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(+1)

will there ever be multiplayer?

might be too hard to achieve,i thought

(+1)

Huh, is that a tiles from Starbound, or am I going crazy? Based if it is

(2 edits) (-9)

Depression is just bad game design. I got hurt, I can't heal due to depression, because of the injury the depression is growing. I don't believe that in just four days in this hole he already has suicidal thoughts. This is a survival game with a main character who doesn't want to live, it's just stupid.

(+1)

have you tried eating food

i heard that being happy makes you not sad... also theres like a bunch of drugs in the game to help with that

(+3)

I mean, if I was in that situation I wouldn't wanna live either. Can you blame the poor fella?

(+3)

fun fact, being in a strange new place with no food or water, and many broken bones, is very saddening, im just saying, like if you had your whole leg fractured it would probably make you loose hope, as there is no supplies or people nearby, just saying, also its supposed to be a hard game, you're probably the same kind of person to play rainworld for two minutes and complain that the game doesn't have a map from the get-go

No, I play hardcore games, but when any significant damage becomes a hopeless situation, it's stupid. What's the point of all this deep healing and health system if one dislocated bone can kill you, then you can just make a death screen when you take damage.

(+2)

also it's free

(1 edit) (+3)

its been a bit since ive actually died because my character was depressed and they couldn't heal themselves, usually only become miserable if i am already extremely fucked up and basically cant recover.

Its not bad game design its basically a punishment for eating disgusting shit or getting hurt bad and you typically need to be in absolutely terrible shape health wise to reach that level of sadness

you can counteract that by just doing things that would make you happy like eating yummy foods, over eating also makes you happy so just do what i do and eat every geofruit you can unless you are literaly full

so basically depression is good game design AND its somewhat easy to counteract if you know how. I understand, its a hardcore game

I ate a whole bucket of chicken. What pisses me off more is that the character stops healing himself. A normal example of depression is Zomboid, which the developer was obviously partially inspired by. There, the character doesn't suddenly stop wanting to live, but simply starts doing everything slower and starving faster, which is much more logical. I also didn't say that the game is bad in general, it's just that part doesn't make sense.

(+1)

I mean, the main character is an experiment. In gunsaw, it is stated that experiments are quite emotionally sensitive. Ngl, I'd feel the same way If i was in the middle of nowhere, underground, just forced to kinda... Dig nonstop and find stuff and deal with injuries myself. The point of the game is to show how hard the odds in such an environment is.

The inability to heal is chance-based, so if you keep trying to heal, unless your character is INCREDIBLY DEPRESSED, in which you'll be more worried about your character literally trying to worsen his conditions by harming himself rather than the inability to heal. 

The best tip I can give though is to prevent depression, which wasn't likely entirely caused by your character suffering an injury. Looking at corpses, eating really nasty stuff like your own species' parts, and generally just not tending to your character's wants and needs can cause them to get depressed fast.

Stuff as simple as feeding your character geofruit, or really anything that seems tasty for that matter, and playing carefully as to not physically push your character too hard will easily help prevent depression. 

Stopping depression is kinda different though. You CAN try to use geofruit or tasty things, but at that point you might need some assistance, not just from drugs, but also probably stuff as simple as looking for comfortable places to sleep and hypothetically, possibly some social interaction with survivors.

The depression system is really complex, if you have any questions, I can help you figure them out.

(+8)

slipped on water, fell head first into a beartrap, lost my eye and got lobotomized

10/10 game, the pain is lovely

(+4)(-1)

they need to add the line of sight mechanic, where you cant see through walls. so the flashlight and other light items only light up whats directly visible, so you cant determine if a wall is thin or not, add that as an optional feature u can toggle pleaseeeeee

(+3)

that would be peak (as optional)

(+7)

I found a lizard plushie. Is that a reference? Weh!?

(+1)

weh!!!

Experiment wehs!

(+5)

it would be nice if the game could be Pauseable because i lost a whole run as i afk for a bit

(+1)

alt tab out the game smartahh

(+1)

Thanks for the Tip Smartahh

(+3)(-1)

WHY IS THIS FREE??? 

(+2)

I wonder whats new

(+6)

I fell asleep in a working drill pod, lost my toolbox full of everything, and woke up at layer 4 with almost nothing to my name. But despite that, I made it through.

I even reached Gleeful mood for the first time during this, and without any mind-altering substances. The description of that mood feels so powerful, and it felt quite inspiring in this context too.

Thank you for making this game, Orsoniks. For how much some of the failures and deaths feel sad and sickening, when you do actually prevail it feels that much more inspiring. I hope to carry this tenacity with me to real life.

(+5)

changelog?

(+2)

i like how reality distorts itself more and more as your character’s status becomes worse, especially the sounds

(+3)

u get launched, crack your skull, get borderline TBI but somehow ur still alive, try to assess the situation, takea few steps, faint, fall head first onto a spike trap. all while you cant see, probably cant hear, and most likely cant stand up straight. right after getting swarmed by the lil shit spiders.

(+1)

Amazing game, hope that you continue the development

 

(+2)

I'm just gonna say it, I LOVE games with built in cheats/commands

(+1)

aye, its a mood to kys by pizza party while rock n roll mcdonalds is playing.

What are the commands? I haven't been able to find them anywhere

You can type help to see a list but thats honestly all i know

The world generation is... annoying.

new demo less gooo!!!

(1 edit) (+2)

A very neato game! I'd put it up there with project zomboid in terms of complexity and sudden "oh god no" moments

edit: i think i discovered the worst way to go. the most dangerous enemy is not an outside threat. no game has done this before

(1 edit) (+1)

Put it on steam! I'd buy it for sure if it keeps getting updates!

