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(3 edits) (+2)

Wonderful, I never even seen such detailed simulation of accidental and long painful deaths since Robinsons Requiem!
Well, Neurotrauma mod of Barotrauma have similar level of medical hardcoreness too.

Most of my first death been by fall somewhere, cannot climb out, exhaust and sleep in freezing. Or just fall too far and break hopelessly.

I soo need throwable rocks there to check chasms, trigger traps and fight off some beasts.

(+1)

id want rocks but just use glowplant fruits theyre the next best thing 

You can chew any objects, e.g. plants, to activate a trap or throw a glowing fruit into the abyss to at least see what's there, I think it would be nice if falling objects made a sound when they fall or when they fall into a liquid

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要是有存档点就好了

yes but the game is hard because of no saving when you want

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this is great

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i've seen people talk about the general gender of the experiment that we play as(?) and it had me wondering about something

so i decided to crackpot a rough idea on what the male and female anatomy differences would be (alongside slight head canon'ing)

enjoy

(+3)

The game mentions earlier and later prototype types sent to the planet, so the opposite gender is also fine. But getting back to the prototype types, if there were other prototype types to choose from, they could have one trait specific to a given model, for example, from three different prototypes to choose from:

- 1. The standard one we play as

- 2. A type, for example, that is more resistant to bone fractures and bleeding but moves slower, for example

- 3. A type that can break through soil faster but has a faster metabolism and needs to eat and drink more

and so on.

I also mentioned the concept of Act 2 if the game had any updates later on.

Following this lead, another cool idea for ACT 2 is born. Something went wrong during the return to Earth and our return ship was damaged by a hail of meteors and crashed in an unknown location. To return, we have to descend again and explore the remains of an old complex of an unknown civilization, delving into dark corridors and cave systems and looking for the necessary elements to repair our ship 

how do I even get committed on a project. absolute great work even if I cant really understand the work placed into it

(+1)

I absolutely love this!! it's really difficult and so tragic and painful to see my little guy slowly and painfully die over and over but it only motivates me to do my best to stay alive and get to the bottom however deep that may be. peak

It's really funny to see that I'm not the only one who puts the light bulb in his mouth. XD

(1 edit) (+1)

WHAT DOES BLUE MEAN (unchipped)

 

(+6)

you are filled with baja blast. its over for you

(+1)

infection

(+2)(-2)

While neat in every way, glitz and glam only works if you can see it. Game UNdesign is no substitute for difficulty, the UI fighting me killed me slightly more than spawning in the middle of a perfectly empty void.

(+4)

Honestly, this game is a pure wonder but i can't play it because i get way too troubled by the horrible situations i get in... 10/10 i feel traumatised

(1 edit) (+3)

same lol - doomed to only watch playthroughs of it instead

(+1)

My first run, right after making it to 2nd layer I got impaled through the thighs by a spike trap. I was bleeding a LOT and had no medical supplies other than fentanyl, so at the very least I could use that to let my homie die a little more peacefully.

What a depressing and fascinating game

你一定要上架steam啊,我会付钱的😭😭😭😭

(+1)

i accidently overdosed on fent and had a lightbulb blow up in my mouth 10/10 game

(+1)

yummy glass 😋

(1 edit) (+1)

i felt like i was doing alright for myself and making progress, i'd just recovered from a fairly nasty injury, then i step on a spike trap and stare in disbelief at the screen as i start losing 2.8 liters of blood a minute and then die. this game is minorly disturbing and insane but i love it

(+6)

hi i made a second one. eat your slop now

yummy slop -w-

WOOHOO SLOP FOR BREAKFAST

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the bait nearly got me... 💔

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(+3)

thank you brah 😁

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(+4)

what!

(+6)

this is my magnum opus. i cannot get any better than this

(+17)

victim of the system that made thee-

created by hands with no idea of care, only progress.


(1 edit) (+3)

Very fun, and i especially have to commend the genuily incredible optimization! No idea how you did it, but somehow despite having physics etc it runs smoothly even at 5x speed on my piece of shit 2012 laptop that died then spontaneously came back to life a few months later twice, while it can struggle to run some virtual novels!

