me gusta la descripcion de cada personaje ,las armas y la potencia de cada uno,los efectos que te dan al recivir daño,el fondo,los enemigos y la musica
the music and sound design sound so clean even though this is an early build, nice physics, every firearm is unique and the characters are cute lol. A lot of potential i say, please keep this game alive. I will support whenever i can^-^ (but sadly the game is not running smoothly on my pc lol, i'll get back to this game once i can upgrade my rig. perhaps any optimization tips?)
This is by far, one of the most fun Side-scrolling shooters I've played in a while. And I think such a fun, indepth and well made game, deserves an indepth review.
STYLE
I gotta say, I was hesitant at first because of the Art Style. Not because the characters are anthro animals (Hell, I'm a frurry, that isn't gonna bother me), but because it reminded me a little of Starbound, but as I scrolled through the screenshots and it started growing on me, I decided to play the game.
I am GLAD I was wrong because when you actually play it, this game is NOT like Starbound AT ALL. The characters are animated extremely smoothly, each reload animation for each weapon is unique, enemies are unique and easy to read, all that mixed with the physics engine, which reminds me of games such as Strike Force Heroes and Plazma Burst 2, give this game the feeling of being alive in my eyes. The fact the backgrounds are dark also help characters pop out during gameplay, which makes your life easier to spot enemies.
The art and spritework for the characters is vibrant and pleasant to look at and the visual effects for gunshots, explosions and even the gore are honestly way better than I expected from this title, with characters being surprisingly expressive and reacting to just about everything around them. Your player character blinking and closing his eyes when you completely botch a Levitation launch and give yourself a concussion into a wall for example, or when your character's eyes close after triggering an explosion via firing at the pretty shiny red barrel we all love to shoot at adds a layer of characterization to these little fellas. There's even cold mist coming out of your character's mouth in cold enviroments.
Aftermaths of a shootout aren't just a few bodies littering the ground. Their yellow blood (and your own) will be splattered all over the walls, floor and even ceiling. Prop objects will also get stained. Objects you used as a cover will either be destroyed, or riddled with bullet holes. Explosions will create large cracks in the scenery. Lamps will be obliterated by a bullet. Afertmaths in this game are gruesome. A gunfight can end up looking as if you just went trhough a slaughterhouse.
GAMEPLAY
The game is tough, but fair. For any new player, I cannot stress enough to listen to one of the loading screen tips. "This is not an action shooter". While it can have action-ish moments, this game is not primarily an action shooter. You may not be as squishy as most of your opponents, but you're not rambo.
When I listened to that tip and played a bit more tactically, I found myself, while not breezing through levels, having a way better time. One complain I do have is that the recoil on some weapons is downright comical with how strong it is, but in a way it works for the game's tension because it forced me to be way, way, way more precise and careful when getting into a gunfight.
Another thing that elevates the gameplay in the combat AND movement department is the "Levitation" feature. Not only can you use it to clear gaps when necessary, you can use it to just completely change up your strategy on how you want to tackle the level:
From flinging yourself to the roof of a facility instead of using the front door and clearing it infiltrating it from the roof, to nudging a pile of objects to drop towards your enemies and wash them get KOed before you finish the job, to even picking up explosive barrels and throwing them into your opponent, or flinging yourself across the arena, popping in slow motion and just letting Hell rain down on your foes, the Levitation mechanic just adds such a layer of uniqueness to the gameplay which makes combat almost feel like a sandbox. With the amount of physics objects around the level, which surprisingly don't get much in my way, you can find creative solutions that might save you ammo and prove less risky than throwing yourself into a difficult gunfight.
Kicking and dropkicking have the same use. Not only to break crates, but also to topple objects on top of unsuspecting enemies with more ease with a well placed dropkick, further adding to the combat sandbox.
Though I don't use it much, the mechanic of taking over your enemy's body adds another great layer to the gameplay and is the way you will unlock new characters to play as. I remember something in "Clone Drone in the Danger Zone", where in the campaign, you'd possess the body of the enemy who killed you. While it's simplier here, with you simply choosing which body you'll revive as, it adds a layer of strategy. Do you think you were doing well as the default character type, or do you prefer the tankier Orange? Maybe the agile and fragile two tailed being is more your style and you think you can finish the level with him?
It's a clever way to unlock characters aswell, though I personally try to finish every level from the beginning without dying.
