Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 121 to 160 of 246 · Next page · Previous page · First page · Last page

how2 enter places where slugcats hiding on levels?

There are ways to glitch in- but by normal means, it's not possible :)

They aren't interactable either soooo

(-1)

sad...

but thx4 reply. Love this game

(+4)

where do I get the fifth species

its only being teased and cant be obtained yet

ура , обнова вышла !

(+8)

Dude that's cool game, keep it up, you're doing a good job.

The only thing I would like to note is movement and shooting.

Sometimes the character gets stuck between a platform and a floor, making it impossible to get out unless you start shooting at yourself

Shooting sometimes behaves strangely, in theory everything should have hit from the shotgun, but the damage is small. I don’t know, maybe I’m not very accurate.

Sorry for bad english, I'm from Russia.

(+22)

sorry for the lack of updates, everyone - my motivation on this game has been really low and im working on another project. im trying my best to keep the game running, but its a little hard for me! i hope ya'll will forgive this project taking a long time

that said, enjoy the little update i put out just now

(+9)

i am excited to try it, while i am just one person. i think its fine to take as long as you need, a game is much more enjoyable if the dev isnt suffering while developing it

(+6)

don't worry, i think you're doing a great job with the other project and this game

(+2)

you're amazing, and be sure to rest if needed, your health is more important

dont get burnt out man, love you

(+3)(-14)

as a furry hater

i can confirm this is one of the rare games that i like that was made by a furry

of course, alongside lethal company

(+2)

the first time i respect a anti furry

а где все персонажи ? а то я смог найти только орандж , милк , екперемент , и липи .

the current version is a demo, the other characters arent available yet.

а возможно ли скачать где то полную версию ? а то игра мне очень понравилась .

currently not, i really enjoyed it aswell but for now we have to wait, but i am excited when it comes out. afterall good things take time, currently the dev is working on a side project

(+2)

Is there going to be a sandbox or cheat mode?

(+1)

maybe yes beacuse that game is aplha demo hos says description

(+1)

Have trouble making a wall jump.Stuck in the tutoral.

Anyone who know how to make it? I jump into the wall but nothing happened when I press space again.

(+1)

it is important you face the wall you jump off of, it can be a bit tricky

(+1)

OK,I'll try it,thanks!

so i died without any viable possession targets and i got "an abomination"

why doesn't it unlock it as a choosable character though?

(2 edits)

The "Abomination" is basically the starter character; the black wolf one.

The game also is in alpha; be aware of that.

Its basically the first character but with weaker stats, so it's not unlockable because of that.

(1 edit) (+1)

so wait, are possessions limited? because otherwise where would the challenge be?

edit:found out possessions are in fact limited, but it doesn't show how many you have anywhere?

(1 edit)

They are shown in red text at the bottom when you die, "swap alpha" and "swap last", as you have 2.

Deleted 304 days ago
(+1)

wtf

Delete this user

(1 edit) (+5)

i fell off a ladder and died


10/10 amazing game

(+3)

i managed to get X rank on all levels and i feel happy now. great demo!

How did you x rank the tutorial, there's one enemy I cant find

the enemy is located behind the tall wall when you go the other way, its a bit tricky and unintended but it is possible to get behind it

(1 edit)

Let's talk real buisness.

can't get more than an S on mount basins by a few performance points thanks to that one dude. Won't spoil where he is, just know it's a little annoying challenging.

Got an X on all other levels exept the very first one, and there's a good reason for it: i'm missing one enemy, somewhere, somehow. I looked everywhere on the main path and couldn't find anything.

The interesting thing is that on that same first level is the only possible secret area i couldn't get to: all the way to the left is a pit with a holo-sign saying the area is unfinished, and telling me to "come back later :3". At the bottom of the pit is also some kind of door but i haven't found a way to open it yet. Standing on the highest part of the sloped door you can just barely see another sign. My theory is that i can somehow throw myself high enough to pass the wall and get to the other side or, hit the wall at mach6.9 and die a painful death to then reform just barely reaching the body of that one enemy i couldn't find, on the other side of the wall where i saw the sign.

Keep you all updated if i find something new, in the meantime, suggestions are more than welcome.

Walker

(+1)

well i can tell you something that might help you, i have the same issue and i explored.

 there is a area where there is a big platform going across the room and one enemy is on it. there is a hole in the ceiling you can throw yourself into, and also get a gun to use as a object to throw yourself with. 

then you walk across a huge area, just keep walking. then you get to a wall with lights, use the gun to throw yourself over it.

 there is a area with some props and you drop down a bit and there is a big ramp, i used some objects to throw myself up that ramp and it leads to a vehicle tutorial area,

 there is also a crawlspace going under a door wich leads to a giant ocean area that leads to nowhere i believe. i died or soemthing while trying to explore more so i havent found a enemy but i feel like it might be there. actually i can try all of that again and see if i can find the enemy there. 

