer and i was dealing with infections, a fracture, low mood, opioid craving and surely many other debuffs. All this combined made the current situation feel more miserable, i still tried to save the character until i finally realised there was no way out, so as last resort i tried killing him with mushrooms and overdose to make the death less painful; yet somehow the experiment still survived, i'm not sure if it was by a last stand or some kind of cursed miracle, but in the end, the character was left paralyzed and with a brain integrity of 27%, so i could only wait for starvation to finally end the run. Moments like these is the main reason why i love so much this game.

If something happens, how can I show the developer fan art for his game? Directly in the comments?

i mean thats what ive seen people do so

(+1)(-1)

Dear developer, please make it possible to change the controls.

(+6)(-2)

so imma hold your hand when i tell you this.

in the main menu theres a button okay? And that magical button says Keybinds. Click that and a notepad prompt will appear with stuff like 

{

  "binds": {

    "jump": "Space",

    "up": "W",

    "left": "A",

    "right": "D",

    "down": "S",

    "woundview": "R",

    "throw": "T",

    "switchhands": "Q",

    "toggleinventory": "Tab",

    "speed1": "Alpha1",

    "speed2": "Alpha2",

    "speed3": "Alpha3",

    "ragdoll": "X",

    "expanddesc": "LeftShift",

    "attack": "Mouse0",

    "iteminteract": "Mouse1",

    "pause": "Escape",

    "console": "BackQuote",

    "restart": "Alpha0",

    "craft": "C",

    "bark": "B",

    "favourite": "F"

  }

}

To change the binds you simply click the letter inside the parenthesis and change it to a letter you want. THEN you do control (ctrl) + s close notepad and click the button below Keybinds that says Reload Keybinds, and just like that you did it! (A little more geeky for chaning controls but this game is a demo so liiike yknow.)
(+1)(-3)

Перевод с английского на русский / English → Russian translation
Это нейроперевод, поэтому могут быть ошибки, но общий смысл сохранён.
📂 Ссылка на Google Диск: https://drive.google.com/drive/folders/1dMZ_sDFScS-5_UN-y088iq4fq6TGjyTe?usp=sharing

Если заметите неточности или захотите внести исправления — пишите в ответ на этот комментарий. Спасибо! 💬

English → Russian translation
This is a neural translation, so there might be some mistakes, but the general meaning is preserved.
📂 Google Drive link: https://drive.google.com/drive/folders/1dMZ_sDFScS-5_UN-y088iq4fq6TGjyTe?usp=sharing

If you find any issues or want to suggest improvements, feel free to reply to this comment. Thanks! 💬

спасибо, добрый человек <3

(+1)

А зачем нейроперевод? В описание ссылка на гитхаб (в самом конце), где переводы на разные языки есть, в том числе и русский. 

Который обновляли 2 месяца назад...

Недо перевод выходит

Я же использовал другую стратегию. 2 кода

1 на замещение слов с RU в EN и 2 код перевод с HTTP переводчика... Я слежу за переводом... Если есть не есть не точность запоминаю позицию, так как в консоли показываются в какой строке идет перевод и что вставил...

И также автор перекрпатил игру и предыдущий перевод вообще не подходит под новую версию... Если навестись на кнопку сна... То будет надпись что не можете уснуть, но можем... Это перевод взялся из старой версии...

(+6)

Hello!  The update is great, but I think I may have some recommendations if possible... 

Is it possible to in some way keep the old crafting system to a degree? So, you can pick what items you wish to craft together rather than the items being randomly selected out of your total supply. [ The way you have it set up is good, but the old system felt more intuitive, cleaner.   especially because you can use your previous knowledge to your advantage and be able to make items as needed as long as you have the materials, rather than needing a level of RNG to get to the next intelligence level to gain access.]

Potentially...  it can use the original system, but add in the new items with their own respective combinations? 