The enemies in my opinion, are the stars of the show. Not only do their colors help identify them, they feel like characters rather than just silent faceless goons for us to exterminate. From the little black nervous cannon fodder ones trying to build up confidence to face you, to the burly angry orange ones ready to slap anyone in the back of the head for even so looking at them wrong, to the calm and tactical white ones who take things methodically, each enemy is unique in how they attack and react to you. I used Plazma Burst 2 as an example of a game I really like, but if it had a great flaw, was that the enemies, though different in design and health pool, mostly felt the same, while in Gunsaw I truly feel like I need to change up my strategy when facing most of them so I don't get sent to an untimely end.
Weapons, though I do think some could ease up on the recoil, feel punchy and satisfying. I dont think any weapon I picked up really felt useless. Although the ammo system might be simple (light, medium, heavy bullets and explosives), it actually helps greatly for you to decide what your best course of action will be. Having weapons of different ammo types also being able to show up in every slot also encourages the player to experiment and see what better fits them in that situation. If you have a whole arsenal of only one ammo type, you'll just eat through your reserves faster and find yourself dry on ammunition. But if you have one of each in each slot, not only you'll not virtually disarm yourself, you'll also have a weapon for almost every occasion you see fit. Shotguns and SMGs are great at close range for example, so you could sacrifice your shotgun for a Sniper Rifle so you can pick some targets off from a distance.
The arsenal in this game is all about choices, pros and cons. The weapons aren't there to replace each other, but rather compliment each other.
SOUND DESIGN
When you fire a gun, you'll feel it. When you reload it, you'll feel it. When something explodes nearby, you'll feel it. When an enemy's head is blown to pieces, you'll feel it.
The sound design is crunchy and satisfying. I know the sounds of animals getting hurt can be distressing for some people, but the developer was kind enough to add an option to completely turn that off, which I can heavily appreciate.
Even small things such as the sounds of your character's footsteps on different objects, like how it creaks when you walk on pallets
CONCLUSION
This game is fun. Very fun. I HIGHLY recommend it.
this game is so good. the recoil for the guns is...well...a little too much, but i got used to it...and one last thing. could you make us be able to punch? i saw that there wouldnt be melee weapons but i would really like if you could punch at least. other wise, 10/10 game and would highly recommend if you like skill games
Orsoniks, this is an absolutely outstanding game. It flows so well, the graphics and sounds are perfect, just all around so good. The levitation mechanic is so fun when you master it, and its perfect for speed running :D Also, I'm sure you probably know this, in Demo 6, "Basic Training", the unfinished area contains an extra enemy. It is possible to glitch into this area and kill the enemy (Looks like Milky with orange eyes), but that means you cannot return to finish the level, making it impossible to kill all 9 enemies (previously 8 enemies.) I'm willing to send a video of how to get to this area, but it probably won't matter since the level will be changed regardless.
Thank you for allowing us to play this wonderful project for free!
On a side note, I have tried to join the discord server, but I appear to be banned. I don't recall sending any messages yet, do you ban inactive people? Or, if it's an account creation thing, as I have seen others saying, my account was created mid-2019, which I think is definitely long enough? Just check it out when you can, my discord username is "SkidFace", just the same as my itch :D
Amazing! It's very interesting, also I like the music there. Can't wait for release: more levels and species (and probably some new weapons, but not sure if there should be more weapons). However levels sometimes seem to be rough, mostly level 8 due to high narrow gap after lava pool, since I coudn't get out there twice (cannot parkour there and found no objects to launch me from).
Also wonder if there ever will be multiplayer, might be cool to fight versus others.
You got a pretty good demo here. I only played the first two levels so far, but the fundamental mechanics are fairly solid so far, which has me interested in what more you can add to the title. My only suggestion would be to add gamepad support as an option for those who like to do couch gaming.
This game, at the moment, is pretty much cash money.
I love the funny little tidbits scattered everywhere, the casual allusion to destruction, and the great combination of abilities that give you lots of wiggle-room without feeling OP by any means.
I was pleasantly surprised! The game is super fun, with cool mechanics and style, rly cool, plus the characters are cute I also love the secrets, big cat :3
Довольно забавная игра, хоть это и демка а играется как полноценная, надеюсь что скоро выйдет или хотя бы демка обновится( за отсылки на rain world отдельное спасибо автору)
This game is absolutely amazing. Gameplay is solid and fun, enemies are challenging, and the weapons are awesome! Playing it brought back memories to games I used to play. I am excited to see how this goes and plan to be here for each release.
I have one suggestion for future updates and that is for the garand. One of my favorite weapons so far. If its possible, I think it would be cool to hear the "ping" when you empty a whole magazine. Just an idea!
I take back my previous comment, I have heard the ping!!! Guess I missed it over the sound of receiving gunfire haha
Also I am over the top excited that you, the creator, replied to my comment! Thank you! You are doing a great job and I cant wait to see where this goes. Definitely my favorite game to play.
