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(+2)

I am from Russia and I cannot support the project, but I really want to. Is there another way without going through Ichi?

You can use the codes on Donatov.net and other sites, or use PayPal to support the project. Of course, I'm not from the Russian Federation, but from the Republic of Belarus, but the support methods are roughly similar

(+2)

the game is amazing

Man I can't believe that steam says that the game isn't available in my country :( I hope I can buy the full version on here when it releases.

wait the game's on steam now?

Planning to put this on Steam early access?

(+3)

Mobile when? 🙏

(1 edit) (+2)

I will try this on gamehub and see if it will run, yes it can

I couldn't do it, if you can, please give me instructions on how to do it

(+2)

Best game and well made!

(1 edit) (+7)(-1)

After playing for dozens of hours, I’ve reached around the fourth layer.

The game has great potential, but right now the negative feedback feels as plentiful as the in-game characters  (;w;)

I hope in future updates the game can introduce some refinements—especially a gentler difficulty curve—so more players can enjoy the later sections. It'd be great to keep the challenge but streamline the controls for smoother gameplay.

Keep the challenge but make the controls feel more comfortable.

Here’s some constructive feedback from my playthrough:

1. Picking up and moving items feels a bit cumbersome.

      A drag-selection or area-loot feature would help a lot.

      It’s frustrating when lots of items drop during trading or inventory management and there’s no quick way to pick them up.

      Could be balanced by disabling it during earthquakes.

2. Transfer of battery power/charging.

      Many key items require batteries, but crafting separate battery types isn’t possible—you have to craft whole items that come with them. Batteries also can’t share charge between types, which adds unnecessary steps.

      Maybe add a universal power bank or a device that transfers charge between batteries.

      (let players focus more on survival and combat.)

3. A crouch/protective stance action.

      This could be a reaction-based move where the character curls up to reduce fall damage and stop movement.

      It’d prevent those “one wrong step and my glass-cannon character shatters” moments 

      The trade-off could be that limbs take more damage, and it only works when conscious.

      It could even synergize with prosthetic limbs later, or help reduce shake during earthquakes.

4. The mood system needs more ways to manage it.

      Even when not hungry, thirsty, or injured, my character still gets seriously depressed. That doesn’t feel realistic for an alien-cave survivor.

      Positive buffs should trigger when basic needs are met.

5. Meta-progression system after death.

      Right now, death doesn’t seem to reward any progression. Since there are other survivors/drop pods with supplies, maybe the protagonist could earn something too?

      Reward meta-currency based on depth reached, damage taken, survival time, discoveries, etc.

      This could unlock starting gear (e.g., batteries, backpacks) or optional traits like drug resistance, toughness, or stamina.

      (Some games let you pick perks/flaws at the start—this could make each run feel more unique, especially with animal-themed skill traits.)

6. More random encounters/content:

      Supply drops, survivor communication devices, crystal zones (with monsters), abandoned workstations (for easier crafting/battery solutions),

      monster nests (concentrated bio-materials), hot springs (recover stats/temperature), natural gas vents (fuel sources).

7. More impactful items:

      Many usable items now have short effects. How about long-term utility items?

   · Books (spend time to gain stats, recipes, or reduce stress)

   · Varied sleeping bags/tents (allow repeated rested sleep)

   · Night-vision gear/alien food (see in darkness)

   · Food dehydrator/preserver (lighter, longer-lasting food but less hydration)

   · Gear that reduces thirst buildup

   · More protective gear like airbags (trigger on impact)


Oh, and a few more things that significantly impacted the experience

Sometimes you encounter areas that are incredibly deep with no alternative path. Building blocks to descend consumes a massive amount of materials, and the platforms aren't always stable.

It might be a great idea to add a tool like a piton and safety rope for controlled vertical descent and scouting.(I was thinking from the start about using crafted plant fiber rope for this.)

(Maybe even allow using pitons to climb on background walls?)