(2 edits) (+2)

Man this game is cruel. The second I think I got the hang of my surroundings I get hit with water falling on my face and i start losing balance and start falling 100ft to my death. It's weirdly fun though, yeah I'm dying a bunch but Iknow if I keep playing for just bit longer I'll understand how to handle every debuff in this game. You went buck wild on adding every real life injury in this game to limbs and organs failure on top of too many bumps on your head making it super difficult to speak to any survivors. Like props bro, you truly made an unforgiving world, even though I have yet to get to the combat really, because I keep dying from fall damage and force mines perfectly blending in with the environment, such a run killer if it launches you into a cliff or you get spiked, to which if you have nothing to patch you up and just hoping it'll close up by itself.... Good luck👍. I know I'm bitching a lot but I am having a lot of fun, it reminds me a bit of plasma burst with how reactive the controls are and how the character ragdoll around alot.

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project zomboid terraria furry game!

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Yooo i just saw someone with the experiment thingy (black furry with orange tipped tail) skin on roblox (playing item asylum), imma soend like 3 hours trying to find this now lol

someone made expie ugc??? 

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yes there's quite a bit, if you go onto a catalog game and type in scav prototype expie/ experiment i fpund a couple of arms for it plus a head and full outfit, sadly most of it is offsale :(

p.s. I specifically used catalog avatar creator to find it just incase it matters

(+1)

I freaking love this game! I've played a ton of really hard survival games before, but this one is a special kind of brutal.

I wondered why I couldn't get out of the deeper water after falling in, but after analyzing it, I exhausted it so much that the character didn't have the strength to get out before falling in and drowned. The reason was low oxygen levels, excessive fatigue, shortness of breath, and disorientation caused death. So never jump in headfirst when you're tired.death in a thousand ways

(+1)

I love everything about this, the lighting of the foreground and background tiles could be improved thought.

(+2)

There are locations surrounded by darkness and those with a lot of vegetation that gives off light, use the glowing fruits and throw them into the darkness to see what's there, this is not a flaw of the game, but the ability to approach the game and solve this problem

(+1)(-1)

would you mind making a android version and dont worry about time you can take all the time you need

(2 edits) (+1)

when i broke the lightbulb with a dead expie in the pod they came back to life just to yell at me for it, they also started moving like normal after that (bug report? im unsure how this works), i lost the image so i cant show it but i pinky swear that happened i have an image now

(1 edit)

That usually happens even when you use the explode command its a bug lol

I haven't encountered such a turn of events yet / usually the survivor is resting on the floor (he's not dead) but he's still alive, he saw that you tried to steal the bulb from his capsule or you were destroying his room - so he got angry, I don't think it's a game bug, but you probably weren't close enough to him to get up or your character didn't greet him

IT ALSO HAPPENS IF THERES A NEARBY POD AND YOU BREAK THAT LIGHT HELP  I WAS GONNA SELL IT TO THE TRADER AND THEY GOT MAD 

(+2)

more serious comment: im REALLY impressed with the mechanics of this game, i love the bizarre level of detail in the health system and the amount of thought that went into the little details- things like exercise staving off hypothermia, equipping broken light bulbs to your mouth slot hurts like hell, brain damage making moving and seeing difficult, can't talk if your mouth is full- and this is just a prototype! i can easily see a full release eating up an ungodly amount of my time & taking a place in my library next to games like noita and rain world. keep up the good work :)

(+14)

*Shaves your Expie*

(+6)

NNNNNOOOOOOOOOOOOO

(+5)

eeyayyyy

(+4)

OH LAWD PLEASE UNSHAVE IT

Started tutorial. Spent several minutes repeatedly shoving a lightbulb into my mouth. 10/10

哈哈

(+6)

this game is incredibly traumatizing. i love it!

Peak game by a peak dev

(2 edits) (+3)

why did his eyes get really big at some point? im worried for the fluffy lil guy :<

(+3)

Fear. Or fentanyl. Maybe both.

sounds about right, thank you!

Show post...

Music + gameplay = perfect combo. Loved the vibe!

Is there gonna be a little window with the "record run"? Would be pretty cool

I feel like i've played this exact game a few years ago

Deleted 22 days ago

its normal for layer 6 to be void as its in development and not supposed to be accessible you can find more info here -> https://scavprototype.wiki.gg/wiki/Layers

(+25)

breathing bodder:
plenty.
survival odds:
near zero.
resistance?
Out of question.



