just created an account on itch.io because of this game, i haven't played much yet, but I'm super excited about its development, simply one of the best games I've played! (I saw on discord about the multiplayer issue, but I still hope it has something like that in the future, no matter how simple it is xd) good work!
Double07even - From my perspective, adding new special gadgets or chips that can be used on the character if they are found, crafted during the journey, or purchased from vendors would be enough, although from what I've seen there are already some character upgrade mechanisms, hmm, or if so, adding a new type of character prototype to choose from with its own unique traits, I don't know if developing passive character skills wouldn't break other game mechanics.
That's what I was thinking, like how there are there are more than one type of character already in the game (The one you play as and the white guy) maybe each with its own set of traits... or maybe the one you play as has no traits while the others have ups and downs.
The white ones are called milkies, they and the experiments both originate from orsoniks previous games, not sure how far back milkies go but they were from gunsaw to my knowledge. There are plenty of other species in gunsaw that could potentially be brought over to casualties unknown, though I am unsure on the timeframe of all this, cause gunsaw is a decent chunk in the future compared to casualties unknown, plus experiments are described to be the first species brought in large numbers to the planet on which both games take place. Maybe a couple more species could be possible cantitades for addition into casualties unknown, idunno really.
On milkies themselves though, they are described as dextrous but frail specimens, with incredible intelligence and they tend to speak in a formal manner, though I havent actually managed to notice the difference between milkie and experiment communication.
Experiments have also been described as being basic, a template for all the other species, there isnt much special about experiments.
Really good game, and I frankly find the fact that this is just a demo astounding. Also, I would really like to see the addition of traits or perks to this game, to basically allow for player specific builds on how they want to survive or deal with obstacles.
I love this game, hard as hell but I love it. Respect to the pixel artist and programmer I love the mechanics n characters. Wonder how humans would look like
I absolutely LOVE this game! I really hope the dev doesn't rush and burn themselves out because it's already very polished with a good gameplay loop. Also is there a way to turn of the music?
I hope the dev doesn't trouble themselves with completing the game due to public notice and the fans they amassed.
They should def take a break or go at it on their own pace when they wanna cuz holy crap, the game is so well made and polished that I forget it's a free itch.io game!
Like the quality is akin to the stuff you see on steam with overwhelmingly positive reviews, and a deserving price of 10-15 bucks.
Seriously, the gameplay loop is so fun, its hard but also really rewarding to let your curiosity go wild with what you can do or make! Best form of trial and error I've seen. Hands down.
An overwhelming start of info that becomes digestable and a air of caution that feels tight and satisfying to get.
The managment feels so enthralling and in a way that feels so natural. When I had issues stepping on glass and had to go about it. Its such a tiny detail to put so much into compared to the moutains of other pains. Its awesome. The push forward in the worse situations also feels crazy. Fainting and waking up on a medical drop is like the most terrifying and somehow relieving feelings.
One of my recent favorites for horror and I feel I scratched the surface. I just made it to the 2nd layer XD <3
Excited to play this and more if your do. <3
---
Later I also thought this makes me think of the game that YOU are a headmate of your character in a way which is neat. More so my fun interpretation.
LATER LATER: (Personal guessing or thoughts)
I was wanting a version where you go up, but then thought harder. I dont think the goal is to just get to the important deployment but to return it up??? Very curious how that could go but that speculation for me and funny idea delving myself.
I really really wanna see us climbing back up afterwards too, actually getting to work towards an escape to the surface after obtaining the cargo would feel so good in my opinion. As for how that would go exactly, as being able to go up is not as guaranteed as being able to go down, I'm not sure, but I do have some ideas or guesses especially if this experimental technology we are trying to get is going to lead to the events of Gunsaw in some way.
