Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 54 to 93 of 519 · Next page · Previous page · First page · Last page
(+3)

Heya! You made a wonderdul stuff!
I like mechanics, atmosphere and hardcore, especially the health system and the soundtrack
But there are a couple of questions about the lore:

if the corp can mass-produse experiments and capsules - why not equip group (Could think about coop mode xD) expiditions? Sending them solo without gear feels odd for such an advanced entity even if it's very cheap, this is just ineffective

Hope these lore moments will be revealed in the future! 

Thanks for the great game, looking forward to the next patches and hope for the emergence of a coop!

So far, what i read, all is behavior experiment. So lore wise is say that. Plus there's failsave that might some of Expies try leaving caves...

(+10)

Enjoying this!
Though I have a MAJOR issue with how powerful liquids are for seemingly no reason? Always seems like I get caught up in one tile of falling fluid and the game is like 'OOPE! Time to give the player 4 limbs of moderate bleeding and a broken bone from a fall that shouldn't have happened in the first place!

i died billion times and many more will, but i love this game
but yeah save option in middle of the layer would be helpful in some irl urgent situations

i found a glitch where if you combine something well it's in the backpack it stays in the backpack even if it exceeds max weight

(+1)

Very fun game, cute little guy as player character

(1 edit) (+9)

Goated game, I really suggest it to any player who likes rogue-like games. It has a good medical system and harsh environment. Takes time to get to new layers in the map and there are traps everywhere.

For any new players that has come upon this game.
Make sure to watch every step you take.

Thanks Orsoniks.

(2 edits) (+1)

Never made it any deeper than the first zone but the games fun! 
The only annoyance I came into was the frequency of Loot that was behind a nearly indestructible layer of heat resistant metal, and the caves were less caves and more like something resembling the inside of a sponge.

(+3)

Just did my first run. Stepped on broken glass (twice), panicked trying to make some bandages, triggered a trap while running to a plant for foliage, died from cardiac arrest eventually (pretty quickly) while addicted to pain meds.
10/10 game THIS IS AMAZING!!!

Incredibly fun game, hope i get to see it go through and complete its development!

What can I say, awesome work so far! Keep it up! And shut up and take my münies! You deserve it!

PS. Works great on Nobara Linux through Lutris (Proton Experimental)

Thank you, chief

(+4)(-21)

good game, if only there were toggle setting to not be a furry

(+6)

It's part of the lore, boss

(+2)

Do you get intro right? YOU are one of those who was sent down there. So, Lore mate, lore.

(+13)

What absolutely blows me away is how deeply the environment affects them, both mentally and physically. You’re not just watching a meter go down — you’re hearing your character tell you, in their own words, what they’re going through.
If they’re exhausted, they might mutter “I should stop for a bit.”
If they’re badly hurt, they might admit “I can’t feel my legs…” or “I’m feeling dizzy.”
It’s so human, it’s almost unsettling — and it makes you want to take care of them in a way I’ve never felt in another game.

Little details like their reaction to seeing a corpse — maybe they freeze, maybe their mood sinks for the rest of the day — create a genuine bond between player and character. You don’t just play as them… you look after them. And every little thing you do has an emotional weight to it.

This is what makes Scav Prototype stand out for me: it doesn’t just simulate survival, it simulates the experience of living through survival. You feel the pressure, the fear, the small moments of relief — all through a character who reacts exactly how you’d imagine a real person would.

For a 2D pixel game to pull this off is incredible. It’s tense, immersive, and full of those “wow” moments where you forget you’re playing a game and start treating the character like someone you actually know. If this is just the prototype, I can’t wait to see the full vision come to life.

honestly with how quick people seem to get quite emotionally invested/attached to the character it would be kind of neat if they did something a bit like one shot where the character and player can speak and interact with each other in certain ways.

(+2)

My final take on the game, I would like to say it was a happy ending, but you know how this game goes...
Probably the most violent way to end.
But the adventure itself was hilarious!
Thank you for making this gem, I will be back with more later on.

(+4)

take my 7.75 usd god damn it

ya deserve it

(+3)

waow!! orson actually did it, i can hug and even nap with the survivors now!! that was like... one of my biggest wishes once i saw the traders the first time ^w^

i am so joyous about that, it is very cute (i havent gotten to the new area yet, but the new trade interface is nice)

i am excited to see what else will happen with this interactive audiovisual entertainment medium, though dont forget to take breaks when needed and stuff! stay safe silly and sillies :P

(+4)

petition to make blueprint only unlock new recipes

(1 edit)

game is amazing and I'm addicted. but I found a bug if you spawn in a drill pod at layer 4 and use it you go to frozen chasms, and then if you save at the end of the empty layer, when you try to go into layer 7 you can't ever leave the loading screen. obviously, this is usually only with commands but just saying. :) also i found barely any enemies to test out my weapons. might just be a me problem though so idrc

Wait was there a update? I  noticed the game looks different, I haven't played this game in a while.. 