Additionally, I felt the game currently lacks reliable ways to handle falling from great heights, as well as active defensive items.

This made me think it would be great to have something like a shield– perhaps even an energy shield – that could be used not only for blocking enemy attacks but also for pointing downward to cushion a fall.


Furthermore, items like a life buoy could be introduced. It could help mitigate impact damage and prevent drowning, which is another risk that currently lacks a clear solution.


Also, for breaking metal-type blocks, besides crafting explosives by hand, perhaps you could add a material like thermite. It could be used not only to destroy steel but also act as a flare for illumination or a heat source for warming up (though getting too close would cause burns).


Since there's already a filtering straw for water, perhaps you could also add water purification tablets for filtering water in canteens or other water storage containers.


These functionality gaps were things I frequently encountered during gameplay, feeling like clear needs that currently lack the right tools to address.

Overall, really looking forward to seeing the game grow! Can’t wait for the full release.
(I'm a non-native English speaker and used some assistance for translation.)

(+2)

I really like these suggestions, only thing I want to say is I personally really like the difficulty curve right now though I am a very seasoned scav player so I wouldn't know what its like for newer players,

Im not very active on the discord but I know the dev isn't taking any suggestions right now (he closed the forum for suggestions and theres a rule on the discord against giving suggestions unless he asks for it, which is completely fine since he is selling this amazing game by himself for the price of free) But you can ask him for permission to make a mod if you know how to code

of course the game is in-dev right now so some of these will probably be added since these are good suggestions in my opinion,

This game is absolutely amazing. I wish i knew how to play it well, and thrive, like I know i could.

I want to follow this game through its whole development journey!

Guns found in the wild should with ammo <3

(+1)(-1)

update when?

(+4)

So peak

(+1)

holy shit is that the quick brown fox

riddle me this
riddle me that

(+1)

who's afraid of the big black-

(+8)(-1)

I really hope this project never dies out, this has as much potential as all the survival games I've ever played, combined. I'm even willing to donate to this if only I could...

(+1)(-1)

I sew thiss game in youtube review, i guesss its a cool!

(+2)

Eyes sparkle and hands shake in the prototype scav, it's a lot of fun to play!

(Глаза блестят а руки дрожат в scav prototype прикольно играть!)

10/10

(+1)

hey so i was banned off the discord for "being underage" im not underage i dont understand why i was banned

(1 edit) (+1)

If you were banned for being underaged, you will have to contact the moderators in the Discord server to discuss the matter, or you can file a ban appeal from the Direct Messages (DMs) from what Dyno bot had sent.

You will need to have definite proof in order to increase your chances on getting unbanned if ever moderators will have to investigate.

If you do not have the DMs Dyno had sent, then it must be a Discord ban. You will have to make an appeal in the official Discord help center to dispute and verify your age.

the ban appeal link that the dyno bot sent is for being banned right after joining. could you give me the @ of one of the moderators so i can contact them.

actually nevermind the server rules say 17+ now. they must have changed from when i first joined.  ill appeal in a few months. i only use that server for news anyways i can wait.

(+2)

I wanted to repost this here so people could actually see it. XD

 I love this game, though I honestly think that the earthquakes are too frequent. Sometimes they hit one after another. With a game that's procedurally generated like this, I think we should have a slider or toggle for them. Changing how often they happen, or just giving players the ability to disable them entirely based on their preferences entirely would be amazing. I mean, we already have a hundred and 10 things trying to kill us down there anyway, right? I got frustrated and quit yesterday because I had six runs end due to these damned earthquakes alone. I'm enjoying the survival experiance, and every time an earthquake starts I basically have to resign it being dead, or almost dead, if I'm not in a drop ship. Besides, making settings like that would allow us to cater our experience better. Btw, I'm not saying I want the game easy. I'm only talking about huge, run-ending stuff like that. Just wanted to throw that out there.

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