
Casualties: Unknown
A downloadable game for Windows
Descend into the depths of the Target Planet's cave network to retrieve a critical piece of cargo, encountering many horrifying obstacles and problems on the way, to your character's dismay. Survival chances are near 0%—expect to die a lot along the way.
Caution and patience are greatly rewarded in the depths. Any mistake can spiral into an ugly, permanent death.
Play the tutorial before starting a run. It's good to understand some of the core mechanics before descending.
Translations are available! Language files are placed in the game's Data/Lang directory. The repo with them is located here. Note: Most translations aside from EN are unfinished, and not made by me.
NOTE: This is a demo of a prototype version - expect a lot of bugs and other issues. The working name is Scav Prototype, but the final game is planned to be named Casualties: Unknown.
This game contains scenes of violence, gore and depictions of depression and self harm.
| Updated | 2 days ago |
| Status | Prototype |
| Platforms | Windows |
| Rating | Rated 4.9 out of 5 stars (898 total ratings) |
| Author | Orsoniks |
| Genre | Survival |
| Tags | 2D, Dark, Furry, Perma Death, Physics, Pixel Art, Procedural Generation, Singleplayer, Violent |
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big mistakes where made
This game is awesome, but it has a few unpowered Grav Bags that weight it down. From in order of importance:
Please nerf water. It's WAY too powerful with how much force it exerts. I know it sounds weird, but make it more sticky so it doesn't move as much when there is only one tile deep of water. Also make it so that water loses momentum over time. It's kinda silly that water slowly gains momentum and eventually tosses the Experiment across the world and back.
Please allow for beginning of layer saves points. There could be any number of reasons why a player would need to stop mid layer. Too tired, power outage, having a spontaneous responsibility that needs to be done. I know that it could be used to save scum, so to counteract this, make it so that, if a player exits early, the health state of the Experiment stays when the exit happens, but the items go back to when the last save began. That way, a player couldn't just flee death by reloading a save, but can also keep their progress if needed.
A quality of life that would be nice to have is to be able to use backpack items without putting them on. An example would be the ripped duffel bag. You can use it in your inventory slot in the beginning, but then can't once it's repaired.
Experiments seem to be too weak. I don't know how big the Experiments are, but if you give them a some meds, two gauze, and a few tools, they act like a black hole has been place on their back. I don't know what a u is, but if it's anything like 2.2 pounds or a kilogram (since that is what you used to measure the Experiments weight), then their starting carrying capacity is insultingly low. Humans can carry a quarter of their weight comfortably without training. Experiments are also part animal, and animals generally have a natural strength buff, so Experiments should have around 20u starting strength, since they start at 50 Kgs.
Hunger drains too fast? Experiments loose weight extremely quickly. Muscles are very efficient when it comes to energy consumption. An example is jogging five miles only burns about a cookies worth of calories. Another thing is the negative effects of being underweight. The a healthy body isn't effected by losing weight until starvation (literally no fat remaining) which is about 70% baseline body mass. Then death doesn't start creeping around until 60% baseline body mass. If we use the 50 Kgs that Experiments start with, that means there wouldn't even be a negative moodle until 35 Kgs, and wouldn't suffer potential spontaneous death until 30 Kgs.
Other than that, this is a very enjoyable survival game. It's nice to have a more realistic health system to play around.
you can already save scum through the ` console.
Love the game, but there are a few mechanics that don't make a lot of sense and can turn the game from challengine into actively antagonising the player. I know it's probably not easy to adjust because of existing mechanics, but I'm still going to mention them.
One big one is water. Had many casses where a few pixels of water (basically the height of the feet) ragdolled the experiment. A creature weighing ~40kg should not be pushed around by 2cm of water (not talking about when a geyser pushes water out, that makes more sense, since, yeah, it's supposed to be a trap).
Another is a bit tricky, but let's call it "lack of self preservation". 2 examples I encountered:
Not gonna lie, I lauged my ass off when these happened, but thinking about it, it just feels weird.
As I said, I love the game, and will keep playing despite these small shortcommings. It's a fun and challenginge expirience.