Yea this game was updated few days ago

Huh?

(+1)

friggin epic game, thank you orsonik i fw you heavy

(+3)

While I've WATCHED a lot of Project Zomboid stuff, this is my first time actually playing a game similar to it (besides Rain World)... and this is a great introduction to the genre! I turned Trap Amount down to 20% because I'm a coward, but I had a lot of fun with the game anyways, and it was still pretty difficult. 

My first little goober unfortunately died of starvation, but after discovering you can throw Glow Berries down pits to illuminate them and determine how safe the fall would be, my second ongoing attempt has gotten me to Layer 2 so far.

My only complaints so far are that 

  • it's difficult to find enough food to get rid of the Underweight and Skinny debuffs
  • the Recipes in the Crafting menu don't explain what the item you're crafting actually DOES when you hover your mouse over them
  • the Bag menu can clip offscreen if you're too high up, or too far to the right Screen Border, making you unable to access your items until you move away from the edge of the screen.

Otherwise, SOLID game, absolutely love it, I feel so bad for the little creature whenever they get hurt. If this releases on Steam, I'm buying it day one.

(+1)

in the same vein as turning the trap amount down, you can turn the loot volume up in the same menu to find more food.

This game really peaked my attention and I think it looks really cool.
While it's already quite rich in mechanics, I don't find it enjoyable to play, though.

Why:
1. there is no pause button, yet it can take an hour even to just reach level 2.
2. things happen too fast, you barely get a moment to take a breather, because the moment you let your character take a break, there is an earthquake. How is a fracture supposed to heal on its own, if there is always something going on?
3. the character and the items can't hold still. On one hand this leads to constant injuries, especially during sleep, but it's also annoying as heck to pin point click a tiny item that is shaking or even zooming around the floor for NO reason.
4. any injury gets infected. why? even when my arm didn't bleed it's suddenly infected... there was no way for me to avoid it and now it's a long lasting issue.
5. lack of instructions. I don't know how to use some of these items and there is no way for me to pause the game and look things up, so it would be helpful to get a bit more information during gameplay.

If these are intentional, than I admit, it's going to go well with the crowd that loves this.
Personally I would like to come back to this, after a few updates and see if it is more playable for me.

(+2)

As far as Why 1. goes, i've noticed the game pauses whenever you tab out, i'd try that!

(+3)

the game does in fact have a tutorial but if it doesnt help you there is always a way to see what an item does by pressing shift.

Thank you!
I did find the tutorial a bit difficult to follow. I'd personally rather have a wiki or simply a long text explaining everything, because I can read that at my own pace.

(+1)

I think 3. with items happens when there is water that is moving back and forth on the ground and for some reason that applies ridiculous amounts of velocity to the items in it, and I don't think is intentional.

As for 4., I believe a body part with very low skin health can get infected if you don't cover it with bandages. Your character tends to communicate this risk to you I think unless there are more pressing matters at hand, and I've noticed it does get infected eventually if you don't wrap it up or heal the skin fast, even if there is no bleeding wound on it or you cleared out an infection on there before.

(+1)

And infections are effected by overall immunity of body. Might have a shitty blood lost and wounds, but as long you have high immunity you can patch yourself up and go way deeper down.

That makes me wonder if there is a secret immunity stat that is random? It felt like on that specific run, my character just couldn't get rid of infections and I have no idea why, I treated them immediately and kept them treated. On that run I also had a surprising amount of food supplies, so I kept fed. Sleep was another issue I had to constantly deal with, because I had to dig a lot.
During the entire run my character kept complaining about their paw, but I didn't know which one they meant and there was also no status icon that explained what was going on. The sudden infection then appeared on a shoulder.
Maybe this is related to all the digging?

As far i seen, all infections comes from skin status and immunity. Low immunity and skin durability, infection on 30% is on (cuz usually i take notice that spawns on that). Much pain status on exact part might effect on character.

On add, you can overfed and make character fat (but I am sure that chubby is a effect. Fed a lot fat things (chunk of meat, hamburger)).

