Very interesting so far. But it feels almost too hardcore due to the troublesome level generation. It’s also extremely dark so I can barely see anything. There’s glowfruit to use as lanterns but you ALWAYS have to use them because it’s so dark. The entire game shouldn’t be worse than shaded citadel in rain world, maybe half of it but at least not all of it. It’s too easy to slip into a pit with no way out and no possible way around it if you managed to avoid it. You also get damaged extremely easily. You’re even more delicate than a banana. Because you get damaged so easily you can barely see anything from the overwhelming visual effects. And it’s dark so you can barely see anything anyways. I don’t want the game to be much easier though, just a tiny tiny bit lower damage and more light in the environment. Wall jumping is important but feels awful and is difficult to figure out. You also become exhausted very quickly, and overheat/freeze very quickly too.
I would love to see where this goes. This has a lot of potential.
I hope we get to customise our guy eventually. We need to be able to make our ocs and watch them suffer. Customisable blood colours too. Maybe some kind of customisable body plan or internal biologies because of the genetically altered creature thing if the dev think that fits. Probably too complicated but I don’t know their plans.
I can only dig about 6 blocks before getting the first tier of exhaustion, maybe 12 blocks would feel a little better for gameplay. We’re furries with claws too. Different level generation would make this less annoying anyways.
I don't mind the 'can't dig much barehanded', but at least make it so tools open up strategies for digging instead of just being slightly better for a quarter total weight capacity.
Cool game though, look forward to seeing it develop.
I learned how walljumping works now and it’s not so bad. I just have to hold space and I will automatically bounce off of walls. Here’s some more random critique I’ve just thought of.
I’ve gotten a bit better so I think most damage feels fine but some damage sources are still a bit too much, especially barbed wire, I stepped on a tiny bit of it and started bleeding out of every body part. It’s really easy to overdose on fentanyl because it injects so quickly, the slightest tap uses almost too much. Realistically it is quite powerful but in medications it should be easier to correctly dose because it’s balanced for users. If it was not medical then it should be the same as it is currently. The inject speed for everything could be slower. Sometimes being near a note is annoying because I keep accidentally reading it while trying to escape. Another random thing is that people in this comment section have mentioned losing body parts but I’ve only ever lost hand function. I haven’t lost anything else even if I land on a landmine several times in a row. Maybe it’s not obvious, the health screen doesn’t really show anything but 0 health for those parts. It’s not obvious that I’ve lost a hand until I look at my inventory. Another thing is that it’s difficult to figure out how to trade with survivors, and I seem to get stuck on an option after clicking on it. I don’t know if this is intended or not.
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Great concept but sadly killed by level generation, its impossible to traverse the level
Real tough, but I think I'm addicted already. It's got a lot of systems going on and great "one more run" potential.
Someone told me of this one, "reminds me of Cortex Command but controls feel alright" so now I gotta check it.
well well well
Very interesting so far. But it feels almost too hardcore due to the troublesome level generation. It’s also extremely dark so I can barely see anything. There’s glowfruit to use as lanterns but you ALWAYS have to use them because it’s so dark. The entire game shouldn’t be worse than shaded citadel in rain world, maybe half of it but at least not all of it. It’s too easy to slip into a pit with no way out and no possible way around it if you managed to avoid it. You also get damaged extremely easily. You’re even more delicate than a banana. Because you get damaged so easily you can barely see anything from the overwhelming visual effects. And it’s dark so you can barely see anything anyways. I don’t want the game to be much easier though, just a tiny tiny bit lower damage and more light in the environment. Wall jumping is important but feels awful and is difficult to figure out. You also become exhausted very quickly, and overheat/freeze very quickly too.
I would love to see where this goes. This has a lot of potential.
I hope we get to customise our guy eventually. We need to be able to make our ocs and watch them suffer. Customisable blood colours too. Maybe some kind of customisable body plan or internal biologies because of the genetically altered creature thing if the dev think that fits. Probably too complicated but I don’t know their plans.
"You also become exhausted very quickly" I would love to see you dig a tunnel through a solid rock wall with nothing but your bare hands
I can only dig about 6 blocks before getting the first tier of exhaustion, maybe 12 blocks would feel a little better for gameplay. We’re furries with claws too. Different level generation would make this less annoying anyways.
I don't mind the 'can't dig much barehanded', but at least make it so tools open up strategies for digging instead of just being slightly better for a quarter total weight capacity.
Cool game though, look forward to seeing it develop.
I learned how walljumping works now and it’s not so bad. I just have to hold space and I will automatically bounce off of walls. Here’s some more random critique I’ve just thought of.
I’ve gotten a bit better so I think most damage feels fine but some damage sources are still a bit too much, especially barbed wire, I stepped on a tiny bit of it and started bleeding out of every body part. It’s really easy to overdose on fentanyl because it injects so quickly, the slightest tap uses almost too much. Realistically it is quite powerful but in medications it should be easier to correctly dose because it’s balanced for users. If it was not medical then it should be the same as it is currently. The inject speed for everything could be slower. Sometimes being near a note is annoying because I keep accidentally reading it while trying to escape. Another random thing is that people in this comment section have mentioned losing body parts but I’ve only ever lost hand function. I haven’t lost anything else even if I land on a landmine several times in a row. Maybe it’s not obvious, the health screen doesn’t really show anything but 0 health for those parts. It’s not obvious that I’ve lost a hand until I look at my inventory. Another thing is that it’s difficult to figure out how to trade with survivors, and I seem to get stuck on an option after clicking on it. I don’t know if this is intended or not.
Why does the intro when the game launches have to rape my ears?