I love this game so much, the physics are on-point, and it is super satisfying! Just one thing: I think for a full release, you would have to make the telekinesis a little more reasonable. If your game will have a story, I think it would be best if the story explained why you have telekinesis.
I'm loving the absolute fuck outta' this game! Runs well on my low-end laptop, the emotions and functions of enemies are great, and it's satisfying to nail a really brutal shot on an enemy.
The only problems I had run across were the collisions with thin objects. (Fences.) Apart from that, it's challenging and rewarding.
I'm excited to see more of this in the future, it got me hooked just a minute in with my first kill.
Heyo, I like your game! I wonder how much the full version will cost, also, here are some suggestions:
Perhaps a complex healing system? You probably already have a medical system in progress though.
Some species could a different ability than slow-motion, but nothing TOO crazy to keep the game tactical.
Last suggestion, maybe make it so that you get to use unarmed? It'd be cool to just grab, rather than levitate, although, the levitation mechanic is awesome, keep up the good work!
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What happened with bloodsaw?
they removed it since it was abandoned i guess
me gusta la descripcion de cada personaje ,las armas y la potencia de cada uno,los efectos que te dan al recivir daño,el fondo,los enemigos y la musica
will mac support ever be an option?
I don't have a computer with that OS so making a version for it would be troubling
THE GAME IS SIMPLY AMAZING, SO MUCH FUN LMAOOO
the music and sound design sound so clean even though this is an early build, nice physics, every firearm is unique and the characters are cute lol. A lot of potential i say, please keep this game alive. I will support whenever i can^-^ (but sadly the game is not running smoothly on my pc lol, i'll get back to this game once i can upgrade my rig. perhaps any optimization tips?)
Doesn't run, something about the .ddl file.
did you extract the game correctly
Probably not tbh.
This is by far, one of the most fun Side-scrolling shooters I've played in a while. And I think such a fun, indepth and well made game, deserves an indepth review.
STYLE
I gotta say, I was hesitant at first because of the Art Style. Not because the characters are anthro animals (Hell, I'm a frurry, that isn't gonna bother me), but because it reminded me a little of Starbound, but as I scrolled through the screenshots and it started growing on me, I decided to play the game.
I am GLAD I was wrong because when you actually play it, this game is NOT like Starbound AT ALL. The characters are animated extremely smoothly, each reload animation for each weapon is unique, enemies are unique and easy to read, all that mixed with the physics engine, which reminds me of games such as Strike Force Heroes and Plazma Burst 2, give this game the feeling of being alive in my eyes. The fact the backgrounds are dark also help characters pop out during gameplay, which makes your life easier to spot enemies.
The art and spritework for the characters is vibrant and pleasant to look at and the visual effects for gunshots, explosions and even the gore are honestly way better than I expected from this title, with characters being surprisingly expressive and reacting to just about everything around them. Your player character blinking and closing his eyes when you completely botch a Levitation launch and give yourself a concussion into a wall for example, or when your character's eyes close after triggering an explosion via firing at the pretty shiny red barrel we all love to shoot at adds a layer of characterization to these little fellas. There's even cold mist coming out of your character's mouth in cold enviroments.
Aftermaths of a shootout aren't just a few bodies littering the ground. Their yellow blood (and your own) will be splattered all over the walls, floor and even ceiling. Prop objects will also get stained. Objects you used as a cover will either be destroyed, or riddled with bullet holes. Explosions will create large cracks in the scenery. Lamps will be obliterated by a bullet. Afertmaths in this game are gruesome. A gunfight can end up looking as if you just went trhough a slaughterhouse.
GAMEPLAY
The game is tough, but fair. For any new player, I cannot stress enough to listen to one of the loading screen tips. "This is not an action shooter". While it can have action-ish moments, this game is not primarily an action shooter. You may not be as squishy as most of your opponents, but you're not rambo.
When I listened to that tip and played a bit more tactically, I found myself, while not breezing through levels, having a way better time. One complain I do have is that the recoil on some weapons is downright comical with how strong it is, but in a way it works for the game's tension because it forced me to be way, way, way more precise and careful when getting into a gunfight.
Another thing that elevates the gameplay in the combat AND movement department is the "Levitation" feature. Not only can you use it to clear gaps when necessary, you can use it to just completely change up your strategy on how you want to tackle the level:
From flinging yourself to the roof of a facility instead of using the front door and clearing it infiltrating it from the roof, to nudging a pile of objects to drop towards your enemies and wash them get KOed before you finish the job, to even picking up explosive barrels and throwing them into your opponent, or flinging yourself across the arena, popping in slow motion and just letting Hell rain down on your foes, the Levitation mechanic just adds such a layer of uniqueness to the gameplay which makes combat almost feel like a sandbox. With the amount of physics objects around the level, which surprisingly don't get much in my way, you can find creative solutions that might save you ammo and prove less risky than throwing yourself into a difficult gunfight.