And too say, I am not sure of all, but I can say that what I observed so far. So take all with some grand of salt (or what was say).

my characters wish that they are overfed and chubby... I ususally end up being too thin, because I can't find enough high-calorie food sources...
My run yesterday actually ended with my character dying from starvation in the desert and that was the most successful run I had so far.
However I did watch other people play the game now and it seems that I've been mostly unlucky with loot. Also people do sometimes eat the flesh of corpses and I've not seen that have a bad effect, yet.

(-1)

Do you are familiar with Fear And Hunger?

(+4)

The way that game does not let you die instantly... It's something new
The game is really dark, in all means (in literally ALL means, i cant fckn see anything most of the time)

Dark because of theming, and dark, because it is literary black void with surprise turrets and spikes.

Can't even pause the game so I can go to the toilet. Pretty big design oversight there...

(+2)

select other window and game should pause. for now its the only way i know

Alt+Tab to switch another window,this would force the game to "pause"

(+10)

BRO. BRO LOCK IN. BRO STOP TRYING TO KILL YOURSELF I NEED YOU TO LOCK IN

this is so real

(+3)(-1)

Surprisingly good for a furry game! At least it isn't self-indulgent and there's actually a lore reason...

The lack of an end goal is really making me kinda demotivating me from playing (what's the point if I can't win, y'know?) but otherwise it's amazingly rewarding, gorey, and fun! When this gets a full release I'll seriously consider purchasing!

(also pls add mod support after a full release lol)

have you gotten to the end?

(+3)

there is no end it is repeating

Yep. Is like never ending caves that's goes way deeper than anything. (There's guy that get to 10K meters down.)

I offer my deepest apologies! But is there any simple mode or gameplay settings???    (the translation may not be accurate)

(2 edits)

There is a way to change the amount of traps and other stuff in the main menu / title screen :D

Linux build? Asking for the future in case if I will like this somehow.

(-1)

I love this game and i hate this game, but thats not a criticism, in fact i made an account specifically to commend and thank you for making this, while simultaneously complaining and recommending some features; mainly: climbing/crawling, I know these "realistic" type games like CDDA or Zomboid are a nightmare to streamline given their complexity, but given that its a cave game one way or another i would like a way to go back up? i guess theres allready walljumping but i would love if i could climb ropes or something, or hold on to stuff like walls or whatever during earth quakes, or so i can slowly climb down a ledge by clingling to it and slowly climbing down that way instead of jumping down the abyss directly onto a bear trap, and yes i expect it to make me exhausted so that my sick guy passes out mid climb due to being tired and i get another concussion. too many times i have been unable to get past a one block jump because i guess my legs were broken and im tired, whatever, let me climb up that ledge and crawl around with my hands. I get that this is an uttely hopeless situation but more realistic ways of traversing the environment wouldnt even make it easier theres allready a jetpack and a grappling hook and those havent saved me, in fact they probably only make things worse for me! youve got a real gem in your hands!

(+4)

You actually don't have to simply jump into the abyss and hope to survive. If you jump into a wall and hug it as you go down, you slide slower and won't break most of the bones in your body. Saying this, I still manage to do so and make myself feel terrible frequently-- I love these poor critters already.

you know what? youre right. I didnt know you could build with scrap metal and honestly the walljumping can get you pretty far, at this point all my complaints would basically boil down to the fact that this is a prototype and the game is nowhere near finished, in fact it almost feels like i would be wasting my breath pointing them out except to catalogue them, i think certain things such as durability should last longer, and maybe its a feature and not a bug but runs are very luck based. its hard to tell what level of hopelessness is intended, given that the whole point is that the mission is impossible and a horribly miserable death is inevitable, but im sure the game will become more fleshed out eventually!

I've been watching gameplay of this and I can already tell this game is right up my ally, the pixel art and animation is lovely and I adore in-depth survival sims like this. I know this is in prototype so this is probably(? I'm not familiar with how optimizing games across different OS's work so forgive me if I'm wrong) something left for later in the process, so no rush, but I would love if there were eventually a MacOS compatible version! 

(+1)

7 months later and i still find myself revisiting this game, it's just so good. also glad it finally caught the spotlight it deserves. still looking forward for new updates.❤️

(1 edit) (+5)

Now, after some hours (and dying a long way) spend in caves, I slowly wonder if there's any mayor collective of survivors. Like in mid-layer stumble on village or small city full of survivors (or even whole layer, small layer, dedicated to survivors) to trade or take rest before continue onward. If there's send out thousands of Expies on that planet, surely there's a collective out there (or at least explained why such thing won't work).

