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Great Update. The water ragdolling doesnt feel great though. Quite frankly, for the most part, I feel like most my runs end with a geyser into a landmine, into a 100m fall on my skull. My character has claws, why cant I resist the water for a longer period of time? Water ragdolling should be for when you empty a lake you are standing in, not some water trickling by your ankles.

Otherwise phenomenal update. Plenty of fun
(V5 pretest 4)

hi community for some reason i'm unable to get past the literal tutorial </3, i keep attempting to drag the radio from my main hand to my inventory to do something, but every time nothing happens and it just snaps back to my main hand. what am i doing wrong ,,,

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I got this even when there weren't version numbers, like in 2024, before the dev log even shows anything. I didn't know there were updates till now. The one I got is absolutely amazing even without the updates. Checking them now :3
The problem with me and this game (DOESN'T APPLY TO YALL, PLAY IT) is that I'm lazy, so I don't really wanna deal with a broken bone. If I break a bone, I'm restarting.

Update:
ABSOLUTELY AMAZING UPDATES
EARTH (or should I say alien-planet)QUAKES?
CRAFTING?
DRILLS?!??!

The best thing is the ability to save. Before I couldn't do frick.

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i dont know, if i break a bone at like the very start (which is like, a real skill issue) then yeah ill restart, otherwise past the first stage, ill try to wait it out. it only takes a couple minutes if you have the resources and use the fastforward button. but fair enough that you wouldn't want to deal with it. I still love the game. it fills me with a certain type of determination to push through regardless of the struggle, which is weird considering my mental and how i deal with things. something about it being gritty and harsh makes me wanna try to survive. I've always loved games that make me struggle yet still give me the option to both keep going or give up, like its testing my sense of self and sense of judgement. (I know im giving it a lot more meaning than it is probably meant to have, but again, I love it.)

Just started playing, and it's incredibly annoying having to restart the tutorial each and every time I miss what obscure thing the radio says I'm supposed to do.

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what was added in pretesting4? is it just bug fixes

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Хуя обновы часто выкатывают, автору респект

(+3)

да

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how does one get good at this game. . .

(+7)

Pain, Agony.

Repeat until the pain starts feelin funny

The new crafting system is very obtuse, it is difficult to see what you can craft at any given moment. I think it would be better if ingredient requirements had icons besides text, like a plant for foliage, a hammer for hammering, the icon of the item when it is directly needed(e.g. glowplant fruit for bio-chem), etc; And also the ability to see the possible outcomes of ingredients you have(like in v4)

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I hate how getting splashed by a bit of water ragdolls my guy
Never had anything truly run ending come out of it yet but god damn I friggen hate geysers

do not play the funny bone man song on the blue pods

why

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it apparently: blows you the fuck up

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WHAT A BARGAIN! I MUST TRY THIS

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wow it actually worked

whatd they add in pretesting3

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multiplayer

you hath not fooled me

it shows on the right while you're deciding your run settings

(+10)

GO MY SCRUNCHLINGS

art by WickFlix

(+2)

FIVE. HUNDRED. STATUS EFFECTS.

*The beeb from turret ready to shoot*

If I have more than the required items in crafting I would like to still be able to choose which one gets used, like say I have a 60% scrap metal and a 90% scrap, I'd want to choose the higher if it changes the durability of the item or the lower if its just a set requirement. Given that stacking is also a thing with the scrap I may want to use the 90% for the requirement one just because i am on the way to go back and pick up a 40% to combine with my 60%.

Another example would be since there are multiple types of bandages that can be sterilized and sterilizing agents I might want to use the bleach in my hand over the soda can full of soap in my bag, but I have no idea which is in use until the crafting is complete.

Anyway, It'd be nice to have a autofill thing that i can then manually trade the items out of if I intended on using a different one.

great idea, but so fricking hard.

(+4)

Its not about the destination, it's about the journey.
The real prize isn't the McGuffin, it's all the Expies that flew down deep pits and died on impact.

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New thing I found, you can mix the fluids in the drink containers, [ if you for example water down apple juice with water, mix both together you can make a container with a fluid that hydrates, and improves mood for longer overall, it should overall help decently. 

... Landmines are still an instant run killer due to the minigames required 

diluting the juice is a really good idea, I figured out how to add soda and opium to it so that one sip is one dose. And the mines aren't so dangerous if you have enough bandages. I survived two in one descent, and I would have survived a third, but I was eaten by a wall-eater.

Whats the ratio ? if you know


an how much does your character normally drink at once?

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I love this game! However, I'm confused by the new crafting system (v4 vs. v5). It's less... "epic." You have to manually "gather" items in one place. However, I understand that the new system may be easier for beginners. I think it should be optional.

Also, it would be good to add a save feature. Sometimes, I don't have enough time to continue playing, and at other times, the system might crash, causing me to lose all my progress.