Kicking and dropkicking have the same use. Not only to break crates, but also to topple objects on top of unsuspecting enemies with more ease with a well placed dropkick, further adding to the combat sandbox.
Though I don't use it much, the mechanic of taking over your enemy's body adds another great layer to the gameplay and is the way you will unlock new characters to play as. I remember something in "Clone Drone in the Danger Zone", where in the campaign, you'd possess the body of the enemy who killed you. While it's simplier here, with you simply choosing which body you'll revive as, it adds a layer of strategy. Do you think you were doing well as the default character type, or do you prefer the tankier Orange? Maybe the agile and fragile two tailed being is more your style and you think you can finish the level with him?
It's a clever way to unlock characters aswell, though I personally try to finish every level from the beginning without dying.
The enemies in my opinion, are the stars of the show. Not only do their colors help identify them, they feel like characters rather than just silent faceless goons for us to exterminate. From the little black nervous cannon fodder ones trying to build up confidence to face you, to the burly angry orange ones ready to slap anyone in the back of the head for even so looking at them wrong, to the calm and tactical white ones who take things methodically, each enemy is unique in how they attack and react to you. I used Plazma Burst 2 as an example of a game I really like, but if it had a great flaw, was that the enemies, though different in design and health pool, mostly felt the same, while in Gunsaw I truly feel like I need to change up my strategy when facing most of them so I don't get sent to an untimely end.
Weapons, though I do think some could ease up on the recoil, feel punchy and satisfying. I dont think any weapon I picked up really felt useless. Although the ammo system might be simple (light, medium, heavy bullets and explosives), it actually helps greatly for you to decide what your best course of action will be. Having weapons of different ammo types also being able to show up in every slot also encourages the player to experiment and see what better fits them in that situation. If you have a whole arsenal of only one ammo type, you'll just eat through your reserves faster and find yourself dry on ammunition. But if you have one of each in each slot, not only you'll not virtually disarm yourself, you'll also have a weapon for almost every occasion you see fit. Shotguns and SMGs are great at close range for example, so you could sacrifice your shotgun for a Sniper Rifle so you can pick some targets off from a distance.
The arsenal in this game is all about choices, pros and cons. The weapons aren't there to replace each other, but rather compliment each other.
SOUND DESIGN
When you fire a gun, you'll feel it. When you reload it, you'll feel it. When something explodes nearby, you'll feel it. When an enemy's head is blown to pieces, you'll feel it.
The sound design is crunchy and satisfying. I know the sounds of animals getting hurt can be distressing for some people, but the developer was kind enough to add an option to completely turn that off, which I can heavily appreciate.
Even small things such as the sounds of your character's footsteps on different objects, like how it creaks when you walk on pallets
CONCLUSION
This game is fun. Very fun. I HIGHLY recommend it.
Thank you so much!!!!
Awesome!
KILL.
Pro: You get to kill furries.
Con: You are a furry.
Doesn't effect me
It's a win-win situation, don't you think? 😄
This is such a wawa game.
what in the heck is a wawa?
wawa coffee
wawa
goes hard
this game is so good. the recoil for the guns is...well...a little too much, but i got used to it...and one last thing. could you make us be able to punch? i saw that there wouldnt be melee weapons but i would really like if you could punch at least. other wise, 10/10 game and would highly recommend if you like skill games
you can already kick, so a punch would be redundant
i guess
holy shit its my man!!!!!!!!!!!!!!
NO WAY
holy shit
git gud lmaoyeah, and by insulting the creator first? bad move lol
I don't think armor would be added, you just gotta get used to getting gored by the enemies in the level
Orsoniks, this is an absolutely outstanding game. It flows so well, the graphics and sounds are perfect, just all around so good. The levitation mechanic is so fun when you master it, and its perfect for speed running :D
Also, I'm sure you probably know this, in Demo 6, "Basic Training", the unfinished area contains an extra enemy. It is possible to glitch into this area and kill the enemy (Looks like Milky with orange eyes), but that means you cannot return to finish the level, making it impossible to kill all 9 enemies (previously 8 enemies.) I'm willing to send a video of how to get to this area, but it probably won't matter since the level will be changed regardless.
Thank you for allowing us to play this wonderful project for free!
