to be fair it is kinda fucked up, compared to many games this one doesn't try to sugarcoat suffering, unlike many other horror/survivals where getting hurt only leads to your character dying instantly or bandaging its arm to make it stop, here you see in detail how your critter pukes its guts out, has its eardrums ruptured, head bashed, bleeds, whimpers, cries and writhes in pain while still having to pop joints back in anlongside picking out glass shard and barbed wire from its body because time doesn't allow for downtime
please add an option for you yourself (the player) to comfort the poor creature, even if it has no ingame advantages, i hate seeing them die alone in a pitch
alternative give us cyanide pills to make their suffering shorter because i hate seeing them spends hours on a slow death
You're more likely to find opioids or mindwipes. Just inject the painkillers and die happy, or at least fully remove your psyche and die before your body does
Like, one one hand I genuinely think this game is a work of art, like the worldbuilding, the soundtrack, the brutality, EVERYTHING here is so well done and I think it's a masterclass in what games as a medium can achieve...
On the other hand, WTF DID I JUST WATCH?! WHAT DID I JUST DO!??! THAT WAS HORRIBLE!!! Words cannot express how terrible I feel playing this game, the first time I played I felt like I was going to genuinely throw up!! This game just keeps finding increasingly morbid ways to kill my character, I keep thinking that they just need to make it a little further, they'll find some medical items and it will all be ok... BUT NO. I'll slip up and they'll experience the most PAINFUL, SLOW death ever!
Why did you have to make some voice lines use 2nd person Orsoniks, WHY!!?? Usually I hate 4th wall breaking as it often takes away from the setting, but it implies that the little fella you play as is aware that they are being controlled by some higher being, yet they feel EVERYTHING that happens, AND it reminds ME that ultimately I'M the one causing all it's suffering and misery!! Like, I'd still feel bad watching IT step on a beartrap, but I'm reminded that I'M the one that made it step on the beartrap, and that makes me feel HORRIBLE. It also implies that the ONLY form of self-control it has over it's own body is choosing to KILL ITSELF! AND THATS F*CKED!!
Just take my goddamn $20 donation Orsoniks. By god you deserve it more that the AAA slop. I really want to recommend this experience, because it is THE best-worst experience I've ever had, but if your a bit of a snowflake like me just be prepared what you're in for. It's not fun.
Can't believe I'm having a crisis over itch.io furry game. wtf.
theres something about "It also implies that the ONLY form of self-control it has over it's own body is choosing to KILL ITSELF!" thats really fucking funny lol
*Dev replies* *It's about the brutality of the game* "There's something about "It also implies that the ONLY form of self-control it has over its own body is choosing to KILL ITSELF!" that's really fucking funny lol
Conclusion: Orsoniks is a psychopath and sadist towards Experiments.
Though, if I'm honest, I don't seem to relate to these comments. I love the realism, but I never really think about how bad the character feels. One time, I fell in a ditch with a box of medical supplies behind a steel wall, breaking both my legs, bleeding from five places and brain damaged by Heroin overdose. I slammed myself at the metal wall in between me and salvation until my entire body was infected. I slapped the LRD onto me and... recovered, actually. But then my brain was so damaged from narcotics that I was comatose, and then died of starvation. I love how the game gives you hope, has you drive an overabused, tired body through agonising pain and depression towards a sliver of a chance at survival, only to do what it does best. Fucking awesome game, Orsoniks. My props to you.
For a demo, what is on offer here is a really challenging, yet fun, experience. I found myself getting into it enough to realize 2 hours had passed while I was playing. Shout outs to this dev.
Very good game, I'm a gore fan, this game is almost perfectly in line with my vision, I think the current completion is fully worth the $10 price - and I have paid for it, but there are a few minor drawbacks, such as the game window size can not be adjusted, and the pain effects too blocked the view.
Another question - if I want a special edition of my character, can I make one? How much should I pay for it if I can?
The fact that this is a DEMO and has more content and variety in terms of items and mechanics than most “finished” paid games is absolutely astounding to me.
As a side-note: I haven’t felt such dread playing a game in a very long time…
Anyways, keep up the good work! I’ll be sure to come back if a full version is going to be released.
The turrets' ability to shoot the player from off-screen is imo a bad trap design. I would advise setting a limit on the turret's firing range or adding a faint red laser indicating where they can shoot, so those traps are more fair and avoidable.
