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Descend into the depths of the Target Planet's cave network to retrieve a critical piece of cargo, encountering many horrifying obstacles and problems on the way, to your character's dismay. Survival chances are near 0%—expect to die a lot along the way.

Caution and patience are greatly rewarded in the depths. Any mistake can spiral into an ugly, permanent death.

Play the tutorial before starting a run. It's good to understand some of the core mechanics before descending.

Translations are available! Language files are placed in the game's Data/Lang directory. The repo with them is located here. Note: Most translations aside from EN are unfinished, and not made by me.

Discord server

Original Soundtrack

NOTE: This is a demo of a prototype version - there are only 3 layers, and they loop infinitely. There isn't much in the way of content. Many things are very unpolished and very unfinished. Expect a lot of bugs and other issues.

This game contains scenes of violence, gore and depictions of depression and self harm.

StatusPrototype
Rating
Rated 5.0 out of 5 stars
(56 total ratings)
AuthorOrsoniks
GenreSurvival
Tags2D, Dark, Furry, Perma Death, Physics, Pixel Art, Procedural Generation, Singleplayer, Violent

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Click download now to get access to the following files:

ScavPrototype.rar 154 MB

Comments

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Viewing most recent comments 1 to 40 of 73 · Next page · Last page
(1 edit)

i noticed that death screens are not the same, they seem to change based on how you die. currently, i found two: one where your character look like someone tried to cut him into salad - death from bleeding out; one where he has white veins across his body - death from infection. most people probably press restart the moment they understand that there is no chance of surviving 'that' situation and miss it. did anyone else seen any other death screen?

(-1)

This game SEEMS cool, this game IS cool, but having instant death traps commonly show up is not very fun.

(+2)

define instant death traps

(2 edits) (+4)

this game traumatized me I highly recommend it


died from a fentanyl overdose with 2 vials of naloxone in my inventory because I got knocked unconscious by some creature before I could get it out

Disappointing because that run was completely stacked

(+1)

this game is fun and terrifying at the same time... I feel bad for the little guy we play as. I was horrified after watching him die and it slowly fade into the death screen. Ohh and his reaction to every single corpse you pass by... 

you can move pretty quickly but that doesn't matter when you're being overly cautious and moving as slow as possible

My first death was stepping on a landmine, being sent tumbling down a cliff or two (i couldn't tell, I was too in shock to realize what was happening), crying out in pain as I try to move. Somehow, I lived, and even had the supplies to get rid of pain (numbing myself), remove some shrapnel, relocate my dislocated leg, and stop bleeding. But internal bleeding said haha no, and then I suffocated to death and the lack of blood killed my brain.


10/10 

(+1)

da fug this dude keeps dropping banger games

This thing is really fun. Its absolutely gruesome and terrifying, but I'm a pikmin fan so I'm familiar with being punished with guilt for being bad. I am curious if there's any other way to increase max carrying capacity. I see that satiated appears to increase it but nothing else. Though containers reduce the weight of held items, so theres at least that for weight management.

(+2)

10/10. Would die tragically, again.


PS: Please add humans, so they can pet you.

nah

Rain world, but if the slugs had a bit more brain power or somethin')))

(+4)

Enjoyable concept of a game, except the dying part. I think I just got PTSD watching the poor fluffy bean dying in front of me while I mash keys trying to do something.

I shared the game with friends so we can be traumatised together.

(+3)

could you make holding down X to continuously ragdoll? and being able to access the inventory while doing so

i was caught in a ditch filled with barb-wire, my little furry guy kept trying to stand up even without my input, akin to what a world war 1 soldier would experience, it was hopeless

and yeah, it was a fence wall with the tip neatly placed right down the middle of a tiny hole on the ground, i'm blessed

(1 edit) (+4)

Got get them all~

(+1)

Toy josha ó Estoy cansado jefe XD

i think you missed obesity

The god seed is with me, i got 4 of these, the other 2 i did loot but i can't go back there to give a pic ) on one did have a heavy drill and the others food, water, coffe and bandage

How do i combine? because i have two combinable items on my hands and i click the bottom to combine on the down corner and it don't work

Are they different items? The idea of combining is to often transfer durability from item to another identical one, like pouring water from one bottle to another. Stiff Carapace is an exception.

(+1)

i didnt know turrets had a self destruct sequence

so does this mean i'm missing half my face?

(+4)

i cant mew

(+1)

Yea, mouth is gone ngl

(1 edit)

Its really cool. Love the damage and drugs affecting the vision. It would be great to see the game fleshed out a little bit more.

