Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 129 to 168 of 514 · Next page · Previous page · First page · Last page
(+1)

I haven't played it yet but I will as soon as I can and I must say it has great potential If it were to be released on Steam and mods were allowed, I see possible modifications to the game like...It is modified to be an RPG: go and mine, collect things and sell them, be like the doctor and attend to accidents That will inevitably happen... many things can be taken out but mainly that is my idea that I just presented so if you like... maybe add it...

(+1)

Amazing game, has the perfect amount of difficulty. though pls add falling asleep in 1 directions i tried to go too sleep and fell asleep the opposite way and slowly watched myself fall a good 100 feet.

(+6)

i made an account just to say this game should get more support, financial or not

best game ive ever played

This game is actually great, I love the constand pain i suffer while playing the game. I do have one question though, how do i use the mp3 player?

(+2)

I am probably not the first to say it, but I love this! Question though, and I hope its not rude, but how much inspiration did you get from other games? That is not to say you couldn't have come up with this from scratch! But I just want to know the process that you went through to get to where it is! Love the game, and I hope you continue working on it! Or anything for that matter! complex stuff is my favorite and it seems like you jive with that too!

(3 edits) (+2)

I quickly got addicted to this game but MAN is layer 2 blurry. Even with a flashlight, lamps, and throwing glowfruit I can't tell what's the background and what's the foreground half the time. It's less of a gamma issue and seems to be an intentional choice, but if layer 2 could have some color variation or something that would be a huge help. Just the sheer amount of BLOOM in this zone makes everything a blurry nightmare.

That and layer 3's mines. Holy shit I die instantly to them half the time and they can hide in bushes or on like one block in a mound. I know this game is brutally hard but no trap has pissed me off more. I could be having a perfect run just to die to a bush mine that I have no chance of knowing about.

Otherwise addicted to this game, I can't wait to see how it develops.

(+2)

Been playing the game for a few days now and I've really enjoyed what is here, never had a game with such in depth and detailed mechanics to keep yourself alive. While I personally enjoy it, despite not being that much of a very brutal and hardcore survival kind of player, I do have a few hang ups on the game so far I'd like to point out as personal opinions.

Firstly, the Death Spiral. Of the many runs I have, even with turned up loot the game often usually ended in a brutal death spiral where one problem turns into many, and while I do for the most part consider it entirely my fault in some, others it felt more or less just a bit frustrating at times. I actually really like that so many factors play into one another for how your character preforms actions but as it stands at the moment I think its a little too easy for you to spiral yourself at times.

One of the causes, and another smaller concern for myself on the side, is the pace of the game where it feels like a confliction in design. One where you have to head down quickly to reach your goal or find new supplies since digging through walls exerts you so much and takes a lot of time, while on the flip side you also want to take your time to not miss valuable resources that could save your life if you hit a trap or have a bad fall later. A lot of the injuries in the game take time to heal and while sleeping them off could help it comes at a huge cost to your over all health because sleeping leads you to starving or being dehydrated, two massive issues on their own as a trade off for somewhat fixing long term issues or other problems. Personally I think sleeping, thirst and hunger should all be slowed a lot down to help prevent spiraling into death because of them and trying to rest off other wounds. It would also be nice if sleeping helped cure ailments or fixing wounds faster as long as the quality of the place you sleep is decent enough.

Speaking of sleep on its own, more often than not, due to how often you have to sleep in this game it makes it rather hard at first to judge when exactly you should go to sleep. You can't sleep manually if your not tired enough, which I would change personally if you have a wound or sickness you are trying to aid. Encouraging you to rest when you are hurt to fix yourself allowing the player to take things a bit slower since one wrong step is all it takes to end your life in this game already. As it stands now, you can only really rest if your satiated and saturated. Full and not thirsty. If you sleep when either of those are low it can lead to starvation and dehydration fast and those end up getting you killed since both effect your performance in doing anything. I would also chance it so that if you pass out from the lack of sleep forcefully, even if it would kill you, you stay asleep until 25% of your sleep need is returned so you don't get stuck in an endless loop like I have multiple times where just barely enough liquid is sloshing around near by you it wakes you up by force and then knocks you out again since you are at 1% sleep. Another spiral of death that you just have to sit and accept since you can't mine, jump, or move away if you are in just a deep enough pit.

I'd also personally like even more hazards to be wary of. (This is coming from a player who struggles to get beyond the third layer. Might be more hazards I'm unaware of but its hard enough for me to get to them that I never actually encounter them, just keep that in mind.) Spiders and the swarm are both awful problems to deal with as is, along with traps but events like the Earth Quake don't really feel all that threatening unless you are injured and loosing control with a head injury. I'd personally like to see the Earth Quake be more dangerous, maybe not throwing you around but causing mini cave ins around you, falling blocks that can hurt you, passages shifting or something along the lines that makes traversal more difficult. I'd lean away from just tossing the character around at random as it just feels awkward when you are entirely healthy. Maybe slow movement speed instead to simulate them balancing themselves out and holding themselves steady to not be thrown around while rocks fall around them and they try to avoid getting knocked out by a stone hitting them directly in the head. Or the ground breaking under them sending the character to the abyss with poor positioning or just bad luck.