How do I fix it when there is yellow blood in the bottom of my head?I cant find any message about it, it's just not saying OK. I've tried all medicine I have and sleep with pills several times, and used healing machine in a locked room still can't fix it. Neverending painfulness cause my character keep suiciding.
I mean, you're playing a game as an experimental animal, overabused, dead before reaching its goal, not even deserving pronouns despite it being a living, sentient being. Irrecoverable punishment seems in line with what the game is trying to do lol
I've played only one run of this. I lasted longer than I expected to. Perhaps longer than I should've.
People in the comments aren't kidding when they say this game is brutal, not just mechanically, but psychologically. One slip-up can leave you with a wound you'll be dealing with for the rest of your short life, and the screen effects and the character's dialogue make sure that you know exactly how much pain he's in.
I made it to layer 3, but I was probably already doomed by then. His whole leg was infected, and by the time I found something to treat it, all it could do was slow it down. My little fluffy dog guy died slowly, lying in some sandy pit, trying to claw himself to death before the sepsis and starvation could beat him to it. There was nothing I could do but watch. There was a part of me that hoped he might die during the times he passed out from exhaustion, because he was in too much pain to sleep. He didn't get that mercy.
This is a very good game. I don't know if I have it in me to play a second run.
I played a second run. A swarm of carnivorous bugs chased me face-first into the bad end of a barbed-wire fence. I was lucky that I fell on a side they couldn't figure out how to reach, and that I had enough dressings to patch up the wounds covering his entire body, but I was never able to get the resulting infections under control. At least he got to die in his sleep this time, with the help of one too many painkillers.
Somehow, despite being not as bad of a death, this one hit me a lot harder emotionally than the first. No piece of media has ever made me feel more like I was watching an actual person die. I applaud you for what you've created here, Orsoniks. I wish I could handle it, but I am too weak to go through that again.
Deadass had to make an account just to share my opinion on this game. (10/10, definitely gave me a spark of creativity to make my own survival game.)
When I first heard about this game on YouTube, the uneasiness was unreal. It was 2am at the time, so idk. This game's screen effects, the character's dialogue, sound effects, and entire setting in general was probably one of the most impactful things I've ever experienced in my whole life to the point where it eventually made me queasy. I eventually got the game through here, and my favorite thing about this game is being able to explode survivors with the command thingy (` button next to 1 and above tab and typing 'Explode") when they don't trade with me. I love this game. I would absolutely pay money to play this game, but I'm broke. Words are meaningful though. I'm genuinely excited to see what happens in the future.
its genuinely insane how brutal but fun it is. reached layer 3 and died to a landmine afterwards. 11/10 worth it, cant wait to see what this has to offer in the future.
legit created an account to yap about this made it past layer 10, this game is SOOOOOOO good it's brutal, but with enough caution, knowledge, and skill, you'll learn to master the game I think my coolest moment was when I got a really bad injury in my chest, ended up using literal life support to keep myself alive while I slowly, painfully removed shrapnel, before eventually managing to bandage myself up also the OST is literally all banger sbut like also when it isn't made to simply be straight fire it REALLY fits the situation you're in, Is This The End..? is my favorite ost purely because it fits the situation it's used in extremely well anyways if this ever gets finished I'd buy it in a heartbeat
I don't know if commenting actually helps you in any way, but I guess I will regardless. Looks like a neat game, even if I had to quit five minutes in, as hearing the little thing crying as they bled to death crushed me on a level I didn't know was possible.
Not for me, clearly, but it looks very promising for those who will be of stronger spirit, based off what I've heard from people in communities I'm part of.
Edit: My one piece of criticism I can levy, given my barely existent playtime, is that the existing content warning does not nearly adequately prepare the player for what they will be subjected to. I did not go into the game expecting to be forced to listen to a creature as it died, or read its pleas for help going unanswered in its final moments. I wasn't prepared. :(
But I did it on purpose because my character was dying of bleeding and exhaustion and infection and was in a pit of oil and couldn't sleep without dying
I still can't believe this is a demo, its such a good and addicting game, the soundtrack and the way the game's health system works is amazing.
One slight problem I and a few others have with it is there's no saving system, it feels bad to end a good 2-3 hour run just because I've been playing for too long, get burnt out and want to play another game.
Also a feature that I think would be cool to enable as a difficulty option is to make it so you can't see through walls.
