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does anyone know how to do addxp

why is my guy so happy lmfao 60 happiness for what

Mods, put a bullet in his skull

Interesting how injecting yourself with non-drugs does absolutely nothing. you're telling me my expie can survive 3000 ML of energydrink being directly injected into their bloodstream????


It'd be cool if injecting liquids that aren't normally injectable amplifies it's effects (except restoring thirst and hunger) at the cost of heavily increased sickness (what do you think's gonna happen if you inject a god damn energy drink into your veins) 

INJECTING BEER RIGHT INTO MY WRIST

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It seems the whole discord server is run by rainbow people. If you say even something mildly offensive about them, then they will insta-ban you without a single warning. Even though in there's rules it says that you can get banned IF you "exceed warnings". Nope. They have too much time on there hands and will ban you within one minute with no chance to reply. Careful what you say in there.

Also. They can insult you, but you cannot insult them.

(+3)(-1)

you using rainbow people as an insult tells me that this isnt the real reason why 😭

(+1)(-2)

I did say that, and that is what they call themselves isn't it? What should I call em then? Woke people? That sounds even worse but that's what they called themselves like that too before got the boot. They also called themselves "the wokest community" isn't that even worse?! I also did say one thing that isn't explicitly an insult but I will not say it here because this post will be down voted to oblivion. What I'm saying is that they didn't even let me say anything because I posted this comment during my work hours. And as I said before got banned before I got chance to react. Discord admins abused there power and they themselves didn't following there own rules, which is in short "warn before ban". 

Not to mention THEY insulted me.

Discord admins abuse there power!

(+1)(-1)

I still love this game. I adore it I'd say. But if this is it's community, then I'm not so sure...

(+6)

Ok, just tested it 


DO NOT PUT A N Y AMOUNT  OF BLEACH IN THE WATER

1 Ml is lethal , i thought it would clean the water like in real life, guess not

owch for the goober

(+2)

who in the right mind would put bleach in drinking water ? 

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the water physic is insane ;-;
when a single cell of water move just a tiny bit any item that touches it get launched around at crazy speed

(+1)

Okay so, playing the update, its super fun! Beware fellow scavengers, when you want to make fat (meat and blade), it takes the entire item instead of just some durability. I lose makeshift digging tools and machetes by accident because of this </3. Also, has anyone dealt with elders spawncamping them? I loaded into the jungle and instantly lost my left arm and hand cause of that guy.

okay im gonna be honest makeshift digging tools are really easy to make, you could honestly farm value with them because they're worth quite a bit and relatively inexpensive to make

watched my guy decaying winter 0

(i gave em a gun to do this btw)

honestly thats just how i feel when its a scav war and i've got any morale at all

playing in public servers are a nightmare

(+1)

Sad that i can't seem to keep my little fellas alive and keep making em miserable


Absolutely banger game tho

(+7)

Great Update. The water ragdolling doesnt feel great though. Quite frankly, for the most part, I feel like most my runs end with a geyser into a landmine, into a 100m fall on my skull. My character has claws, why cant I resist the water for a longer period of time? Water ragdolling should be for when you empty a lake you are standing in, not some water trickling by your ankles.

Otherwise phenomenal update. Plenty of fun
(V5 pretest 4)

Deleted 1 day ago

Your main hand is a part of your inventory though?

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I got this even when there weren't version numbers, like in 2024, before the dev log even shows anything. I didn't know there were updates till now. The one I got is absolutely amazing even without the updates. Checking them now :3
The problem with me and this game (DOESN'T APPLY TO YALL, PLAY IT) is that I'm lazy, so I don't really wanna deal with a broken bone. If I break a bone, I'm restarting.

Update:
ABSOLUTELY AMAZING UPDATES
EARTH (or should I say alien-planet)QUAKES?
CRAFTING?
DRILLS?!??!

The best thing is the ability to save. Before I couldn't do frick.

(+1)

i dont know, if i break a bone at like the very start (which is like, a real skill issue) then yeah ill restart, otherwise past the first stage, ill try to wait it out. it only takes a couple minutes if you have the resources and use the fastforward button. but fair enough that you wouldn't want to deal with it. I still love the game. it fills me with a certain type of determination to push through regardless of the struggle, which is weird considering my mental and how i deal with things. something about it being gritty and harsh makes me wanna try to survive. I've always loved games that make me struggle yet still give me the option to both keep going or give up, like its testing my sense of self and sense of judgement. (I know im giving it a lot more meaning than it is probably meant to have, but again, I love it.)