The mini games are also great! but it may be beneficial to... speed up some of them, for example. allow players to pull out the glass shards when you step on them by hand faster but have to use more bandages as a result [ due to increased bleeding] and a slight speed on the bandage minigame so skill in the cursor movement could increase the rate that you can stop bleeding.  Other than these two, the concepts and systems are great!   these two just need some touch-up's / alterations to keep it so that it's possible to handle multiple injuries quickly, but with more downsides. [ somewhat like the version before this comment was posted]


[Shortened]

If possible, please bring back the old crafting U.I for the given system, the new items are great! but the new system is noticeably... less intuitive 

The minigames for the shards for wounds, and bandaging wounds, may benefit from being able to go faster on pace, because with what I have tested/ found... the shrapnel minigame is overwhelmingly punishing]


Finally, it may be a good idea to keep the ability to make things you yourself memorized, rather than relying on the Intelligence stat going upwards, similar to the old U.I., Other than those... the endurance and strength work well and for what i can guess, as intended.



Hopefully this Comment helped improve the game to some degree! or the recommendations are helpful in improving the work given into it so far! [these are just some constructive criticisms, you have made a great game for what I have seen, and I hope you can keep moving forward in a great mood knowing that your effort is showing success in the now]

(+3)

I'd be lying to call the new update anything but expansive; it genuinely adds so much content -- mostly through the form of revamps, and that is indeed very exciting, but, it's also a little alienating :<

Not just in the sense of there being too much new stuff, as that's something you'd simply get used to with time, but more so because it injects a lot more complexity and tedium into a game, that well admittedly was always a difficult and cruel game, was still a fairly simple and streamlined game nonetheless, at least for something in the survival genre, and that's sorta bummy,

I'm gonna put time in it none the less, and I'll certainly always look forward to more content, but part of me doubts that I'll ever find myself enjoying all of the new systems from this update as much as I enjoyed the more straight forward game play from prior versions.

maybe I'll be wrong though.

(+5)

I love the beta and understand that its going to get changed. But i kinda dislike and also like the new crafting system because in one hand, its more complex and difficult, this is probably what Orsoniks wants but it has a lot of imperfections.


: You cant choose what type of item you want to use (example is if you want to make foliage rope but instead of using your actual foliage the game chooses your mushplant arm, which is way more valuable in this new update.)


: Also lemme just... Aham... I MISS THE OLD DAYS WHERE THE CRAFTING UI WAS MORE SIMPLE AND QUICKER TO NAVAGATE ufhwaiufha!

(+3)

The new crafting system is incredibly difficult to learn, treatment of lots of bleeds now are impossible before you bleed out, spike traps are basically instant death, you will now do mining. yes, mining, like minecraft, and the copper ore takes 3-5 business days to break with your little claws
Your little hands shake a lot trying to remove shrapnel- even if you do it perfectly it still hurts...
Being just beside a glass shard will give you shards, you don't even have to step on it- ????????
Good luck crafting a flashlight so you can see shit.
In a fight or a hurry to treat your inflictions? Good luck, you have to play like 10 different minigames now.

yeah they need to make the bandages faster imo

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA WTF IS V5 holy hell what is going on I hate this-

MMMMINIGAAAAAAAAAMESSSSSSSS

(+5)

*Shaves your Baron*


Bergehaartrückung

(+3)

how could you,,,

(+2)

Is there a list of what new stuff has been added for v5? 

(+2)

## ADDITIONS

- minigames for a bunch of things to make the game more interesting to interact with

- - bandaging

- - injecting

- - lockpicking crates open

- - opening drop capsules

- - removing shrapnel

- - correcting dislocations

- yapper now yaps when carrying too much

- elders give adrenaline now

- the plush now has a new function

- toggle unchipped command

- claw damage

- layer modifiers

## CHANGES

- light items now dont shine through containers

- earthquakes do not activate when you're asleep

- edited most drug sprites to be more unique between eachother

- halved the blueprint value

- tweaked the weight and values of a lot of items

- the LRD has 3 uses now and gives less opium

- the brain damage flash is different now

## FIXES

- radiation now doesnt show up in unchipped

- thornbacks no longer get stuck trying to bite the player sometimes hopefully

- having an arm dismembered now drops the held item

- thornbacks wake you up when nearby

- "yet hopeful" actually shows up now

- can't open the inventory when dead

- cant use items on dismembered limbs

- you cant miss the suicide shot anymore

- trader rep farming is harder

- quantum armor entanglement

- fixed >24 hour overflow

- generation screen no longer stretches when above 1x timescale

- fixed wearable text

- removed container overfilling

- text and images should no longer overlap on the into screen on different resolution

- traders shouldnt talk when dead

## REMOVALS

- plush no longer reduces trauma by a intangible amount

(+1)

we are so back

(+7)

The best game I've played in a while.