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The game is cool, but the update wasn't very successful... 1. The state of the removed glass shards is not saved... If you step on them and don't have a pair of tweezers, you're out of luck... There's also an issue with the game's acceleration, although there were no delays in previous versions... Additionally, I'm unable to complete the game's translation... Either I haven't fully translated it, or not all the phrases are included in the JSON file. In general, we need to double-check how the game is described and how I translated it... 3 errors: why does the name appear when using any syringe, but not in the inventory, and why does the game think that you have already injected the drug when you use it and place a mark? This is also strange. At the moment, these are all the errors and suggestions... Hmm, about the suggestion: is it possible to make the game multiplayer? There are more chances... However, I think this can be added once the mechanics are perfected.

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The multiplayer will be epic. But first, solo play needs to be finished

That's true. While we're waiting for bug fixes and the development of a single-player mode, the acceleration lag is most likely due to the new fluid mechanics... This is my assumption, as there is no source code available. Let's see what time has to say.

Yes... I'm using a translator... There may be some minor inaccuracies

A patch should be out now, making shrapnel save between tries :)

multiplayer will actually be insane i can't wait

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I didn’t notice. I didn’t understand why there was only (-), but after translating it back, I understood. It’s difficult because of the language barrier. Yes, I use a translator. Therefore, please excuse any inaccuracies

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and yes, I have completed the transfer... my fault... I incorrectly compiled the code that somehow skipped another 20 words...

I had to reassemble the analysis and watch it...

Yeah... It was awkward.

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One thing I like so much about this game is the sound design, and how it makes every situation 10x as intense and terrifying (Including the audio drones). I really like how powerless some of the songs can make you feel, especially the songs / audio drones that play during moments where it is unlikely that you are going to make it through. Because, even though it feels unlikely, you are always trying your hardest to survive in those moments, even if you know that there is absolutely no hope, just because you want to continue the run, or because you feel too stacked with resources and too powerful to die. Normally when this happens to me, just when I think I might be stable enough to sleep for a while or to continue on, I hear this one tune. Its always this one tune. Its so simple, yet so memorable, and the fact that I always bleed out or suffocate or faint forever very soon after hearing it makes it make me feel all the more hopeless about my situation, and that is amazing. The power the music has over the player is so extreme that I would argue that because of the audio and other factors that show just how well this game manages to make you feel exactly how the character does, a lot of the time.

To talk about the new update, I think the minigames are really fun and unique, although they do make some actions much slower to perform than in previous updates (which is cool, I love how this game gets harder with each update lol). It also means that if you are not completely conscious it is harder to do certain tasks. I have seen people hating on the new crafting system (rework kinda?) and while I do agree that it has some drawbacks compared to the old one, it is more self explanatory and relevant than the old one was. Lastly, I cant remember if the survival pod heating system was part of this update or the last one, but it’s really helpful and balances some parts of the game well. The improved trader ui and trading system in general is also a big plus, although maybe they sell a bit too many items, and since the addition of the large randomised fluid canisters everywhere that usually contain large amounts of very valuable liquids, its very easy to just get a bottle with a value of 50 or more and buy lots of items from one trader, making it maybe quite an over exploited feature.

Overall, this game somehow gets even better for like the tenth time, but I still cant put it any higher on my games list because it is already number 1.

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"Its always this one tune. Its so simple, yet so memorable, and the fact that I always bleed out or suffocate or faint forever very soon after hearing it makes it make me feel all the more hopeless about my situation" This reminds me a lot of the learned helplessness phenomenon lmao.

I wanna add too that Biological Exclusion Zone and the distorted version of There's Landmines On The Desert must be my favourites song of the game, for the second one, i only understand it plays when the character has a lot of debuffs; i heard it during my last run in the newest update, all i can say is that it didn't fail on making things feel more desperate and hopeless.

As for Biological Exclusion Zone, the song itself gives me the feeling melancholy and slight hopelessness; i only remember hearing it once in the wasteland layer and i was dealing with infections, a fracture, low mood, opioid craving and surely many other debuffs. All this combined made the current situation feel more miserable, i still tried to save the character until i finally realised there was no way out, so as last resort i tried killing him with mushrooms and overdose to make the death less painful; yet somehow the experiment still survived, i'm not sure if it was by a last stand or some kind of cursed miracle, but in the end, the character was left paralyzed and with a brain integrity of 27%, so i could only wait for starvation to finally end the run. Moments like these is the main reason why i love so much this game.

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yeah biological exclusion zone is amazing at doing that as well. along with that, i think that all of the desert songs are the ones that are the most impactful, but I cant really describe why. I was trying to find the tune i was talking about yesterday to put into the original comment but I couldnt find it on the wiki, although I just found it and it was surprisingly the last 45 seconds of It's Ionizing, which surprised me because it is a track that can play anywhere and I remembered hearing it as I died a lot of times. I guess it just means that I die a lot in the wasteland lol

If something happens, how can I show the developer fan art for his game? Directly in the comments?

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i mean thats what ive seen people do so

They have a fan art section in their discord

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