(+1)

I really like the game because it brings together two things that I like a lot: terraria and the furries.

good helth system like project zomboid and the realism of the pain makes me feel quite sorry for him

(+1)(-1)

The blood bag has red blood but yours is yellow

literally unplayable

and, why not can be yellow?

(1 edit) (+3)

thats because it's not your species' blood lol try another bag

(1 edit) (+4)

As I understand it, the red blood bag is used for the terminal that requests human DNA. Sorry, but I haven't been able to confirm the theory yet.

UPD: Yes, that's right, red blood is used to open the warehouse with DNA access.

is good

I'm having trouble getting the game installed and running. I had to convert the .rar file to .zip before extracting it due to a lack of tools to extract it directly, and when I went to run SurvivalWorldGen.exe, I got an error saying that my computer couldn't run it. I'm using Windows 10.

download 7zip on your pc then download the game again then right click the rar file and just extract with 7zip you dont need to convert the file if you have 7zip installed

(+2)

its both a great (kinda wanted hardcore-ish survival game where you just have to watch out for anything) and a traumatizing experience (in the intial point you cannot even do nothing but just watch your character dying)


its a pretty great game which just makes you forget about standard survival mechanics,the health system reminds me of games like Project Zomboid or Escape from Tarkov (EST that you have to treat the wounds for individual limb and Project Zomboid that infections can get in) and the gameplay is quite customizable

(2 edits) (+3)

Pretty great survival roguelike. A bit in depth and arguably scary medical system, but i also don't hate it? Very fun idea. When there are more areas, i think it would be a good idea in the tutorial to point out that plants have actual uses when broken, as it took me a bit to realize i didn't have to hunt a crazy medical device to help with infections. 

The biggest thing missing is a proper pause menu, and a way to save. I managed to pause by just taking the game out of focus, but i would rather be able to just open the pause menu (or at least a pause+ menu, maybe one that obscures the game entirely from you but actually pauses the game in the interest of fairness). The main reason i ask for these is sometimes life calls and it would suck to lose a fun run to something like that. 

Hope this gets further updates! It's fun and i'd pay for a full version, honestly.

Addendum: after further playing, this game would be AWESOME with multiplayer. I know it's a high ask, but because the game feels like a lot of it is "surviving against absurd odds" there could be room for a ton of fun multiplayer moments, and VERY high highs. (as a short example, i cannot understate how cool it would feel to save a friend using one of those packs that give you 5 minutes.)

(+2)

 but he is right!

(1 edit) (+2)

This game is really really cool! I LOVE how pain is represented how a violent red pulsating sensation which hammers down you're consciousness. Not only that it also has a pretty detailed medical and anatomy health system which seems to be a mix of Rimworld, Space station 13, and maybe project zomboid? The hands system definitely reminds of SS13 which is a very brave take! Over all i wish this game has more minimalistic nature.

In short? : ITS AMAZING!!!!!

(+1)

>stalactite encounter

"i'll just run past it"

>i run past it
>it hits the ground, turns 45 degrees to the right and into the back of my head

(1 edit) (+3)

“Go away.”

“Okay, pinhead.”

“…What’d you just call me?”

The rare unicorn Experiment.

(-1)

Mobile?

(+10)

Gave it a Let's Play, I know a lot of people who love Sims/Simulations/Survival Sims so I'm sure there'd be many looking forward to this, I did not last too long - but I adapt quickly if given enough time ;0 

Thanks for showin me this game.

oh i just come from seeing this in my reccomended youtube videos, seems like an interesting game so im gonna download it

(2 edits) (+3)


This game is a great example of a skillful combination of atmosphere and gameplay. The components of a truly unique atmosphere include visual effects that combine dark and gray tones with simple but captivating graphics, the mood of the game, which is depressive and hopeless, the sound design and the behavior of the main character, who, despite not being human, behaves like a human, which makes empathize and worry for him.

The gameplay is complex, but therefore interesting. A large number of different mechanics, nuances and constantly arising obstacles will not let you get bored for a minute.

Despite the fact that the game is only a prototype of the full version, it can already captivate for at least a few weeks in the early stages. Thanks to the gameplay and atmosphere, it effectively conveys the main themes: depression, cruelty and hopelessness of the main character's situation.

(1 edit) (+4)

i can drink bleach

instantly a good gaem

(+7)

Item description: “Having a wristwatch is comforting and improves morale over time.”

My wristwatch: “[YOU WILL DIE IN 4 HOURS AND 25 MINUTES FROM THAT PAPERCUT. YOU GAINED 5 KILOS THIS WEEK, FATASS. YOU’VE WASTED 6 HOURS STRAIGHT PLAYING THIS BANGER OF A GAME INSTEAD OF BEING PRODUCTIVE TO SOCIETY.]”