TL/DR: I would lean more into the slow pace of steadily making your way down in the game. Leaning more into taking your time and fixing yourself up over time as you make your way down. Slowing down your needs a lot, allowing for manual sleeping when your hurt or feel like you need it, or at very least resting, (Like holding still long enough you sit down or lay down to recover faster) But I'd still like the game to be brutal as is. Right now it feels a bit too unforgiving for taking slightly too long or going slightly too fast. Getting caught in Death loops is very very easy due to your total over all health affecting everything from movement to mining to even visuals. Trying to take your time currently leads to death more so than trying to push through which is usually 50/50 on finding something good or falling and breaking several bones, dislocating your ankles, causing internal bleeding and reversing your controls with head injuries. I love the game so far but considering how long it takes to actually heal yourself from problems, I'd slow the pace of the game down a little, like the needs for food, water, and sleep to compensate to allow you to focus on finding things you need to treat the most common injuries and diseases. I feel this would make for an awesome 2D immersive sim where slow and steady, along with careful preparation goes a long way to your success, while making it all that much more painful to die when everything was going right until that one big mistake you made.

In the end I wish nothing but the best for the Dev and I hope they keep creating because I'll be keenly watching and ready to give feedback and support to what could potentially end up being one of my favorite games to play in the future!

(1 edit)

[EDIT: Suggestions moved to the discord.]


Already a very good game, I have issues with falling but that can easily be fixed by throwing glowing fruits first and checking for geysers.


7/10 I keep dying but that's ok. Don't have the best memory of the recipes though.

Yeah. The game is BRUTAL, but it's definitely intentional. It's supposed to really give the feeling that survival is almost impossible. I love how 'manual' the game feels.

A tip for falling; wall sliding can help slow momentum. It has helped turn a brutal death into just a little bump many times.

(+1)

this game will hate you and make you suffer for times on end, finally go easy on you once only to then pull the rug from under you with beartraps, bat swarms and dealing with a mangled foot. i really like this game and it has a really unique concept, i love this game but boy do i die terrible deaths (which makes it even better)

(-4)

meh, ill wait till theres more content, at least a better world generation.

(+4)

i experienced every kind of misery ever experienced in the span of 30 minutes, and also a few new ones i invented. 10/10

(+2)

Spent too long in the tutorial messing with keybinds and died from dehydration/cardiac arrest

10/10 game already in love

would good if you add these next think first add than depending about you eight of fat like chubby fat overweight etc. you have some extra advantage like than when you are fat you are slow and dont jump soo hight and fall more fast but since you are fat the fall damage wont damage you soo much also you fat will soften the floor to when you sleep in hard rock its will make than its good since you fat are working as an extra pading also than when you are soo hungry you body will consume the fat soo you dont die soo fast but you will be weal also you can add than npc follow you if you had enought trust soo when you are hurted and near diying they can save you and also if you are overweight then if the npc follow you can make them sleep over you soo they dont suffer from the hard rock and sleep on an soft think also you can add perks like slow metabolism wich will make you hunger go down slower bhut will make you fat up alittle bit more and also add stronk perk wich will help you become more fast and you can hold more weight but wich will make you more hunger and also add an customization menu wich can modify you character like modify its body and change its personality like shy wich when you speak to an npc you will be shy or etc. also you can make than dependin you persona;ity you reputation with thems can increase or go down

(+4)

Dying is part of the experience, death is very usual in the game, but it is never fast. It is a slow and painful death allmost all the time. But even though that, I have never gotten angry at death, I feel sadness instead, I had never felt that for a game, it is trully strange. The character is very comunicative, he is always talking, that is very cool, I never apreciated that so much from a game. As he dies, he tells you how much pain he is going through and he is so cute and that is just more sad and the visual effects just make it more immersive and makes you almost feel the fear the character is going throug. Every  time he comes across someone's dead body says something so sad that you can even feel the saddness in his words. In one ocasion i became stuck in the bottom of a secondary cave and the character became depressed and he would refuse to do literally anything 8 of 10 times while questioning the purpose of life and telling me to go fuck myself, and I wasn't even mad, I was just sad aswell. This game is fucking awesome, its a 12/10, actually 15/10 because of being able to hug people, thats so fucking cute oh my god, at least a little bit of love in so much tragedy and suffer.

(+2)

i love this game so much

silly litle guy torment nexus :3

also just, lerning how to do well is so much fun, despite the horrors and horible injuries and constant death

the new life pods and trading system are great too (not being locked to one category at a time is so much better, and feels more like actual trading)

goty 2025 for me. have my kids orsoniks. 
This game is absolutely like horrible in the best way possible. Every mechanic and the tone of the game work with each other so well. Best of luck in the future with updating this goat

(+5)

needs a steam release because ITCH games never get the attention they need

(+1)

A mix of features from several of my favorite games, would definitely buy a full version if it hit steam or similar.