Cyberwolf606 - I've played Noita, but that game has a slightly different graphics engine and its own mechanics, including weapon crafting. Survival in Noita is different, but it also requires a certain approach and understanding to avoid getting killed. It's a hybrid, more like many games like Worms and Terraria, but Noita still has its own vibe :) I'm not familiar with these other games, but a cool idea for Scav would definitely be adding elements like fire when a trap explodes, fire caused by electrical components when short circuited, elements that can explode during earthquakes, other mechanisms like spontaneous combustion caused by accidentally disarming objects, traps, light bulbs, etc., elements that can cause fire, and also introducing additional mechanisms like *burn* caused by fire, extinguishing yourself in a pool of water, or something else you can do. Following this idea, it's also possible to add damage mechanics from electrocution :) Since the game has electronic elements and items, here are a few things from me. , it definitely lacks additional features like general volume, music volume and ambient volume, the game definitely won't be to everyone's taste due to the profanity, but it's just about creating a language without profanity and *with* what you prefer, I would definitely support the creator, but I don't use these payment methods, it would be nice if the game was released in full version and not abandoned, there were some good old classics from the 90s to 2010s, but some projects never released as full games, games like Aliens Attack On Colony / Genocide / Alien Infestation 1/2/3 series and a few other games in this class
This game is great, can't wait to see how development continues. Has so many things I love in games. Reminds me of Noita, Rain World, and Project Zomboid, which are all games I really like (also a bit like Caves of Qud, but that might be because Qud has things like Zomboid...)
Only things I would hope to see in the future are something like a bit of randomization at the start, either through some sorts of traits, or at least a visual change, so it feels like the creature you were playing as last really did die. Other than that... I guess just some polish. More features. Maybe a few toggles for some things (I've heard from a friend some of the effects are a bit headache inducing.)
Even this demo is worth like, 5 dollars, which I'd definitely pay if I had the money for, lol. Good luck! Don't let the pressure of fame and criticism from idiots get to you. :)
I really like this game, there are a lot of things I actually like from survival games like this. One aspect I enjoyed is its similarity with another game I like, Rainworld, with its unconventional animation. Some part like the pause screen not actually pausing the game, and me having the need to wait some while every time I exit the game is getting pretty annoying. Overall, I'm interested on where this game is going in the future.
It would be useful to separate when the character is full - separate statements when the character is maximally fed and when the character is maximally saturated with water, because both functions of the statement are grouped under one statement category, which seems strange when the character responds something about food but we try to give him water to drink
You know your game is getting popular when you have so many people trying to ad boost themselves in your comments. I just want to say that I have gotten more fun out of this than I have some full price triple a games from big developers over the years. Your game is great, dev, please keep up the good work!
Bit of a tip for that: Spend a layer trying to get their mood up before going down. If you find a pod and have mushtail on you, eat it! Bit of a mood buff + a good quality sleep for your critter. Sweet items like Ice Tea also seem to raise their mood a bit as well.
Want to save your game, but don't have time to get to the next layer? Just press ` and type "failsave". It saves your game, however I am not sure layer saves work the same.
This game is so harsh and crude, really love it. For me is like a mix of Terraria and Project Zomboid, really cool. Hope to see it grow and having more content <3.
nothing beats being lobotomized by a spike trap in the middle of the best run you've had in days
anyways, my favorite part about the game has to be how deadly yet fun your environment is -- from getting flung up into the rocky ceiling by a trap to slipping and falling 50m headfirst. and yet every time i just keep coming back for more, finding grappling hooks, firearms and the likes knowing damn well i'm either gonna be paranoid about saving them or kill myself actually using them. the movement is very smooth and i like the voxel system, this feels like a 10$ game at least. can't wait to see it grow!
wish there was a regular savable surface kinda survival mode where you can build a house and whatnot... would be fun to micromanage injury and resources all the while building up a cozy home
... that would be a cool extra mode kinda thing. like you retreve the macguffin, get it back only for the extraction to "mysteriously" fail to take you with it.
honestly this is what i expect. they send down a drill pod to retrieve it when you get there and they say they'll send another after you retrieve the thing
I have a couple of sugestions like : adding more species models that you can chose, ading an option to be female of your species and diffrenf planets for later axploration and graphics setings would be nice other than that great game keep it up
the main character seems NB coded and they die a LOT, so I don't see a reason to want gender preference. also different planets sounds like a cool concept but it doesn't really seem like it would be all that good. species models sound good tho, but just modding the game should be good enough for that.
Had to come look on here to see if I could get a hint on what I just died too, guessing it was the sound cannon if it was layer 4, glad I was not wearing headphones... I took a clip of my death and still can't see it even though I was standing still at the time.
Yeah ears went down and had internal bleeding, rolled down a hill and dropped 10m+ onto my head so it did not end so well. Looking at it again there is a very suspicions dead bush nearby so I'm guessing it was in that.
I went into my first run after doing the tutorial all innocent and oblivious. I step on a trap and agonized horribly for about 5 minutes until death ceased my pain...