Just started playing, and it's incredibly annoying having to restart the tutorial each and every time I miss what obscure thing the radio says I'm supposed to do.

(+1)

what was added in pretesting4? is it just bug fixes

(+9)

Хуя обновы часто выкатывают, автору респект

(+3)

да

(+1)

how does one get good at this game. . .

(+8)

Pain, Agony.

Repeat until the pain starts feelin funny

(+2)

The new crafting system is very obtuse, it is difficult to see what you can craft at any given moment. I think it would be better if ingredient requirements had icons besides text, like a plant for foliage, a hammer for hammering, the icon of the item when it is directly needed(e.g. glowplant fruit for bio-chem), etc; And also the ability to see the possible outcomes of ingredients you have(like in v4)

(+1)

I hate how getting splashed by a bit of water ragdolls my guy
Never had anything truly run ending come out of it yet but god damn I friggen hate geysers

do not play the funny bone man song on the blue pods

why

(+1)

it apparently: blows you the fuck up

(+1)

WHAT A BARGAIN! I MUST TRY THIS

(+1)

wow it actually worked

whatd they add in pretesting3

(+2)

multiplayer

you hath not fooled me

they should though!!!

it shows on the right while you're deciding your run settings

(+11)

GO MY SCRUNCHLINGS

art by WickFlix

(+2)

FIVE. HUNDRED. STATUS EFFECTS.

*The beeb from turret ready to shoot*

If I have more than the required items in crafting I would like to still be able to choose which one gets used, like say I have a 60% scrap metal and a 90% scrap, I'd want to choose the higher if it changes the durability of the item or the lower if its just a set requirement. Given that stacking is also a thing with the scrap I may want to use the 90% for the requirement one just because i am on the way to go back and pick up a 40% to combine with my 60%.

Another example would be since there are multiple types of bandages that can be sterilized and sterilizing agents I might want to use the bleach in my hand over the soda can full of soap in my bag, but I have no idea which is in use until the crafting is complete.

Anyway, It'd be nice to have a autofill thing that i can then manually trade the items out of if I intended on using a different one.

great idea, but so fricking hard.

(+4)

Its not about the destination, it's about the journey.
The real prize isn't the McGuffin, it's all the Expies that flew down deep pits and died on impact.

(+2)

New thing I found, you can mix the fluids in the drink containers, [ if you for example water down apple juice with water, mix both together you can make a container with a fluid that hydrates, and improves mood for longer overall, it should overall help decently. 

... Landmines are still an instant run killer due to the minigames required 

diluting the juice is a really good idea, I figured out how to add soda and opium to it so that one sip is one dose. And the mines aren't so dangerous if you have enough bandages. I survived two in one descent, and I would have survived a third, but I was eaten by a wall-eater.

Whats the ratio ? if you know


an how much does your character normally drink at once?

(+3)

I love this game! However, I'm confused by the new crafting system (v4 vs. v5). It's less... "epic." You have to manually "gather" items in one place. However, I understand that the new system may be easier for beginners. I think it should be optional.

Also, it would be good to add a save feature. Sometimes, I don't have enough time to continue playing, and at other times, the system might crash, causing me to lose all my progress.

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The game is cool, but the update wasn't very successful... 1. The state of the removed glass shards is not saved... If you step on them and don't have a pair of tweezers, you're out of luck... There's also an issue with the game's acceleration, although there were no delays in previous versions... Additionally, I'm unable to complete the game's translation... Either I haven't fully translated it, or not all the phrases are included in the JSON file. In general, we need to double-check how the game is described and how I translated it... 3 errors: why does the name appear when using any syringe, but not in the inventory, and why does the game think that you have already injected the drug when you use it and place a mark? This is also strange. At the moment, these are all the errors and suggestions... Hmm, about the suggestion: is it possible to make the game multiplayer? There are more chances... However, I think this can be added once the mechanics are perfected.

(+2)

The multiplayer will be epic. But first, solo play needs to be finished

That's true. While we're waiting for bug fixes and the development of a single-player mode, the acceleration lag is most likely due to the new fluid mechanics... This is my assumption, as there is no source code available. Let's see what time has to say.

