My second take on this game and yes, from the title you guessed it! As a newt I just wasn't slippery enough, but I won't give up just yet, the 3rd part will start from level 2, stay tuned!
Is there a mechanic in the game when if you have a gun and you're at low enough mood to self-harm, the character will actually shoot themself? In one of my recent runs I think I managed to stumble into getting stuck in a big ditch with the mentioned gun after getting my jaw annihilated by a spike trap, and I kinda wished it could just be over sooner... aside from using the fast-forward button that is.
Yeah, this game seems to have lots of ways to change emotional state, like seeing corpses, eating something yucky, going through withdrawal getting hurt, or even just sleeping on something uncomfortable will make your character sadder, while taking your time, eating tasty things, and consumption of drugs makes you happy. I'd imagine that also communication with the survivors makes you happier, I just never really checked.
Once you open the game's folder you're going to see a file with the name "CasualtiesUnknown.exe" right below the folder "MonoBleedingEdge", generally, ".exe" files are executables, meaning, they open programs in your pc :)
it should be on the main folder, it's got a little image with some light blue in it, i wanted to show you some images as a guide but it wont let me, if anything, you can find tutorials that'll teach you a bit more about computer's interface and such
Also, when you find the .exe file, double click on it, it should open the game right up c:
assuming you are on windows on the downloaded zip file right click > extract all... > on the new window press Extract
open the CasualtiesUnknown folder open CasualtiesUnknown.exe, either the game starts or windows throws out a blue window saying it protected your pc press More Info > press Run anyway
the game should open
when you get done reading and pressing left click to advance, there should be a maim menu
One moment you are satisfied, have some tools and medical items for basically anything, and then you fall 50 meters, fracture every bone in your body and bleed out because you accidentally inject yourself with blood thinner, or too much fentanyl (quickly found out myself how fast injections go the hard way). And while your character is going to die regardless of anything you do, you panic because you've built a kind of social bond with them, which is even more painful since you do not immediately get a death screen, but your character actually has to die.
I really hope this game gets more attention (and maybe even a Steam release?).
i mean, i like how even when they are brain dead, you still watch as their other bodily functions cease, it really feels immersive and just shows how much work that the creator put into something as simple as your character dying
Honestly, I wonder if there will eventually be a way to revive your character while he is dying in those phases. Maybe survivors will eventually be able to do like, CPR, which usually will do nothing but break a couple ribs, but potentially could save a run?
Well... Survivors are rare, much rarer than corpses. I don't much think so on that. I mean, do you expect seeing someone deep in a cave to even find you in time? The deeper you go, the less chance of that. So you on your own and what Accessor from Darkest Dungeon say "Watch your step." and "There can be no hope in this hell. No hope at all."
And really Ancestor is fitting in this game and his quotes.
This game is incredible. I takes the best aspects of a rogue-like immersive sim like Noita, and then makes you care. The Experiment has emotions, it talks to itself. It's almost a cheap shot but the whimpers of pain are so horrible to hear. I want to keep this beast alive, and that makes every decision you take, every wrong step, every stray scratch so impactful. I love the Experiment too much to see it suffer. My baby. You really are devastated every time it gets hurt. And the fact that dying takes so long means you really get to dwell in that feeling at the end of a run. All the pieces fit together perfectly to make an, in most aspects, incredible game.
(this is how I died right after my first run, I'm sharing because it was so memorable and taught me a lot)
so I just got down to the second layer feeling mad confident because I was chubby, had a backpack with stuff, no injury's and my characters mood was literally ecstatic and I proceeded to watched that all come crashing down when I stepped into a bear trap getting a leg fracture and severe bleeding then harassed by a spider and after I used up all my healing items I went to find a good place to sleep and heal just to step in glass. I ended up just sleeping on a flat rock ledge (second worst thing to do while hurt) I woke up in a new location losing the lantern and tool in my hands passed out after stepping in more glass. woke up in an entirely new location (again) nearly drowning in moss water and not even 30 seconds after that i crawled under rock to get out to be bear trapped again this time without healing for my arm. that's not all though I walked into barbed wire got through that and was unable to jump anymore because of my leg and blood loss. now at that point I was stuck between a large bit of rock and barbwire and at that point all I could do was rest and bleed out very slowly.
thanks for reading my poorly told story I loved the game and cant wait for more updates I'm going to do more runs now keep up the good work 🥰🥰🥰
I forgot to mention that all happened because I was slightly thirsty and went to drink out of a small pool of mostly clean water (thanks for reading btw❤)
Fell due to a geyser and my toolbox glitched through the roof into the room you need human dna to enter, picked it up through a 1 block hole I made, slept, woke up inside the room (probably fell through the 1 block gap) used dinamite to exit but did not have room to not be affected. My items and I glitched through the walls, floor and solid terrain. I was unable to reach any of them. I like the difficulty but this felt more of a glitch
oh... writing in english letters, being russian... anyway, even though i played very... VERY little, like five hours, I guess? i see that there is not that much content now... although i did see a smaller part... the game is really cool! when i first tried it, i felt so sorry for my character...