(+5)

I am from Russia and I cannot support the project, but I really want to. Is there another way without going through Ichi?

(+3)

You can use the codes on Donatov.net and other sites, or use PayPal to support the project. Of course, I'm not from the Russian Federation, but from the Republic of Belarus, but the support methods are roughly similar

(+6)

the game is amazing

Man I can't believe that steam says that the game isn't available in my country :( I hope I can buy the full version on here when it releases.

wait the game's on steam now?

Nope.

Planning to put this on Steam early access?

(+3)(-1)

Mobile when? 🙏

(1 edit) (+2)

I will try this on gamehub and see if it will run, yes it can

I couldn't do it, if you can, please give me instructions on how to do it

download gamehub apk. Install, add game to Steam librairy. Update gamehub in gamehub, sign in, download and install from steam section. Run(best if with a controller.)

(+2)

Best game and well made!

(1 edit) (+8)(-2)

After playing for dozens of hours, I’ve reached around the fourth layer.

The game has great potential, but right now the negative feedback feels as plentiful as the in-game characters  (;w;)

I hope in future updates the game can introduce some refinements—especially a gentler difficulty curve—so more players can enjoy the later sections. It'd be great to keep the challenge but streamline the controls for smoother gameplay.

Keep the challenge but make the controls feel more comfortable.

Here’s some constructive feedback from my playthrough:

1. Picking up and moving items feels a bit cumbersome.

      A drag-selection or area-loot feature would help a lot.

      It’s frustrating when lots of items drop during trading or inventory management and there’s no quick way to pick them up.

      Could be balanced by disabling it during earthquakes.

2. Transfer of battery power/charging.

      Many key items require batteries, but crafting separate battery types isn’t possible—you have to craft whole items that come with them. Batteries also can’t share charge between types, which adds unnecessary steps.

      Maybe add a universal power bank or a device that transfers charge between batteries.

      (let players focus more on survival and combat.)

3. A crouch/protective stance action.

      This could be a reaction-based move where the character curls up to reduce fall damage and stop movement.

      It’d prevent those “one wrong step and my glass-cannon character shatters” moments 

      The trade-off could be that limbs take more damage, and it only works when conscious.

      It could even synergize with prosthetic limbs later, or help reduce shake during earthquakes.

4. The mood system needs more ways to manage it.

      Even when not hungry, thirsty, or injured, my character still gets seriously depressed. That doesn’t feel realistic for an alien-cave survivor.

      Positive buffs should trigger when basic needs are met.

5. Meta-progression system after death.

      Right now, death doesn’t seem to reward any progression. Since there are other survivors/drop pods with supplies, maybe the protagonist could earn something too?

      Reward meta-currency based on depth reached, damage taken, survival time, discoveries, etc.

      This could unlock starting gear (e.g., batteries, backpacks) or optional traits like drug resistance, toughness, or stamina.

      (Some games let you pick perks/flaws at the start—this could make each run feel more unique, especially with animal-themed skill traits.)

6. More random encounters/content:

      Supply drops, survivor communication devices, crystal zones (with monsters), abandoned workstations (for easier crafting/battery solutions),

      monster nests (concentrated bio-materials), hot springs (recover stats/temperature), natural gas vents (fuel sources).

7. More impactful items:

      Many usable items now have short effects. How about long-term utility items?

   · Books (spend time to gain stats, recipes, or reduce stress)

   · Varied sleeping bags/tents (allow repeated rested sleep)

   · Night-vision gear/alien food (see in darkness)

   · Food dehydrator/preserver (lighter, longer-lasting food but less hydration)

   · Gear that reduces thirst buildup

   · More protective gear like airbags (trigger on impact)


Oh, and a few more things that significantly impacted the experience

Sometimes you encounter areas that are incredibly deep with no alternative path. Building blocks to descend consumes a massive amount of materials, and the platforms aren't always stable.

It might be a great idea to add a tool like a piton and safety rope for controlled vertical descent and scouting.(I was thinking from the start about using crafted plant fiber rope for this.)

(Maybe even allow using pitons to climb on background walls?)


Additionally, I felt the game currently lacks reliable ways to handle falling from great heights, as well as active defensive items.

This made me think it would be great to have something like a shield– perhaps even an energy shield – that could be used not only for blocking enemy attacks but also for pointing downward to cushion a fall.