Yes... I'm using a translator... There may be some minor inaccuracies

A patch should be out now, making shrapnel save between tries :)

multiplayer will actually be insane i can't wait

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I didn’t notice. I didn’t understand why there was only (-), but after translating it back, I understood. It’s difficult because of the language barrier. Yes, I use a translator. Therefore, please excuse any inaccuracies

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and yes, I have completed the transfer... my fault... I incorrectly compiled the code that somehow skipped another 20 words...

I had to reassemble the analysis and watch it...

Yeah... It was awkward.

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One thing I like so much about this game is the sound design, and how it makes every situation 10x as intense and terrifying (Including the audio drones). I really like how powerless some of the songs can make you feel, especially the songs / audio drones that play during moments where it is unlikely that you are going to make it through. Because, even though it feels unlikely, you are always trying your hardest to survive in those moments, even if you know that there is absolutely no hope, just because you want to continue the run, or because you feel too stacked with resources and too powerful to die. Normally when this happens to me, just when I think I might be stable enough to sleep for a while or to continue on, I hear this one tune. Its always this one tune. Its so simple, yet so memorable, and the fact that I always bleed out or suffocate or faint forever very soon after hearing it makes it make me feel all the more hopeless about my situation, and that is amazing. The power the music has over the player is so extreme that I would argue that because of the audio and other factors that show just how well this game manages to make you feel exactly how the character does, a lot of the time.

To talk about the new update, I think the minigames are really fun and unique, although they do make some actions much slower to perform than in previous updates (which is cool, I love how this game gets harder with each update lol). It also means that if you are not completely conscious it is harder to do certain tasks. I have seen people hating on the new crafting system (rework kinda?) and while I do agree that it has some drawbacks compared to the old one, it is more self explanatory and relevant than the old one was. Lastly, I cant remember if the survival pod heating system was part of this update or the last one, but it’s really helpful and balances some parts of the game well. The improved trader ui and trading system in general is also a big plus, although maybe they sell a bit too many items, and since the addition of the large randomised fluid canisters everywhere that usually contain large amounts of very valuable liquids, its very easy to just get a bottle with a value of 50 or more and buy lots of items from one trader, making it maybe quite an over exploited feature.

Overall, this game somehow gets even better for like the tenth time, but I still cant put it any higher on my games list because it is already number 1.

(+2)

"Its always this one tune. Its so simple, yet so memorable, and the fact that I always bleed out or suffocate or faint forever very soon after hearing it makes it make me feel all the more hopeless about my situation" This reminds me a lot of the learned helplessness phenomenon lmao.

I wanna add too that Biological Exclusion Zone and the distorted version of There's Landmines On The Desert must be my favourites song of the game, for the second one, i only understand it plays when the character has a lot of debuffs; i heard it during my last run in the newest update, all i can say is that it didn't fail on making things feel more desperate and hopeless.

As for Biological Exclusion Zone, the song itself gives me the feeling melancholy and slight hopelessness; i only remember hearing it once in the wasteland layer and i was dealing with infections, a fracture, low mood, opioid craving and surely many other debuffs. All this combined made the current situation feel more miserable, i still tried to save the character until i finally realised there was no way out, so as last resort i tried killing him with mushrooms and overdose to make the death less painful; yet somehow the experiment still survived, i'm not sure if it was by a last stand or some kind of cursed miracle, but in the end, the character was left paralyzed and with a brain integrity of 27%, so i could only wait for starvation to finally end the run. Moments like these is the main reason why i love so much this game.

(+1)

yeah biological exclusion zone is amazing at doing that as well. along with that, i think that all of the desert songs are the ones that are the most impactful, but I cant really describe why. I was trying to find the tune i was talking about yesterday to put into the original comment but I couldnt find it on the wiki, although I just found it and it was surprisingly the last 45 seconds of It's Ionizing, which surprised me because it is a track that can play anywhere and I remembered hearing it as I died a lot of times. I guess it just means that I die a lot in the wasteland lol

If something happens, how can I show the developer fan art for his game? Directly in the comments?

(+1)

i mean thats what ive seen people do so

They have a fan art section in their discord

(+1)(-3)

Dear developer, please make it possible to change the controls.