Casualties is everything I love about a survival game, but if theres one thing I don't enjoy it's that I enjoy the game play loop too much. I can only save upon reaching the next level. I like difficulty, but I just spent four hours on the first layer screwing around and being a goober. I have a life I need to get back to, and it's already midnight. XD
I mean, it makes you more attached to your character, which makes it all the more sad to see them meet their demise.
I hope there's eventually an option to choose a different start that grants you like, a class that could potentially have a purpose in lore which is to kill those who aren't going down, who begin with guns, at the cost of being specialized for shooting, thus gaining accuracy, at the cost of not having certain skills, resulting in debuffs such as not being capable of fastening tourniquets (and thus having to get an NPC to do it for you), maybe having a more simplified health menu to fit a targetting system (perhaps FOCUS from gunsaw?) or maybe even the inability to swim.
They are simply referred to as Experiments. They are featured in lots of Orsoniks' games, and are accompanied by other species in Gunsaw, and another older game that was since made private.
This game gave me a new emotion, a hopeful dread. Knowing that a salvation exists if I can just get to the objective at the bottom, yet knowing I simply can't due to my own skill and luck, such a wonderful experience really, I wish I didn't get so attached to my characters I just wanna hug em
I fucking love this game, making progress, learning new stuff and surviving difficult scenarios feels super rewarding. This game is already in the brutally hard territory, but I think that all this game needs is more variety in difficulties to overcome. More diseases, injuries, enemies and traps, thats what I am looking to see in the future and what i think will perfect the game for me. I would love to see some enemies, whose movement isnt reliant on the background walls, it would also be intresting to see other survivors who arent all as friendly as the traders stuck in their lifepods. Another complaint that i have is that many traps can be countered by just digging the ground underneath it, it would be great to see more traps with more advanced counter-play. Another great thing for this game to have is multiplayer, but that already seems to be a popular request. I really look forward to seeing this games future. Only true thing that saddens me about this game is the fact how difficult it is to share with other people, cause the fact it includes furries throws many people off for some reason, well this is just my experience with my friends.
I mean like I guess people are thrown of because it has furries they have their... issues. I mean as I speak right now there is a commenter here "TunMicFon" that has a pfp from a utterly disgusting and horrendous pfp from another genuinely EVIL furry game people probably just see that its always like and only like that in some way but, its simply not true if only people from the worse furry fandom side didnt drag the rest down.
the main reason people are thrown off from games that have to do with furrys is stuff like changed, most people only know the furry community games for being well, weird
The “transfur” aspect of Changed is as much an aesthetic conceit as having the Experiment be an anthro. Changed uses that to tell a story — yes, it is indulgent, it is sexual — but it's still a piece of art.
Thing is, the furry community is built on weird. “Cartoon animals in more serious contexts” that's weird, why not do it with humans? What do you mean you make art of yourself as an animal? You can't un-weird furries by removing specific aspects. The fandom is breeding grounds (heh) for weird people because when everyone's weird, being more weird isn't a problem.
The way to make being furry not weird is to normalise it. The more people make bad sketches of themselves and publish them, the less weird it gets. The more people play dress up or roleplay online, the less weird it gets. The more people publish media containing, and talk about niche or off-putting kinks (in the right spaces), the less weird it gets.
Just like how gay people and mental disorders are getting more accepted due to exposure and media that talks about it, so would furries and accompanying weird stuff at some point. Now, being furry is a choice. You're intentionally declaring yourself as weird — as an aesthetic goal, but also to build community. Nobody should stop you from having safe fun, from being yourself.
Furries in other media haven't been portrayed in the most favourable light, leading to a lot of people having a false impression of what furries are. I feel like it's been getting better in recent times, but it's still an issue; the most that you can do to help is inform people.
If someone dismisses something because it's “weird”, that's their loss. I agree that it's disappointing how many people dismiss content they may like due to trivial stuff like it being furry, but that is at no fault to the fandom itself.
Thank you for reading what (accidentally) turned into an essay, and stay weird everyfur!