(holy shit this image is massive :sob:)

(+3)

peak

(+2)

peak

(1 edit) (+2)

peak

Yuo know.. What else is massive..?

Ninja dragging the low taper fade : r/copypasta

peak

(1 edit)

PL translations for v401 are now available in the Orsonix storage on GitHub

There are many mistakes. Let's go from bottom to top. You put all lines from notes into translator and it messed up few lines. Notes won't have pictures. Missed one line 2729 in "Bigpain", Again translated limb commands in "Pain", "limbskin", "limbinfected", "limbmuscle", in line 698 should be "Hipertermia" not "Hipotermia", line 535 doesn't make sense, oddities with 322 and 324, but I like how you translated any "mush(...)", line 149 aren't "frytki", in Polish "L.R.D." doesn't exist I think it's supposed to be "Sprzęt do resuscytacji". I had to look it up what that thing is. So "S.D.R."? But no one will know what that means...

I didn't put everything into the translator at once because it's impossible to transfer it to Notepad++ later. I had to translate the lines one by one.

I only did a basic translation using a translator, which, as we know, can distort words, using the initial alpha. Now I have to go through everything and analyze and correct many things, probably 1000 times.

I didn't really have a clue about these mushroom items and their names, but it turned out okay.

Hmm, I don't know what you're talking about. You mean the second line ("Item2") under each note? So these entries have to have English names for reference? e.g :

"Item1": "I inquired others around the ability to see our physical status in our minds, and it turns out this is something shared by almost everyone else here. Quite interesting - this is not something we've ever been able to do back in our homes. Have we been implanted with something? There are no visible attachments on any of us. I have also noted that very few people here do not share this experience, seemingly lacking whatever lets us do this. Odd.",

"Item2": "Sprites/noteDrawings/puppet" <<<< immutable>>>> ??

some entries in the ENG translation simply have such entries

"Item2": "" - it looks like they are unfinished?

There are quite a few errors, because as the name suggests (beta test), I've only been tinkering with it for a few days and I haven't been able to come up with a good translation from "yes" to "I don't know," but I haven't found a good definition for the word "limb." I've already mentioned that if a character injures their head, the phrase "limb" will be selected or not. Since the character injures their head, it should be "head." But again, that's not possible since the character injures their hand. :) It's just stupid.

I'll try to interpret it differently, but that takes time because I need to play the game and see how the phrases come out.

pain - a reference to pain, where the word "limb" could be partially used.

limbskin - an association with skin or fur - where the use of the word "limb" isn't entirely accurate in this tab.

limbinfected - infected/infected limb

limbmuscle - this refers to our character's muscles, musculature - this also refers to limbs, I'm not sure if it should be worded differently here.

In any case, in 4 tabs we have a general reference to the word (limb).

If possible, this should be implemented differently in our character's event and word system.

In any case, we need to analyze this further and work on the translation.

Line 535 - and his word, I haven't found a link to translate it yet.

That 149 should be chips.

I wrote something about L.R.D. on Discord. It's just an abbreviation from what I've read, but it could be translated differently.

Localized Resuscitation Device l.r.d.

Basic Life Support b.l.s.

Resuscitation Machine r.m.

There's another problem with the word "wet" and its other variants. It's impossible to properly interpret objects that fall into water and have this prefix.

I also mentioned the "eatMediocre" tab.

There are references to drinking dirty water—and you can't, for example, add the phrase "what a good steak" if the character drank from a dirt water. It's stupid and looks stupid.

Thanks for the insights. I'll take a look at what you wrote.

That is correct.
All "sprites/notedrawings" as well as <limb> must stay in English, untranslated. Otherwise they won't work, but you know that already.
That 149 line, I think they are supposed to be as "Potato chips" not, let's call em "french fries". So they are just called in PL "Czipsy" or better yet "Chrupki". Or even better in full name " Czipsy ziemniaczane".

As I said you can take reference from my translation but it's not perfect and please don't look too much into why I named all plants like that. As I look at them now I see I botched them very badly.

Noticed one maybe mistranslation in line 632, "Pijany" is from overdrinking, it should be "Uzależniony".
On line 646 Use one of those words, both are good in this context but must be use just one.
673 sound wierd here it's like "unable to work". I think "Obezwładniony" is correct.
And line after that absolutely doesn't make sense it's like "Sleepy state of sleep"... wot? Just "Śpi".
740 has untranslated word. Maybe just change it all to "Czarnobyl"?
Oh... Unnecessary line in 758. Probably double pressed Enter.