This game looks good, but it feels like I won't be able to play for a year. I felt really sad from Experiment's sad and painful noises that I decided to quit playing. But the game looks really good.
there should be an accessibility option that gives you pyrovision (if you know you know), everything's happy, confetti blood, yipee and all that. would be funny methinks
dumb head canon that i made a good while ago
whoever put a dislike was a misclick, this is neat
WHAT THE HELL JUST HAPPENED???? my fella went to take a nap in a small pit, no injuries perfectly fine and healthy
NOW GAME CRASHES WITH INSTANT DEATH
w h a t
When it sleep closing to the wall, Before you press button to sleep hold press [X], Or it will been overharm by the wall clamping it head.
Sometimes i have saw someone else have recorded show like it died for, like you said death from sleeping.
I also have been before happened last year.
Fell down a 10 meter hole and got a free lobotomy. 10/10
YOU ARE OFFICIALLY IN MODDED TERRITORY SOMEONE MADE A BONELAB MOD FOR THE TRAPS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
aww, no 6th layer :( when are we gonna get a place for these fungus items that definitely seem like plant loot?
wow! the interactive music, sounds, and visual effects that happen to the character when experiencing various crises and situations are truly inspired! stunning and immersive!
I didn't feed Experiment for 5 minutes and it killed itself from it. Talk about an overreaction, XD
when he eats burger with no honey mustard :(
would be cool if there were a little practice mode for the minigames in the main menu for stuff like applying dressings, taking out shrapnel, fixing dislocations, etc
is this a 60 seconds reference :fire:
good job bro
Can you just add game on steam?
i pray this isn't used for anything bad, like really bad. O_O
0_o
There are no laws against Expies, batman!
uh WUT?!
it shouldn't be giving me that look then. lmao, deleted post??
Soup
I kinda miss the old crafting system but this one is a bit more stream lined (and you cant cheese the crafting recipes anymore.)
I agree, I don't really like the new system since its a lot more ambiguous compared to the old one
i like the gaem
I am completely aware that this is a challenging game, in terms of difficulty, but holy. I get one cut or an infection and the run is already OVER, no matter how many times I disinfect and bandage and put an ice pack, death is inevitable (illusion of safety?). Anyway, game is immersive and chilling, with very neat concepts.
You have to be on top of the infection. Disinfectant doesn't stack, but also dissipates quickly. You might not even know that the infection is progressing if you become distracted. Also, becoming immune-compromised make it so the infection doesn't go down even with disinfectant.
i hope to see more updates from this as the gameplay is fun and unforgiving
i loaded in my game and died instantly 10/10 very buggy
hmm, i tried to resume my run entering layer 5 and it never loaded, and it sounded like i died in the background. oh well, time to download V5.03 i guess
yup thats exactly what happened to m
thinking about it more, its like the world didn't load, Expie fell all the way to the bottom and went splat! i think this because upon quitting and coming back, it showed the next layer as if i progressed
people should stop downvoteing this because you need to go back to preschool if you get mad at someone stating bugs
For the linux homies, just run it through steam and use Proton (add non-steam game, select the exe and then go to the cog icon on the right after selecting the game in your library, then select proton expiermental or proton-GE if you have it)
The itch.io app (I think) has built in wine which also works :D
once winboat is better im OUT of windows like ultrakill is like the ONE reason i dont switch
idk who told u ultrakill isnt supported on linux, it runs fine on fedora ^-^
never heard of fedora lol
might get s'more storage and dual boot though
Fedora is a linux distro, sorry to confuse!, dual booting is a good way if your dipping your toes in linux,start with mint ^^!
awesome survival game bro
Like, it's insanely hard and all but it is so precise
How do I pause?
alt+tab or in the command box you can type timescale
Can you just add game on steam? I WON BUY IT!!!!!!
Same here :c
Played through it a bit, found what I thought to be a gun, and kept it on me. almost got crushed by a crate and was going insane. Next thing I knew, my character shot themselves with what I thought was a gun, confirming that it was, in fact, a gun. 10/10 would go insane again
Recently played the game (about 2 days ago) and I LOVE IT, if you've played Rain World (On Steam and consoles) then you're likely to enjoy this too. It is brutal in difficulty but that's mainly when you're new to the game, learning the environment and tools you can use feels very rewarding while not making the game too easy.
Game also has a couple settings (both key binds and difficulty tweaking) so if you feel the game is a big difficult you can find a level of difficulty you enjoy and if you don't like the binds then you can change them (I have not though).