You're calling ''transfur'' and Aesthetic and art, Its a kink that has been shown into too many games ''Changed'' Was a furry NSFW game being advertised to kids if you call that art then, its the most disgusting piece of ''art'' I have ever seen, there are no ''SFW'' Kinks transfur has done too much harm and the ''aesthetic'' it must be stopped ENTIRELY personally and re-regulated into spaces that aren't perhaps Roblox.
Scav Prototype has nothing to do with changed and transfur if you're getting at that.
But I would really wish if people didn't treat the furry fandom like a genre of NSFW content.
both C:U and changed are cool, inventive furry works and theres no point in having cop brain about it.
like to the outside eye they are both weird fetish games that only perverts would want. c:u is pretty blatantly a medfet snuff deal and i wouldn't have it any other way lol. why split hairs over it?
I wish that you looked into what you were saying first.
SFW kinks dont exist, a kink is a kink it stays as a kink there is no safe zone for kids and adults no line between aren't and kink for this one they do not exist, its harmful because transfur and changed exist in Roblox (a kids game), go look for yourself its there trust me and the literal CREATOR of the game "changed" said it was family friendly game thats why im saying it must be regulated better or maybe parents should just do a better job because loads of kids have endorsed this game and as I know changed is a 14+ game...
For more stuff about changed (transfur) and why its wrong goto a channel called mrow find the two part videos explaining the "changed degenerates" situation and come back later.
By the way NSFW should be treated worse than SFW due to how it effects the mind.
1# easy addiction.
2#ruines the dopamine system.
3#far too accepted I find it personally.
4#its smoking all over again but with images NSFW is a key to a drug in your body and that drug is absurdly easy to overdose and negatively effect you.
How about stop being a pacifist and actually not be afraid of making opinions that dont please everyone.
And for you regenerator, explain how C:U is a medfet really, tell me how this completely SFW and SFW origins game is a medfet is it a you thing or is it really just something everyone agrees on? No kink shaming but im just asking also Im not afraid to have an opinion but I would call that if you do find it a medfet I find that somewhat odd, no shame though no shame just dont go praiding it around.
Cant believe you two.
My lord arguing with a smart man is hard but arguing with idiots is genuinely impossible.
I do have a question, when you use a blueprint, do they save over multiple runs? or do you lose all memory of blueprints when you die unless you memorize them?
I think is just in runs. You get blueprint and it stuck only to character. I mean, you can memorize and have no need to use them or seek out in the future.
Full OST's compilation is already on youtube. Type smth like "Scav Prtotoype ost" in search tab and search for the 1:30 hour long video. Can't provide any links cuz don't know how this site reacting to links. I expect that you'll find it quickly and without any problems
Peak game, I wonder if in the future you could play as the other species from gunsaw, or maybe it'll be random with each run? Either way, looking forward to seeing more
I feel that. So sorry to get furry friend die somewhere in the deep. As for me, most deaths are usually instant. Like a fall from hight and die from impact or get shoot down by turret.
If i save my game and then die, can i reload the save?
if not, is there any way to savescum? cuz i just got a really good run, (compared to my previous couple runs, im new) I have a toolbox, fanny pack,climbing claws, and heavy drill.
Well, how to say it... that's the point! Saves are made so that you can save the game only when you reach a new layer. If you just need to save it, then it's doubtful.
I've only played a few hours of the game and did a few runs, apart from also watching some videos, it's pretty fun, the music is super funky and the realistic mechanics for survival, the health system, the difficulty and such are AMAZING! Sure, it's a hard game, but it is incredibly modular (for the type of experience it wants you to feel), on the main menu screen so you can choose your own difficulty regarding loot and traps, not to mention the commands/cheat console; If an oficial full release ever gets published i'd LOVE to buy it!! I'll try and donate a few bucks when I get the chance!
Something else I really adore, it's the cool inspirations it seemed to have! A bit of Starbound, Terraria, Project Zomboid, and a few others; it has a really charming style!! Plus, you're a cute doggy-avali thingy, and I can't get enough of it!!
You really start to care for your character by the way it talks and communicates it's wants and discomforts, even pain or fear, mixed with the sound design for it and how it suffers when hurt. It feels incredibily real and watching them die, rather by our mistake, a fall, predators, poison, drugs, or even depression; it's incredibly saddening and hurtful. Again, it adds charm to the game, and a way to stop the player from being too compulsive, since every action matters. It's not a game that screams at you "Move quickly, you got a job to do", but instead... "Take your time. Your existence is hell, and you have no reason to make it more painful than it already is."