My Experiment: “i like this watch thingy. is comfy :D”

I'm search on Google "Scav Prototype" and got fan-made(?) wiki for Scav Prototype

https://scavprototype.fandom.com/wiki/Scav_Prototype_Wiki

Sadly that Fandom is empty, but I'm making some another Fandom in wiki.gg, I'll probably going to add the creature (the experiment) on game to the wiki as first element lol

is it possible to build? that would be very nice

(10 edits)

Yes, you can use Scrap Metal to build, their main source from Traps, which you'll need to break to attain. If my memory serves me right, each use consumes 20% of the item's usage, being able to place 5 Scrap Piles if the Scrap is at 100-81%. Due to their limited charges, their main uses are to create a bridge over a small gap that may prove dangerous or to create an extension of a platform which will allow you to jump over a previously impossible gap. They're also a common currency used when trading with other Survivors, worth 8 Trade Value at 100-88%(Really, it's 87.5% but the game displays rounded percentages instead). Also, it's important to note that once you place them, you'll not get refunded when breaking them. The button to place them is Left-Click when having it in your Main Hand.

(5 edits)

Also, here's a quick tip: When breaking traps, you can break the block directly under it to break it instantly. This is especially useful if a Trap is placed on sand, gravel, soil, a trash pile, or a scrap pile. Regardless of the material(unless it's a heat-resistant alloy or steel tile), this method is always faster than breaking it directly. This method is also a requirement to break Coils and Bear Traps.

(3 edits)

P.S. Do not try breaking Landmines and Turrets. This method doesn't work on them, as they'll float in their position. Attacking them will cause them to detonate.

(+1)

Cool game with Made In Abyss vibes (hoping for some mechanics related to the depth).

(+11)

this game is exactly what ive been looking for >2 years basically - emphasis on avoiding combat, high on survival and dread with an easy to grasp but tough to master movement system, which even then is limited by the spelunky-like danger identification you're going perform if you want to live. in the 2-3 hours ive played it has already provided me immense value and at times discomfort over how brutal it gets (good thing btw)

even though i am aware that this is a prototype the moment i start  playing it i cant help but feel an overwhelming depth to the systems - this is more of the initial perception that you get when playing a game but i havent felt anything like it since playing barotrauma and project zomboid for the first time years ago, so huge plus there

the audio and visuals are fantastic and i cannot believe how atmospheric this silly game is capable of being

i actually only had two issues that boil down to inventory and interacting with items in it: when navigating inventory i kept having the issue of accidentally detaching pouches; when going to pick up things off the floor that were a bit too close to an inventory slot (which absolutely looked like i should've gotten the thing from outside my inventory) id grab an item from my inventory and use it

(+1)

thank you !

(+2)

this may never get finished but I like it a lot so I hope it does. Reminds me of barotramua with the movement and health system. also some of the ost reminds me of rain world love the work

how do you detonate dynamite?

左键单击左侧并立即打开库存以将其丢弃,然后在放下它后立即运行

(+3)

It's a great, and most importantly, kind game. I fell on a spike, survived, realized that I had fallen into a pit, tried to get out of it for 5 minutes, and then died

(+1)

Meanwhile, I found some heroin, injected waaaaaay too much, nearly died of brain damage and overdose, stumbled out of a ship, lost consciousness, woke up bleeding from everywhere, in a pit. I couldn't dig with my hands broken, so I used my mush arms to bandage myself, but alas! 5 infections. I used the glowplants that were in reach, but it just wasn't enough. I found a corpse with the rescuscitation device, and lost consciosness when using it, due to opioid overdose. 

At this point, my brain was at 30 hp. I was a vegetable, but I wasn't in sepsis anymore! but then I starved to death.

que jogo TOP eu amei esse jogo 

(-2)

Something is wrong…That command box is too powerful. I feel that it will make the game unbalanced. I suggest adding a condition or punishment to use command, or a only open in a 750m deep's entertainment mode

(+2)

while i am not the developer, i am fairly sure that command box is for testing/goofing around and not intended to be used in serious gameplay. thats what those things are usually for 

(1 edit) (+1)

Oh, I flattered myself. I thought this command box was for players.

(+3)

me when the debug console is used for non debugging purposes:

(+1)

Oh, that's my fault. I thought this command box was for players.

Hey... psst... where's the command console at?

"~"key,near esc

Hey... psst... where's the command console at?

(+1)

peak

(+2)

such a great game! i really really hope it receives updates in the future because this really does have a ton of potential.

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