Why must so many bad things happen to a poor creature?
This game reminds me a lot of Noita, though I can't say that Noita has crafting mechanics like this. It is in sore need of a pause function, and I hope such gets added soon. Going down is painfully easy, but climbing back up is just a pain. The character's portrayal is incredible. The visual and auditory effects provided by various statuses, combined with the yapping of the character makes it very easy to empathize with, which I don't think I really like in a game that resembles Noita.
It is one thing for a game to have fall damage, it is another thing entirely for the character having received fall damage to writhe in agony, whimpering, screaming for help that will never come. Sure, it's still like Noita, and as I may become more skilled, the game becomes easier and the poor critter suffers less. But I almost don't want to even play this. Not because it isn't fun, not because it's bad, but because I don't want to see this critter slowly bleed out and die because it fell 100 meters and every bone in the lower half of its body was shattered. It wasn't even a quick death, either. It was a long, painful death. One that I couldn't do anything about.
That being said, even for a prototype, this is an incredible piece of work. This is one of the rare games that touches me on an emotional level, even if that emotion is deep pity and sorrow for the character, and I hope to see more. Yes, I will continue playing (if only to learn how to better care for the character), and I might even buy this game if it comes up for sale (I really do think it's that good.) And, I hope to see more like this in the future (though, maybe less sad)!
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Keep up the Amazing Work Dev !
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关于中文翻译,这个游戏好像不适配中文,加入文件后显示的不是中文,是“ロ”,我该去哪反馈?
NICE GAME !!!!!!
Why must so many bad things happen to a poor creature?
This game reminds me a lot of Noita, though I can't say that Noita has crafting mechanics like this. It is in sore need of a pause function, and I hope such gets added soon. Going down is painfully easy, but climbing back up is just a pain. The character's portrayal is incredible. The visual and auditory effects provided by various statuses, combined with the yapping of the character makes it very easy to empathize with, which I don't think I really like in a game that resembles Noita.
It is one thing for a game to have fall damage, it is another thing entirely for the character having received fall damage to writhe in agony, whimpering, screaming for help that will never come. Sure, it's still like Noita, and as I may become more skilled, the game becomes easier and the poor critter suffers less. But I almost don't want to even play this. Not because it isn't fun, not because it's bad, but because I don't want to see this critter slowly bleed out and die because it fell 100 meters and every bone in the lower half of its body was shattered. It wasn't even a quick death, either. It was a long, painful death. One that I couldn't do anything about.
That being said, even for a prototype, this is an incredible piece of work. This is one of the rare games that touches me on an emotional level, even if that emotion is deep pity and sorrow for the character, and I hope to see more. Yes, I will continue playing (if only to learn how to better care for the character), and I might even buy this game if it comes up for sale (I really do think it's that good.) And, I hope to see more like this in the future (though, maybe less sad)!
Even Private Lime on YouTube played it, your game will get more range and Thats absolutly Lit.