The result was a slight trauma and a new hyperfixation :3
unfortunately I can already forsee this game never getting finished, only bc of how popular it’s getting and the toll this has/will take on the dev. so I’m just gonna say this in advance: I really hope that if the dev can no longer maintain/develop this that they let someone else pick up where they left of. it’s really sad seeing so many amazing indie games that have so much potential die.
just to be clear I’m not saying this game is dead, as you can see it’s very much thriving. I’m just saying that I want it to continue to thrive regardless of circumstances, and considering burning out an indie dev is off the table (for obvious reasons, come on now, that would just be mean), it would likely involve opening development of this to more the one (or a few, in actually not sure if this is a solo project or not, but from what I can tell it might be) people
I don't know if feedback matters here instead of discord, but I'll leave it here anyway, coz discord is banned in my country.
The inventory still feels like the biggest struggle to me in this game. Only needing 1% of an item, but having to carry 100% of it because you can't toss the other 99% away? Pain.
Especially with combinable stuff.
I have two scrap pieces. One at 77%, another at 78%. I decide, why not turn one of them into 100%? So I do. Now I have one at 100%, and one at 55%.
I then think, "Hmm, I need a metal alloy. What do I need for that?" "Oh... 2 pieces of 75% scrap... shiiit."
Similar problem with batteries. The game doesn't accept a powered item if it's at 0% battery even though technically it doesn't have a condition otherwise. So you need to find at least 1% battery to be able to craft with the item.
Feels like it might need some kind of a different system instead of using percentages. Maybe just count? Like, stacking metal scrap pieces. So instead of having 2 pieces where one is this % and other is that %, you have like 44 small scrap bits, and the recipe requires like 30. No idea how you'd make it work if the scrap bits are spread through multiple containers, though. Probably a real pain in the butt.
Either way, just sharing what the most painful part of the game is. Inventory management. Sitting in one place and figuring out what to do with my stuff, while my hunger is draining, is not fun. I mean, it could be, but not in the current format, not for me.
Just my personal opinion. It's your game, so do whatever. I'm glad I got to play it either way. It's still fun despite the frustrating stuff.
This game goes so hard, still buggy but its not done so that's fine but I'm very excited to see where it goes.
The gameplay loop is already addictive and feels fully fleshed out and there is more polish then I could ask for. I imagine the dev hates hearing this but it feels like the game is asking for a coop mode with how intense the survival mechanics are but without the feeling of isolation is oppressive and helps the games tone immensely.
I'm already a massive fan and hope to see this game take off more then it seemingly already is as well as to see where Osoniks takes it.
Heya! So, I REALLY love the game! but I think there's one main point of criticism that feels either glossed over, or not at all mentioned that's VERY important, and it's basically:
Scrap is VERY important, and you can combine pieces of scrap to make one bigger whole.
I'd been looking around for a 70% piece of scrap for a while to craft things with, and it dawned on me fairly late that you can combine 'em to get that amount. And THEN i started looking for scrap since it seemed very important.
That's basically the main thing I feel is missing though. :P
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just created an account on itch.io because of this game, i haven't played much yet, but I'm super excited about its development, simply one of the best games I've played! (I saw on discord about the multiplayer issue, but I still hope it has something like that in the future, no matter how simple it is xd) good work!
Double07even - From my perspective, adding new special gadgets or chips that can be used on the character if they are found, crafted during the journey, or purchased from vendors would be enough, although from what I've seen there are already some character upgrade mechanisms, hmm, or if so, adding a new type of character prototype to choose from with its own unique traits, I don't know if developing passive character skills wouldn't break other game mechanics.
That's what I was thinking, like how there are there are more than one type of character already in the game (The one you play as and the white guy) maybe each with its own set of traits... or maybe the one you play as has no traits while the others have ups and downs.
The white ones are called milkies, they and the experiments both originate from orsoniks previous games, not sure how far back milkies go but they were from gunsaw to my knowledge. There are plenty of other species in gunsaw that could potentially be brought over to casualties unknown, though I am unsure on the timeframe of all this, cause gunsaw is a decent chunk in the future compared to casualties unknown, plus experiments are described to be the first species brought in large numbers to the planet on which both games take place. Maybe a couple more species could be possible cantitades for addition into casualties unknown, idunno really.
On milkies themselves though, they are described as dextrous but frail specimens, with incredible intelligence and they tend to speak in a formal manner, though I havent actually managed to notice the difference between milkie and experiment communication.