Really cool concept. Great sound design. You really feel bad for the poor creature. I don't think I would be so invested, if the main character was a regular human. I thought that I would play for like an hour and switch to Cyberpunk, but I just couldn't stop. It's 1AM, 3 hours have passed. I died three times. Last time I almost reached the third stage. At least I understand now how fixing dislocations and shrapnels works. I'm not sure, what caused the last death, though. I suddenly started bleeding from my chest and head. I probably missed something due to the leg pain.
After I played I decided that you deserve at least some money for this. I know it's not much, but I hope it helps.
I hope this project gets a full version at some point in the future.
The only real problem I noticed, was trading. It took me a while to figure out, that I need to press T to drop/give the item to the other guy. Then, when I bought the item, the guy dropped it where he was sitting, which was behind a wall (not sure if he always sits inside of a closed capsule, or if it was random, because I met him only once). I had to dig through to pick the item up. In the meantime, the guy decided that the item laying on the ground is for him and took it back.
TLDR: Good game, even though it's just a demo. Lots of potential. I wish you all the best.
I accidentally stumbled on a random video in Youtube and instantly fell in love with the game.
The complex health system reminds me of Project Zomboid and the visual effects and music are really impressive, but also scary when the poor thing gets injured. I can't wait to see more content being added. I'm instantly buying this game the moment it gets released.
my only complaint is that i wish i could save my progress to return to the game later.
it would be interesting if after you died there was a rap sheet of all the stuff you did (water and food consumed, injuries sustained, stuff collected, etc)
It’s a very cool game, I really like it and I’m looking forward to the full version. and I would also be very happy to see a co-op. I really want to play it with my friends
I had a run where I was 1,348 meters below, pretty great run. I found about 2 jetpacks that made it very easy to travel. Found a survivor pod (I don't know if they were a trader or a non-trader). A few milliseconds later, a point blank landmine exploding behind my head from which hearing that sound activation just made me realize that my fate was sealed. I was concussed, and I don't know how much damage I acquired. I basically died to brain death from hypoxia. I don't know if sepsis caused that (I got an infection after that explosion) or my character's head bleeding. 10/10 made in abyss.
Saw it alot on youtube so i gave it a go, first run went well till i stepped on glass. didn't have any bandages but i had something that said it was a pain killer so i took it then 5 seconds later i fell down and couldn't move, then the screen was going purple, then i blacked out, then i woke up with an infection from the glass shard, then passed out again, then was starving to death and had a concussion, then went into a coma, then died Fentanyl. what i took was fentanyl. i didn't know what that even was till after i died and looked it up lol, 10/10 would overdose again
Tried to climb out of a window, got hit in the ass by a stalactite, fell down and blew up, almost woke up, got hit by a stalactite right in the head, died 10 seconds after. 10/10 game
I'll be nerding so much about this game! I don't know if it's inspired, but the PB2 kind of movement is awesome. The health panel looks perfect, you actually need to learn what each thing means and it's fully functional!
Sorry for my poor English, not my main language.
I just can't express how much this game makes anxious, the atmosphere and sounds are on point. I am not in a position to donate money, but I wish the creator the best of luck developing this. And I will for sure buy this game if it reaches the final state of development and gets published :D
This game is already spectacular, and it has a lot of potential
It's like Starbound, Deep Rock Galactic, and Project Zomboid, all mixed into one, with furries as an added bonus.
Technically Steam Deck compatible if you use Proton Experimental (Properties -> Compatibility -> Force Compatibility) and make your own controller setup, but small screen space and low resolution makes certain interactions difficult or impossible. But, obviously, this game wasn't made with the steam deck in mind... nor was it released on Steam.
I haven't made it far, since I haven't had the chance to play it on anything other than my deck, but im happy that it works on Deck. Great demo, looking forward to full release! (Will definitely be donating to the development once I have an income of my own.)
Imagine if there's a toggle for a harder mode, that even your excretory systems is trying to get your attention toward them...
...On a second thought, that would probably be too stressful to regulate body status, since it would increase if you quench the thirst or hunger.
Anyway ignore my suggestion, this is a really good game for those who seek brutal and tough survival games, doesn't hurt to try, really. (Died and panicked many times.)
