New thing I found, you can mix the fluids in the drink containers, [ if you for example water down apple juice with water, mix both together you can make a container with a fluid that hydrates, and improves mood for longer overall, it should overall help decently.
... Landmines are still an instant run killer due to the minigames required
I love this game! However, I'm confused by the new crafting system (v4 vs. v5). It's less... "epic." You have to manually "gather" items in one place. However, I understand that the new system may be easier for beginners. I think it should be optional.
Also, it would be good to add a save feature. Sometimes, I don't have enough time to continue playing, and at other times, the system might crash, causing me to lose all my progress.
The game is cool, but the update wasn't very good... 1. There's no saving of the state of the removed glass shards... If you step on it and don't have any tweezers, it's death... There's also a problem with the game slowing down, even though it didn't have any lag in previous versions... Additionally, I can't seem to complete the translation of the game... Either I haven't fully translated it, or not all the phrases are included in the JSON file. In general, you need to double-check how the game is described and how I translated the game... 3 errors, why when using any syringe, the name is displayed, but not in the inventory, along with this, when using, but if you do not enter, the game will think that you have already entered and will put a mark, it is also strange. These are all the errors and suggestions so far... Hmm, about the suggestion, is it possible to make the game multiplayer? There is a higher chance... But I think it can be added when the mechanics are perfect.
One thing I like so much about this game is the sound design, and how it makes every situation 10x as intense and terrifying (Including the audio drones). I really like how powerless some of the songs can make you feel, especially the songs / audio drones that play during moments where it is unlikely that you are going to make it through. Because, even though it feels unlikely, you are always trying your hardest to survive in those moments, even if you know that there is absolutely no hope, just because you want to continue the run, or because you feel too stacked with resources and too powerful to die. Normally when this happens to me, just when I think I might be stable enough to sleep for a while or to continue on, I hear this one tune. Its always this one tune. Its so simple, yet so memorable, and the fact that I always bleed out or suffocate or faint forever very soon after hearing it makes it make me feel all the more hopeless about my situation, and that is amazing. The power the music has over the player is so extreme that I would argue that because of the audio and other factors that show just how well this game manages to make you feel exactly how the character does, a lot of the time.
To talk about the new update, I think the minigames are really fun and unique, although they do make some actions much slower to perform than in previous updates (which is cool, I love how this game gets harder with each update lol). It also means that if you are not completely conscious it is harder to do certain tasks. I have seen people hating on the new crafting system (rework kinda?) and while I do agree that it has some drawbacks compared to the old one, it is more self explanatory and relevant than the old one was. Lastly, I cant remember if the survival pod heating system was part of this update or the last one, but it’s really helpful and balances some parts of the game well. The improved trader ui and trading system in general is also a big plus, although maybe they sell a bit too many items, and since the addition of the large randomised fluid canisters everywhere that usually contain large amounts of very valuable liquids, its very easy to just get a bottle with a value of 50 or more and buy lots of items from one trader, making it maybe quite an over exploited feature.
Overall, this game somehow gets even better for like the tenth time, but I still cant put it any higher on my games list because it is already number 1.
"Its always this one tune. Its so simple, yet so memorable, and the fact that I always bleed out or suffocate or faint forever very soon after hearing it makes it make me feel all the more hopeless about my situation" This reminds me a lot of the learned helplessness phenomenon lmao.
I wanna add too that Biological Exclusion Zone and the distorted version of There's Landmines On The Desert must be my favourites song of the game, for the second one, i only understand it plays when the character has a lot of debuffs; i heard it during my last run in the newest update, all i can say is that it didn't fail on making things feel more desperate and hopeless.