And for that, I think it's also incredibly rewarding. You don't need to rush unless you want to. You don't want to die so often? Then you can be careful, check for traps and enemies, take it slow, and care for the character that is going deeper underground in your company, left in your hands for you to control.
It may not go as deep as it seems to be, but I appreciate how real it all feels, the character's feelings, health, and even deaths. You die once your brain goes out.
Also, you can bark with B, I don't know it's uses but I like it :)
(Worth mentioning this too, I've tried Gunsaw, it's really cool to know how these two games are related with eachother and how Casualties: Unknown seems to use a modified engine of the first one, apart from seemingly being the first's prequel, lore-wise ^^)
Listen. There is a translation available right now, but it is only relevant until version 2, and then there are problems (In the new version, you get ahead of the game if you open a note and the merchants stop trading).
So if necessary, just search the Internet for the «scavenger prototype russifier» and then you will find it on github. Download the file. And in the file win.rar you're looking for the lang point. You upload the installed file there (before that, make it in the notepad format) and THAT's IT!
P.S. you can change the lines in the game in notepad.
But what about the full transfer? Well... we have to wait :/ (I don't mind)
When you download you get a ZIP file (main thing when install games outside services like steam or epic) and all you need firstly to do is unpack.
Choose for yourself a place to unpack and have a full game files.
After that, you need to get into main files (like two folders in) and have main game application. That is a game turn on. Create shortcut by right click and select shortcut option and drag shortcut outside to desktop.
And here we go, you got game and easy open for later.
Went to pick up a rose. Rose was booby trapped with a landmine. Got peppered with shrapnel, dislocated my leg, arm and jaw, broke my hand and lost my eye. Survived that but drowned in oil at the next layer. 10/10 would cave dive here again.
← Return to game
Comments
Log in with itch.io to leave a comment.
My second take on this game and yes, from the title you guessed it!
As a newt I just wasn't slippery enough, but I won't give up just yet, the 3rd part will start from level 2, stay tuned!
Is there a mechanic in the game when if you have a gun and you're at low enough mood to self-harm, the character will actually shoot themself? In one of my recent runs I think I managed to stumble into getting stuck in a big ditch with the mentioned gun after getting my jaw annihilated by a spike trap, and I kinda wished it could just be over sooner... aside from using the fast-forward button that is.
i haven't gotten an actual gun yet (i just downloaded 4.01, before i was playing 3.0), but i'd imagine so
yep, they added it in update 4
Damn, better keep mood up. Candy bars should be collected.
Geofruit also makes a great way to improve mood. They're really common, and taste good.
Really? Neat!
Yeah, this game seems to have lots of ways to change emotional state, like seeing corpses, eating something yucky, going through withdrawal getting hurt, or even just sleeping on something uncomfortable will make your character sadder, while taking your time, eating tasty things, and consumption of drugs makes you happy. I'd imagine that also communication with the survivors makes you happier, I just never really checked.
Honestly a really fun game. I played for around an hour or two, got to layer 2 (had to stop since I'm playing at 3am and I need to sleeep).
The physics remind me of Barotrauma which I love. I cant wait for the next update! I'll be following!
this may be a stupid question but how does one start the game I am not good with computer language so I have no clue what it means when it says
There should be 'CasualtiesUnknown_Data'
folder next to the executable
so where is the executable I really need help on this I do want to play the Demo
I did look for help in the comments either I am blind or I just couldn't find the comment that helps
Once you open the game's folder you're going to see a file with the name "CasualtiesUnknown.exe" right below the folder "MonoBleedingEdge", generally, ".exe" files are executables, meaning, they open programs in your pc :)
it should be on the main folder, it's got a little image with some light blue in it, i wanted to show you some images as a guide but it wont let me, if anything, you can find tutorials that'll teach you a bit more about computer's interface and such
Also, when you find the .exe file, double click on it, it should open the game right up c:
thank you i appreciate the help :)
assuming you are on windows
on the downloaded zip file
right click > extract all... > on the new window press Extract
open the CasualtiesUnknown folder
open CasualtiesUnknown.exe,
either the game starts or windows throws out a blue window saying it protected your pc
press More Info > press Run anyway
the game should open
when you get done reading and pressing left click to advance, there should be a maim menu
thanks i appreciate the info :)
One moment you are satisfied, have some tools and medical items for basically anything, and then you fall 50 meters, fracture every bone in your body and bleed out because you accidentally inject yourself with blood thinner, or too much fentanyl (quickly found out myself how fast injections go the hard way). And while your character is going to die regardless of anything you do, you panic because you've built a kind of social bond with them, which is even more painful since you do not immediately get a death screen, but your character actually has to die.