I Love This game, the music, the friend (or traders) we look upon the way. The Atmosphere is saddening sometimes hopefull, mysterious. . . but always just enough to show desperation, survival, Tactics- anyway i have developed a Mental Relationship, all to keep this Friend alive, and i cringe when i fall a large distance and land too hard Youch. .Eee ! this is a perfect game in series of dynamic Atmosphere and emotional attachment to surviving. i would donate more money to Orsoniks, if i had it. . . Love this game, taking brakes are recommended will throw leaf at Bouncey trap again
This is my run of 1000 meters, past the desert and with a Rose plant and Emissive Crystals
and this was when i found said stuff before previous picture. BRIGHT!!!
Genuinely, addicted to this game. I've been playing on this game for days on end, i've been telling all my friends about it, i've barely been getting up for anything other than bathing and eating. Quite actually amazing.
The fact that for a demo, after days of playing i'm still seeing some new things, blows my mind.
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kiddies getting traumatized down there lulE
to be fair it is kinda fucked up, compared to many games this one doesn't try to sugarcoat suffering, unlike many other horror/survivals where getting hurt only leads to your character dying instantly or bandaging its arm to make it stop, here you see in detail how your critter pukes its guts out, has its eardrums ruptured, head bashed, bleeds, whimpers, cries and writhes in pain while still having to pop joints back in anlongside picking out glass shard and barbed wire from its body because time doesn't allow for downtime
Honestly, it reminds me of the neurotrauma mod for barotrauma, I LOVE IT. (even if its admittedly a bit fucked up)
please add an option for you yourself (the player) to comfort the poor creature, even if it has no ingame advantages, i hate seeing them die alone in a pitch
alternative give us cyanide pills to make their suffering shorter because i hate seeing them spends hours on a slow death
You can use bleach
marvelous, i will make sure to give them bleach soup if the situation requires it
You're more likely to find opioids or mindwipes. Just inject the painkillers and die happy, or at least fully remove your psyche and die before your body does
ah, the good ol project zomboid solution
I feel like this game has mentally broken me...
Like, one one hand I genuinely think this game is a work of art, like the worldbuilding, the soundtrack, the brutality, EVERYTHING here is so well done and I think it's a masterclass in what games as a medium can achieve...
On the other hand, WTF DID I JUST WATCH?! WHAT DID I JUST DO!??! THAT WAS HORRIBLE!!! Words cannot express how terrible I feel playing this game, the first time I played I felt like I was going to genuinely throw up!! This game just keeps finding increasingly morbid ways to kill my character, I keep thinking that they just need to make it a little further, they'll find some medical items and it will all be ok... BUT NO. I'll slip up and they'll experience the most PAINFUL, SLOW death ever!
Why did you have to make some voice lines use 2nd person Orsoniks, WHY!!?? Usually I hate 4th wall breaking as it often takes away from the setting, but it implies that the little fella you play as is aware that they are being controlled by some higher being, yet they feel EVERYTHING that happens, AND it reminds ME that ultimately I'M the one causing all it's suffering and misery!! Like, I'd still feel bad watching IT step on a beartrap, but I'm reminded that I'M the one that made it step on the beartrap, and that makes me feel HORRIBLE. It also implies that the ONLY form of self-control it has over it's own body is choosing to KILL ITSELF! AND THATS F*CKED!!
Just take my goddamn $20 donation Orsoniks. By god you deserve it more that the AAA slop. I really want to recommend this experience, because it is THE best-worst experience I've ever had, but if your a bit of a snowflake like me just be prepared what you're in for. It's not fun.
Can't believe I'm having a crisis over itch.io furry game. wtf.
theres something about "It also implies that the ONLY form of self-control it has over it's own body is choosing to KILL ITSELF!" thats really fucking funny lol
*Dev replies*
*It's about the brutality of the game*
"There's something about "It also implies that the ONLY form of self-control it has over its own body is choosing to KILL ITSELF!" that's really fucking funny lol
Conclusion: Orsoniks is a psychopath and sadist towards Experiments.
Though, if I'm honest, I don't seem to relate to these comments. I love the realism, but I never really think about how bad the character feels. One time, I fell in a ditch with a box of medical supplies behind a steel wall, breaking both my legs, bleeding from five places and brain damaged by Heroin overdose. I slammed myself at the metal wall in between me and salvation until my entire body was infected. I slapped the LRD onto me and... recovered, actually. But then my brain was so damaged from narcotics that I was comatose, and then died of starvation.