As for Biological Exclusion Zone, the song itself gives me the feeling melancholy and slight hopelessness; i only remember hearing it once in the wasteland layer and i was dealing with infections, a fracture, low mood, opioid craving and surely many other debuffs. All this combined made the current situation feel more miserable, i still tried to save the character until i finally realised there was no way out, so as last resort i tried killing him with mushrooms and overdose to make the death less painful; yet somehow the experiment still survived, i'm not sure if it was by a last stand or some kind of cursed miracle, but in the end, the character was left paralyzed and with a brain integrity of 27%, so i could only wait for starvation to finally end the run. Moments like these is the main reason why i love so much this game.
yeah biological exclusion zone is amazing at doing that as well. along with that, i think that all of the desert songs are the ones that are the most impactful, but I cant really describe why. I was trying to find the tune i was talking about yesterday to put into the original comment but I couldnt find it on the wiki, although I just found it and it was surprisingly the last 45 seconds of It's Ionizing, which surprised me because it is a track that can play anywhere and I remembered hearing it as I died a lot of times. I guess it just means that I die a lot in the wasteland lol
in the main menu theres a button okay? And that magical button says Keybinds. Click that and a notepad prompt will appear with stuff like
{
"binds": {
"jump": "Space",
"up": "W",
"left": "A",
"right": "D",
"down": "S",
"woundview": "R",
"throw": "T",
"switchhands": "Q",
"toggleinventory": "Tab",
"speed1": "Alpha1",
"speed2": "Alpha2",
"speed3": "Alpha3",
"ragdoll": "X",
"expanddesc": "LeftShift",
"attack": "Mouse0",
"iteminteract": "Mouse1",
"pause": "Escape",
"console": "BackQuote",
"restart": "Alpha0",
"craft": "C",
"bark": "B",
"favourite": "F"
}
}
To change the binds you simply click the letter inside the parenthesis and change it to a letter you want. THEN you do control (ctrl) + s close notepad and click the button below Keybinds that says Reload Keybinds, and just like that you did it! (A little more geeky for chaning controls but this game is a demo so liiike yknow.)
1 на замещение слов с RU в EN и 2 код перевод с HTTP переводчика... Я слежу за переводом... Если есть не есть не точность запоминаю позицию, так как в консоли показываются в какой строке идет перевод и что вставил...
И также автор перекрпатил игру и предыдущий перевод вообще не подходит под новую версию... Если навестись на кнопку сна... То будет надпись что не можете уснуть, но можем... Это перевод взялся из старой версии...
С тобой я согласен, пока просто нет нормального русского перевода, из-за чего я решил ручками и с помощью неронки это перевести, и мне, как кажется, получилось неплохо
Как ранее упомянул Super0noob, оригинальный перевод работает только на версии 4.1, а вот на последнюю весь файл перевода был переписан, из-за чего перевод с версии 4.1 не подходил под версию V5 PreTesting2, поэтому я и создал собственный перевод на русский, чтобы игрокам, у которых плохо с английским, было приятно играть в новой последней версии игры
Hello! The update is great, but I think I may have some recommendations if possible...
Is it possible to in some way keep the old crafting system to a degree? So, you can pick what items you wish to craft together rather than the items being randomly selected out of your total supply. [ The way you have it set up is good, but the old system felt more intuitive, cleaner. especially because you can use your previous knowledge to your advantage and be able to make items as needed as long as you have the materials, rather than needing a level of RNG to get to the next intelligence level to gain access.]
Potentially... it can use the original system, but add in the new items with their own respective combinations?
The mini games are also great! but it may be beneficial to... speed up some of them, for example. allow players to pull out the glass shards when you step on them by hand faster but have to use more bandages as a result [ due to increased bleeding] and a slight speed on the bandage minigame so skill in the cursor movement could increase the rate that you can stop bleeding. Other than these two, the concepts and systems are great! these two just need some touch-up's / alterations to keep it so that it's possible to handle multiple injuries quickly, but with more downsides. [ somewhat like the version before this comment was posted]
[Shortened]
If possible, please bring back the old crafting U.I for the given system, the new items are great! but the new system is noticeably... less intuitive
The minigames for the shards for wounds, and bandaging wounds, may benefit from being able to go faster on pace, because with what I have tested/ found... the shrapnel minigame is overwhelmingly punishing]
Finally, it may be a good idea to keep the ability to make things you yourself memorized, rather than relying on the Intelligence stat going upwards, similar to the old U.I., Other than those... the endurance and strength work well and for what i can guess, as intended.