Experiments have also been described as being basic, a template for all the other species, there isnt much special about experiments.
Really good game, and I frankly find the fact that this is just a demo astounding. Also, I would really like to see the addition of traits or perks to this game, to basically allow for player specific builds on how they want to survive or deal with obstacles.
I love this game, hard as hell but I love it. Respect to the pixel artist and programmer I love the mechanics n characters. Wonder how humans would look like
When Build 4 Please I crave the Dog
ooh, on another note, does this game currently or plan to have a viable ending? or is it going to be an endless run?
I'm fine.Yeah i'm FINE.
Accidentally stepped on wire fence,and felled into valley, kissed the coil,and intercepted by bear trap,released,and heard some sound
(*click) :)
11/10 hardcore game(my English isn't good)
all these happened in less than a minute :( (:D)
but I enjoy this,each run is full of unpredictability,I never find a game that won't get bored like this
Bro has a HARD left leg
Anyway,一眼国人)
被发现了(
T'is but a flesh wound!
I absolutely LOVE this game! I really hope the dev doesn't rush and burn themselves out because it's already very polished with a good gameplay loop. Also is there a way to turn of the music?
This game is absolutely horrific. Very well done, keep up the work <3
made an account just to say, PEAK GAME
I hope the dev doesn't trouble themselves with completing the game due to public notice and the fans they amassed.
They should def take a break or go at it on their own pace when they wanna cuz holy crap, the game is so well made and polished that I forget it's a free itch.io game!
Like the quality is akin to the stuff you see on steam with overwhelmingly positive reviews, and a deserving price of 10-15 bucks.
Seriously, the gameplay loop is so fun, its hard but also really rewarding to let your curiosity go wild with what you can do or make! Best form of trial and error I've seen. Hands down.
20/10 game yall try it
Привет из России!
Kudos! Quite neat <3
Dark and scary. Great light tutorial.
Amazingly done horror. <3
An overwhelming start of info that becomes digestable and a air of caution that feels tight and satisfying to get.
The managment feels so enthralling and in a way that feels so natural. When I had issues stepping on glass and had to go about it. Its such a tiny detail to put so much into compared to the moutains of other pains. Its awesome. The push forward in the worse situations also feels crazy. Fainting and waking up on a medical drop is like the most terrifying and somehow relieving feelings.
One of my recent favorites for horror and I feel I scratched the surface. I just made it to the 2nd layer XD <3
Excited to play this and more if your do. <3
---
Later I also thought this makes me think of the game that YOU are a headmate of your character in a way which is neat. More so my fun interpretation.
LATER LATER: (Personal guessing or thoughts)
I was wanting a version where you go up, but then thought harder. I dont think the goal is to just get to the important deployment but to return it up??? Very curious how that could go but that speculation for me and funny idea delving myself.
I really really wanna see us climbing back up afterwards too, actually getting to work towards an escape to the surface after obtaining the cargo would feel so good in my opinion. As for how that would go exactly, as being able to go up is not as guaranteed as being able to go down, I'm not sure, but I do have some ideas or guesses especially if this experimental technology we are trying to get is going to lead to the events of Gunsaw in some way.
Cyberwolf606 - I've played Noita, but that game has a slightly different graphics engine and its own mechanics, including weapon crafting. Survival in Noita is different, but it also requires a certain approach and understanding to avoid getting killed. It's a hybrid, more like many games like Worms and Terraria, but Noita still has its own vibe :) I'm not familiar with these other games, but a cool idea for Scav would definitely be adding elements like fire when a trap explodes, fire caused by electrical components when short circuited, elements that can explode during earthquakes, other mechanisms like spontaneous combustion caused by accidentally disarming objects, traps, light bulbs, etc., elements that can cause fire, and also introducing additional mechanisms like *burn* caused by fire, extinguishing yourself in a pool of water, or something else you can do. Following this idea, it's also possible to add damage mechanics from electrocution :) Since the game has electronic elements and items, here are a few things from me. , it definitely lacks additional features like general volume, music volume and ambient volume, the game definitely won't be to everyone's taste due to the profanity, but it's just about creating a language without profanity and *with* what you prefer, I would definitely support the creator, but I don't use these payment methods, it would be nice if the game was released in full version and not abandoned, there were some good old classics from the 90s to 2010s, but some projects never released as full games, games like Aliens Attack On Colony / Genocide / Alien Infestation 1/2/3 series and a few other games in this class
This game is great, can't wait to see how development continues. Has so many things I love in games. Reminds me of Noita, Rain World, and Project Zomboid, which are all games I really like (also a bit like Caves of Qud, but that might be because Qud has things like Zomboid...)