I love how the game gives you hope, has you drive an overabused, tired body through agonising pain and depression towards a sliver of a chance at survival, only to do what it does best.
Fucking awesome game, Orsoniks. My props to you.
For a demo, what is on offer here is a really challenging, yet fun, experience. I found myself getting into it enough to realize 2 hours had passed while I was playing. Shout outs to this dev.
Very good game, I'm a gore fan, this game is almost perfectly in line with my vision, I think the current completion is fully worth the $10 price - and I have paid for it, but there are a few minor drawbacks, such as the game window size can not be adjusted, and the pain effects too blocked the view.
Another question - if I want a special edition of my character, can I make one? How much should I pay for it if I can?
where the heck did you pay 10$ for a game that just released a demo?
Right here, if you download the game, you might see that option
The fact that this is a DEMO and has more content and variety in terms of items and mechanics than most “finished” paid games is absolutely astounding to me. As a side-note: I haven’t felt such dread playing a game in a very long time…
Anyways, keep up the good work! I’ll be sure to come back if a full version is going to be released.
The turrets' ability to shoot the player from off-screen is imo a bad trap design. I would advise setting a limit on the turret's firing range or adding a faint red laser indicating where they can shoot, so those traps are more fair and avoidable.
That's like making the landmines and beartraps glow just as much as the spikes
interesting game, but i couldnt bring myself to play it for long cause i feel bad when the creature gets hurt
oh hello tsoewoe :D Nice too meet you in these comments
(i love your videos btw, both the old and new ones.)
Could you upload the game as a .zip instead of a .rar? the itch desktop app can't install .rar bc computers or something idk
How do I fix it when there is yellow blood in the bottom of my head?I cant find any message about it, it's just not saying OK. I've tried all medicine I have and sleep with pills several times, and used healing machine in a locked room still can't fix it. Neverending painfulness cause my character keep suiciding.
yellow on the health doll means missing. you may notice some trouble speaking and eating
Yeah. So... this is permanent punishment? Even unable to heal wounds to alleviate pain?
I mean, you're playing a game as an experimental animal, overabused, dead before reaching its goal, not even deserving pronouns despite it being a living, sentient being. Irrecoverable punishment seems in line with what the game is trying to do lol
I've played only one run of this. I lasted longer than I expected to. Perhaps longer than I should've.
People in the comments aren't kidding when they say this game is brutal, not just mechanically, but psychologically. One slip-up can leave you with a wound you'll be dealing with for the rest of your short life, and the screen effects and the character's dialogue make sure that you know exactly how much pain he's in.
I made it to layer 3, but I was probably already doomed by then. His whole leg was infected, and by the time I found something to treat it, all it could do was slow it down. My little fluffy dog guy died slowly, lying in some sandy pit, trying to claw himself to death before the sepsis and starvation could beat him to it. There was nothing I could do but watch. There was a part of me that hoped he might die during the times he passed out from exhaustion, because he was in too much pain to sleep. He didn't get that mercy.
This is a very good game. I don't know if I have it in me to play a second run.
I played a second run. A swarm of carnivorous bugs chased me face-first into the bad end of a barbed-wire fence. I was lucky that I fell on a side they couldn't figure out how to reach, and that I had enough dressings to patch up the wounds covering his entire body, but I was never able to get the resulting infections under control. At least he got to die in his sleep this time, with the help of one too many painkillers.
Somehow, despite being not as bad of a death, this one hit me a lot harder emotionally than the first. No piece of media has ever made me feel more like I was watching an actual person die. I applaud you for what you've created here, Orsoniks. I wish I could handle it, but I am too weak to go through that again.
Rest in peace, little dog guy. ;-;
:)
Every run is a story, I swear.
Can probably write a book about it
Add a save/continue system, please, not everyone can spend 5 hours STRAIGHT in a run, it would be cool to be able to save to continue another time.
I rated the game 5 stars, at the moment this is how I can be helping in some way.
not a save-quit, but tabbing out of the window will pause ingame time, which i've found very handy when i need to go do something
try not to walk into a sentry or trap hidden within a bush challenge 99.99% will fail! 😂😂🙏🙏
Deadass had to make an account just to share my opinion on this game. (10/10, definitely gave me a spark of creativity to make my own survival game.)