I really hope this game gets more attention (and maybe even a Steam release?).
Kinda need to add, they die when brain go die. So you stick to them littelary to the end.
i mean, i like how even when they are brain dead, you still watch as their other bodily functions cease, it really feels immersive and just shows how much work that the creator put into something as simple as your character dying
I can't say no to that...
Honestly, I wonder if there will eventually be a way to revive your character while he is dying in those phases. Maybe survivors will eventually be able to do like, CPR, which usually will do nothing but break a couple ribs, but potentially could save a run?
Well... Survivors are rare, much rarer than corpses. I don't much think so on that. I mean, do you expect seeing someone deep in a cave to even find you in time? The deeper you go, the less chance of that. So you on your own and what Accessor from Darkest Dungeon say "Watch your step." and "There can be no hope in this hell. No hope at all."
And really Ancestor is fitting in this game and his quotes.
This game is incredible. I takes the best aspects of a rogue-like immersive sim like Noita, and then makes you care. The Experiment has emotions, it talks to itself. It's almost a cheap shot but the whimpers of pain are so horrible to hear. I want to keep this beast alive, and that makes every decision you take, every wrong step, every stray scratch so impactful. I love the Experiment too much to see it suffer. My baby. You really are devastated every time it gets hurt. And the fact that dying takes so long means you really get to dwell in that feeling at the end of a run. All the pieces fit together perfectly to make an, in most aspects, incredible game.
is it possible to have multiple save files or just one?
Just one, and only save when you reach next layer. Any quit or death (obvious) means end of run.
(this is how I died right after my first run, I'm sharing because it was so memorable and taught me a lot)
so I just got down to the second layer feeling mad confident because I was chubby, had a backpack with stuff, no injury's and my characters mood was literally ecstatic and I proceeded to watched that all come crashing down when I stepped into a bear trap getting a leg fracture and severe bleeding then harassed by a spider and after I used up all my healing items I went to find a good place to sleep and heal just to step in glass. I ended up just sleeping on a flat rock ledge (second worst thing to do while hurt) I woke up in a new location losing the lantern and tool in my hands passed out after stepping in more glass. woke up in an entirely new location (again) nearly drowning in moss water and not even 30 seconds after that i crawled under rock to get out to be bear trapped again this time without healing for my arm. that's not all though I walked into barbed wire got through that and was unable to jump anymore because of my leg and blood loss. now at that point I was stuck between a large bit of rock and barbwire and at that point all I could do was rest and bleed out very slowly.
thanks for reading my poorly told story I loved the game and cant wait for more updates I'm going to do more runs now keep up the good work 🥰🥰🥰
Wow. That's most painful death that probably heard (better say read) so far.
I forgot to mention that all happened because I was slightly thirsty and went to drink out of a small pool of mostly clean water (thanks for reading btw❤)
You're welcome. Better know what not to do when I will cave down into unknown.
I think name scav prototype is a a lot better name than Casualties: Unknown but if you like that one better i understand
That fits as alternative name. But if creator wants name it Casualties: Unknown then leave it like that.
Fell due to a geyser and my toolbox glitched through the roof into the room you need human dna to enter, picked it up through a 1 block hole I made, slept, woke up inside the room (probably fell through the 1 block gap) used dinamite to exit but did not have room to not be affected. My items and I glitched through the walls, floor and solid terrain. I was unable to reach any of them. I like the difficulty but this felt more of a glitch
Kinda is still demo of game. Bugs are expected.
oh... writing in english letters, being russian... anyway, even though i played very... VERY little, like five hours, I guess? i see that there is not that much content now... although i did see a smaller part... the game is really cool! when i first tried it, i felt so sorry for my character...
Let me guess, you get out from first layer? Or not yet? Cuz is so far 5 layers.
Weh!
(idk why but i feel need follow) Weh!
This game look good, can't wait to see the next major update
Casualties is everything I love about a survival game, but if theres one thing I don't enjoy it's that I enjoy the game play loop too much. I can only save upon reaching the next level. I like difficulty, but I just spent four hours on the first layer screwing around and being a goober. I have a life I need to get back to, and it's already midnight. XD
I mean, it makes you more attached to your character, which makes it all the more sad to see them meet their demise.