Only things I would hope to see in the future are something like a bit of randomization at the start, either through some sorts of traits, or at least a visual change, so it feels like the creature you were playing as last really did die. Other than that... I guess just some polish. More features. Maybe a few toggles for some things (I've heard from a friend some of the effects are a bit headache inducing.)
Even this demo is worth like, 5 dollars, which I'd definitely pay if I had the money for, lol. Good luck! Don't let the pressure of fame and criticism from idiots get to you. :)
I really like this game, there are a lot of things I actually like from survival games like this. One aspect I enjoyed is its similarity with another game I like, Rainworld, with its unconventional animation. Some part like the pause screen not actually pausing the game, and me having the need to wait some while every time I exit the game is getting pretty annoying. Overall, I'm interested on where this game is going in the future.
It would be useful to separate when the character is full - separate statements when the character is maximally fed and when the character is maximally saturated with water, because both functions of the statement are grouped under one statement category, which seems strange when the character responds something about food but we try to give him water to drink
I got eaten... I got actually scared.
probably imagine it playable on steam deck
A Real big stretch but any plans for multiplayer or co op on full release? Or just only single player?
You know your game is getting popular when you have so many people trying to ad boost themselves in your comments. I just want to say that I have gotten more fun out of this than I have some full price triple a games from big developers over the years. Your game is great, dev, please keep up the good work!
People will try, but they will fail.
https://wplace.live/?lat=-19.59978628707144&lng=-42.737256190722675&zoom=13.5217...
I was doing this DooM logo pixel art when my friend gave me the idea to build the Experiment furry. If someone wants to share the ideia and build somewhere else, feel free.
should we color it in using the dark grey pixels or just leave it be?
I'm trying to find a good shade for pixels using dark gray, dark slate and slate.
Hey, I am also making an Experiment on wplace, will share when I finish it ^^ And there was someone else who made one as well in Gunsaw's comments.
...And done!
I drew a few expies myself

pawesome game btw cant wait for linux support for this
you can add it as a non-Steam game and force it to use a compatibility setting in the properties
Wine's a good tool for making Windows software run on Linux. I use it for this game :D
I end up at 1 most of the time cause I suck at managing the fellas mood :(
damn.
Bit of a tip for that: Spend a layer trying to get their mood up before going down. If you find a pod and have mushtail on you, eat it! Bit of a mood buff + a good quality sleep for your critter. Sweet items like Ice Tea also seem to raise their mood a bit as well.
this is so adorable omg...
Want to save your game, but don't have time to get to the next layer? Just press ` and type "failsave". It saves your game, however I am not sure layer saves work the same.
This game is so harsh and crude, really love it. For me is like a mix of Terraria and Project Zomboid, really cool. Hope to see it grow and having more content <3.
PS: DO NOT MAKE THE CUTE THING CRY
I'M TRYING DAMMIT
I LOVE this... but I suck so much TwT, should def cost muny tho
nothing beats being lobotomized by a spike trap in the middle of the best run you've had in days
anyways, my favorite part about the game has to be how deadly yet fun your environment is -- from getting flung up into the rocky ceiling by a trap to slipping and falling 50m headfirst. and yet every time i just keep coming back for more, finding grappling hooks, firearms and the likes knowing damn well i'm either gonna be paranoid about saving them or kill myself actually using them. the movement is very smooth and i like the voxel system, this feels like a 10$ game at least. can't wait to see it grow!
nothing beats a sound cannon 2 holiday
bruh we know we all like this creator's other games, but don't put your viral in comment sections.
wish there was a regular savable surface kinda survival mode where you can build a house and whatnot... would be fun to micromanage injury and resources all the while building up a cozy home
... that would be a cool extra mode kinda thing. like you retreve the macguffin, get it back only for the extraction to "mysteriously" fail to take you with it.
honestly this is what i expect. they send down a drill pod to retrieve it when you get there and they say they'll send another after you retrieve the thing
Я взорвался.
11/10
Хорошее обновление.
too easy to drink bleach, and i hate seeing creatures DIE, evil game in truth.
In all seriousness, very good proof of concept.