I also joined the Discord community and they are very welcoming and I can't wait to talk in that server even more!
I would give out direct thoughts about the gameplay but I suggest you give the game a try without looking at gameplay much because the unknown makes the game so much more tense (Do expect to die a couple times as that's part of the learning process).
OH AND FINALLY. This game does not contain the ability to save mid gameplay and you need to reach specific points in the game to save as quitting will erase your progress if you're not at one of those points. Oh and the game is very immersive.
PS. I wish I could play this game again for the first time. :]
A brilliant example of a game being great not by being "fun" in the typical sense, but by completely immersing you and enthralling you with a near-paralysing amount of tension (I hope the type of people to play games like this understand this is the furthest thing from criticism).
This is something classic survival horror (e.g. Silent Hill 2) did excellently. SH2 overwhelms you by making you juggle puzzles, resources, and enemies with horrible controls and claustrophobic camera angles. Casualties: Unknown overwhelms you with an everlasting need for vigilance, both of the world around you and of the every need of your vulnerable avatar.
Any momentary slip of vigilance (which is inevitable) can and will lead to horrific outcomes. Since the line between survival and oblivion is razor thin, the panic resulting from any misfortune is destined to lead to further misfortune, and the resulting atmosphere as you desperately try and fight the controls to put your shoulder back in place or pull glass out of your paw is suffocating. I think this is the closest I will ever come to knowing what it's like to fight for my life.
An example. I attempted to enter an abandoned life-pod by climbing through the window, being unaware that breaking glass creates glass shards that you can step in. I proceeded to step on these shards and fall backwards into the unnoticed abyss the life-pod was peering over. I then hit my head multiple times on the way down, and mercifully landed in a pool of water. What wasn't merciful was the immense pain from the glass in my foot, and the intense internal bleeding causing me to throw up blood. After desperately bandaging my wounds, and practising extreme patience in meticulously pulling the glass out of my foot, I was left with a brain-damaged avatar that had lost so much blood they couldn't stop passing out. A hopeless situation, I had no medical supplies left, yet I still tried ceaselessly anything I could think of to get out of this. In my heart I knew it was over, the run ended with my avatar curled up in a hole asphyxiating due to the blood in its lungs. This is just one of the many horrors I have seen occur, purely a result of my own negligence.
Truly a one of a kind game. Hopefully my descriptions are enough for you to grasp the depth on display here, even without explicitly describing the fantastic survival mechanics, crafting system, or fully simulated medical system that is your body. Something that does bear mentioning explicitly is the amazing sound design and soundtrack. One of the most effective uses of music in a game I have experienced recently, all tracks clearly communicate and enhance the intended emotions they want you to feel.
To Orsoniks, if all the above wasn't clear, this is an incredible work of art. Please continue to work on this as long as you are willing or able, and thank you very much.
Addictive and fun concept, hopefully this gets popular so dev has motivation to further this project
With what is currently unknown about the ... New stimulant item, What is the code for it atleast? how does it work?
Any Tips would be amasing, just trying to know how the new thing works for this update
can u make linux support plz?
if you get Wine from the store, you can run this exe through Wine and play it. That’s what I’m doing.
more hard drugs in the update!!? hell yeah!
can we get the patch notes posted in the development log please? because as it stands, there's nothing saying what's new/changed. it's odd that there's only two there.
why is this V5.01 when the last build was V5.5??
it's in the discord but i get it
The soundtrack drew me here
Awesome update!!!!
This games kinda buns nlg.
gng i got loot chance up to the max and cant find a single damn thing to help with anything.
downloaded the v5 right after the update
What... a Amazing... Game...
I didnt know nohting and i get into here like a chicken without head, i pass the tutorial half listening, saying things like: "Dude, if you make the tutorial like this, poeple like i right know wont listening and wont undestand nothing" then i get into a real run... my caracter die by agony, it doesnt has other words. How it feel so real... how it cry... how it wanter to HURT himself... this game need all my attentions; playing, and learning, and it take srsly that: "you dont listen to waht im saying? you will die then". I FRNG love this game, and this is just a demo, OMG. Orsokiks, YOU Have my attention now omg.
PD: i didnt see all teh items, mechanics or other things this game have to give me, i just enter like a chicken without head, and die bcs of it. My opinion about this game wont be good as my's when i have 10 hours played this.