(+4)

i found the last enemy! 

first i used a explosive barrel that i put on myself wich for somereason launched me high enough to get over the wall,

but now i found a easier method. basically go into windowed mode and squish your window wich sets it to like a super high view distance mode and that allows you to see the enemy from the locked off area, 

you then just need to die and can switch to it. it also is in a very advanced parkour area, i cheesed it a bit with gibs from my space flight but i mysteriously exploded after getting caught between a wall and platform it seems. looks like i need to do it legitimately this time

Very clever

Thank you so much, can't wait to try it!

no problem!, though issue with that tactic is that since there is one mandatory death in the tutorial you cannot die before. so i needed to get a new tactic


basically i have to squish the screen to get more view, then use levitation to go up the wall and grab the fence ontop midair, then i use it to launch myself as far as i can so i land in the ocean outside the garage area,

then use a box to go up again and use the fence on the exit of the water maze to safely land and go backwards,

fall down and walk to the secret enemy, and then kill them and throw their body on the platform above 

and use it then after walljumping up to levitate up the wall and use the fence to hopefully safely drop down on the door angle thingy and not die. then just do the tutorial without dying twice. i hope i explained it correctly

though it is very difficult to get to standing on the wall again since our character loves to ragdoll around :P one of the ways that sometimes works is to get stuck on the fence and wait to go into walk mode. it took me a long time though

i hope that helps! 

oh and the extra large view helps see some funny secrets aswell. 

i do feel sorry for spamming this comment section though >w<

Awesome, i'll try to X rank it too, thanks for the route.

This whole thing definitely wasn't intended and i apologize to the dev for spoiling what will probably be part of the next update.

that being said, X rank i'm coming

haha indeed, i apologize aswell for also helping spoil that , but it was a ton of fun to explore secret areas, it felt so mysterious and cool. and i wish you the best with getting that x rank!

(+1)

And here I was doing some crazy stuff to get there... this is so much simpler than what I figured out lol

(+1)

okay after doing the parkour it leads to the weird garage area i found earlier, though i am not super sure how to get that way back as it is just a giant empty room, (probably what the under construction is about) but maybe breaking 2 boxes to get 2 guns and then using the first one to get on the first ledge and then the other to get up the other ledge. though the second one is a lethal drop so i am not quite sure how to get up that far safetly (probably cant) also i dont know how to spoiler these texts :(

(+1)

i managed to X rank the tutorial, it was a quite unconventual and painful experience 

Can't... wait to.. try it?

(+1)

i simply had to make a account to express how much i enjoyed the demo.

i absolutely loved it. i think the character designs are very cute and i like the little lore and personality info about them. 

i like that the guns have names that i can understand and sometimes i actually am curious about some info about the guns (the prototype as a example) in terms of lore and specialties. though i know that would take a while to write. 

i also enjoy exploring the levels and some secret parts, i also am currently trying to U rank some levels and maybe try some X ranks aswell. when the game comes out and costs money i definetely will put it on my wishlist.

i also wonder if there are some orange creatures that still have their extra arms, maybe this allows dual wielding guns but i imagine that would be weird to impliment. 

thank you for making this game and i am excited to see more, it also inspires me to hopefully be capable at game development in the future myself  though i will stick to art for now.

inspired by plazma burst? nostalgia

(+3)

OMG I love this game. It is number 1 of my favorite games. :) So great programmed and developed.

(2 edits) (+2)

such a fun game 

I'm in love with it

(+2)

What happened with bloodsaw?

(+1)

they removed it since it was abandoned i guess

me gusta la descripcion de cada personaje ,las armas y la potencia de cada uno,los efectos que te dan al recivir daño,el fondo,los enemigos y la musica

 will mac support ever be an option?

I don't have a computer with that OS so making a version for it would be troubling

(+3)

THE GAME IS SIMPLY AMAZING, SO MUCH FUN LMAOOO

the music and sound design sound so clean even though this is an early build, nice physics, every firearm is unique and the characters are cute lol. A lot of potential i say, please keep this game alive. I will support whenever i can^-^ (but sadly the game is not running smoothly on my pc lol, i'll get back to this game once i can upgrade my rig. perhaps any optimization tips?)

Doesn't run, something about the .ddl file.

(+1)

did you extract the game correctly

Probably not tbh.

(+6)

This is by far, one of the most fun Side-scrolling shooters I've played in a  while. And I think such a fun, indepth and well made game, deserves an indepth review.