(+8)(-2)

so imma hold your hand when i tell you this.

in the main menu theres a button okay? And that magical button says Keybinds. Click that and a notepad prompt will appear with stuff like 

{

  "binds": {

    "jump": "Space",

    "up": "W",

    "left": "A",

    "right": "D",

    "down": "S",

    "woundview": "R",

    "throw": "T",

    "switchhands": "Q",

    "toggleinventory": "Tab",

    "speed1": "Alpha1",

    "speed2": "Alpha2",

    "speed3": "Alpha3",

    "ragdoll": "X",

    "expanddesc": "LeftShift",

    "attack": "Mouse0",

    "iteminteract": "Mouse1",

    "pause": "Escape",

    "console": "BackQuote",

    "restart": "Alpha0",

    "craft": "C",

    "bark": "B",

    "favourite": "F"

  }

}

To change the binds you simply click the letter inside the parenthesis and change it to a letter you want. THEN you do control (ctrl) + s close notepad and click the button below Keybinds that says Reload Keybinds, and just like that you did it! (A little more geeky for chaning controls but this game is a demo so liiike yknow.)
(-1)

You know, a bit of players doesn't know how open notepad of games. (Me rarely even use that option, just for cheating in some single player games.)

(+1)

There is a literal button inside of the game that auto opens it for you. You dont even have to dig in the files!

oh. So I am blind to tha-- hold up. You meant a command console? The "~" key?

Or not. Yep i am blind. I see that button.

I think the controls here are excellent

(+2)(-2)

Перевод с английского на русский / English → Russian translation
Это нейроперевод, поэтому могут быть ошибки, но общий смысл сохранён.
📂 Ссылка на Google Диск: https://drive.google.com/drive/folders/1dMZ_sDFScS-5_UN-y088iq4fq6TGjyTe?usp=sharing

Если заметите неточности или захотите внести исправления — пишите в ответ на этот комментарий. Спасибо! 💬

English → Russian translation
This is a neural translation, so there might be some mistakes, but the general meaning is preserved.
📂 Google Drive link: https://drive.google.com/drive/folders/1dMZ_sDFScS-5_UN-y088iq4fq6TGjyTe?usp=sharing

If you find any issues or want to suggest improvements, feel free to reply to this comment. Thanks! 💬

спасибо, добрый человек <3

(+1)

А зачем нейроперевод? В описание ссылка на гитхаб (в самом конце), где переводы на разные языки есть, в том числе и русский. 

Который обновляли 2 месяца назад...

Недо перевод выходит

Я же использовал другую стратегию. 2 кода

1 на замещение слов с RU в EN и 2 код перевод с HTTP переводчика... Я слежу за переводом... Если есть не есть не точность запоминаю позицию, так как в консоли показываются в какой строке идет перевод и что вставил...

И также автор перекрпатил игру и предыдущий перевод вообще не подходит под новую версию... Если навестись на кнопку сна... То будет надпись что не можете уснуть, но можем... Это перевод взялся из старой версии...

(1 edit)

С тобой я согласен, пока просто нет нормального русского перевода, из-за чего я решил ручками и с помощью неронки это перевести, и мне, как кажется, получилось неплохо

Тоже пытался через локалку и грока...

Грок сразу отвал из-за длины текста

А локалка бред выдала...

gpt на три буквы отправил.

и да свой перевод можешь предложить на гитхабе, только следить надо будет периодический, могут написать про исправление перевода и предложение правильного перевода.

Идея... А что если дать 2 файла с RU и EN с моей механикой перевода... И написать про анализ и где ошибки.

тогда можно будет исправить мой перевод из-за перекидывание из RU в EN 

Удачьно я пришел и придумал...

Правда скорее всего меня опять на 3 буквы но грок пережувал 2 списка перевода правда думал больше 3 минут.

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Ну, во-первых, ты гений, чтобы отправлять нейронке, у которой лимит 3к символов, давать файл с 174к символами, надо было их разбивать на фрагменты, да и я использовал дипсик, и да, плюс нужен логический промнт, и смысл уже делать перевод, когда его я уже сделал, как будет выходить обновление, я буду сразу пытаться обновить перевод до актуальной версии

По некоторым личным причинам это делать я могу только в субботу и неделю

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Я чуть-чуть лоханулся , когда назвал нейроперевод - бесполезным. В дискорд сервере разрабом есть чат с переводами на разные языки, я там нашел от "Russian Kid" и от "Takashi_wolf" переводы. Не знаю, если в их переводах был использована нейронка.