(+1)

10/10

Got high on fentanyl and stepped in a spike trap that made me struggle in blood loss for 1 minute before dying depressed

(+3)

This game is great. Get it out of Itch and put it on Steam already!

(+6)

I hope this Project wont die like other gems.

(+1)

after parkouring up the tutorial shaft i'm sad to say you can't slowly rest on the lights and climb up to the very top they put a ceiling on it

(+1)

The game is fantastic. One gripe I have is that the gun aiming is really wonky. This might be a skill issue, but I wish my character wouldn't sit down while I'm trying to line up a shot.

just aim and fire quickly. pistol has a bit of a laser on it, the shotgun is the easiest to use, and its a SHOTGUN.

(+2)

Made a video on this game, such a fun and unique concept if not a little depressing at points lol. My last run was the hardest I've laughed at a game in a while though, brain damage is one helluva drug

https://youtu.be/p5KMsVjDP0c

(+1)

Lol you been literaly recommandet to me on my for you Page right now XD.

(+7)

This is something truly special. Please develop this past the point of a prototype.

(+5)

My last character got one of the worst deaths possible I think 😭

Stepped on a landmine, broke 3 bones, sent flying into a flooded life pod that he couldn’t climb out of because of the broken bones, perpetually passing out from the pain before immediately waking up drowning, he was stuck like this for at least a few days, maybe a week before finally dying of sepsis

(+1)

Keep up the Amazing Work Dev !

(+1)

关于中文翻译,这个游戏好像不适配中文,加入文件后显示的不是中文,是“ロ”,我该去哪反馈?

(+1)

NICE GAME !!!!!!

(+4)

Why must so many bad things happen to a poor creature?

This game reminds me a lot of Noita, though I can't say that Noita has crafting mechanics like this. It is in sore need of a pause function, and I hope such gets added soon. Going down is painfully easy, but climbing back up is just a pain. The character's portrayal is incredible. The visual and auditory effects provided by various statuses, combined with the yapping of the character makes it very easy to empathize with, which I don't think I really like in a game that resembles Noita.

It is one thing for a game to have fall damage, it is another thing entirely for the character having received fall damage to writhe in agony, whimpering, screaming for help that will never come. Sure, it's still like Noita, and as I may become more skilled, the game becomes easier and the poor critter suffers less. But I almost don't want to even play this. Not because it isn't fun, not because it's bad, but because I don't want to see this critter slowly bleed out and die because it fell 100 meters and every bone in the lower half of its body was shattered. It wasn't even a quick death, either. It was a long, painful death. One that I couldn't do anything about.

That being said, even for a prototype, this is an incredible piece of work. This is one of the rare games that touches me on an emotional level, even if that emotion is deep pity and sorrow for the character, and I hope to see more. Yes, I will continue playing (if only to learn how to better care for the character), and I might even buy this game if it comes up for sale (I really do think it's that good.) And, I hope to see more like this in the future (though, maybe less sad)!

(+2)

100% ^^^ I love my lil' guy and I feel a lot of empathy? Sympathy? For them and watching them slowly die in a terrible amount of pain desperate for help was so emotional and it was amazing. I really love this game!

(+2)

Even Private Lime on YouTube played it, your game will get more range and Thats absolutly Lit.

(+4)

I love how this being a furry game amplifies the dread of having a body. It's so tactile.

(+1)

What a game.


Slight bug I had due to using Wine Is Not a Emulator in BSPWM (XLibre) is when I switch/tab out the game goes in a frozen state and forces to kill the process.

This means I cannot tab out while playing, could be problematic.

Ignoring that good WINE compability.

(+2)

this problem solves if you use proton experimental instead of wine, it also gives more performance

(+2)

thanks you, that fixed it.

(1 edit) (+6)(-1)

idk if you take suggestions or not, if you don't, completely understandable, but something cool that could be seen is perhaps like, a new type of ledge grabbing, where if your hands are free, you can press a button (maybe holding down the attack button?) to use your claws to latch onto a block, which will allow you to "stick" onto surfaces, but only for a certain period of time determined by aspects like nutrition and body mass, and if you attempt to stop a fall using it, you could fail and break your claws, with perhaps a differing degree of severity, from chips to snapping the claw off to a point where it can regrow to maybe having your distal phalanges dismembered, in which your claws will no longer function. Orso, if you are reading this, thank you for your time, and if you do consider adding this, only add as much as you feel like programming; i am an (amateur) programmer too, and i kinda know how it feels to just be overwhelmed by suggestions.

hello if you enter in the discord server you can put your suggestions in there.

Oh, thanks.

(+3)

one of the best survival games i ever played (and its only a demo) highly reccomend

so peak

(+1)

I seriously can’t wait for the full release. This game is incredible, and I need it on Steam! I just hope it doesn’t end up cancelled like... others... lol :3

Highly recommended

(+6)

Love the game so far, the farthest I've gotten so far is layer 4,then dying to hunger caused by sleeping to heal. The only pet peeve of mine is that the crafting recipes reset every run, which makes me disinclined to experiment with complex unknown recipes as my character won't remember them the next run. This leads to me only memorizing a few important recipes like the canteen, rope pack, and dressings.

Also, I love the sound design! The various tracks that play when your character is starving or injured are all great at setting the tone. Even the silence when nothing is going wrong contributes to the unnerving atmosphere.

A controllable slider for durability would be useful, as having backpacks disintegrate while sleeping is not my favorite mechanic.

(1 edit)

游戏无法识别中文,因此即便下载了中文翻译也无法使用,不过游戏挺好玩的,希望作者加油

不仿试试XUnity AutoTranslator自动翻译里的字体替换,可以去找找教程

汉化者:月曦MONXI 汉化版本 https://pan.baidu.com/s/1834E 9-luTYUbIc1FbxUuYw 提取码: 93id

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