On a side note, I have tried to join the discord server, but I appear to be banned. I don't recall sending any messages yet, do you ban inactive people? Or, if it's an account creation thing, as I have seen others saying, my account was created mid-2019, which I think is definitely long enough? Just check it out when you can, my discord username is "SkidFace", just the same as my itch :D
Nope, youre not banned... weird, messge me on discord ill try doing sum about it (orsie0)
there isnt a specific time requirement
The levitation control could be frustrating sometimes but damn this game is so good
hey Orsoniks, was this inspired by the plazma burst series?
Amazing! It's very interesting, also I like the music there. Can't wait for release: more levels and species (and probably some new weapons, but not sure if there should be more weapons). However levels sometimes seem to be rough, mostly level 8 due to high narrow gap after lava pool, since I coudn't get out there twice (cannot parkour there and found no objects to launch me from).
Also wonder if there ever will be multiplayer, might be cool to fight versus others.
Thanks for attention! :3
You got a pretty good demo here. I only played the first two levels so far, but the fundamental mechanics are fairly solid so far, which has me interested in what more you can add to the title. My only suggestion would be to add gamepad support as an option for those who like to do couch gaming.
This game, at the moment, is pretty much cash money.
I love the funny little tidbits scattered everywhere, the casual allusion to destruction, and the great combination of abilities that give you lots of wiggle-room without feeling OP by any means.
The 4th level keeps kicking my ass more times than I could count. As always, I'm excited for the level editor coming in the official release!
Off topic, but should I get Hotline maimi?
hotline miami goes hard, i recommend
I hate the last level of hm2, it's torture
I completed the game yesterday, so I'm happy.
beat mount basin is good (i got a b)
I was pleasantly surprised! The game is super fun, with cool mechanics and style, rly cool, plus the characters are cute
I also love the secrets, big cat :3
will there be a boss fight in the future?
will melee weapons be added in the future???
no
Довольно забавная игра, хоть это и демка а играется как полноценная, надеюсь что скоро выйдет или хотя бы демка обновится( за отсылки на rain world отдельное спасибо автору)
i may be rotting but at least the funny bipedal telekinetic gun-wielding animals are cool
This game is absolutely amazing. Gameplay is solid and fun, enemies are challenging, and the weapons are awesome! Playing it brought back memories to games I used to play. I am excited to see how this goes and plan to be here for each release.
I have one suggestion for future updates and that is for the garand. One of my favorite weapons so far. If its possible, I think it would be cool to hear the "ping" when you empty a whole magazine. Just an idea!
there is a ping!!! its just kinda silent
I take back my previous comment, I have heard the ping!!! Guess I missed it over the sound of receiving gunfire haha
Also I am over the top excited that you, the creator, replied to my comment! Thank you! You are doing a great job and I cant wait to see where this goes. Definitely my favorite game to play.
thank you!!!
I love this game so much, the physics are on-point, and it is super satisfying!
Just one thing: I think for a full release, you would have to make the telekinesis a little more reasonable. If your game will have a story, I think it would be best if the story explained why you have telekinesis.
However, I still absolutely love this game!
I have found out about dropkicking. 10/10 game, game of the century
I'm loving the absolute fuck outta' this game! Runs well on my low-end laptop, the emotions and functions of enemies are great, and it's satisfying to nail a really brutal shot on an enemy.
The only problems I had run across were the collisions with thin objects. (Fences.) Apart from that, it's challenging and rewarding.
I'm excited to see more of this in the future, it got me hooked just a minute in with my first kill.
Thank you
good game, id like a sandbox mode to die infinitely
Will the full release cost money or will it be free to download?
something around 5 dollars
Sweet! Can't wait for the release!
ei brasil existe.Crie uma tradução pra portugês brasil pff
gostei muito do jogo quando sair da demo eu definitivamente eu vou compra
游戏真的非常好玩,我很希望出中文版本。
This game is really fun.I hope this game has Chinese language.
Heyo, I like your game! I wonder how much the full version will cost, also, here are some suggestions:
Perhaps a complex healing system? You probably already have a medical system in progress though.
Some species could a different ability than slow-motion, but nothing TOO crazy to keep the game tactical.
Last suggestion, maybe make it so that you get to use unarmed? It'd be cool to just grab, rather than levitate, although, the levitation mechanic is awesome, keep up the good work!
The game is pretty cool, but I have a suggestion about the levitation mechanic:
If you're on something like a box, you should be able to use both yourself and the box like an elevator to reach a higher point.
just levitate down and you'll go up
we need an update and a new character or more characters
the update is out.
Then I can't even pass the tutorial