Scav Prototype
A downloadable game
Descend into the depths of the Target Planet's cave network to retrieve a critical piece of cargo, encountering many horrifying obstacles and problems on the way, to your character's dismay. Survival chances are near 0%—expect to die a lot along the way.
Caution and patience are greatly rewarded in the depths. Any mistake can spiral into an ugly, permanent death.
Play the tutorial before starting a run. It's good to understand some of the core mechanics before descending.
Translations are available! Language files are placed in the game's Data/Lang directory. The repo with them is located here. Note: Most translations aside from EN are unfinished, and not made by me.
NOTE: This is a demo of a prototype version - there are only 3 layers, and they loop infinitely. There isn't much in the way of content. Many things are very unpolished and very unfinished. Expect a lot of bugs and other issues.
This game contains scenes of violence, gore and depictions of depression and self harm.
Published | 2 days ago |
Status | Prototype |
Rating | Rated 5.0 out of 5 stars (14 total ratings) |
Author | Orsoniks |
Genre | Survival |
Tags | 2D, Dark, Furry, Perma Death, Physics, Pixel Art, Procedural Generation, Singleplayer, Violent |
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woah what a wonderful surprise to stumble onto a new game from orson!
i am playing a bit right now and collecting some data ^w^
i will say already though i love the adorable little critters going through absolute agony, it reminds me a lot about my own creations :p
always lovely seeing new creations from you! it actually inspires me a bit in terms of MAYBE trying game dev but... i am just too lazy and never get to it rehehe
i collected some data. i love geofruit and it brings so much joy.
personally i feel the morale might need some work as for me it brought frustration when i encountered it.
when sad the critter will sometimes refuse actions wich is very strange, for as a example when very thirsty the creechur will refuse to drink water... 3 times but then do it.
and when the "death threshhold" of sadness is reached, the creechur will exclaim their imminent action and then afterwards you cannot do anything to try and patch yourself up, since the creechur now completely refuses to use anything but will happily still wander around and collect medicinal resources.
and in addition that death took a long time but i technically could have just restarted since i couldnt do anything, actually it took so long that creechur performed another "death threshhold" action.
and i think that is my main thing i did not enjoy very much so far, that death was rather frustration causing .
(taking control from the player tends to be quickly frustrating, it can be hard to impliment. atleast thats what my brainworms state)
but after i learned the magic of geofruit i was able to be super happy and i only died after a series of unfortunate events that were very much my own fault and it was pretty funny and interesting. i just dont know what to do against heatstroke but maybe i can find something.
(also i'll add a little note, yes it also was a skill issue. i learned many things to keep morale in check better)
besides my gripe with the morale death mechanic, the rest feels very solid and enjoyable ^w^ i absolutely LOVE the atmosphere and the different visual and audio effects for different status effects.
the creechur is very cute and i love the commentary. it adds a lot of life and personality to the players creechur, the experience makes me want to get blasted into a planet on a cave adventure with a near 0% survival chance and be a critter. i am looking forward to whats in store for the future if thats planned ^w^
stay safe and have a nice day orson! and sorry if this text is too long :p
so something funny happened on my latest run mentioning it in case its a bug. i manged to fall in a one tile hole... how it happend was the player char ragdolled due to exaustion and just flowed on down... speaking of the player char love that they are voiced and reacting to the situation.
I played high and scared. I'll tell you I was immersed. This game BANGS. So many things come together, I love the way the systems work. Menuing in my inventory is engaging, always making decisions on what to keep on me and what to bring.
My first run really put the tone of the game into perspective. Got stung by a spider, fell down a shaft (like 3 times) and all the injuries I took on with no way to fix them left my character stuck. Just an awful hopeless situation.
I felt something, this game is art. Can't wait to see how it looks in the future.
please continue cooking with your games, they are some of the funnest I've ever played.
Wow, this game is amazing..
im serious, it's amazing! mechanics, everything is amazing in this game. I'll be waiting for new updates, or something like that :P
Happy new year, btw
this game is quite brutal. i managed to make it 710 meters into the desert. from what i see in the description i assume it's the last area you were talking about?
after looping only real rough spot i saw was really the deserts traps the cave spikes (not even going to try spelling that) tend to blend with the ceiling really well and often fall from off the screen.
also the game has some mechanics not explained like you can place scrap metal found that out when i tried to use the scrap eater thing and kept failing.
the scrap metal's descriptions directly says you can place it lol
...? it does? well guess its a good thing im due for a new pair of glasses then.
I cannot put in words how incredible is this game. This is one of the few survival games that makes you really feel how difficult, stressful and depressing the situation can be. The game also have a lot of States that your character can be, even on the tiniest details, I love how it's difficult to speak when you have an item on your mouth.
Also, something rare I don't see much in games, is the Moral meter. Oxygen not included also have this mechanic, Darkest dungeon also have a similar system with the stress meter.
I love all of your games, and I've played all of them, even if not much people may not pay attention to it, the games you make are awesome.
thank you!
Are these the same characters as the ones in Gunsaw? Would it not make sence to finish that project first instead of opening the development of another one?
gunsaw is very not fun to work on anymore
If you want to cancel it, then it might make sence to open source it. Since the game has lot of potential.
blood saw legac
Virus Protector is going off? I this normal?
the game is getting flagged for some people for some reason, you can just ignore it - virustotal the game and ask the community if you want to be sure
My AV is reporting it as a trojan..? Main reason I distrust this is that all your other uploads are .zip, this is the only .rar you've uploaded.
this is a .rar because its more space efficient and i wasnt using butler. use virustotal if you wanna be sure
fast follow, this has loads of potental... question is whats planed?
scav game is a game ever. The first game to sell a scavillion copies
this is yummy im gonna eat this up
good game, me like :3
that how bandits feel themselves before main character comes into play (WOWIE IM FIRST TO LEAVE A COMENT LETS GOOOOOOOO)