STYLE

I gotta say, I was hesitant at first because of the Art Style. Not because the characters are anthro animals (Hell, I'm a frurry, that isn't gonna bother me), but because it reminded me a little of Starbound, but as I scrolled through the screenshots and it started growing on me, I decided to play the game.

I am GLAD I was wrong because when you actually play it, this game is NOT like Starbound AT ALL. The characters are animated extremely smoothly, each reload animation for each weapon is unique, enemies are unique and easy to read, all that mixed with the physics engine, which reminds me of games such as Strike Force Heroes and Plazma Burst 2, give this game the feeling of being alive in my eyes. The fact the backgrounds are dark also help characters pop out during gameplay, which makes your life easier to spot enemies.

The art and spritework for the characters is vibrant and pleasant to look at and the visual effects for gunshots, explosions and even the gore are honestly way better than I expected from this title, with characters being surprisingly expressive and reacting to just about everything around them. Your player character blinking and closing his eyes when you completely botch a Levitation launch and give yourself a concussion into a wall for example, or when your character's eyes close after triggering an explosion via firing at the pretty shiny red barrel we all love to shoot at adds a layer of characterization to these little fellas. There's even cold mist coming out of your character's mouth in cold enviroments.

Aftermaths of a shootout aren't just a few bodies littering the ground. Their yellow blood (and your own) will be splattered all over the walls, floor and even ceiling. Prop objects will also get stained. Objects you used as a cover will either be destroyed, or riddled with bullet holes. Explosions will create large cracks in the scenery. Lamps will be obliterated by a bullet. Afertmaths in this game are gruesome. A gunfight can end up looking as if you just went trhough a slaughterhouse.


GAMEPLAY

The game is tough, but fair. For any new player, I cannot stress enough to listen to one of the loading screen tips. "This is not an action shooter". While it can have action-ish moments, this game is not primarily an action shooter. You may not be as squishy as most of your opponents, but you're not rambo. 

When I listened to that tip and played a bit more tactically, I found myself, while not breezing through levels, having a way better time. One complain I do have is that the recoil on some weapons is downright comical with how strong it is, but in a way it works for the game's tension because it forced me to be way, way, way more precise and careful when getting into a gunfight.


Another thing that elevates the gameplay in the combat AND movement department is the "Levitation" feature. Not only can you use it to clear gaps when necessary, you can use it to just completely change up your strategy on how you want to tackle the level:

From flinging yourself to the roof of a facility instead of using the front door and clearing it infiltrating it from the roof, to nudging a pile of objects to drop towards your enemies and wash them get KOed before you finish the job, to even picking up explosive barrels and throwing them into your opponent, or flinging yourself across the arena, popping in slow motion and just letting Hell rain down on your foes, the Levitation mechanic just adds such a layer of uniqueness to the gameplay which makes combat almost feel like a sandbox. With the amount of physics objects around the level, which surprisingly don't get much in my way, you can find creative solutions that might save you ammo and prove less risky than throwing yourself into a difficult gunfight.


Kicking and dropkicking have the same use. Not only to break crates, but also to topple objects on top of unsuspecting enemies with more ease with a well placed dropkick, further adding to the combat sandbox.


Though I don't use it much, the mechanic of taking over your enemy's body adds another great layer to the gameplay and is the way you will unlock new characters to play as. I remember something in "Clone Drone in the Danger Zone", where in the campaign, you'd possess the body of the enemy who killed you. While it's simplier here, with you simply choosing which body you'll revive as, it adds a layer of strategy. Do you think you were doing well as the default character type, or do you prefer the tankier Orange? Maybe the agile and fragile two tailed being is more your style and you think you can finish the level with him? 

It's a clever way to unlock characters aswell, though I personally try to finish every level from the beginning without dying.


The enemies in my opinion, are the stars of the show. Not only do their colors help identify them, they feel like characters rather than just silent faceless goons for us to exterminate. From the little black nervous cannon fodder ones trying to build up confidence to face you, to the burly angry orange ones ready to slap anyone in the back of the head for even so looking at them wrong, to the calm and tactical white ones who take things methodically, each enemy is unique in how they attack and react to you. I used Plazma Burst 2 as an example of a game I really like, but if it had a great flaw, was that the enemies, though different in design and health pool, mostly felt the same, while in Gunsaw I truly feel like I need to change up my strategy when facing most of them so I don't get sent to an untimely end.


