I revisited the game and I love how the game is updating and improving. It's one of those games you play regularly and never get tired of, the physics are funny, and there are a lot of objects to use as weapons, It reminds me of Paint the Town Red because of its physics and amount of weapons. I wish there were some Wave Mode or Sandbox sincethe game would fit well with that. I also wonder how the enemies would act if they attacked each other.
I also like how they consume the bodies, it's funny how you can use that to lure and hit them when they least expect it.
i died in a very sad way, i got beaten between a stack of boxes and the wall and i was so stuck i couldnt even turn my head, and then i got killed. very strange was that after i died i didnt get a death screen, i got this very interesting scene
btw, i dont mind it. thats stuff that just happens in physics games and i think its very funny. especially that i died so hard that the deathscreen didnt work
after playing through the new update, i really love the new damage effects, the new glass cracking and vision distortion really make me feel like i am miserably dying and encourage me to run, i am bad at noticing small gameplay changes but i can say for sure that it is fun. and i failed my quest to rescue the plushy again and i am very sad about that. great job as always! playing without the hud is surprisingly playable too! the audio and visual effects allow me to figure out my status without the need for a hud ^w^
I found a bug that enemies don't detect you if you throw things at them, you can just throw things at them until they die, it only works if they aren't looking at you
The game is incredible, entertaining, and well-made, the fact that you can pick up anything and use it as a weapon fits well with physics-based combat, it's a game you can re-play for hours and never get tired of, but there are some things I didn't like:
Throw mechanic. Is not that the mechanic is in the game, but rather the way you use it. To throw something you need to press "g" mid-swing, the problem is that every weapon has a different swing speed, your aim moves with the swing so it's hard to aim, and most of the time you'll just drop the weapon, and if you try again the enemy will already get close to you. I wish the Trow mechanic was more "Hold & Release".
Pixaleted filter. I also wish there was a way to change the intensity of the pixelated filter since at some range it is difficult to tell what certain objects are.
the pixel filter is essential to the game's artstyle. if you're far away from something and want to get a closer look, press the zoom key. also i already changed the throw mechanic in the latest private version!
A labor of love crafted out of the psychopathic hate of goo.
It's a very satisfying beat 'em up, it'll take you a second to get used to it but once you do; you feel unstoppable...until someone stabs a coat hanger into your skull.
There's not a lot I can say that can't be experienced through its near flawless combat, with excellent level design that emphasizes your fun and death.
5.8/5, though that's entirely unsurprising from Orsoniks.
(though it is a little alarming that they consume you after death).
i am currently playing and it is very fun and chaotic, i did find a bug already. when your stamina is low and the warning beeping occurs, when you pause the game it basically stops but all of the beeps that would happen get stored and then played all at the same time when you unpause. it is very loud
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MY MAN IS RELEASING BANGER AFTER BANGR!!!! GAME IS REALLY FUN KEEP IT UP!
THANKYOUU
I am the last Madness Melee fan am I cooked
haha
you mean WE? right?
i played the new update a bit and the tutorial is very nice, i havent gotten to the last level yet but i am excited. wonderful work as usual!
thank you!! :3
reminds me of changed... good looking game tho
orson can i get unbanned i was joking
please
XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
this is so awsome! its amazing for a prototype
how do i turn off the pixely stuff
mine is too pixely i cant see nothing
Orsoniks said the pixel filter is essential to the game's art style.
mine is like SUPER pixely
btw join the discord pleaseeee
joined, now i can get the updates as soon as possible hooray
unban me pls i was joking
give the goobers legs they look like madness combat knockoff
also godmode when because i died once and quit
i got beaten to death by 2 guys with a vent cover and a exit sign 10/10
10/10 gameplay, am i right.
I revisited the game and I love how the game is updating and improving. It's one of those games you play regularly and never get tired of, the physics are funny, and there are a lot of objects to use as weapons, It reminds me of Paint the Town Red because of its physics and amount of weapons. I wish there were some Wave Mode or Sandbox since the game would fit well with that. I also wonder how the enemies would act if they attacked each other.
I also like how they consume the bodies, it's funny how you can use that to lure and hit them when they least expect it.
i died in a very sad way, i got beaten between a stack of boxes and the wall and i was so stuck i couldnt even turn my head, and then i got killed. very strange was that after i died i didnt get a death screen, i got this very interesting scene
btw, i dont mind it. thats stuff that just happens in physics games and i think its very funny. especially that i died so hard that the deathscreen didnt work
after playing through the new update, i really love the new damage effects, the new glass cracking and vision distortion really make me feel like i am miserably dying and encourage me to run, i am bad at noticing small gameplay changes but i can say for sure that it is fun. and i failed my quest to rescue the plushy again and i am very sad about that. great job as always! playing without the hud is surprisingly playable too! the audio and visual effects allow me to figure out my status without the need for a hud ^w^
ooo, new update. i am excited to try it !
The combat is hard at first but slowly became easier the more I played. It should get RTX.
Can't wait to play this game.
I dont think they like my presence.... ow.
this is an amazing game, it reminds me of John wick for some reason but instead of killing the boogey man i kill the gooey man (idk)
i found a plushy and i love him, favourite item in the game. fren
i like dis game
it come with eggwuh eggwuh
I found a bug that enemies don't detect you if you throw things at them, you can just throw things at them until they die, it only works if they aren't looking at you
god i love mauling gigantic uniquely colored somewhat humanoid amoebas
doesn't work for me
very informative
Bro i already told you in discord and you didnt answer me
also the game keep crashing
great game, the combat is silly and hits tend to feel impactful, i also think the enemies are oddly cute in a way
i did notice in the last level the first enemy tends to get stuck on the stairs (its a rather small issue but i doubt it is intended)
and i am currently stuck on the last level because i forgot how to restart from the first level haha...
its ctrl + 0
thank you! ^w^
The game is incredible, entertaining, and well-made, the fact that you can pick up anything and use it as a weapon fits well with physics-based combat, it's a game you can re-play for hours and never get tired of, but there are some things I didn't like:
Throw mechanic. Is not that the mechanic is in the game, but rather the way you use it. To throw something you need to press "g" mid-swing, the problem is that every weapon has a different swing speed, your aim moves with the swing so it's hard to aim, and most of the time you'll just drop the weapon, and if you try again the enemy will already get close to you. I wish the Trow mechanic was more "Hold & Release".
Pixaleted filter. I also wish there was a way to change the intensity of the pixelated filter since at some range it is difficult to tell what certain objects are.
the pixel filter is essential to the game's artstyle. if you're far away from something and want to get a closer look, press the zoom key. also i already changed the throw mechanic in the latest private version!
A labor of love crafted out of the psychopathic hate of goo.
It's a very satisfying beat 'em up, it'll take you a second to get used to it but once you do; you feel unstoppable...until someone stabs a coat hanger into your skull.
There's not a lot I can say that can't be experienced through its near flawless combat, with excellent level design that emphasizes your fun and death.
5.8/5, though that's entirely unsurprising from Orsoniks.
(though it is a little alarming that they consume you after death).
Really fun! Took me a while to get used to the mechanics and stamina, but is really fun! This is awesome :D
i am currently playing and it is very fun and chaotic, i did find a bug already. when your stamina is low and the warning beeping occurs, when you pause the game it basically stops but all of the beeps that would happen get stored and then played all at the same time when you unpause. it is very loud
ill fix that sometime
ooo, i am excited to try this one out. it looks interesting!
goo
another banger
its good
also will theer be procedual levels
surely not
ITS HERE
gooing so hard