I hope there's eventually an option to choose a different start that grants you like, a class that could potentially have a purpose in lore which is to kill those who aren't going down, who begin with guns, at the cost of being specialized for shooting, thus gaining accuracy, at the cost of not having certain skills, resulting in debuffs such as not being capable of fastening tourniquets (and thus having to get an NPC to do it for you), maybe having a more simplified health menu to fit a targetting system (perhaps FOCUS from gunsaw?) or maybe even the inability to swim.
cleanup team gameplay option would be so peak, seconding
I love this game, also what is the name of the species we play as? I'd love to make an OC of the species. :3
They are simply referred to as Experiments. They are featured in lots of Orsoniks' games, and are accompanied by other species in Gunsaw, and another older game that was since made private.
This game gave me a new emotion, a hopeful dread. Knowing that a salvation exists if I can just get to the objective at the bottom, yet knowing I simply can't due to my own skill and luck, such a wonderful experience really, I wish I didn't get so attached to my characters I just wanna hug em
I fucking love this game, making progress, learning new stuff and surviving difficult scenarios feels super rewarding. This game is already in the brutally hard territory, but I think that all this game needs is more variety in difficulties to overcome. More diseases, injuries, enemies and traps, thats what I am looking to see in the future and what i think will perfect the game for me. I would love to see some enemies, whose movement isnt reliant on the background walls, it would also be intresting to see other survivors who arent all as friendly as the traders stuck in their lifepods. Another complaint that i have is that many traps can be countered by just digging the ground underneath it, it would be great to see more traps with more advanced counter-play. Another great thing for this game to have is multiplayer, but that already seems to be a popular request. I really look forward to seeing this games future. Only true thing that saddens me about this game is the fact how difficult it is to share with other people, cause the fact it includes furries throws many people off for some reason, well this is just my experience with my friends.
I mean like I guess people are thrown of because it has furries they have their... issues. I mean as I speak right now there is a commenter here "TunMicFon" that has a pfp from a utterly disgusting and horrendous pfp from another genuinely EVIL furry game people probably just see that its always like and only like that in some way but, its simply not true if only people from the worse furry fandom side didnt drag the rest down.
the main reason people are thrown off from games that have to do with furrys is stuff like changed, most people only know the furry community games for being well, weird
Thats what I meant essentially.
The “transfur” aspect of Changed is as much an aesthetic conceit as having the Experiment be an anthro. Changed uses that to tell a story — yes, it is indulgent, it is sexual — but it's still a piece of art.
Thing is, the furry community is built on weird. “Cartoon animals in more serious contexts” that's weird, why not do it with humans? What do you mean you make art of yourself as an animal? You can't un-weird furries by removing specific aspects. The fandom is breeding grounds (heh) for weird people because when everyone's weird, being more weird isn't a problem.
The way to make being furry not weird is to normalise it. The more people make bad sketches of themselves and publish them, the less weird it gets. The more people play dress up or roleplay online, the less weird it gets. The more people publish media containing, and talk about niche or off-putting kinks (in the right spaces), the less weird it gets.
Just like how gay people and mental disorders are getting more accepted due to exposure and media that talks about it, so would furries and accompanying weird stuff at some point. Now, being furry is a choice. You're intentionally declaring yourself as weird — as an aesthetic goal, but also to build community. Nobody should stop you from having safe fun, from being yourself.
Furries in other media haven't been portrayed in the most favourable light, leading to a lot of people having a false impression of what furries are. I feel like it's been getting better in recent times, but it's still an issue; the most that you can do to help is inform people.
If someone dismisses something because it's “weird”, that's their loss. I agree that it's disappointing how many people dismiss content they may like due to trivial stuff like it being furry, but that is at no fault to the fandom itself.
Thank you for reading what (accidentally) turned into an essay, and stay weird everyfur!
were you talking to me or?
Anyways I assume you were-
You're calling ''transfur'' and Aesthetic and art, Its a kink that has been shown into too many games ''Changed'' Was a furry NSFW game being advertised to kids if you call that art then, its the most disgusting piece of ''art'' I have ever seen, there are no ''SFW'' Kinks transfur has done too much harm and the ''aesthetic'' it must be stopped ENTIRELY personally and re-regulated into spaces that aren't perhaps Roblox.
Scav Prototype has nothing to do with changed and transfur if you're getting at that.
But I would really wish if people didn't treat the furry fandom like a genre of NSFW content.
Eh I kinda was by proxy. So, three separate points here:
1. How is Changed being advertised to kids? I haven't even seen an ad for it before. It's clearly marked as having mature themes on steam.
2. Something can be both a kink and art. Those aren't exclusive.
3. How is it harmful? I don't see how this could hurt people (that are the appropriate age) in any way. Would love your reasoning.