Weapons, though I do think some could ease up on the recoil, feel punchy and satisfying. I dont think any weapon I picked up really felt useless. Although the ammo system might be simple (light, medium, heavy bullets and explosives), it actually helps greatly for you to decide what your best course of action will be. Having weapons of different ammo types also being able to show up in every slot also encourages the player to experiment and see what better fits them in that situation. If you have a whole arsenal of only one ammo type, you'll just eat through your reserves faster and find yourself dry on ammunition. But if you have one of each in each slot, not only you'll not virtually disarm yourself, you'll also have a weapon for almost every occasion you see fit. Shotguns and SMGs are great at close range for example, so you could sacrifice your shotgun for a Sniper Rifle so you can pick some targets off from a distance.

The arsenal in this game is all about choices, pros and cons. The weapons aren't there to replace each other, but rather compliment each other.


SOUND DESIGN

When you fire a gun, you'll feel it. When you reload it, you'll feel it. When something explodes nearby, you'll feel it. When an enemy's head is blown to pieces, you'll feel it.

The sound design is crunchy and satisfying. I know the sounds of animals getting hurt can be distressing for some people, but the developer was kind enough to add an option to completely turn that off, which I can heavily appreciate.

Even small things such as the sounds of your character's footsteps on different objects, like how it creaks when you walk on pallets


CONCLUSION



This game is fun. Very fun. I HIGHLY recommend it.

Thank you so much!!!!

(+3)

Awesome!

KILL.

(+6)(-9)

Pro: You get to kill furries.
Con: You are a furry.

(+2)

Doesn't effect me

It's a win-win situation, don't you think? 😄

(+6)

This is such a wawa game.

what in the heck is a wawa?

wawa coffee

wawa

(+1)

goes hard

(+2)

this game is so good. the recoil for the guns is...well...a little too much, but i got used to it...and one last thing. could you make us be able to punch? i saw that there wouldnt be melee weapons but i would really like if you could punch at least. other wise, 10/10 game and would highly recommend if you like skill games

(+1)

you can already kick, so a punch would be redundant

i guess

holy shit its my man!!!!!!!!!!!!!!

NO WAY

holy shit

Deleted 1 year ago
(+6)(-1)

git gud lmao

Deleted 1 year ago
(+5)(-1)

yeah, and by insulting the creator first? bad move lol

Deleted 1 year ago
(+2)

I don't think armor would be added, you just gotta get used to getting gored by the enemies in the level

(1 edit) (+8)

Orsoniks, this is an absolutely outstanding game. It flows so well, the graphics and sounds are perfect, just all around so good. The levitation mechanic is so fun when you master it, and its perfect for speed running :D
Also, I'm sure you probably know this, in Demo 6, "Basic Training", the unfinished area contains an extra enemy. It is possible to glitch into this area and kill the enemy (Looks like Milky with orange eyes), but that means you cannot return to finish the level, making it impossible to kill all 9 enemies (previously 8 enemies.) I'm willing to send a video of how to get to this area, but it probably won't matter since the level will be changed regardless. 


Thank you for allowing us to play this wonderful project for free!

On a side note, I have tried to join the discord server, but I appear to be banned. I don't recall sending any messages yet, do you ban inactive people? Or, if it's an account creation thing, as I have seen others saying,  my account was created mid-2019, which I think is definitely long enough? Just check it out when you can, my discord username is "SkidFace", just the same as my itch :D

(+2)

Nope, youre not banned... weird, messge me on discord ill try doing sum about it (orsie0)

Deleted post

there isnt a specific time requirement

(+1)

The levitation control could be frustrating sometimes but damn this game is so good

(+1)

hey Orsoniks, was this inspired by the plazma burst series?

(+1)

Amazing! It's very interesting, also I like the music there. Can't wait for release: more levels and species (and probably some new weapons, but not sure if there should be more weapons). However levels sometimes seem to be rough, mostly level 8 due to high narrow gap after lava pool, since I coudn't get out there twice (cannot parkour there and found no objects to launch me from).

Also wonder if there ever will be multiplayer, might be cool to fight versus others.

Thanks for attention!       :3

(+2)

You got a pretty good demo here. I only played the first two levels so far, but the fundamental mechanics are fairly solid so far, which has me interested in what more you can add to the title. My only suggestion would be to add gamepad support as an option for those who like to do couch gaming.

(+2)

This game, at the moment, is pretty much cash money.

I love the funny little tidbits scattered everywhere, the casual allusion to destruction, and the great combination of abilities that give you lots of wiggle-room without feeling OP by any means.

(1 edit)

The 4th level keeps kicking my ass more times than I could count. As always, I'm excited for the level editor coming in the official release!

Off topic, but should I get Hotline maimi?

(+2)

hotline miami goes hard, i recommend

I hate the last level of hm2, it's torture

I completed the game yesterday, so I'm happy.

(+1)

beat mount basin is good (i got a b)

Viewing most recent comments 121 to 160 of 246 · Next page · Previous page · First page · Last page