Hopefully this Comment helped improve the game to some degree! or the recommendations are helpful in improving the work given into it so far! [these are just some constructive criticisms, you have made a great game for what I have seen, and I hope you can keep moving forward in a great mood knowing that your effort is showing success in the now]
I'd be lying to call the new update anything but expansive; it genuinely adds so much content -- mostly through the form of revamps, and that is indeed very exciting, but, it's also a little alienating :<
Not just in the sense of there being too much new stuff, as that's something you'd simply get used to with time, but more so because it injects a lot more complexity and tedium into a game, that well admittedly was always a difficult and cruel game, was still a fairly simple and streamlined game nonetheless, at least for something in the survival genre, and that's sorta bummy,
I'm gonna put time in it none the less, and I'll certainly always look forward to more content, but part of me doubts that I'll ever find myself enjoying all of the new systems from this update as much as I enjoyed the more straight forward game play from prior versions.
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New thing I found, you can mix the fluids in the drink containers, [ if you for example water down apple juice with water, mix both together you can make a container with a fluid that hydrates, and improves mood for longer overall, it should overall help decently.
... Landmines are still an instant run killer due to the minigames required
updated version here - https://gmeupdater.pages.dev/
I love this game! However, I'm confused by the new crafting system (v4 vs. v5). It's less... "epic." You have to manually "gather" items in one place. However, I understand that the new system may be easier for beginners. I think it should be optional.
Also, it would be good to add a save feature. Sometimes, I don't have enough time to continue playing, and at other times, the system might crash, causing me to lose all my progress.
The game is cool, but the update wasn't very good... 1. There's no saving of the state of the removed glass shards... If you step on it and don't have any tweezers, it's death... There's also a problem with the game slowing down, even though it didn't have any lag in previous versions... Additionally, I can't seem to complete the translation of the game... Either I haven't fully translated it, or not all the phrases are included in the JSON file. In general, you need to double-check how the game is described and how I translated the game... 3 errors, why when using any syringe, the name is displayed, but not in the inventory, along with this, when using, but if you do not enter, the game will think that you have already entered and will put a mark, it is also strange. These are all the errors and suggestions so far... Hmm, about the suggestion, is it possible to make the game multiplayer? There is a higher chance... But I think it can be added when the mechanics are perfect.
The multiplayer will be epic. But first, solo play needs to be finished
One thing I like so much about this game is the sound design, and how it makes every situation 10x as intense and terrifying (Including the audio drones). I really like how powerless some of the songs can make you feel, especially the songs / audio drones that play during moments where it is unlikely that you are going to make it through. Because, even though it feels unlikely, you are always trying your hardest to survive in those moments, even if you know that there is absolutely no hope, just because you want to continue the run, or because you feel too stacked with resources and too powerful to die. Normally when this happens to me, just when I think I might be stable enough to sleep for a while or to continue on, I hear this one tune. Its always this one tune. Its so simple, yet so memorable, and the fact that I always bleed out or suffocate or faint forever very soon after hearing it makes it make me feel all the more hopeless about my situation, and that is amazing. The power the music has over the player is so extreme that I would argue that because of the audio and other factors that show just how well this game manages to make you feel exactly how the character does, a lot of the time.
To talk about the new update, I think the minigames are really fun and unique, although they do make some actions much slower to perform than in previous updates (which is cool, I love how this game gets harder with each update lol). It also means that if you are not completely conscious it is harder to do certain tasks. I have seen people hating on the new crafting system (rework kinda?) and while I do agree that it has some drawbacks compared to the old one, it is more self explanatory and relevant than the old one was. Lastly, I cant remember if the survival pod heating system was part of this update or the last one, but it’s really helpful and balances some parts of the game well. The improved trader ui and trading system in general is also a big plus, although maybe they sell a bit too many items, and since the addition of the large randomised fluid canisters everywhere that usually contain large amounts of very valuable liquids, its very easy to just get a bottle with a value of 50 or more and buy lots of items from one trader, making it maybe quite an over exploited feature.