As per your final statement, I wish people wouldn't treat NSFW content as inherently worse than SFW stuff.
agreed toastl!!!
both C:U and changed are cool, inventive furry works and theres no point in having cop brain about it.
like to the outside eye they are both weird fetish games that only perverts would want. c:u is pretty blatantly a medfet snuff deal and i wouldn't have it any other way lol. why split hairs over it?
I wish that you looked into what you were saying first.
SFW kinks dont exist, a kink is a kink it stays as a kink there is no safe zone for kids and adults no line between aren't and kink for this one they do not exist, its harmful because transfur and changed exist in Roblox (a kids game), go look for yourself its there trust me and the literal CREATOR of the game "changed" said it was family friendly game thats why im saying it must be regulated better or maybe parents should just do a better job because loads of kids have endorsed this game and as I know changed is a 14+ game...
For more stuff about changed (transfur) and why its wrong goto a channel called mrow find the two part videos explaining the "changed degenerates" situation and come back later.
By the way NSFW should be treated worse than SFW due to how it effects the mind.
1# easy addiction.
2#ruines the dopamine system.
3#far too accepted I find it personally.
4#its smoking all over again but with images NSFW is a key to a drug in your body and that drug is absurdly easy to overdose and negatively effect you.
How about stop being a pacifist and actually not be afraid of making opinions that dont please everyone.
And for you regenerator, explain how C:U is a medfet really, tell me how this completely SFW and SFW origins game is a medfet is it a you thing or is it really just something everyone agrees on? No kink shaming but im just asking also Im not afraid to have an opinion but I would call that if you do find it a medfet I find that somewhat odd, no shame though no shame just dont go praiding it around.
Cant believe you two.
My lord arguing with a smart man is hard but arguing with idiots is genuinely impossible.
Dont make me write another essay.
This was a terrifying concept, the ending photos that play when you die are horrendous and unnerving is a such unique way, a good way.
The gameplay is fantastic and I love the setting! Adding new non-hostile characters would be cool.
I do have a question, when you use a blueprint, do they save over multiple runs? or do you lose all memory of blueprints when you die unless you memorize them?
I think is just in runs. You get blueprint and it stuck only to character. I mean, you can memorize and have no need to use them or seek out in the future.
love it, love the lore, love everything about it (love the ss14 reference too)
it's punishing as hell but it doesn't feel Unfair
also it would be great if the OST could be put somewhere, afaik the only way to get the music is to dump the game files (which i did)
Full OST's compilation is already on youtube. Type smth like "Scav Prtotoype ost" in search tab and search for the 1:30 hour long video. Can't provide any links cuz don't know how this site reacting to links. I expect that you'll find it quickly and without any problems
The dev also has the full OST on their soundcloud.
Amazing game, would love to see this get more updates!
Sad to see it's comments being flooded with spam. If possible threads may be better since a lot of people are here now.
i like how the movement is like... very similar to Plazma Burst 2, even got the X button to ragdoll
I’m glad someone else noticed this, I thought I was crazy.
Peak game, I wonder if in the future you could play as the other species from gunsaw, or maybe it'll be random with each run? Either way, looking forward to seeing more
saw a ss14 reference lol, anyways good game play it and throw money at the creator
28 buried.. 3 brain dead.. 7 blood-lose..
0 found... in [unkown]...
That's the only reason I haven't downloaded the game yet-I'm too sorry to control the character. (the translation may not be accurate)
I feel that. So sorry to get furry friend die somewhere in the deep. As for me, most deaths are usually instant. Like a fall from hight and die from impact or get shoot down by turret.
If i save my game and then die, can i reload the save?
if not, is there any way to savescum? cuz i just got a really good run, (compared to my previous couple runs, im new) I have a toolbox, fanny pack,climbing claws, and heavy drill.
Well, how to say it... that's the point! Saves are made so that you can save the game only when you reach a new layer. If you just need to save it, then it's doubtful.
…
Yes i've already saved my game, im wondering if I load my game and then die if my save will be deleted, or if i can load the save again.
If you die at any point, your save is fried. Which makes me a bit sad, but I get it's the point
It's like Rain World and Zomboid had an evil bastard child, and then injected it with mutagen from NOITA.
I love it!