Furthermore, items like a life buoy could be introduced. It could help mitigate impact damage and prevent drowning, which is another risk that currently lacks a clear solution.


Also, for breaking metal-type blocks, besides crafting explosives by hand, perhaps you could add a material like thermite. It could be used not only to destroy steel but also act as a flare for illumination or a heat source for warming up (though getting too close would cause burns).


Since there's already a filtering straw for water, perhaps you could also add water purification tablets for filtering water in canteens or other water storage containers.


These functionality gaps were things I frequently encountered during gameplay, feeling like clear needs that currently lack the right tools to address.

Overall, really looking forward to seeing the game grow! Can’t wait for the full release.
(I'm a non-native English speaker and used some assistance for translation.)

(+2)

I really like these suggestions, only thing I want to say is I personally really like the difficulty curve right now though I am a very seasoned scav player so I wouldn't know what its like for newer players,

Im not very active on the discord but I know the dev isn't taking any suggestions right now (he closed the forum for suggestions and theres a rule on the discord against giving suggestions unless he asks for it, which is completely fine since he is selling this amazing game by himself for the price of free) But you can ask him for permission to make a mod if you know how to code

of course the game is in-dev right now so some of these will probably be added since these are good suggestions in my opinion,

This game is absolutely amazing. I wish i knew how to play it well, and thrive, like I know i could.

I want to follow this game through its whole development journey!

Guns found in the wild should with ammo <3

(+1)(-1)

update when?

(+4)

So peak

(+2)

holy shit is that the quick brown fox

(+1)

riddle me this
riddle me that

(+2)

who's afraid of the big black-

(+9)(-1)

I really hope this project never dies out, this has as much potential as all the survival games I've ever played, combined. I'm even willing to donate to this if only I could...

(+1)(-1)

I sew thiss game in youtube review, i guesss its a cool!

(+2)

Eyes sparkle and hands shake in the prototype scav, it's a lot of fun to play!

(Глаза блестят а руки дрожат в scav prototype прикольно играть!)

10/10

(+1)

hey so i was banned off the discord for "being underage" im not underage i dont understand why i was banned

(1 edit) (+1)

If you were banned for being underaged, you will have to contact the moderators in the Discord server to discuss the matter, or you can file a ban appeal from the Direct Messages (DMs) from what Dyno bot had sent.

You will need to have definite proof in order to increase your chances on getting unbanned if ever moderators will have to investigate.

If you do not have the DMs Dyno had sent, then it must be a Discord ban. You will have to make an appeal in the official Discord help center to dispute and verify your age.

the ban appeal link that the dyno bot sent is for being banned right after joining. could you give me the @ of one of the moderators so i can contact them.

actually nevermind the server rules say 17+ now. they must have changed from when i first joined.  ill appeal in a few months. i only use that server for news anyways i can wait.

(+2)

I wanted to repost this here so people could actually see it. XD

 I love this game, though I honestly think that the earthquakes are too frequent. Sometimes they hit one after another. With a game that's procedurally generated like this, I think we should have a slider or toggle for them. Changing how often they happen, or just giving players the ability to disable them entirely based on their preferences entirely would be amazing. I mean, we already have a hundred and 10 things trying to kill us down there anyway, right? I got frustrated and quit yesterday because I had six runs end due to these damned earthquakes alone. I'm enjoying the survival experiance, and every time an earthquake starts I basically have to resign it being dead, or almost dead, if I'm not in a drop ship. Besides, making settings like that would allow us to cater our experience better. Btw, I'm not saying I want the game easy. I'm only talking about huge, run-ending stuff like that. Just wanted to throw that out there.

(+3)

+rep for displaying items and armor on player

+another rep for having arm warmers

(+4)

Hiiiii!! Do you have any plans for native linux support?

(+1)

it works smooth with proton

playing on fedora

(+4)

Cool survival game, looking forward for a steam release and a translation to other languages

Steam release would be the best thing ever.

(+1)

Hello, I really like your game and I would like to help with its translation into Russian for free. Are you interested?

(+1)

There is a section of Orsoniks' discord server dedicated  to translating casualties unknown into other languages, the cu-translations section.