Overall, this game somehow gets even better for like the tenth time, but I still cant put it any higher on my games list because it is already number 1.
"Its always this one tune. Its so simple, yet so memorable, and the fact that I always bleed out or suffocate or faint forever very soon after hearing it makes it make me feel all the more hopeless about my situation" This reminds me a lot of the learned helplessness phenomenon lmao.
I wanna add too that Biological Exclusion Zone and the distorted version of There's Landmines On The Desert must be my favourites song of the game, for the second one, i only understand it plays when the character has a lot of debuffs; i heard it during my last run in the newest update, all i can say is that it didn't fail on making things feel more desperate and hopeless.
As for Biological Exclusion Zone, the song itself gives me the feeling melancholy and slight hopelessness; i only remember hearing it once in the wasteland layer and i was dealing with infections, a fracture, low mood, opioid craving and surely many other debuffs. All this combined made the current situation feel more miserable, i still tried to save the character until i finally realised there was no way out, so as last resort i tried killing him with mushrooms and overdose to make the death less painful; yet somehow the experiment still survived, i'm not sure if it was by a last stand or some kind of cursed miracle, but in the end, the character was left paralyzed and with a brain integrity of 27%, so i could only wait for starvation to finally end the run. Moments like these is the main reason why i love so much this game.
yeah biological exclusion zone is amazing at doing that as well. along with that, i think that all of the desert songs are the ones that are the most impactful, but I cant really describe why. I was trying to find the tune i was talking about yesterday to put into the original comment but I couldnt find it on the wiki, although I just found it and it was surprisingly the last 45 seconds of It's Ionizing, which surprised me because it is a track that can play anywhere and I remembered hearing it as I died a lot of times. I guess it just means that I die a lot in the wasteland lol
If something happens, how can I show the developer fan art for his game? Directly in the comments?
i mean thats what ive seen people do so
They have a fan art section in their discord
Dear developer, please make it possible to change the controls.
so imma hold your hand when i tell you this.
in the main menu theres a button okay? And that magical button says Keybinds. Click that and a notepad prompt will appear with stuff like
{
"binds": {
"jump": "Space",
"up": "W",
"left": "A",
"right": "D",
"down": "S",
"woundview": "R",
"throw": "T",
"switchhands": "Q",
"toggleinventory": "Tab",
"speed1": "Alpha1",
"speed2": "Alpha2",
"speed3": "Alpha3",
"ragdoll": "X",
"expanddesc": "LeftShift",
"attack": "Mouse0",
"iteminteract": "Mouse1",
"pause": "Escape",
"console": "BackQuote",
"restart": "Alpha0",
"craft": "C",
"bark": "B",
"favourite": "F"
}
}
To change the binds you simply click the letter inside the parenthesis and change it to a letter you want. THEN you do control (ctrl) + s close notepad and click the button below Keybinds that says Reload Keybinds, and just like that you did it! (A little more geeky for chaning controls but this game is a demo so liiike yknow.)You know, a bit of players doesn't know how open notepad of games. (Me rarely even use that option, just for cheating in some single player games.)
I think the controls here are excellent
Перевод с английского на русский / English → Russian translation
Это нейроперевод, поэтому могут быть ошибки, но общий смысл сохранён.
📂 Ссылка на Google Диск: https://drive.google.com/drive/folders/1dMZ_sDFScS-5_UN-y088iq4fq6TGjyTe?usp=sharing
Если заметите неточности или захотите внести исправления — пишите в ответ на этот комментарий. Спасибо! 💬
English → Russian translation
This is a neural translation, so there might be some mistakes, but the general meaning is preserved.