…Did I see your comment on a YT video too?
haha i love rainworld i actually thought this game was a fangame of it for a moment
I've only played a few hours of the game and did a few runs, apart from also watching some videos, it's pretty fun, the music is super funky and the realistic mechanics for survival, the health system, the difficulty and such are AMAZING! Sure, it's a hard game, but it is incredibly modular (for the type of experience it wants you to feel), on the main menu screen so you can choose your own difficulty regarding loot and traps, not to mention the commands/cheat console; If an oficial full release ever gets published i'd LOVE to buy it!! I'll try and donate a few bucks when I get the chance!
Something else I really adore, it's the cool inspirations it seemed to have! A bit of Starbound, Terraria, Project Zomboid, and a few others; it has a really charming style!! Plus, you're a cute doggy-avali thingy, and I can't get enough of it!!
You really start to care for your character by the way it talks and communicates it's wants and discomforts, even pain or fear, mixed with the sound design for it and how it suffers when hurt. It feels incredibily real and watching them die, rather by our mistake, a fall, predators, poison, drugs, or even depression; it's incredibly saddening and hurtful. Again, it adds charm to the game, and a way to stop the player from being too compulsive, since every action matters. It's not a game that screams at you "Move quickly, you got a job to do", but instead... "Take your time. Your existence is hell, and you have no reason to make it more painful than it already is."
And for that, I think it's also incredibly rewarding. You don't need to rush unless you want to. You don't want to die so often? Then you can be careful, check for traps and enemies, take it slow, and care for the character that is going deeper underground in your company, left in your hands for you to control.
It may not go as deep as it seems to be, but I appreciate how real it all feels, the character's feelings, health, and even deaths. You die once your brain goes out.
Also, you can bark with B, I don't know it's uses but I like it :)
(Worth mentioning this too, I've tried Gunsaw, it's really cool to know how these two games are related with eachother and how Casualties: Unknown seems to use a modified engine of the first one, apart from seemingly being the first's prequel, lore-wise ^^)
OH MY DOG YOU CAN BARK? THANK YOU I LOVE YOU (also good review <3)
YES YOU CAAANNN AND IT'S SO CUTE, and thank you!! I tried to make a more "complete" review than saying "oh it's a good game" and that's it ^^
If you buy a backpack with inventory full it will auto equip but won't let you use it
how do I give things to traders?
from the inventory by holding the right mouse button and dragging it to the sale window.
"First run explore, loot then find sleeping pills eat 4 have a cardiac arrest then die "
10/10
Why not? THERE'S NOTHING TO EAT PILLS LIKE CANDY)
This game is pretty addictive ngl, after i die im like sure lets go again xd
I really want to play this game, but it seems there is no Russian language here, which puts a big wall in front of me.
Listen. There is a translation available right now, but it is only relevant until version 2, and then there are problems (In the new version, you get ahead of the game if you open a note and the merchants stop trading).
So if necessary, just search the Internet for the «scavenger prototype russifier» and then you will find it on github. Download the file. And in the file win.rar you're looking for the lang point. You upload the installed file there (before that, make it in the notepad format) and THAT's IT!
P.S. you can change the lines in the game in notepad.
But what about the full transfer? Well... we have to wait :/ (I don't mind)
update! New Russian translation for 4v!
so how do y'all run the game? I could not find the executeable file (.exe)? Is it run by by cmd or powershell? need help. thanks
you have to dezip it
When you download you get a ZIP file (main thing when install games outside services like steam or epic) and all you need firstly to do is unpack.
Choose for yourself a place to unpack and have a full game files.
After that, you need to get into main files (like two folders in) and have main game application. That is a game turn on. Create shortcut by right click and select shortcut option and drag shortcut outside to desktop.
And here we go, you got game and easy open for later.
this game is really fun, only issue i have is that theres no multiplayer
Yes, that would be nice.
hmm... it would be cruelly fun >:)
This is an amazing survival game. I can't wait to see more content. It reminds me a lot of Noita.
“Young thornback” oh does this mean there’s some sort of elder thornba-
oh.
oh my god.
what cheat commands this game have?
not really sure, theres probably a wiki for it
just write in the “help”
just realised theres a "help" command that tells you most if not all commands. really helpful
Went to pick up a rose. Rose was booby trapped with a landmine. Got peppered with shrapnel, dislocated my leg, arm and jaw, broke my hand and lost my eye. Survived that but drowned in oil at the next layer. 10/10 would cave dive here again.
so does anyone know how to save? i have a game that ive got pretty good stuff but i dont know how to save
i lost it
YEAUP YOU CAN ONLY SAVE AND WHEN YOU GO TO THE NEXT LAYER
IF YOU QUIT BEFORE THAT YOU LOSE YOUR SAVE FILE
The developer added a new "failsave" command
And when do alt f4 is counts as quitting game.