(+6)

*Shaves your Milky*

*Article 7*

(+2)

BLIMEY

The Polish translation files are available in my library (updated). Constantly struggling to overwrite one file is tiring; I don't want to bother with someone else's translation. Overwriting another file corrupts the file in older versions of the game! The Polish file is commonly called v3, so I don't have to worry about it. If Orsonik overwrites the files twice, they will remain the same as the original. The v401 file will be a separate file for the current version of the game (v4), and from what I can see, further overwriting is impossible because, judging by the changes, future updates will likely include version 5. So, there will be a Polish file for the newer version when it's released, without corrupting the file for version 4, which I think is a good solution. The rest of the translations include the same files as in Orsonik's library and those of other users before the patches were released.

https://github.com/wiornik/scavgame-locale

(2 edits) (+2)

When I saw that there is no translation into other languages, I was a little crazy and made my own translation to Ukrainian, honestly, I do not understand how to put a file on Githab so I give the force on the report site. (file to 10.12.25) / Я коли побачив що немає переклада на інші мови я трохи збожеволів і зробив свій власний перевод на українську, чесно кажучи я не розібравься як виложити файл на гитхаб тому даю силку на сайт звітки можна скачати.(Він опрацьований не повністю, може є деякі, іноді, неточності, якщо що відпишіть мені, файл до 12.10.25) 

UaFull.json

how to save in this game? i can't understand that

(+1)

You can only save if you get to the next layer of the game by descending down, you will have the choice to keep going, or save and quit

(1 edit) (+4)

I adore this game, seeing how complex this is, and how punishing it is at the same time, how much emotional difference can be added by just giving the expie independent speech and whining sounds. How long and hard it is, and how there’s so much content for a indie game of this volume, I don’t really know how to describe it, but I’d say I just love this game. I’ve gotten far, learned the command bar, all that. And now I have some different ideas for a new update maybe. If you take any of these suggestions, take them and don’t reference me at all. Here’s some of my good ideas:

*Bionic limbs

I know that losing your limbs are meant to be extraordinarily punishing and limiting, but how about if you are lucky enough. You can find a bionic replacement, that when attached, causes extreme pain for a moment of maybe 20 seconds starting with 4 seconds of ‘agony’ then lowering to no pain, and is powered by batteries? It’s a good idea, c’mon. And even maybe, if you use a leg, then how about reinforced rope, stick and alloy making a peg leg?

*losing face

This is just evil I’m so sorry, but it automatically limits the maximum brain integrity, and comes with blind, trauma and disfigured? Idk, it’s already gloomy, so it fits I guess?

*more armor

I was thinking Kevlar vest, 50% thorax and abdomen, if shot by a turret in those places cancels the damage completely a few times? And maybe nvgs? Making everything extremely visible, but terribly green. 10% head armor, face slot. And maybe ear plugs too, to help with loud things, yet also temporarily impairing hearing until removed?

*more weapons

“Maybe more weapons like.. maybe an AWM sniper, extreme damage, but one shot impairs hearing. Also maybe a tomahawk? quicker wood breaking, and is effective when thrown at stuff. Also maybe a rusty version of the machete (last time I checked I think there was a machete) being a debuffed version of the machete, breaking faster, but rusted machete and glow fruit cures it and makes it shiny.

*more moodles

An idea I’ve had, because I’ve introduced rust, then Tetanus should be added, making you randomly Ragdoll and shake, also making wounds bleed more (increased blood pressure) depending on how bad the tetanus is. How about it can occur later if impaled by a rusted variant of the impaling spike trap. Cuasing body wide discomfort and pain. But to combat that. . .

*more meds

How about immunoglobulin to neutralize body wide infections a n d tetanus I’d used? How about can only be used a few times and if used an unnecessary bunch at once, gives non-opiate overdose? Simple, but effective for as many times it accurs.

*little tweaks

Maybe add an orange variant of survivor because you already have one as a corpse? It’d make sense.

*bigger ideas (don’t recommend)

I was thinking a bunch of crazy things, like multiplayer. This would be crazy multiplayer. And maybe freedom to customize expie? Being able to change him to normal, milky or orange? I don’t recommend those too much, but those would go so hard.

Thats all my ideas, if any of these made it, I will be genuinely astonished.

I love this game and can’t wait for the next update!

(+1)

i would kill for tetanus

This is one of best games on itch, hard survival and perfect health system like in real life, thats really good)

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