В Дискорде я не сижу, я сделал этот перевод для друга, а он попросил дать этот перевод в публичный доступ, чтобы всем было комфортно играть

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Как ранее упомянул Super0noob, оригинальный перевод работает только на версии 4.1, а вот на последнюю весь файл перевода был переписан, из-за чего перевод с версии 4.1 не подходил под версию V5 PreTesting2, поэтому я и создал собственный перевод на русский, чтобы игрокам, у которых плохо с английским, было приятно играть в новой последней версии игры

Я уже понял, что есть нормальный перевод в дискорд-канале разработчика, вот ссылка на нормальный перевод https://github.com/Russiankids/scavgame-locale-ru-test2/blob/main/RUPlaytest2.json
Переводом я больше не вижу смысла заниматься, так что используйте либо дискорд разработчика, либо гитхаб

(+6)

Hello!  The update is great, but I think I may have some recommendations if possible... 

Is it possible to in some way keep the old crafting system to a degree? So, you can pick what items you wish to craft together rather than the items being randomly selected out of your total supply. [ The way you have it set up is good, but the old system felt more intuitive, cleaner.   especially because you can use your previous knowledge to your advantage and be able to make items as needed as long as you have the materials, rather than needing a level of RNG to get to the next intelligence level to gain access.]

Potentially...  it can use the original system, but add in the new items with their own respective combinations? 

The mini games are also great! but it may be beneficial to... speed up some of them, for example. allow players to pull out the glass shards when you step on them by hand faster but have to use more bandages as a result [ due to increased bleeding] and a slight speed on the bandage minigame so skill in the cursor movement could increase the rate that you can stop bleeding.  Other than these two, the concepts and systems are great!   these two just need some touch-up's / alterations to keep it so that it's possible to handle multiple injuries quickly, but with more downsides. [ somewhat like the version before this comment was posted]


[Shortened]

If possible, please bring back the old crafting U.I for the given system, the new items are great! but the new system is noticeably... less intuitive 

The minigames for the shards for wounds, and bandaging wounds, may benefit from being able to go faster on pace, because with what I have tested/ found... the shrapnel minigame is overwhelmingly punishing]


Finally, it may be a good idea to keep the ability to make things you yourself memorized, rather than relying on the Intelligence stat going upwards, similar to the old U.I., Other than those... the endurance and strength work well and for what i can guess, as intended.



Hopefully this Comment helped improve the game to some degree! or the recommendations are helpful in improving the work given into it so far! [these are just some constructive criticisms, you have made a great game for what I have seen, and I hope you can keep moving forward in a great mood knowing that your effort is showing success in the now]

(+3)

I'd be lying to call the new update anything but expansive; it genuinely adds so much content -- mostly through the form of revamps, and that is indeed very exciting, but, it's also a little alienating :<

Not just in the sense of there being too much new stuff, as that's something you'd simply get used to with time, but more so because it injects a lot more complexity and tedium into a game, that well admittedly was always a difficult and cruel game, was still a fairly simple and streamlined game nonetheless, at least for something in the survival genre, and that's sorta bummy,

I'm gonna put time in it none the less, and I'll certainly always look forward to more content, but part of me doubts that I'll ever find myself enjoying all of the new systems from this update as much as I enjoyed the more straight forward game play from prior versions.

maybe I'll be wrong though.

(+5)

I love the beta and understand that its going to get changed. But i kinda dislike and also like the new crafting system because in one hand, its more complex and difficult, this is probably what Orsoniks wants but it has a lot of imperfections.


: You cant choose what type of item you want to use (example is if you want to make foliage rope but instead of using your actual foliage the game chooses your mushplant arm, which is way more valuable in this new update.)


: Also lemme just... Aham... I MISS THE OLD DAYS WHERE THE CRAFTING UI WAS MORE SIMPLE AND QUICKER TO NAVAGATE ufhwaiufha!

(+3)

The new crafting system is incredibly difficult to learn, treatment of lots of bleeds now are impossible before you bleed out, spike traps are basically instant death, you will now do mining. yes, mining, like minecraft, and the copper ore takes 3-5 business days to break with your little claws
Your little hands shake a lot trying to remove shrapnel- even if you do it perfectly it still hurts...
Being just beside a glass shard will give you shards, you don't even have to step on it- ????????
Good luck crafting a flashlight so you can see shit.
In a fight or a hurry to treat your inflictions? Good luck, you have to play like 10 different minigames now.

yeah they need to make the bandages faster imo

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA WTF IS V5 holy hell what is going on I hate this-

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