I have a couple of sugestions like : adding more species models that you can chose, ading an option to be female of your species and diffrenf planets for later axploration and graphics setings would be nice other than that great game keep it up
You clearly want too much choose in game, where you operate expendable lol
the main character seems NB coded and they die a LOT, so I don't see a reason to want gender preference. also different planets sounds like a cool concept but it doesn't really seem like it would be all that good. species models sound good tho, but just modding the game should be good enough for that.
Gosh i hate sound cannons, but honestly getting past that layer is fairly doable after some tr- WHAT THE FHDJS IS AN ELDER THORNBACK
It's an elder thornback!
Had to come look on here to see if I could get a hint on what I just died too, guessing it was the sound cannon if it was layer 4, glad I was not wearing headphones... I took a clip of my death and still can't see it even though I was standing still at the time.
Yep! Most likely since those appear on layer 4, they reduce your muscle health (including brain) by a bunch and give internal bleeding
Yeah ears went down and had internal bleeding, rolled down a hill and dropped 10m+ onto my head so it did not end so well. Looking at it again there is a very suspicions dead bush nearby so I'm guessing it was in that.
I went into my first run after doing the tutorial all innocent and oblivious. I step on a trap and agonized horribly for about 5 minutes until death ceased my pain...
The result was a slight trauma and a new hyperfixation :3
Can the developer possibly make it able to play in browser or android.
unfortunately I can already forsee this game never getting finished, only bc of how popular it’s getting and the toll this has/will take on the dev. so I’m just gonna say this in advance: I really hope that if the dev can no longer maintain/develop this that they let someone else pick up where they left of. it’s really sad seeing so many amazing indie games that have so much potential die.
just to be clear I’m not saying this game is dead, as you can see it’s very much thriving. I’m just saying that I want it to continue to thrive regardless of circumstances, and considering burning out an indie dev is off the table (for obvious reasons, come on now, that would just be mean), it would likely involve opening development of this to more the one (or a few, in actually not sure if this is a solo project or not, but from what I can tell it might be) people
I don't know if feedback matters here instead of discord, but I'll leave it here anyway, coz discord is banned in my country.
The inventory still feels like the biggest struggle to me in this game. Only needing 1% of an item, but having to carry 100% of it because you can't toss the other 99% away? Pain.
Especially with combinable stuff.
I have two scrap pieces. One at 77%, another at 78%. I decide, why not turn one of them into 100%? So I do. Now I have one at 100%, and one at 55%.
I then think, "Hmm, I need a metal alloy. What do I need for that?"
"Oh... 2 pieces of 75% scrap... shiiit."
Similar problem with batteries. The game doesn't accept a powered item if it's at 0% battery even though technically it doesn't have a condition otherwise. So you need to find at least 1% battery to be able to craft with the item.
Feels like it might need some kind of a different system instead of using percentages. Maybe just count? Like, stacking metal scrap pieces. So instead of having 2 pieces where one is this % and other is that %, you have like 44 small scrap bits, and the recipe requires like 30.
No idea how you'd make it work if the scrap bits are spread through multiple containers, though. Probably a real pain in the butt.
Either way, just sharing what the most painful part of the game is. Inventory management. Sitting in one place and figuring out what to do with my stuff, while my hunger is draining, is not fun. I mean, it could be, but not in the current format, not for me.
Just my personal opinion. It's your game, so do whatever. I'm glad I got to play it either way. It's still fun despite the frustrating stuff.
There was also another one called bloodsaw, but it was removed because people kept bugging Orsonik.
This game goes so hard, still buggy but its not done so that's fine but I'm very excited to see where it goes.
The gameplay loop is already addictive and feels fully fleshed out and there is more polish then I could ask for. I imagine the dev hates hearing this but it feels like the game is asking for a coop mode with how intense the survival mechanics are but without the feeling of isolation is oppressive and helps the games tone immensely.
I'm already a massive fan and hope to see this game take off more then it seemingly already is as well as to see where Osoniks takes it.
Heya! So, I REALLY love the game! but I think there's one main point of criticism that feels either glossed over, or not at all mentioned that's VERY important, and it's basically:
Scrap is VERY important, and you can combine pieces of scrap to make one bigger whole.
I'd been looking around for a 70% piece of scrap for a while to craft things with, and it dawned on me fairly late that you can combine 'em to get that amount. And THEN i started looking for scrap since it seemed very important.
That's basically the main thing I feel is missing though. :P