And a hint. In line 917 you have "Air", in game for some reason you can see this text pop in, but it's absolutely unnecessary. Mostly you see it after hovering Mouse pointer to level transitions. If you make blank description it will remove it.

are these references to the intoxication stage of stimulants? , they can be interpreted differently. I would classify it more as stage 1 as (under the influence of alcohol/under the influence of intoxication / addiction is entered in the withdrawal1 tab: "Opioid addiction", and I think opioids are drugs of all kinds.

"overdose1": "Drunk", - also (under the influence of alcohol) or intoxicated.

"overdose2": "Intoxicated",

"overdose3": "Heavily intoxicated",

"overdose4": "Fatal opioid overdose",

You need to look at this more closely.

Line 646 - try interpreting these lines differently, e.g., as:

"lowbloodvolume1": "Weak and pale due to blood loss",

"lowbloodvolume2": "Hypovolemia advanced blood loss",

"lowbloodvolume3": "Serious Hypovolemia due to blood loss",

"lowbloodvolume4": "Bleeding out - a life-threatening condition",

673 I don't know exactly what property it's supposed to fulfill.

/ "Obezwładny" (Overpowered) sounds like a state in which one can't move, but is that the case? / If it's a reference to the loss of both arms, "incapacitated": "Unable to work," then it can be translated as: incapable of performing activities / or disabled.

"asleep" - the term "sleeping" is okay, but it can be interpreted as /taking a nap/sleeping off/dozing off, etc.

Line 740 can be interpreted as - Life-threatening radiation dose.

Line 758 is written this way by default in English ([blank omitted], so I didn't touch it; it's either a typo or something wasn't added here.

Line 714 - refers to air structures. Oxygen sometimes appears on some elements in empty spaces. It's similar to solid ground elements. I'd rather not change it unless necessary.

I can't check everything in such a short time, but I'm looking at what you're writing and trying to implement changes. However, after these changes, I need to look at everything in the game to see how it works and displays, but that takes time :) and there's not always time for that.

If you're working on my beta version of Polish and want to release it, please release it as a translation. /by wiornik modified by Zalaros. I'll probably take a closer look at some things, but some translations might be slightly different than the suggested ones. Everyone interprets things differently, of course.

Many entries can be interpreted or expanded upon differently. There are many different references to words. You have to sit and consider whether to leave some things as they are simplified and less meaningful, or add a little inspiration and liven them up.

Some descriptions are the same as, for example, some traps, "old machine."

These are just a few other suggestions.

608

"gunmine": "Gun mine",

"gunminedsc": "Colloquially called the "M14 mine", it was one of the devastating traps used during the Vietnam War.",

587

"soundcannon": "Sound cannon",

"soundcannondsc": "It looks like a deterrent trap. You see the word LRAD in the distance, wondering, but you don't know what technology it is. If you hear it charging, you should probably cover it up. ears.",

570

"turret": "Thermal Turret",

"turretdsc": "It appears to have some kind of heat sensor.",

566

"stoneplant": "Stone Plant",

"stoneplantdsc": "It's a lump of hard, rocky material with soft, spotted fruit attached to it.",

563

"spikestabber": "Poacher's Trap",

"spikestabberdsc": "It looks scary, with a spiked knife sticking out of it. It can probably be deactivated....",

535

"leadbush": "Tripod Plant",

"leadbushdsc": "It has pieces of heavy metal growing on it. Although it looks like a plant, it's actually an animal.!",

501

"shadecrawler": "Shadow Crawler",

"shadecrawlerdsc": "It looks small, A spiny insect that explores caves in search of prey. It's best not to cross its path..",

323

"nopopcorn": "Empty paper container",

"nopopcorndsc": "An empty paper popcorn container. You can store something in it, it doesn't look very durable.",

Thinking about some items or their descriptions, I think it sounds better this way. It's actually very difficult to weave a rope out of leaves or something that resembles one.

261

"rope": "A bunch of leaves",

"ropedsc": "Several pieces of leaves tied together to imitate rope. Used for crafting.."

253

"woodtrowel": "Wooden shovel",

"woodtroweldsc": "A primitive gardening tool made of wood. Wondering if it will replace your claws....?",

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