📂 Google Drive link: https://drive.google.com/drive/folders/1dMZ_sDFScS-5_UN-y088iq4fq6TGjyTe?usp=sharing
If you find any issues or want to suggest improvements, feel free to reply to this comment. Thanks! 💬
спасибо, добрый человек <3
А зачем нейроперевод? В описание ссылка на гитхаб (в самом конце), где переводы на разные языки есть, в том числе и русский.
Который обновляли 2 месяца назад...
Недо перевод выходит
Я же использовал другую стратегию. 2 кода
1 на замещение слов с RU в EN и 2 код перевод с HTTP переводчика... Я слежу за переводом... Если есть не есть не точность запоминаю позицию, так как в консоли показываются в какой строке идет перевод и что вставил...
И также автор перекрпатил игру и предыдущий перевод вообще не подходит под новую версию... Если навестись на кнопку сна... То будет надпись что не можете уснуть, но можем... Это перевод взялся из старой версии...
С тобой я согласен, пока просто нет нормального русского перевода, из-за чего я решил ручками и с помощью неронки это перевести, и мне, как кажется, получилось неплохо
Как ранее упомянул Super0noob, оригинальный перевод работает только на версии 4.1, а вот на последнюю весь файл перевода был переписан, из-за чего перевод с версии 4.1 не подходил под версию V5 PreTesting2, поэтому я и создал собственный перевод на русский, чтобы игрокам, у которых плохо с английским, было приятно играть в новой последней версии игры
Hello! The update is great, but I think I may have some recommendations if possible...
Is it possible to in some way keep the old crafting system to a degree? So, you can pick what items you wish to craft together rather than the items being randomly selected out of your total supply. [ The way you have it set up is good, but the old system felt more intuitive, cleaner. especially because you can use your previous knowledge to your advantage and be able to make items as needed as long as you have the materials, rather than needing a level of RNG to get to the next intelligence level to gain access.]
Potentially... it can use the original system, but add in the new items with their own respective combinations?
The mini games are also great! but it may be beneficial to... speed up some of them, for example. allow players to pull out the glass shards when you step on them by hand faster but have to use more bandages as a result [ due to increased bleeding] and a slight speed on the bandage minigame so skill in the cursor movement could increase the rate that you can stop bleeding. Other than these two, the concepts and systems are great! these two just need some touch-up's / alterations to keep it so that it's possible to handle multiple injuries quickly, but with more downsides. [ somewhat like the version before this comment was posted]
[Shortened]
If possible, please bring back the old crafting U.I for the given system, the new items are great! but the new system is noticeably... less intuitive
The minigames for the shards for wounds, and bandaging wounds, may benefit from being able to go faster on pace, because with what I have tested/ found... the shrapnel minigame is overwhelmingly punishing]
Finally, it may be a good idea to keep the ability to make things you yourself memorized, rather than relying on the Intelligence stat going upwards, similar to the old U.I., Other than those... the endurance and strength work well and for what i can guess, as intended.
Hopefully this Comment helped improve the game to some degree! or the recommendations are helpful in improving the work given into it so far! [these are just some constructive criticisms, you have made a great game for what I have seen, and I hope you can keep moving forward in a great mood knowing that your effort is showing success in the now]
I'd be lying to call the new update anything but expansive; it genuinely adds so much content -- mostly through the form of revamps, and that is indeed very exciting, but, it's also a little alienating :<
Not just in the sense of there being too much new stuff, as that's something you'd simply get used to with time, but more so because it injects a lot more complexity and tedium into a game, that well admittedly was always a difficult and cruel game, was still a fairly simple and streamlined game nonetheless, at least for something in the survival genre, and that's sorta bummy,
I'm gonna put time in it none the less, and I'll certainly always look forward to more content, but part of me doubts that I'll ever find myself enjoying all of the new systems from this update as much as I enjoyed the more straight forward game play from prior versions.
maybe I'll be wrong though.