I find out a note about trying to leave to surface.  

I will put it here:

"I met up with someone, we agreed to try to out to the surface through one of those holes to outside. My friend stepped out first, and immediately they started stumbling in shock. They seemed to be in a lot of pain. They vomited a bunch, then collapsed and stopped breathing soon after. They skin started blistering too, specially around the head and neck. Something is preventing us from leaving. Im scared."

Welp those chips aren't just for health check-ups. I will call this note "Trying to Leave". Whatever I find interesting like lore vise (like this note) I will put here as another reply. At least we got the answer why they won't get out from here. 

(+3)

I’ve played a lot of horror in my day, but this is the only game to consistently instill genuine terror.

The traps. The cries for help. Dwindling hope. The agony. The blood — oh God, the blood…

… and the creatures. 

Though still in development, you’ve made something amazing already. Let me throw money at you to help finish it.

(+3)

I agree. It's not even claiming to be a horror game. It's just that the game knows how to use tension and your attachment to your character to it's advantage. Even without it's realistic damage system, your character's mood and the fact it talks makes it so sad to see them suffer.

(+1)

Why is the experiments blood yellow? The game still refers to the experiments cells needing oxygen to function, then what protein does their body utilize to transport that oxygen if not hemoglobin? Is there actual science or reason behind this or is it just classic sci-fi mumbo jumbo?

they probably dyed the haemoglobin yellow or smth idk

(1 edit) (+3)

Yellow blood is seen on our planet in some beetles and sea cucumbers. this is because they have vanadin instead of haemoglobin, vanadin contains vanadium which colours yellow when in the presence of oxygen. Though vanadin does not help with the transport of oxygen and is most likely though to be a defence mechanism as vanadium can be toxic, though this is not 100% sure. These animals instead transport their oxygen by just dissolving it in their blood. This is not as efficient but due to their bodies requiring less oxygen they can get away with this. this is also why red blood is so common due to it just being very efficient. Though I think this is not likely as the experiment would just need way more oxygen than yellow blood can provide. So I think it's not actually based on that and just a colour chosen for gameplay/lore purposes

P.S.

I am not an expert on this and this mostly from the knowledge I have from being interested in subjects like these and some googling

well it is half human half i forgot so just going to state the obvious that maybe the dna that mixed formed yellow blood, or it was for coolnes

im just wondering if there is some way to pause/save the game so i can continue my run later? sometimes i have to do something irl and time still passes ingame. really cool game tho! reminds me of rainworld with the movement system and the pain

The only opportunity for an interrupt save seems to be when you hit the transition between layers; you can either continue immediately, or save & quit on the spot.

(+4)

You can alt tab out of the game to pause

(+4)

Alt + tab pauses the game. There’s also a console command “timescale 0” which… well, sets the time scale to 0 lol

ah ok! thanks

(+1)

so just got too layer 4 and god is that place scary as fuck the jungle layer i mean its darker than all the other layers and i wont spoil it too much but the critters there are fucked like extra fucked you need a gun or good cutting tool like mini drill and flashlight as well.

other thing i did not expect was having my limb ripped off by a big fuck after losing my gun.

(+2)

I've never felt more intimately hopeless with a character than now

(+4)

Loving this game! I'm a big fan of how hopeless it feels, and for a demo/prototype it feels like a very complete experience.
One thing I would tweak though is the rarity of the earthquakes/tremors. Trying to sleep and then getting woken up with a bad sleep debuff by one is more frustrating than challenging.

(+1)

Also would love to see more lore in the future, feel bad for the little fellows.

(+1)

There's more information about the species in the game in Orsonik's other game: Gunsaw.

I think on overall what I'd like to see in this game is for a detailed difficulty system to be implemented, being able to tweak things like earthquakes and their frequency would be wonderful because reducing loot rarity doesn't really make the game much easier from my experience.

(+2)

I enjoy -lizard

P.S Try a settings menu before the intro, it might be nice for people to tweak audio beforehand.

(+5)

I didn't think I'd enjoy a furry sci-fi Noita-like this much but I guess you learn something new every day.

One little thing; the noise from the tutorial tablet thing when it is speaking and the intro typing noise are both very high pitched, I'd recommend deepening those to reduce ear irritation.

Other than that, great game! Love it so far. Looking forward to the future progress, it already feels complete to me.

Viewing most recent comments 54 to 93 of 519 · Next page · Previous page · First page · Last page