When I first heard about this game on YouTube, the uneasiness was unreal. It was 2am at the time, so idk. This game's screen effects, the character's dialogue, sound effects, and entire setting in general was probably one of the most impactful things I've ever experienced in my whole life to the point where it eventually made me queasy. I eventually got the game through here, and my favorite thing about this game is being able to explode survivors with the command thingy (` button next to 1 and above tab and typing 'Explode") when they don't trade with me. I love this game. I would absolutely pay money to play this game, but I'm broke. Words are meaningful though. I'm genuinely excited to see what happens in the future.
its genuinely insane how brutal but fun it is. reached layer 3 and died to a landmine afterwards. 11/10 worth it, cant wait to see what this has to offer in the future.
legit created an account to yap about this
made it past layer 10, this game is SOOOOOOO good
it's brutal, but with enough caution, knowledge, and skill, you'll learn to master the game
I think my coolest moment was when I got a really bad injury in my chest, ended up using literal life support to keep myself alive while I slowly, painfully removed shrapnel, before eventually managing to bandage myself up
also the OST is literally all banger sbut like also when it isn't made to simply be straight fire it REALLY fits the situation you're in, Is This The End..? is my favorite ost purely because it fits the situation it's used in extremely well
anyways if this ever gets finished I'd buy it in a heartbeat
I don't know if commenting actually helps you in any way, but I guess I will regardless. Looks like a neat game, even if I had to quit five minutes in, as hearing the little thing crying as they bled to death crushed me on a level I didn't know was possible.
Not for me, clearly, but it looks very promising for those who will be of stronger spirit, based off what I've heard from people in communities I'm part of.
Edit: My one piece of criticism I can levy, given my barely existent playtime, is that the existing content warning does not nearly adequately prepare the player for what they will be subjected to. I did not go into the game expecting to be forced to listen to a creature as it died, or read its pleas for help going unanswered in its final moments. I wasn't prepared. :(
Lol, hard agree on the edit
Come join us again, let's listen to a dog guy slowly bleed out from falling 500 meters again
Add a save/continue system, please.
I rated the game 5 stars, at the moment this is how I can be helping in some way.
You don't need save if you are going to die anyway.
In Project Zomboid you can save, not everyone can spend 5 hours STRAIGHT in a run, it would be cool to be able to save to continue another time.
Oh i see, now i think that is a good idea too
:D
i literally made an account just so i could post my art of this game
enjoy
look like he really want some morphine or fentanyl, idk
Malnourished child
You've seen pinhead, now get ready for blockhead

(he was much nicer than pinhead. 10/10 roommate, donated like half my inventory)
10000/10 died of opium and fentanyl overdose while starving
would die of organ failure again
(seriously good game tho)
Lol, I actually did the same
But I did it on purpose because my character was dying of bleeding and exhaustion and infection and was in a pit of oil and couldn't sleep without dying
Hope you die of organ failure again!
I would donate but I don't have any money. Hope this game gets the fame it deserves tho
I still can't believe this is a demo, its such a good and addicting game, the soundtrack and the way the game's health system works is amazing.
One slight problem I and a few others have with it is there's no saving system, it feels bad to end a good 2-3 hour run just because I've been playing for too long, get burnt out and want to play another game.
Also a feature that I think would be cool to enable as a difficulty option is to make it so you can't see through walls.
I might have commented here before, but why is the download a .rar? Afaik the itch.io desktop app doesn’t support it.
Really cool concept. Great sound design. You really feel bad for the poor creature. I don't think I would be so invested, if the main character was a regular human. I thought that I would play for like an hour and switch to Cyberpunk, but I just couldn't stop. It's 1AM, 3 hours have passed. I died three times. Last time I almost reached the third stage. At least I understand now how fixing dislocations and shrapnels works. I'm not sure, what caused the last death, though. I suddenly started bleeding from my chest and head. I probably missed something due to the leg pain.
After I played I decided that you deserve at least some money for this. I know it's not much, but I hope it helps.
I hope this project gets a full version at some point in the future.
The only real problem I noticed, was trading. It took me a while to figure out, that I need to press T to drop/give the item to the other guy. Then, when I bought the item, the guy dropped it where he was sitting, which was behind a wall (not sure if he always sits inside of a closed capsule, or if it was random, because I met him only once). I had to dig through to pick the item up. In the meantime, the guy decided that the item laying on the ground is for him and took it back.