(+1)

I love this game and its very dark themes, I hope the developer continues to expand on this game and universe further. I understand such dark theming isn't for everyone but it really is a core reason why this game is so touching. I really can see a bright future for this developer, especially if they keep up this level of good work its amazing! Literally just made my Itch account just to comment this lol

(-2)

is it moddable?

(-1)

absolute cinema

(+1)(-1)

UPDATEUPDATEUPDATE YEAAAH

WOOOOOO

(+3)(-1)

That's a crazy good and well-made game for being free and a demo!

Had a lot of fun, really hope to see more of it!

(-6)

game and community would be much better if orsoniks wouldnt be an unreasonable loser. just saw some guy get punished literally for being reasonable and just trying to question why orsoniks is being mean.

(1 edit) (-3)

and as i was typing this i saw a post on pr1vatelimes video on the game about the same issue.

(1 edit) (-3)

yeah it looks like im not alone on this thank god

(+2)

A developer not being a living representation of purity and kindness? Please never interact with anything they make!

Why do you think half if not the most developers don't interact with their community in any way other than feedback and announcements?

Something tells me you'd be the kind of person who watches 20 videos straight about Pirate Software, while at the same time not knowing he existed before 2025

(+3)(-1)

this game is so amazingly good but the protagonist makes me want to cry 

(+3)

I love this game, but god does everything that happens make me feel bad for these poor little critters, especially with the noises they make. I am curious as to what they are though, if you've given them a name-- they remind me a lot of Avali in appearance and the noises they make.

(+1)

they're just named experiments im pretty sure but i could be wrong, somewhere in the game it mentions they're kinda a mix of a fox, a rat, a dog and a human


also avali mention peak

You can find more info in Orsoniks' other game, Gunsaw.

(1 edit) (+1)

Glad to see it runs through Wine. Not having a text log makes it pretty had tho. Just that would help a lot.

(also, in the tutorial the disinfectant disappeared from my inventory after I rested somehow??? Maybe because I wasn't on the soft surface?)

(+2)

Brutal game but enjoying it, I feel crafting can be a little clunky with how if you go slightly further than the craftign window while dragging something in it you end up closing it, or if you drag to the recepie list instead of the show crafting recepies "button" you just drop it.
Speakin of droppign sometimes I want to grab an item but the pile of glowfruits is makiing it impossible to see the foliage I want to grab so I flail with the mouse hoping to find it, some sort of interactible list you could open to not make it this finniky would be nice, or being able to use scroolwheel to cycle between items behind the cursor. Suggestting the latter because I once wanted to use a pod shower but I couldn't interact with the button since the survivor was in the way

(+2)

This game is awesome. Reminds me of all the good hardcore and unforgiving games, like Rimworld, SS13, Barotrauma, and others. Health system is wonderful, and it feels so bleak when your character is so depressed that tending to its wounds is clumsily done, if done at all. The furthest I have made it is to the Dried Desert layer, yet I have played so many runs and failed in so many spectacular ways! (Drowning, traps, falling, hunger, infection, depression, bleeding). This game has so much potential, and I would love to see where you take the development of it. It is original, and a breath of fresh air for someone who loves challenging environments and hardcore mechanics. The mental health is not perfectly made, but it works extremely well, and the health system is just perfect! I wish there were more things to find, more dangers to encounter, and perhaps more bodily injuries, illnesses, viruses, or health debuffs. More clothes would be lovely as well, and perhaps a layer that requires the player to be prepared for armed combat? Your health system would truly shine there. I wish you the best of luck, and thank you for this gem of a game.

(+1)

I will probably make another video of this awesome game.
It's very realistic, animations are very de-"tailed" (sorry, couldn't resist to make that furry joke)
and the injury system is very life like, especially the way the character hits itself.

(+4)

This game is BEAUTIFUL. I love Rain World and SS13/Barotrauma and this feels like all of just that. Cannot wait for future plans, maybe a Steam release?

this game would be even more fun if it had multiplayer I just picture someone just playing the game and then one of their friends just falling past them

Having more inventory and being able to tend to others would be great co-op mechanics.
But we know it'll be pure chaos anyway.

(+2)

I do not have the money to drop on this now, but rest assured when this game is finished I will be buying it. Please do make sure to announce when you drop this on steam, epic, or wherever you do. I will wishlist.

(+5)

| H O W | I S | T H I S | G A M E | F R E E |

i would pay money on this but im broke :/ serriously though how is this free

(+8)

this game makes me cry

please let me throw money at you

(+1)

I just want the bird things to be happy

(+2)

tbh,he's canine

(+1)

Shut up and take my alcohol money!

(+4)

Ok so turns out if you get depressed enough your character cuts themselves, like heavily enough to bleed to death, also robbery going wrong where they fight you and you killing the trader basically makes you depressed instantly, tho killing them makes them drop all they're stuff. All these things MAY have all been learnt within the same 5 minutes

(+5)

very nice game, very emotionally upsetting. not because of failing, but because of my little guy's suffering. i dont think i can play this for too long.. i need a break.

Viewing most recent comments 129 to 168 of 514 · Next page · Previous page · First page · Last page