TLDR: Good game, even though it's just a demo. Lots of potential. I wish you all the best.
I accidentally stumbled on a random video in Youtube and instantly fell in love with the game.
The complex health system reminds me of Project Zomboid and the visual effects and music are really impressive, but also scary when the poor thing gets injured.
I can't wait to see more content being added. I'm instantly buying this game the moment it gets released.
this game is awesome
my only complaint is that i wish i could save my progress to return to the game later.
it would be interesting if after you died there was a rap sheet of all the stuff you did (water and food consumed, injuries sustained, stuff collected, etc)
It’s a very cool game, I really like it and I’m looking forward to the full version. and I would also be very happy to see a co-op. I really want to play it with my friends
I had a run where I was 1,348 meters below, pretty great run. I found about 2 jetpacks that made it very easy to travel. Found a survivor pod (I don't know if they were a trader or a non-trader). A few milliseconds later, a point blank landmine exploding behind my head from which hearing that sound activation just made me realize that my fate was sealed. I was concussed, and I don't know how much damage I acquired. I basically died to brain death from hypoxia. I don't know if sepsis caused that (I got an infection after that explosion) or my character's head bleeding. 10/10 made in abyss.
Saw it alot on youtube so i gave it a go, first run went well till i stepped on glass. didn't have any bandages but i had something that said it was a pain killer so i took it then 5 seconds later i fell down and couldn't move, then the screen was going purple, then i blacked out, then i woke up with an infection from the glass shard, then passed out again, then was starving to death and had a concussion, then went into a coma, then died
Fentanyl. what i took was fentanyl. i didn't know what that even was till after i died and looked it up lol, 10/10 would overdose again
Tried to climb out of a window, got hit in the ass by a stalactite, fell down and blew up, almost woke up, got hit by a stalactite right in the head, died 10 seconds after. 10/10 game
I'll be nerding so much about this game! I don't know if it's inspired, but the PB2 kind of movement is awesome. The health panel looks perfect, you actually need to learn what each thing means and it's fully functional!
Sorry for my poor English, not my main language.
I just can't express how much this game makes anxious, the atmosphere and sounds are on point. I am not in a position to donate money, but I wish the creator the best of luck developing this. And I will for sure buy this game if it reaches the final state of development and gets published :D
This game is already spectacular, and it has a lot of potential
It really feels like you pulled this game directly out of my brain. Looking forward to becoming unhealthy obsessed and seeing how this develops!
It's like Starbound, Deep Rock Galactic, and Project Zomboid, all mixed into one, with furries as an added bonus.
Technically Steam Deck compatible if you use Proton Experimental (Properties -> Compatibility -> Force Compatibility) and make your own controller setup, but small screen space and low resolution makes certain interactions difficult or impossible. But, obviously, this game wasn't made with the steam deck in mind... nor was it released on Steam.
I haven't made it far, since I haven't had the chance to play it on anything other than my deck, but im happy that it works on Deck. Great demo, looking forward to full release! (Will definitely be donating to the development once I have an income of my own.)
Imagine if there's a toggle for a harder mode, that even your excretory systems is trying to get your attention toward them...
...On a second thought, that would probably be too stressful to regulate body status, since it would increase if you quench the thirst or hunger.
Anyway ignore my suggestion, this is a really good game for those who seek brutal and tough survival games, doesn't hurt to try, really. (Died and panicked many times.)
I Love This game, the music, the friend (or traders) we look upon the way. The Atmosphere is saddening sometimes hopefull, mysterious. . . but always just enough to show desperation, survival, Tactics- anyway i have developed a Mental Relationship, all to keep this Friend alive, and i cringe when i fall a large distance and land too hard Youch. .Eee ! this is a perfect game in series of dynamic Atmosphere and emotional attachment to surviving.
i would donate more money to Orsoniks, if i had it. . .
Love this game, taking brakes are recommended will throw leaf at
Bounceytrap againThis is my run of 1000 meters, past the desert and with a Rose plant and Emissive Crystals

and this was when i found said stuff before previous picture. BRIGHT!!!
Genuinely, addicted to this game. I've been playing on this game for days on end, i've been telling all my friends about it, i've barely been getting up for anything other than bathing and eating. Quite actually amazing.
The fact that for a demo, after days of playing i'm still seeing some new things, blows my mind.
Thank you!